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redcloud78

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Posts posted by redcloud78

  1. I had found an extra part from someones server i joined but i havent tested if it works or not it would make sense if your dressed as a cop and have a copcar to load the detained into your vehicle for transport anyone can let us know if and how u can get it to work probably just make a Load_act.sqf and call it from fn self actions?>/>??

    //does this load them into vehicles too i seen this somewhere?
    
    
    // Load_act.sqf
    // JULY 2010 - norrin
    
    private ["_args","_dragger","_vcl","_victim"];
    player removeAction s_player_load_in; // removing stop escort
    _args = _this select 3;
    _dragger = _args select 0;
    _vcl = _args select 1;
    _victim = _args select 2;
    call fnc_usec_medic_removeActions;
    
    if ((_vcl emptyPositions "cargo") > 0) then
    {
    detach _victim;
    _dragger switchMove "";
    _victim setVariable ["NORRN_LoadVcl", _vcl, true];
    sleep 1;
    [_victim] execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf";
    PVDZ_drg_RLact = _victim;
    publicVariable "PVDZ_drg_RLact";
    player removeAction load_in;
    } else {
    hint "No space left in vehicle";
    };
    NORRN_load_victim_action = true;
    
    if (true) exitWith {}; 
    
  2.  if ((player getVariable"humanity") >= 7000) then {
             if (_isMan and _isAlive and !inSafeZone and !_isZombie and !_isAnimal && !(_traderType in serverTraders)) then {
                if (s_player_arrest < 0) then {

                    s_player_arrest = player addaction ['<t color=#0074E8">' + "Investigation Menu" + '</t>', "custom\Investigation\investigation.sqf","",100,false,true,"", "];
                    };
            } else {
                player removeAction s_player_arrest;
                s_player_arrest = -1;
                };
        };

     

     

    I think this line in green @MGT in the fn self actions dont copy paste the whole thing tho cause mine is set out of a custom folder

  3. He ramix are you getting paid.

     

    We are excited to release two new custom mods! More products coming soon.

    Snap Building Pro Installation cost: $20.00

    Latest snap building release (1.2.1) from developer Raymix. Works for all Epoch maps including Overpoch.

    Source - http://epochmod.com/forum/index.php?/topic/13886-121-snap-building-pro/

    Video example - https://www.youtube.com/watch?v=K56e3dV9PKU

     

    Just got a email from Survival Servers ( Shit company )

    There is another company out there that installs 18+ addons up to date and more on the way like epoch origins and hopefully overpochins (one click buttons for free) kudos to them

  4. Yea thats why i mentioned wai cause this is what i did in wai and was able to setup static mg to protect cities from dzai vehicle and foot patrols effectively made elektro a hero safe haven

    and made all the missions into united nations helping people with supplies when i set their side to civilian

  5. It's built right into the skin itself they had this problem with a.i. not detecting player as an enemy

    someone could use this tho to make a class system "engineer" for example

    although it does not repiar it fully just enough so it runs

     

    interesting i wonder if any medic classes do a similar action

  6. Yea i was just thinking about mission file size for approx 4 signs

    .jpg would be smaller in size and just for having a word on it it would not need to have the best quality sizewise

  7. Just a theory nothing more..

    in the mission files

     

    //Lets make AI for the plane and get them in it
    _aiGrp = creategroup civilian

     

    in the dzmsinit.sqf

    // Create the groups if they aren't created already
        createCenter east;
        // Make AI Hostile to Survivors
        WEST setFriend [EAST,0];
        EAST setFriend [WEST,0];
        // Make hero mission ai friendly to west
        EAST setFriend [CIVILIAN,0];
        CIVILIAN setFriend [EAST,0];
        CIVILIAN setFriend [WEST,1];

        WEST setFriend [CIVILIAN,1];
    } else {

     

    alot easier to do this in wai
     not all the mission in dzms have _aiGrp = creategroup

    ;
     

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