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Posts posted by PAR4NA
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I am using Infistar to spawn vehicle, after the restart it disappears but still is in the database; it appears when the limit that vehicle decreases.
Its leave equal to ArmA2 Epoch????
allowedVehiclesList[] = { {"C_SUV_01_EPOCH",1}, {"C_Offroad_01_EPOCH",1} };
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Separate servers has more performance?
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okay. Thanks very much my friends. :P
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and
12:03:45 Mission Epoch Mod read from bank.
has problem????
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"fresh files"
* Arma 3 download SteamCMD
* Epoch Server 0.2.5.2_b download EpochMod
* EpochMod 0.2.5.2RC1 download Torrent
start.bat
start "arma3server" /min /high "arma3server.exe" -mod=@Epoch;@EpochHive; -config=SC\config.cfg -port=2902 -profiles=SC -cfg=SC\basic.cfg -name=SC -enableHT -malloc=system exit
config.cfg
steamPort = 9366; reportingIP = "arma3pc.master.gamespy.com"; // EPOCH SERVER CONFIG // GLOBAL SETTINGS hostname = "EpochMod.com (0.2.5.2|1.38) ID02 YourHost.com"; password = ""; passwordAdmin = "changememateno2"; logFile = "A3Master.log"; verifySignatures = 2; BattlEye = 1; requiredBuild = 128937; steamPort = 9366; reportingIP = "arma3pc.master.gamespy.com"; // WHITELIST FILE TYPES allowedLoadFileExtensions[] = {:}; allowedPreprocessFileExtensions[] = {"sqf"}; allowedHTMLLoadExtensions[] = {:}; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "Welcome to ArmA3 Epoch!", "Server hosted by YourHost.com" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 50; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 200; // Prevents Votes. voteThreshold = 2; // Prevents Votes. // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 20; // Quality from 1 to 30 persistent = 1; // If 1, missions still run on even after the last player disconnected. // MISSIONS CYCLE (see below) epoch.Altis epoch.Stratis epoch_noZ.Altis class Missions { class Epoch { template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER difficulty = "veteran"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE }; }; kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = "kick (_this select 0)";
Arma 3 Console
12:03:19 Dedicated host created. 12:03:24 BattlEye Server: Initialized (v1.198) 12:03:24 Host identity created. 12:03:24 Game Port: 2902, Steam Query Port: 2903 12:03:45 PAR4NA uses modified data file 12:03:45 BattlEye Server: Player #0 PAR4NA (127.0.0.1:2904) connected 12:03:45 Player PAR4NA connecting. 12:03:45 Mission Epoch Mod read from bank. 12:03:47 BattlEye Server: Player #0 PAR4NA - GUID: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (unverified) 12:03:49 Player PAR4NA connected (id=76561198017750490). 12:03:49 BattlEye Server: Verified GUID (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) of player #0 PAR4NA 12:03:58 Roles assigned. 12:03:58 Reading mission ... 12:04:28 Mission read. 12:04:29 Game started.
RPT
My doubts:
1º Arma 3 Console
I've tried everything, but always "Mission Epoch Mod read from bank."
2º RPT
Line 377-429
12:03:23 Attempt to override final function - rscunitinfo_script
Line 440-561
12:03:47 Server error: Player without identity PAR4NA (id 851840762)
Line 592-1092
12:04:28 Bad conversion: bool
-------------------------------------------------------
This is normal????
sry my bad english :D
ty
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Okay something must be wrong. We just needed 25mins after a restart to log in. Everytime there is "Starting epoch, please wait..." and then "server not ready yet 0.2" . We have a HDD with 10.000RPM but it never took that long. it used to take about 3-5mins.
then test...remember to modify!
start "Epoch_Altis" /min /high "Epoch_Altis.exe" -port=2902 -mod=@Epoch;@EpochHive; "-config=D:\Servers\Arma 3 Server\Epoch_Altis\config.cfg" "-profiles=D:\Servers\Arma 3 Server\Epoch_Altis" "-cfg=D:\Servers\Arma 3 Server\Epoch_Altis\basic.cfg" "-name=Epoch_Altis" -enableHT -autoInit -malloc=system "-bepath=D:\Servers\Arma 3 Server\Epoch_Altis\BattlEye"
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by log appears?
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I received complaint that players are using spectator mode. This is possible??? Has anyone reported????
ty
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help me! :)
keyDownWorking = (findDisplay 46) displayAddEventHandler ['KeyDown', '_this call ZHB_fnc_handleKey']; uiSleep" 23:20:27 : Player #0 PAR4NA (xxxxxxxxxxxxxxxxxxxxxxxxxxx) has been kicked by BattlEye: Script Restriction #52
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Parachute Returnable
I need a script that returns the parachute after use. Very unfair use only once
ty
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Is your headless client connected ? you need a headless client in order to use these missions:) if it is connected, send its rpt logs aswell. else: follow this tutorial to create a Headless Client.
This is really necessary? I will not be able to install
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Can't players just defend their bases...?
with hatchet is very difficult! ^^
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My players are complaining that the bots are killing within the base. Its remove the bot within the area frequency jammer?
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horbin,
How do I set the time of the missions? I want to make it start with only one player 1 in server test!
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My configs
description.ext
#include "****************.hpp" author = "Epoch Team - Hosted by SURVIVORS BR"; class Header { gameType = Sandbox; minPlayers = 1; maxPlayers = 100; }; respawn = "BASE"; respawnDelay = 600; respawnDialog = 0; onLoadMission= "Acesse facebook.com/survivorsepoch"; OnLoadIntro = "Bem Vindo ao Epoch Mod - Hosted By SURVIVORS BR"; //loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa"; loadScreen = "scripts\images\loadScreen.paa"; OnLoadIntroTime = False; OnLoadMissionTime = False; onLoadName = "Epoch Altis"; disabledAI = true; scriptedPlayer = 1; disableChannels[]={0,2,6}; enableItemsDropping = 0; briefing = 0; debriefing = 0; enableDebugConsole = 0; joinUnassigned = 0; respawnOnStart = 0; forceRotorLibSimulation = 0; corpseManagerMode = 1; corpseLimit = 10; corpseRemovalMinTime = 1200; corpseRemovalMaxTime = 3600; wreckManagerMode = 1; wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 360; class CfgRemoteExecCommands {}; class CfgSounds { //******************* sounds[] = {}; class radio1 { name = "radio01"; // filename, volume, pitch sound[] = {"radio01.ogg",1,1}; titles[] = {0,""}; }; //********************** }; class RscTitles { #include "scripts\statusBar.hpp" //************************ class radioChatterBar { idd = -1; onLoad = "uiNamespace setVariable ['radioChatterBar', _this select 0]"; onUnload = "uiNamespace setVariable ['radoiChatterBar', objNull]"; onDestroy = "uiNamespace setVariable ['radioChatterBar', objNull]"; fadein = 0; fadeout = 10; duration = 10e10; movingEnable = 0; controlsBackground[] = {}; objects[] = {}; class controls { class statusBarText { idc = 1010; x = safezoneX + 0.5; y = safezoneY; // upper left hand corner //x = safezoneX + safezoneW - 1.5; //y = safezoneY + safezoneH - 0.4; //H w = 1; h = 0.3; //hopefully makes it 10 lines tall shadow = 2; colorBackground[] = { 1, 0.3, 0, 0.0 }; // uncomment and increase 4th number to have a background font = "PuristaSemibold"; size = 0.03; type = 13;// CT_TYPES = CT_STRUCTURED_TEXT style = 1; text="Loading server info..."; class Attributes { align="left"; color = "#FFFFFF"; //"#00FF09";BrightGreen //#FF8700 }; }; }; }; //*********************************** };
init.sqf
// Lootspawner Script if (isServer) then { fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "scripts\LSpawner\fn_LSgetBuildingstospawnLoot.sqf"; LSdeleter = compile preProcessFileLineNumbers "scripts\LSpawner\LSdeleter.sqf"; execVM "scripts\LSpawner\Lootspawner.sqf"; }; // Welcome Credits [] execVM "scripts\welcome.sqf"; // Status bar [] execVM "scripts\fn_statusBar.sqf"; // Name [] execVM "scripts\player_init.sqf"; //FuMS-HC [] execVM "HC\Init.sqf";
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My mission not start!
I have installed "#SEM - Simple Epoch Missions v0.8.1", I have to uninstall?
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Its leave open vehicles?
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If someone does for me "Plot Pole for Life / Snap Build Vector and Single Currency" e do payment!
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Is it possible to release instructions that actually explain what to change in each files? My server has a lot of custom files and figuring what to change in each file is not easy. I cannot just drag and drop ill break the server...
I agree with you!
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This correct my installation?
No problem if I change "server_monitor.sqf";?
dayz_antihack = 0;
dayz_REsec = 0;
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
DZE_PlotOwnership = true;
DZE_APlotforLife = true;
DZE_modularBuild = true;
//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio true;
enableSentences true;
// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea = 1500;
MaxHeliCrashes = 6;
MaxDynamicDebris = 20;
MaxVehicleLimit = 2;
dayz_MapArea = 14000;
dayz_maxAnimals = 2;
dayz_minpos = -1;
dayz_maxpos = 16000;
dayz_tameDogs = true;
dayz_maxGlobalZombiesInit = 3;
dayz_maxGlobalZombiesIncrease = 2;
dayz_maxZeds = 250;
dayz_fullMoonNights = false;
dayz_maxLocalZombies = 5;
dayz_zedsAttackVehicles = false;
dayz_paraSpawn = false;
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_antihack = 0;
dayz_REsec = 0;
DZE_CleanNull = false;
DZE_PlayerZed = false;
DZE_HeliLift = true;
DZE_BuildOnRoads = false;
DZE_BackpackGuard = false;
DZE_GodModeBase = false;
DZE_ConfigTrader = false;
DZE_R3F_WEIGHT = false;
DZE_FriendlySaving = true;
DZE_MissionLootTable = true;
DZE_ForceNameTagsOff = true;
DZE_PlotPole = [30,45];
DZE_LootSpawnTimer = 10;
DZE_requireplot = 1;
DZE_vehicleAmmo = 0.2;
DZE_BuildingLimit = 150;
DZE_maintainRange = 55;
DZE_DamageBeforeMaint = 0;
DZE_BuildOnRoads = false;
DZE_DeathMsgGlobal = true;
DZE_DeathMsgTitleText = true;
DZE_StaticConstructionCount = 1;
DZE_AllowForceSave = true;
DZE_DiagFpsSlow = true;
DZE_SelfTransfuse = true;
DZE_selfTransfuse_Values = [12000, 1000, 180];
DynamicVehicleDamageLow = 30;
DynamicVehicleDamageHigh = 70;
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
//Default Loadout
DefaultMagazines = ["6Rnd_45ACP","6Rnd_45ACP","6Rnd_45ACP","2Rnd_shotgun_74Pellets","2Rnd_shotgun_74Pellets","2Rnd_shotgun_74Pellets","2Rnd_shotgun_74Pellets","ItemBandage","ItemBandage","ItemPainkiller","ItemMorphine","PartGeneric"];
DefaultWeapons = ["MR43","ItemFlashlight","ItemMap","ItemToolbox","revolver_EP1"];
DefaultBackpack = "DZ_Patrol_Pack_EP1";
DefaultBackpackWeapon = "";
DefaultBackpackMagazines = [];
//Load in compiled functions
call compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
call compile preprocessFileLineNumbers "baseJump\init.sqf";
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
//Compile vehicle configs
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "custom\system\server_monitor.sqf";
};
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
//Playerrespawn 3
nul = [] execVM "custom\playerspawn.sqf";
//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
[] execVM 'SafeZone.sqf';
DZE_noRotate = []; //Objects that cannot be rotated. Ex: DZE_noRotate = ["VaultStorageLocked"]
DZE_curPitch = 45; //Starting rotation angle. Only 1, 5, 45, or 90.
[] execVM "Erva.sqf"; -
I have already installed "Plot for Life v2.33 & Snap Pro 1.4.1". How do I install the Build Vectors?
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how do increase the resistance of zombie?
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I'm confused!
I have installed:
Snap Building Pro v1.4.1
Build Vectors
AdminBuild and Plot 4
Link
as I upgrade to v2.33??
[Tool][Realease 1.0] ZupaStats
in Tools
Posted
has possibility 2 port redis DB separate?
ex.
Server Altis port 6379
Server Bornholm port 6380