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PAR4NA

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Posts posted by PAR4NA

  1. "fresh files"

    * Arma 3 download SteamCMD

    * Epoch Server 0.2.5.2_b download EpochMod

    * EpochMod 0.2.5.2RC1 download Torrent

     

     

    start.bat

    start "arma3server" /min /high "arma3server.exe" -mod=@Epoch;@EpochHive; -config=SC\config.cfg -port=2902 -profiles=SC -cfg=SC\basic.cfg -name=SC -enableHT -malloc=system
    exit
    

    config.cfg

    steamPort = 9366;
    reportingIP = "arma3pc.master.gamespy.com";
    
    // EPOCH SERVER CONFIG
    
    // GLOBAL SETTINGS
    hostname        	= "EpochMod.com (0.2.5.2|1.38) ID02 YourHost.com";
    password         	= "";
    passwordAdmin      	= "changememateno2";
    logFile            	= "A3Master.log";
    verifySignatures   	= 2;
    BattlEye            = 1;
    requiredBuild = 128937;
    steamPort = 9366;
    reportingIP = "arma3pc.master.gamespy.com";	
    
    // WHITELIST FILE TYPES
    allowedLoadFileExtensions[] = {:};
    allowedPreprocessFileExtensions[] = {"sqf"};
    allowedHTMLLoadExtensions[] = {:};
    
    // WELCOME MESSAGE ("message of the day")
    // It can be several lines, separated by comma
    // Empty messages "" will not be displayed at all but are only for increasing the interval
    
    motd[] = {
    	"Welcome to ArmA3 Epoch!",
    	"Server hosted by YourHost.com"
    };
    motdInterval = 5;               // Time interval (in seconds) between each message
    
    // JOINING RULES
    maxPlayers = 50;		// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
    
    // VOTING
    voteMissionPlayers	= 200;    // Prevents Votes.
    voteThreshold		= 2; // Prevents Votes.
    
    // INGAME SETTINGS
    disableVoN	= 0;        	// If set to 1, Voice over Net will not be available
    vonCodecQuality = 20;       // Quality from 1 to 30
    persistent	= 1;        	// If 1, missions still run on even after the last player disconnected.
    
    // MISSIONS CYCLE (see below) epoch.Altis epoch.Stratis epoch_noZ.Altis
    class Missions
    {
    	class Epoch {
    		template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
    		difficulty = "veteran";    // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
    	};
    };
    
    kickDuplicate = 1;
    equalModRequired = 0;
    requiredSecureId = 2;
    timeStampFormat = "short";
    
    // SCRIPTING ISSUES
    onUserConnected = "";
    onUserDisconnected = "";
    doubleIdDetected = "";
    
    // SIGNATURE VERIFICATION
    onUnsignedData = "kick (_this select 0)";	// unsigned data detected
    onHackedData = 	"kick (_this select 0)";	//"ban (_this select 0)"; // tampering of the signature detected
    onDifferentData = "kick (_this select 0)";
    
    

    Arma 3 Console

    12:03:19 Dedicated host created.
    12:03:24 BattlEye Server: Initialized (v1.198)
    12:03:24 Host identity created.
    12:03:24 Game Port: 2902, Steam Query Port: 2903
    12:03:45 PAR4NA uses modified data file
    12:03:45 BattlEye Server: Player #0 PAR4NA (127.0.0.1:2904) connected
    12:03:45 Player PAR4NA connecting.
    12:03:45 Mission Epoch Mod read from bank.
    12:03:47 BattlEye Server: Player #0 PAR4NA - GUID: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx (unverified)
    12:03:49 Player PAR4NA connected (id=76561198017750490).
    12:03:49 BattlEye Server: Verified GUID (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) of player #0 PAR4NA
    12:03:58 Roles assigned.
    12:03:58 Reading mission ...
    12:04:28 Mission read.
    12:04:29 Game started.
    

    RPT

    http://pastebin.com/AKZSZzaK

     

     

    My doubts:

     

    1º Arma 3 Console

    I've tried everything, but always "Mission Epoch Mod read from bank."

     

    2º RPT

    Line 377-429

    12:03:23 Attempt to override final function - rscunitinfo_script

     

    Line 440-561

    12:03:47 Server error: Player without identity PAR4NA (id 851840762)

     

    Line 592-1092

    12:04:28 Bad conversion: bool

     

    -------------------------------------------------------

     

    This is normal????

     

    sry my bad english  :D

     

    ty

  2. Okay something must be wrong. We just needed 25mins after a restart to log in. Everytime there is "Starting epoch, please wait..." and then "server not ready yet 0.2" . We have a HDD with 10.000RPM but it never took that long. it used to take about 3-5mins.

    then test...remember to modify!

    start "Epoch_Altis" /min /high "Epoch_Altis.exe" -port=2902 -mod=@Epoch;@EpochHive;  "-config=D:\Servers\Arma 3 Server\Epoch_Altis\config.cfg" "-profiles=D:\Servers\Arma 3 Server\Epoch_Altis" "-cfg=D:\Servers\Arma 3 Server\Epoch_Altis\basic.cfg" "-name=Epoch_Altis" -enableHT -autoInit -malloc=system "-bepath=D:\Servers\Arma 3 Server\Epoch_Altis\BattlEye"
    
  3. My configs

     

    description.ext

    http://pastebin.com/arsNgqrq

    #include "****************.hpp"
    author = "Epoch Team - Hosted by SURVIVORS BR";
    class Header
    {
    gameType = Sandbox;
    minPlayers = 1;
    maxPlayers = 100;
    };
    respawn = "BASE";
    respawnDelay = 600;
    respawnDialog = 0;
    onLoadMission= "Acesse facebook.com/survivorsepoch";
    OnLoadIntro = "Bem Vindo ao Epoch Mod - Hosted By SURVIVORS BR";
    //loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
    loadScreen = "scripts\images\loadScreen.paa";
    OnLoadIntroTime = False;
    OnLoadMissionTime = False;
    onLoadName = "Epoch Altis";
    disabledAI = true;
    scriptedPlayer = 1;
    disableChannels[]={0,2,6};
    enableItemsDropping = 0;
    briefing = 0;
    debriefing = 0;
    enableDebugConsole = 0;
    joinUnassigned = 0;
    respawnOnStart = 0;
    forceRotorLibSimulation = 0;
    corpseManagerMode = 1;
    corpseLimit = 10;
    corpseRemovalMinTime = 1200;
    corpseRemovalMaxTime = 3600;
    wreckManagerMode = 1;
    wreckLimit = 2;
    wreckRemovalMinTime = 60;
    wreckRemovalMaxTime = 360;
    class CfgRemoteExecCommands {};
    
    class CfgSounds
    {
    //*******************
        sounds[] = {};
        class radio1
        {
            name = "radio01";
            // filename, volume, pitch
            sound[] = {"radio01.ogg",1,1};
            titles[] = {0,""};
        };
    //**********************
    };
    
    class RscTitles
    {
    	#include "scripts\statusBar.hpp"
    	//************************
        class radioChatterBar {
            idd = -1;
            onLoad = "uiNamespace setVariable ['radioChatterBar', _this select 0]";
            onUnload = "uiNamespace setVariable ['radoiChatterBar', objNull]";
            onDestroy = "uiNamespace setVariable ['radioChatterBar', objNull]";
            fadein = 0;
            fadeout = 10;
            duration = 10e10;
            movingEnable = 0;
            controlsBackground[] = {};
            objects[] = {};
            class controls {
                class statusBarText {
                    idc = 1010;
                    x = safezoneX + 0.5;
                    y = safezoneY; // upper left hand corner
                    //x = safezoneX + safezoneW - 1.5;
                    //y = safezoneY + safezoneH - 0.4; //H
                    w = 1; 
                    h = 0.3;  //hopefully makes it 10 lines tall
                    shadow = 2;
                    colorBackground[] = { 1, 0.3, 0, 0.0 };  // uncomment and increase 4th number to have a 	background
                    font = "PuristaSemibold";
                    size = 0.03;
                    type = 13;// CT_TYPES = CT_STRUCTURED_TEXT
                    style = 1;
                    text="Loading server info...";
                    class Attributes {
                        align="left";
                        color = "#FFFFFF"; //"#00FF09";BrightGreen   //#FF8700
                    };
                };
            };
        };
    //***********************************
    }; 

    init.sqf

    http://pastebin.com/btg0H9hL

    // Lootspawner Script
    if (isServer) then 
    {
    	fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "scripts\LSpawner\fn_LSgetBuildingstospawnLoot.sqf"; 
    	LSdeleter = compile preProcessFileLineNumbers "scripts\LSpawner\LSdeleter.sqf";
    	execVM "scripts\LSpawner\Lootspawner.sqf";
    };
    
    // Welcome Credits
    [] execVM "scripts\welcome.sqf";
    
    // Status bar
    [] execVM "scripts\fn_statusBar.sqf";
    
    // Name
    [] execVM "scripts\player_init.sqf";
    
    //FuMS-HC
    [] execVM "HC\Init.sqf";
    
  4. This correct my installation?

    No problem if I change "server_monitor.sqf";?

     

    dayz_antihack = 0;


    dayz_REsec = 0;
    startLoadingScreen ["","RscDisplayLoadCustom"];
    cutText ["","BLACK OUT"];
    enableSaving [false, false];

    DZE_PlotOwnership = true;
    DZE_APlotforLife = true;
    DZE_modularBuild = true;

    //REALLY IMPORTANT VALUES
    dayZ_instance = 11; //The instance
    dayzHiveRequest = [];
    initialized = false;
    dayz_previousID = 0;

    //disable greeting menu
    player setVariable ["BIS_noCoreConversations", true];
    //disable radio messages to be heard and shown in the left lower corner of the screen
    enableRadio true;
    enableSentences true;

    // DayZ Epoch config
    spawnShoremode = 1; // Default = 1 (on shore)
    spawnArea = 1500;
    MaxHeliCrashes = 6;
    MaxDynamicDebris = 20;
    MaxVehicleLimit = 2;
    dayz_MapArea = 14000;
    dayz_maxAnimals = 2;
    dayz_minpos = -1;
    dayz_maxpos = 16000;
    dayz_tameDogs = true;
    dayz_maxGlobalZombiesInit = 3;
    dayz_maxGlobalZombiesIncrease = 2;
    dayz_maxZeds = 250;
    dayz_fullMoonNights = false;
    dayz_maxLocalZombies = 5;
    dayz_zedsAttackVehicles = false;
    dayz_paraSpawn = false;
    dayz_sellDistance_vehicle = 10;
    dayz_sellDistance_boat = 30;
    dayz_sellDistance_air = 40;
    dayz_antihack = 0;
    dayz_REsec = 0;

    DZE_CleanNull = false;
    DZE_PlayerZed = false;
    DZE_HeliLift = true;
    DZE_BuildOnRoads = false;
    DZE_BackpackGuard = false;
    DZE_GodModeBase = false;
    DZE_ConfigTrader = false;
    DZE_R3F_WEIGHT = false;
    DZE_FriendlySaving = true;
    DZE_MissionLootTable = true;
    DZE_ForceNameTagsOff = true;
    DZE_PlotPole = [30,45];
    DZE_LootSpawnTimer = 10;
    DZE_requireplot = 1;
    DZE_vehicleAmmo = 0.2;
    DZE_BuildingLimit = 150;
    DZE_maintainRange = 55;
    DZE_DamageBeforeMaint = 0;
    DZE_BuildOnRoads = false;
    DZE_DeathMsgGlobal = true;
    DZE_DeathMsgTitleText = true;
    DZE_StaticConstructionCount = 1;
    DZE_AllowForceSave = true;
    DZE_DiagFpsSlow = true;
    DZE_SelfTransfuse = true;
    DZE_selfTransfuse_Values = [12000, 1000, 180];

    DynamicVehicleDamageLow = 30;
    DynamicVehicleDamageHigh = 70;

    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
    dayz_fullMoonNights = true;

    //Default Loadout
    DefaultMagazines = ["6Rnd_45ACP","6Rnd_45ACP","6Rnd_45ACP","2Rnd_shotgun_74Pellets","2Rnd_shotgun_74Pellets","2Rnd_shotgun_74Pellets","2Rnd_shotgun_74Pellets","ItemBandage","ItemBandage","ItemPainkiller","ItemMorphine","PartGeneric"];
    DefaultWeapons = ["MR43","ItemFlashlight","ItemMap","ItemToolbox","revolver_EP1"];
    DefaultBackpack = "DZ_Patrol_Pack_EP1";
    DefaultBackpackWeapon = "";
    DefaultBackpackMagazines = [];


    //Load in compiled functions
    call compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\init\publicEH.sqf"; //Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\init\compiles.sqf"; //Compile regular functions
    progressLoadingScreen 0.5;
    call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
    call compile preprocessFileLineNumbers "baseJump\init.sqf";
    progressLoadingScreen 1.0;

    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

    if (isServer) then {
    call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
    //Compile vehicle configs

    // Add trader citys
    _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
    _serverMonitor = [] execVM "custom\system\server_monitor.sqf";
    };

    if (!isDedicated) then {
    //Conduct map operations
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

    //Run the player monitor
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

    //Playerrespawn 3
    nul = [] execVM "custom\playerspawn.sqf";

    //Lights
    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

    };

    //Start Dynamic Weather
    execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";


    #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

    [] execVM 'SafeZone.sqf';

    DZE_noRotate = []; //Objects that cannot be rotated. Ex: DZE_noRotate = ["VaultStorageLocked"]
    DZE_curPitch = 45; //Starting rotation angle. Only 1, 5, 45, or 90.

    [] execVM "Erva.sqf";

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