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Nox

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Posts posted by Nox

  1. Hello, 

     

    Il need your help to put new skin on my Epoch Srv.

     

    I wanted to put skins like that 

     

    http://www.armaholic.com/page.php?id=13984

     

    I've try to

     

    Mod :

    Dayz_CODE

    cfgVehicles.hpp

     

    I Put this in

     

     

    class SBH_Alpha_Soldier3;
    class IA1_DZ: SBH_Alpha_Soldier3 {
    displayName = "Survivor";
    side = 1;
    canCarryBackPack = 1;
    weapons[] = {"Throw","Put"};
    backpack = "";
    magazines[] = {};
    respawnWeapons[] = {"Throw","Put"};
    respawnMagazines[] = {};
    weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16  + 12*131072";
    canHideBodies = 1;
    };

     

     

    Then After let's go here

    Config.cpp

    then Add

     

     

    class Skin_Para_DZ: Default {
    sex = "male";
    playerModel = "SBH_Alpha_Soldier3";
    };

     

     

     

    The i try to give Skin_Para_DZ in item (with Navicat) to put cloth : Nothing on me :(

     

    Then after i mod 

     

    class Skin_TK_INS_Soldier_EP1_DZ: Default {
    sex = "male";
    playerModel = "TK_INS_Soldier_EP1_DZ";
    };

     

     

     

    in

     

     

    class Skin_TK_INS_Soldier_EP1_DZ: Default {
    sex = "male";
    playerModel = "SBH_Alpha_Soldier3";
    };

     

     

    I give in DB the skin item to my survivor

    I've A cloth pack

    But when i put it :( i received TK_INS_Soldier_EP1 Skin

     

    Did you have somes clues to put (client or Server side) item cloth or custom skin ?

     

    this is the last things i need to have a Great server.

     

    Regards

  2. Hello

     

    Can we reactivated the Debug Monitor ?

     

    I use it for some reason .

     

    first : In here i'll put my mod Version to know if my client run the lastest version.

    Second : I'll use it to give more information for user like Thirst, Desease,Temperature, Badge achivement, etc...)

     

    I put in UI_CHANGE_DISPLAY.sqf

     

    every dayzDebug in = true;

     

    Regards

  3. Hello World

     

    I wanted to add new weapon in Dayz Epoch like Famas, G3, Benelli, Spas12 etc ....

     

    In first time i'll would like to open DAYZ_CODE.PBO with Cpbo, but it's doesn't work, when i extract this il nothing in my folder :( (normal ?)

     

    - Or if i can't extract the PBO's DayZ Epoch, can i replace weapon in Mission Folder ?

     

    Replace like : Lee enfield --> Famas F1  // Wincherster --> Benelli etc..

     

    Can you help us please ?

     

    regards

  4. In a day

     

    On DayZ 2048 (my mod dead now :p )

     

    We have to put mod script to drink and eat to received trash after consummed

     

    then a Script to recycling This Trash in Scrap metal

     

    Did you do the same in it ?

     

     

    ------- Script Drink

     

    _item = _this;
    _hasdrinkitem = _this in magazines player;
    
    
    _config = configFile >> "CfgMagazines" >> _item;
    _text = getText (_config >> "displayName");
    _sfx =  getText (_config >> "sfx");
    
    
    if (!_hasdrinkitem) exitWith {cutText [format[(localize "str_player_31"),_text,"drink"] , "PLAIN DOWN"]};
    
    
    player playActionNow "PutDown";
    
    
    sleep 1;
    [player,_sfx,0,false] call dayz_zombieSpeak;
    
    
    switch (_item) do {
    case "ItemSodaMdew": {
    player removeMagazine _item;
    player addMagazine "ItemSodaEmpty";
    };
    case "ItemSodaPepsi": {
    player removeMagazine _item;
    player addMagazine "ItemSodaEmpty";
    };
    case "ItemSodaCoke": {
    player removeMagazine _item;
    player addMagazine "ItemSodaEmpty";
    };
    case "ItemWaterbottle": {
    r_player_infected = true;
    r_player_blood = r_player_blood - 50;
    player setVariable["USEC_infected",true,true];
    player removeMagazine _item;
    player addMagazine "ItemWaterbottleUnfilled";
    };
    

     

    --- Script Eat

     

    if (!_hasfoodmag) exitWith {cutText [format[(localize "str_player_31"),_text,"consume"] , "PLAIN DOWN"]};
    
    
    player playActionNow "PutDown";
    // player removeMagazine _item;
    // player addMagazine "TrashTinCan";
    sleep 1;
    
    
    if (_item == "FoodCanBakedBeans") then {
    player removeMagazine _item;
    player addMagazine "TrashTinCan";
    };
    
    
    if (_item == "FoodCanFrankBeans") then {
    player removeMagazine _item;
    player addMagazine "TrashTinCan";
    };
    
    
    if (_item == "FoodCanPasta") then {
    player removeMagazine _item;
    player addMagazine "TrashTinCan";
    };
    
    
    if (_item == "FoodCanSardines") then {
    player removeMagazine _item;
    player addMagazine "TrashTinCan";
    };
    
    
    if (_item == "FoodSteakRaw") then {
    player removeMagazine _item;
    };
    
    
    if (_item == "FoodSteakCooked") then {
    player removeMagazine _item;
    };

    ---- Script Make Scrap metal

    private["_hastoolbox","_qty1","_qty2","_qtyt","_cpt"];
    call gear_ui_init;
    
    
    _hastoolbox = "ItemToolbox" in items player;
    _qty1 = {_x == "ItemSodaEmpty"} count magazines player;
    _qty2 = {_x == "TrashTinCan"} count magazines player;
    _qtyt = _qty1 + _qty2;
    _cpt = 0;
    
    
    if (_hastoolbox and _qtyt > 3) then {
    player playActionNow "PutDown";
    
    
    for "_x" from 1 to _qty1 do {
    if (_x < 5) then {
    player removeMagazine "ItemSodaEmpty";
    _cpt = _cpt + 1;
    };
    };
    
    
    if(_cpt < 4) then {
    _cpt = 5 - _cpt;
    for "_y" from 1 to _qty2 do {
    if (_y < _cpt) then {
    player removeMagazine "TrashTinCan";
    };
    };
    };
    
    
    cutText ["vous venez de creer du metal", "PLAIN DOWN"];
    player addMagazine "PartGeneric";
    
    
    } else {
    cutText ["Vous n'avez pas ce qu'il faut pour le recyclage", "PLAIN DOWN"];
    };
    

    Other Suggestion

     

    When we remove the Wreck, do you think we can received scrap Metal ?

     

     

    Regards

     

  5. Hello

     

    first : Sorry for my bad english :)

     

    Well

     

    Member of my server do a building with 30m plot pole then they stock item in it. After a server restart, of disappear

    - All items not in Original DayZ

    - Like Fence, wood Building.

     

    Server : 1.0.1

    client : 1.0.1

     

    Can You light up me plz ?

     

    Ps: This is a ***** Great Mod, Thx you for Sharing :)

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