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frito

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Posts posted by frito

  1. @DECO1919

    I had the same problem with InfiSTAR BE filter.  You have to look at items in both versions and find what is in JAME but missing in InfiSTAR..  In the JAEM one I think there was only one that wasn't in InfiSTAR's.  I just typed the one item from Jaem file by hand into the middle of the line in the InfiSTAR file and saved..  I didn't make notes or comment my file so I don't know which value it was, but I am pretty sure there was only one.

     

    Hope this helps.  Sorry I couldn't be more exact,

  2. To get this to persist after restart make this one change.

     

    In the file "EvacChopper_init.sqf"

     

    Change this line:
    _number_string = getPlayerUID _playertemp;

     

    To this:

    _number_string = getPlayerUIDOld _playetemp;

     

     

     

    Presented in original Release forum by hellraver and a similar idea from Mart27

     

    I'm running DayzEpoch 1.0.5.1 Chernarus map and it persists through server restarts now.

  3. Thanks hellraver!!

    This worked perfectly (once I had a briefcase of gold in my inventory instead of a briefcase of silver <shaking my head at myself>)

    To re-state it in the simplest terms. There is only the one change needed.

     

    In the file "EvacChopper_init.sqf"

    change this line:

    _number_string = getPlayerUID _playertemp;

     

    To this line:

    _number_string = getPlayerUIDOld _playertemp;

     

    I'm running DayZEpoch 1.0.5.1 Chernarus map and the EvacField now persists through restart.

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