kruyle1222
-
Posts
42 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by kruyle1222
-
-
I'm modded, where would I find my backups?
-
OK so I was trying to remove this and I accidentally deleted my original init, system, compiles folders instead of the ones that came with this script. I tried to restore and vilayers restore messed up and I no longer have any files in my overpoch folder in mysql. Is there any way to get the originals back outside of mysql?
-
Why do some of my heli patrols just nosedive into the ground once spawned?
-
I do have a question regarding the heli patrols, what should I enter for the 3rd number for position? Does it matter or will the system put them higher in the air automatically?Nevermind, I got it working :)
-
Ok good news the vehicle ptrols are now working! Heli patrols are coming next :D
thanks again for the help.
-
You have several "" in there with nothing in them, in this version of the system I'm pretty sure those all have to have something in them, for your spawn group ones I think you're missing the "bandit" or "hero" value which tells the AI system if they're bandit or hero AI to spawn.
If in doubt go here and look at the templates:
Thank you for the input, I will revert it back to what it originally came with and try again. I was wondering, with heli patrols, do I set the 3rd number to 0 or will that cause issues with the chopper being so close to the ground?
-
I have this in 1.0.5.1 Overpoch and it is still building 3 cycles
Same here I have Taviana Overpoch 1.0.5.1 and still 3 cycles
-
I am very new to scripts and was wondering what script causes these to spawn? I have seen them on almost every server I have played. No AI building/gold missions.
-
I have been having issues with my static missions, I know I'm messing something up but I can't seem to figure it out. Here is what my default.sqf looks like. I tried this after I couldn't get mine to work and someone posted theirs that worked. Mine still wont spawn :(
if(isServer) then {//Custom Spawns file////STATIC GUNS, DUBO AIRFIELD NORTH[[[16448.199,11468.9,0],[16460.199,11496.7,0]],"M2StaticMG",0.5,"Bandit2_DZ",1,2,"","Random"] call spawn_static;//PARADROPS, KAMBASE[[8511.03,20035,0],[8357,20382.301,0],300,"UH1H_DZ",6,0.8,"Random",4,"","Bandit2_DZ","Random",False] spawn heli_para;//KAMBASE2[[8520.69,19922.5,0],[8947.3,19060.801,0],300,"UH1H_DZ",6,0.8,"Random",4,"","Bandit2_DZ","Random",False] spawn heli_para;//DUBO RUNWAY[[16515.6,10809.1,0],[17051,7305.04,0],600,"UH1H_DZ",7,"Random","Random",4,"","Bandit2_DZ","Random",False] spawn heli_para;//DAL DOCKS[[14964.2,18449.801,0],[13351.7,19463.6,0],600,"UH1H_DZ",4,"Random","Random",4,"","Bandit2_DZ","Random",False] spawn heli_para;//PRISON WEST[[11856.6,21073.6,0],[10408.5,19978.199,0],600,"UH1H_DZ",8,"Random","Random",6,"","Bandit2_DZ","Random",True] spawn heli_para;//PRISON EAST[[11925.4,21032.6,0],[12419.4,19372.199,0],600,"UH1H_DZ",8,"Random","Random",6,"","Bandit2_DZ","Random",True] spawn heli_para;//HELI PATROL, KAMBASE[[8524.79,19962.199,0],[8524.79,19962.199,0],150,4,"UH60M_EP1",1] spawn heli_patrol;//FOOT PATROL, PRISON[[11925.4,21032.6,0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;//VEHICLE PATROL, DUBO HWY[[16540.801,12630.6,0],[15870.6,10224.6,0],50,5,"HMMWV_Armored",1] spawn vehicle_patrol;//WEST ISLAND, WEST HWY[[3761.71,7422.9,0],[7434.63,4728.95,0],50,5,"HMMWV_Armored",1] spawn vehicle_patrol;diag_log "WAI: Static mission loaded";};Please forgive me if I have messaed something easy up, I have oly had my server like 2 days and I'm learning as fast as I can -
Ok I think I have tracked down what is causing my issue, it seems the install instructions I followed for my self bloodbag script are modifying my fn_selfActions , Is there a way to get self bloodbag working without the script, like can it be turned on inside epoch/overpoch?
-
Nevermind, I just figured this out, I was missing it in a pretty obvious place lol
-
Thing is, snap pro does not modify upgrade code, I can't remember if elevators did, not quite sure now... dont think it did. Does it not give you option at all? If so, fn_selfActions could be broken. Any related errors in your local and server RPT logs?
Ok, here is where I am going to sound like a pure noob but I have only been doing anything with scripts for 2 days now (This is my first server that I purchased from Vilayer 2 days ago). I am not sure how to find the RPT logs honestly. I do know that the fn_selfActions would have been modified by the self bloodbagging I recently installed. could that be causing the issue?
-
Just to start, I am very new to dayz serverside. I just got my first server 2 days ago and have been learning as fast as I can.
That said I have recently installed the script found here for self bloodbagging for my overpoch server: http://www.trainwreckdayz.com/forum/m/17222243/viewthread/9135218-krixes-self-blood-bag-script-epoch
It is working as advertised :)
I am trying to reduce the animation down to 1 craft cycle before it applies it and fills the blood of the player. I am using the Vilayer control panel if that affects the steps to get this done. Thank you for any help offered in advance.
-
what scripts did you install or upgrade recently? (including Antihack)
I have added walking zeds, self bloodbag, service points, elevators. I have since removed elevators due to them not working properly. The issue seemed to show up after elevators were first put in.
-
I am also having an issue with my static mission not spawning, My normal mission are working great so any help with my static missions would be fantastic. Here is my default file as I have it right now:
//STATIC GUNS, DUBO AIRFIELD NORTH[[[16448.199,11468.9,0],[16460.199,11496.7,0]],"M2StaticMG",0.5,"Bandit2_DZ",1,2,"","Random"] call spawn_static;//PARADROPS, KAMBASE[[8511.03,20035,0],[8357,20382.301,0],300,"UH1H_DZ",6,0.8,"Random",4,"","Bandit2_DZ","Random",False] spawn heli_para;//KAMBASE2[[8520.69,19922.5,0],[8947.3,19060.801,0],300,"UH1H_DZ",6,0.8,"Random",4,"","Bandit2_DZ","Random",False] spawn heli_para;//DUBO RUNWAY[[16515.6,10809.1,0],[17051,7305.04,0],600,"UH1H_DZ",7,"Random","Random",4,"","Bandit2_DZ","Random",False] spawn heli_para;//DAL DOCKS[[14964.2,18449.801,0],[13351.7,19463.6,0],600,"UH1H_DZ",4,"Random","Random",4,"","Bandit2_DZ","Random",False] spawn heli_para;//PRISON WEST[[11856.6,21073.6,0],[10408.5,19978.199,0],600,"UH1H_DZ",8,"Random","Random",6,"","Bandit2_DZ","Random",True] spawn heli_para;//PRISON EAST[[11925.4,21032.6,0],[12419.4,19372.199,0],600,"UH1H_DZ",8,"Random","Random",6,"","Bandit2_DZ","Random",True] spawn heli_para;//HELI PATROL, KAMBASE[[8524.79,19962.199,0],[8524.79,19962.199,0],150,4,"UH60M_EP1",1] spawn heli_patrol;//FOOT PATROL, PRISON[[11925.4,21032.6,0],5,1,"Random",4,"","Bandit2_DZ","Random"] call spawn_group;//VEHICLE PATROL, DUBO HWY[[16540.801,12630.6,0],[15870.6,10224.6,0],50,5,"HMMWV_Armored",1] spawn vehicle_patrol;//WEST ISLAND, WEST HWY[[3761.71,7422.9,0],[7434.63,4728.95,0],50,5,"HMMWV_Armored",1] spawn vehicle_patrol; -
I am a very new to scripts and I am hoping you can help me with an issue I am having. I have snap build pro installed on my server and it has been working great until recently. It suddenly stopped letting me upgrade items. I can place items like a cinder half wall but it wont let me upgrade them to a full wall. Any input would be much appreciated, thanks!
[Release] - A Plot for life v2.5. Keep your buildables on death. Take plot ownership
in A2: Epoch Mods (1.0.5.1)
Posted
I have been through msql, I have created many restore points as I have added scripts. When this happened I attempted to restore to right before I added this mod and it failed and now the folder with my restore points is empty.....I have created a ticket with vilayer about this but I have already redownloaded the files from epochmod and I'm looking through my mods that have requested changes to the files that I have to get from epochmod.