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Posts posted by Nox
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thx :D
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Hello,
Il need your help to put new skin on my Epoch Srv.
I wanted to put skins like that
http://www.armaholic.com/page.php?id=13984
I've try to
Mod :
Dayz_CODE
cfgVehicles.hpp
I Put this in
class SBH_Alpha_Soldier3;class IA1_DZ: SBH_Alpha_Soldier3 {displayName = "Survivor";side = 1;canCarryBackPack = 1;weapons[] = {"Throw","Put"};backpack = "";magazines[] = {};respawnWeapons[] = {"Throw","Put"};respawnMagazines[] = {};weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";canHideBodies = 1;};Then After let's go here
Config.cpp
then Add
class Skin_Para_DZ: Default {sex = "male";playerModel = "SBH_Alpha_Soldier3";};The i try to give Skin_Para_DZ in item (with Navicat) to put cloth : Nothing on me :(
Then after i mod
class Skin_TK_INS_Soldier_EP1_DZ: Default {sex = "male";playerModel = "TK_INS_Soldier_EP1_DZ";};in
class Skin_TK_INS_Soldier_EP1_DZ: Default {sex = "male";playerModel = "SBH_Alpha_Soldier3";};I give in DB the skin item to my survivor
I've A cloth pack
But when i put it :( i received TK_INS_Soldier_EP1 Skin
Did you have somes clues to put (client or Server side) item cloth or custom skin ?
this is the last things i need to have a Great server.
Regards
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Hello
Can we reactivated the Debug Monitor ?
I use it for some reason .
first : In here i'll put my mod Version to know if my client run the lastest version.
Second : I'll use it to give more information for user like Thirst, Desease,Temperature, Badge achivement, etc...)
I put in UI_CHANGE_DISPLAY.sqf
every dayzDebug in = true;
Regards
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Hellooo It's me Again :p
Now i search the listing of poping vehicules in Epoch.
I want to kwno where it is to put new vehicules list in here.
Can you help me ?
Regards
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THX DUDE, it's working .... (before i haven't see the Pbo manager Repack Option) Now it's good
Thx
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thx, i'm going to try :)
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Thx, but i'll try this, It's open my PBO :) with all file this cool :) but Cpbo for REpack it all = Missing file on loading mission :(
Did i do something wrong ?
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Hello World
I wanted to add new weapon in Dayz Epoch like Famas, G3, Benelli, Spas12 etc ....
In first time i'll would like to open DAYZ_CODE.PBO with Cpbo, but it's doesn't work, when i extract this il nothing in my folder :( (normal ?)
- Or if i can't extract the PBO's DayZ Epoch, can i replace weapon in Mission Folder ?
Replace like : Lee enfield --> Famas F1 // Wincherster --> Benelli etc..
Can you help us please ?
regards
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In a day
On DayZ 2048 (my mod dead now :p )
We have to put mod script to drink and eat to received trash after consummed
then a Script to recycling This Trash in Scrap metal
Did you do the same in it ?
------- Script Drink
_item = _this; _hasdrinkitem = _this in magazines player; _config = configFile >> "CfgMagazines" >> _item; _text = getText (_config >> "displayName"); _sfx = getText (_config >> "sfx"); if (!_hasdrinkitem) exitWith {cutText [format[(localize "str_player_31"),_text,"drink"] , "PLAIN DOWN"]}; player playActionNow "PutDown"; sleep 1; [player,_sfx,0,false] call dayz_zombieSpeak; switch (_item) do { case "ItemSodaMdew": { player removeMagazine _item; player addMagazine "ItemSodaEmpty"; }; case "ItemSodaPepsi": { player removeMagazine _item; player addMagazine "ItemSodaEmpty"; }; case "ItemSodaCoke": { player removeMagazine _item; player addMagazine "ItemSodaEmpty"; }; case "ItemWaterbottle": { r_player_infected = true; r_player_blood = r_player_blood - 50; player setVariable["USEC_infected",true,true]; player removeMagazine _item; player addMagazine "ItemWaterbottleUnfilled"; };
--- Script Eat
if (!_hasfoodmag) exitWith {cutText [format[(localize "str_player_31"),_text,"consume"] , "PLAIN DOWN"]}; player playActionNow "PutDown"; // player removeMagazine _item; // player addMagazine "TrashTinCan"; sleep 1; if (_item == "FoodCanBakedBeans") then { player removeMagazine _item; player addMagazine "TrashTinCan"; }; if (_item == "FoodCanFrankBeans") then { player removeMagazine _item; player addMagazine "TrashTinCan"; }; if (_item == "FoodCanPasta") then { player removeMagazine _item; player addMagazine "TrashTinCan"; }; if (_item == "FoodCanSardines") then { player removeMagazine _item; player addMagazine "TrashTinCan"; }; if (_item == "FoodSteakRaw") then { player removeMagazine _item; }; if (_item == "FoodSteakCooked") then { player removeMagazine _item; };
---- Script Make Scrap metal
private["_hastoolbox","_qty1","_qty2","_qtyt","_cpt"]; call gear_ui_init; _hastoolbox = "ItemToolbox" in items player; _qty1 = {_x == "ItemSodaEmpty"} count magazines player; _qty2 = {_x == "TrashTinCan"} count magazines player; _qtyt = _qty1 + _qty2; _cpt = 0; if (_hastoolbox and _qtyt > 3) then { player playActionNow "PutDown"; for "_x" from 1 to _qty1 do { if (_x < 5) then { player removeMagazine "ItemSodaEmpty"; _cpt = _cpt + 1; }; }; if(_cpt < 4) then { _cpt = 5 - _cpt; for "_y" from 1 to _qty2 do { if (_y < _cpt) then { player removeMagazine "TrashTinCan"; }; }; }; cutText ["vous venez de creer du metal", "PLAIN DOWN"]; player addMagazine "PartGeneric"; } else { cutText ["Vous n'avez pas ce qu'il faut pour le recyclage", "PLAIN DOWN"]; };
Other Suggestion
When we remove the Wreck, do you think we can received scrap Metal ?
Regards
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Thx you it done, then with it, i'll see my DB not up to date :)
Now all is fine THX :)
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My God .... 03/20/13 .....
I'm going to update it
Really sorry :(
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Hello
first : Sorry for my bad english :)
Well
Member of my server do a building with 30m plot pole then they stock item in it. After a server restart, of disappear
- All items not in Original DayZ
- Like Fence, wood Building.
Server : 1.0.1
client : 1.0.1
Can You light up me plz ?
Ps: This is a ***** Great Mod, Thx you for Sharing :)
Animated Helicrashs 0.1
in A2: Epoch Mods (1.0.5.1)
Posted
thx