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Beck

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Posts posted by Beck

  1. You are mixing the dll with the epoch_server.pbo

     

    Both need to be from the new patch or you will get that error.

    Thanks, updating the dll worked.

     

    I'm now getting a weird script restriction that hasn't been mentioned here yet.

    ---------------------------------------------
    
    Bec, Arma OA/3 Server Tool V.1.606
    Copyright (C) by Stian Mikalsen
    
    Email : [email protected]
    Web   : http://www.ibattle.org
    
    Remember to donate for more great updates!
    
    ---------------------------------------------
    
    01:24:03 : Config Error : BeCustomBanFiles has no files defined!
    01:24:03 : Config Error : DisallowPlayerNameChars has no Chars set. DisallowPlayerNameChars will be ignored
    01:24:03 : Please wait... Connecting to the Server when the Timeout has expired!
    01:24:37 : Connecting to Battleye server IP
    01:24:37 : RCon admin #0 (IP) logged in
    01:34:09 : Player #0 Nelson (IP) connected
    01:34:10 : Player #0 Nelson - GUID: d6f6ec5215f59a619d425d67e08e5700 (unverified)
    01:34:11 : Verified GUID (d6f6ec5215f59a619d425d67e08e5700) of player #0 Nelson
    01:35:38 : Script Log: #0 Nelson (d6f6ec5215f59a619d425d67e08e5700) - #1 "neY, 1 * safezoneH + safezoneY], _tm, _FadeIn ] spawn BIS_fnc_dynamicText;
    sleep (_tm+_FadeIn+4);
    } forEach _ms;"
    01:35:38 : Script Log: #0 Nelson (d6f6ec5215f59a619d425d67e08e5700) - #1 "neY, 1 * safezoneH + safezoneY], _tm, _FadeIn ] spawn BIS_fnc_dynamicText;
    sleep (_tm+_FadeIn+4);
    } forEach _ms;"
    01:35:38 : Script Log: #0 Nelson (d6f6ec5215f59a619d425d67e08e5700) - #1 "neY, 1 * safezoneH + safezoneY], _tm, _FadeIn ] spawn BIS_fnc_dynamicText;
    sleep (_tm+_FadeIn+4);
    } forEach _ms;"
    01:35:38 : Player #0 Nelson (d6f6ec5215f59a619d425d67e08e5700) has been kicked by BattlEye: Script Restriction #1
    01:40:12 : Player #0 Nelson (IP) connected
    01:40:27 : Player #0 Nelson - GUID: d6f6ec5215f59a619d425d67e08e5700 (unverified)
    01:40:28 : Verified GUID (d6f6ec5215f59a619d425d67e08e5700) of player #0 Nelson
    01:41:09 : Lobby: Nelson: im in ts under ai missions above your channel
    01:42:45 : Player #1 Mayhem (IP) connected
    01:42:46 : Player #1 Mayhem - GUID: b30b35d5d204b64327723f269014dd50 (unverified)
    01:42:47 : Verified GUID (b30b35d5d204b64327723f269014dd50) of player #1 Mayhem
    01:42:49 : Player #1 Mayhem disconnected
    
    

    Players have "Loading Player Data, Please Wait"

  2. admins saying its alpha blabla

    This is the point of alpha, we are testing. If you can't deal with the bugs and exploits (there will be many) then you are better off waiting a while. If you think the admins of these servers have the time, or resources to run around and comp people for their losses because of alpha issues or even ban every player taking advantage of these exploits you are sadly mistaken.

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