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Posts posted by dayzjarhead
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Get a dedicated server or a vds , host the database your self , full control , no down time , nothing better i used to host control panel servers and always used to have problems , i changed to a vds server and have never had to contact any help and have had no down time
This. It can be quite a hassle, if you are a non-techie... But it's well worth it. You can rent a decent dedicated server with a win server license included for about 40-50€ a month. You have all the controll here and you can do all the other webstuff, like sn email-server, webserver etc. It's well worth it.
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I´ve been hosting DayZ servers for quite a while now. Some of them popular, some of them not...
The secret behind getting it popular...
- Play on it. Get about 3-4 friends and play on the server... 24/7. And if you don´t play, make your char sit in a corner... just don´t let the server show a 0/35 players.
- It takes quite a while, maybe even weeks. Eventually players wil pop in and after you get to a threshold of, let´s say 10-15 people, you´re good to go.
- Be available. People will scream for an admin and your´re the admin. So BE the admin... solve technical problems, know your database, take care of scripts
- Use DarT... log in via DarT, a quick shout-out to all the players and they will notice that someone actually cares for the server and the players
- Don`t be a dick.
- Don´t abuse your admin powers. Once you´ve got a small regular player base and you abuse your admin powers, the server will drop dead.
- If you don´t have the time to take care of a server, don´t even think about starting one.
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I was wondering....
Is there any reason why we don´t see a lot servers running the Podagorsk map? In my opinion it´s one of the best maps and easily the most beautiful available out there, almost at par with Chernarus...
Why is this...?
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No offence taken!
You are completely right! None of those points are a real show stopper for an experienced server owner. Still they are a nuisance and can be easily avoided. I say, if you plan to release a script, maybe take these points into consideration and we might all go to happy land. :lol:
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Thanks for the feedback... I structured the original post a little and added some points.
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Hey guys...
I´m not very good at scripting myself but I´ve been running DayZ and Arma-servers for quite a while now. Some of them very popular, some of them more like meh. So I know my way around, but pro scripter might see me as n00bish-stfu.
What I noticed, the qualtiy of scripts has improved a lot in the last years, but there are still some nuisances, that drive me crazy, when I evaluate and test scripts to get them on the live servers.
Here are some simple points, that could make live a lot easier for server admins, make getting into the whole topic easier and might even eleminate 25% of support calls in the epoch forums.And... don´t take this as a rant, please. :D
1. Class Names in HPP/H-Files
If you define stuff in hpp-files... please, PLEASE FOR THE SAKE OF SANITY provide your classes with unique classnames. :)
e.g. RscListBox --> RscListBoxXY (while XY might be you name for the script)
This would solve A LOT of errors. As I skimmed through most of the script-threads I noticed in almost every thread there were calls for help "uuhm my server crashes... says some error in description.ext. HALP!"
If you include more than one mod on your server (which most of us do), you most likely run into this problem. Not a problem for the exprienced server admin, but I huge barrier for newbies.
So... unique classe names. Problem solved.
2. Path to your Script as Variable is viable
Please dump the paths to your scripts-files in variable (maybe in a config-file), so it can be conveniently changed in one place, without having to skim through all files of a script. :D
3. Keep it tidy, kid
Please don´t make people throw all your files in the main mission directory... I personally put all the scripts in a "scripts/" directory, other do "custom/" or even "addons/". Having a variable for the script path, should give you the freedom to organize your script structure as you like it. Just keep in in one directory. :D
4. Don´t spam the RPT, please?
What I noticed in some of the more popular scripts... the RPT log gets spammed with useless information. Please rethink, what might be usefull, what not. Provide a debug switch, so the admin can decide.
5. Battleye, the big WTF
Everyone hates it, no one can do without it. If you script needs Battleye Filters, please, PLEASE don´t put the filter settings in a file , combined with all other filters. Just list, what kind of filter, in which file. Everything else is most likely to mess things up.
6. -showScriptErrors and the Brain explodes
If you haven´t done it, yet... please take a look at the script errors in runtime. Some of the scripts throw a lot (I mean, really... A LOT) of script errors. Most of them are undefined variables, some of them even typos. So please... -showScriptErrors
7. Define your Variables
Title says it all. Most script errors are undefined variables.
8. Crunch your assets
Great, your script is colorful, has PAA gfx, even Ogg-Sounds. But please... no highres. And nobody needs door creaks and zombie moans in CD quality. Don´t waste your players time with downloading huge assets.
9. Guidance
Releasing a script comes with some responsability. Don´t throw stuff at the interwebs and then pull back and feast upon their screams of agony. Write a comprehensive guide (yeah, I know, it sucks... but it helps in the long term). There are a lot of scripters who do a really great job here.
Comment your code. A lot. I mean, A LOT! Really.And if you provide files from the "dayz_code" (pulling some compiles mission side), don´t delete the comments there. Leave them in, please!
10. Release it as a package!
I´ve noticed some of the scripts are just thown in to the forums (in spoiler alerts, some of them). Don´t do that. Compile a package, a zip-file maybe, rar does it well, hey, even 7z. Provide a directory structure. But don´t scatter it in the posts of your release.
The more geeky lads around might even get a git-hub account, which is perfect. Version control, debugging, code merging.. so much stuff to profit from. :D Great for the scripter, great for the leech.
Sooo... keep on scripting AND THANKS FOR THE AMAZING WORK FOR THE COMMUNITY!!!!
Got more? Keep´em coming!!
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Amazing work! ... but why would you want to use this on your server?
If this is for admins... ok.
But for players? No.
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No offence here, because you clearly must have it installed wrong, it works seamlessly for my server.
No offence taken, man.
I installed BB1.3 as soon as it was released and had it working "perfectly" on my servers as well, when all those tiny strange bugs reports came in. I gave up cleaning those bugs after a month or so, when the support forum reached about 40 pages of "how do you fix this strange behaviour-posts".
Dunno what the status of the script is now, maybe it improved. Maybe someone included all the 1001 fixes and maybe I should give it another shot.
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The update is really urgent, since the last one (received it on Sep 21st) was extremely buggy, so I was forced to roll back to the previous release.
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No luck with the other PBO packers...
BUT!!
I rolled back to one of the older versions on infistar antihack (the one before the latest)...
Works like charm.
There seems to be a major bug in the latest version for me.
Thank you guys for your efforts.
Now, back to scripting. :blink:
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Good idea. I´ll check it out later!
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Seems like joining the server as normal player is ok. No problems.
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Nah, double checked a thousand times...
and I installed and used infistar for a long time now.
Care to join me in my TS?
www.dayzjarhead.de (public, no pw)
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Again... restarted. infistar works as intended.
At moment I don´t see any way to reproduce this behaviour.
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Well, this is my RPT.... looks normal to me...
http://cloud.woitalla.org/public.php?service=files&t=249d6e8daa55dc95e04a79bc8175799b
And my server.pbo
http://cloud.woitalla.org/public.php?service=files&t=5153631162b04b73ad9acf4607f068b0 -
Repacked my server.pbo
Nothing changed about infistar.
Aaaand broken again.
Clueless here.
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Wtf.
I have no idea what happened here. It works now and I have no idea why. No more errors, everything is fine.
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And I didn´t change a single thing.
:blink:
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it's the latest infistar and epoch is set to true.
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Hey,
I´ve been using inifStar Anithack on my DayZ servers for a long time now.
Now I´m giving Epoch a try. I installed infistar, as I did a thousand times before....
Aaaand... it breaks the game.
- cannot open supply crates
- cannot switch to hatchet
- cannot switch to crowbar
- cannot change player skin
- base building is borked
showScripts throws tons of script errors with almost every function I´m calling
I´m running on Epoch 1.0.5.1 and Arma2 Beta 1.6.3
What am I missing here?
[REQUEST] Thirsk map
in A2: Epoch Mods (1.0.5.1)
Posted
I don't see any point why not to do it. Set up a server an do it. ;)