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Posts posted by redcloud78
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if ((player getVariable"humanity") >= 7000) then {
if (_isMan and _isAlive and !inSafeZone and !_isZombie and !_isAnimal && !(_traderType in serverTraders)) then {
if (s_player_arrest < 0) then {
s_player_arrest = player addaction ['<t color=#0074E8">' + "Investigation Menu" + '</t>', "custom\Investigation\investigation.sqf","",100,false,true,"", "];
};
} else {
player removeAction s_player_arrest;
s_player_arrest = -1;
};
};I think this line in green @MGT in the fn self actions dont copy paste the whole thing tho cause mine is set out of a custom folder
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I don't really use battleye anymore so tests what kicks you and add exceptions
and i have this in my allowed actions "s_player_arrest","s_player_release","s_player_escort","s_player_search",
regular non admins are having no problems
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https://www.youtube.com/watch?v=GD04iKrS3fo
This actually worked for me
http://opendayz.net/threads/dayz-1-8-0-3-handcuff-player-help.15324/page-8#post-96967
credits to novaline,James Fritz,KamakaziXeX ,Inkko,
SchwEde I think thats all of them -
perhaps you could have a Neo version where they are recruited as companions
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This guy here has a fixed file works good http://opendayz.net/threads/help-overpoch-zombie-speed.20662/#post-108566
but they just walk
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Maybe try adding the skin to the list into your custom variables.sqf as well
AllPlayers = ["frb_stealth_mark","
and see if it starts working
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scratch that can not change rim texture
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shot in the dark could u merge it with this script? http://www.armaholic.com/page.php?id=15304
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ban only last until restart check ahconfig about use damage check
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unrelated to any ^ have the mission spawn tank trap in a circle around each mission or a 10mph speed limit if i gave them launchers i would not want my players to have launchers
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unrelated to any ^ have the mission spawn tank trap in a circle around each mission or a 10mph speed limit if i gave them launchers i would not want my players to have launchers
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unrelated to any ^ have the mission spawn tank trap in a circle around each mission or a 10mph speed limit if i gave them launchers i would not want my players to have launchers
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I think the company who does it for free is murdering them saleswise
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He ramix are you getting paid.
We are excited to release two new custom mods! More products coming soon.
Snap Building Pro Installation cost: $20.00
Latest snap building release (1.2.1) from developer Raymix. Works for all Epoch maps including Overpoch.
Source - http://epochmod.com/forum/index.php?/topic/13886-121-snap-building-pro/
Video example - https://www.youtube.com/watch?v=K56e3dV9PKU
Just got a email from Survival Servers ( Shit company )
There is another company out there that installs 18+ addons up to date and more on the way like epoch origins and hopefully overpochins (one click buttons for free) kudos to them
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error in the name of one clothing item sends you to debug and wipes your items
ER_Soldier_TL_EP1
should be in variables.sqf
GER_Soldier_TL_EP1
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was something about the
//Controls the max overall vehicle limit if this limit is reached no new vehicles will spawn.
MaxVehicleLimit = 152;being too little or too much
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did you ever find a fix for that white background?
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Yea thats why i mentioned wai cause this is what i did in wai and was able to setup static mg to protect cities from dzai vehicle and foot patrols effectively made elektro a hero safe haven
and made all the missions into united nations helping people with supplies when i set their side to civilian
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It's built right into the skin itself they had this problem with a.i. not detecting player as an enemy
someone could use this tho to make a class system "engineer" for example
although it does not repiar it fully just enough so it runs
interesting i wonder if any medic classes do a similar action
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Just a theory nothing more..
in the mission files
//Lets make AI for the plane and get them in it
_aiGrp = creategroup civilianin the dzmsinit.sqf
// Create the groups if they aren't created already
createCenter east;
// Make AI Hostile to Survivors
WEST setFriend [EAST,0];
EAST setFriend [WEST,0];
// Make hero mission ai friendly to west
EAST setFriend [CIVILIAN,0];
CIVILIAN setFriend [EAST,0];
CIVILIAN setFriend [WEST,1];WEST setFriend [CIVILIAN,1];
} else {alot easier to do this in wai
not all the mission in dzms have _aiGrp = creategroup;
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That could be achieved by the deploy anything script + setting an object texture on a sign calling from a .paa
that way anyone can deploy a sign using a toolbox etc
there was a link to how a guy was reskining suvs but i am not allowed to post that tutorial here
so...
http://lmgtfy.com/?q=Dayz+Custom+Billboards
Handcuff Script
in Scripting
Posted
I had found an extra part from someones server i joined but i havent tested if it works or not it would make sense if your dressed as a cop and have a copcar to load the detained into your vehicle for transport anyone can let us know if and how u can get it to work probably just make a Load_act.sqf and call it from fn self actions?>/>??