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Posts posted by steamROLLER
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if (false) then { cutText [format["You are in combat and cannot build a bike."], "PLAIN DOWN"]; } else { player removeAction s_player_deploybike; closeDialog 602; player removeWeapon "ItemToolbox"; player playActionNow "Medic"; r_interrupt = false; _dis=10; _sfx = "repair"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; sleep 6; _object = "Old_bike_TK_INS_EP1" createVehicle (position player); _object setVariable ["ObjectID", "1", true]; _object setVariable ["ObjectUID", "1", true]; player reveal _object; cutText [format["You have built a bike! You can re-pack bike at any time. "], "PLAIN DOWN"]; r_interrupt = false; player switchMove ""; player playActionNow "stop"; sleep 10; cutText [format["Warning: Spawned bikes DO NOT SAVE after server restart!"], "PLAIN DOWN"]; };
Everyone,
Need some help with a positioning issue when deploying bike in-game. It's spawning the bike behind the player rather than in front. Sometimes they deploy bike in woods and a object behind them (e.g. tree) will be in the way causing it to spawn 20m from player. I would like for it to spawn in front of player every time. Shown above is the current deploy bike script I use.
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No one here is bashing any ones scripts so stop jumping to conclusions. Nor am I tryin to advertise lol
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Wtf, I guess I don't have 2.1.4 then. I download It again and it looks nothing like what I downloaded 2 months ago
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OverHeat,
How come on one of the DayZ WalkingDead server which is a basic vanilla mod get theres to show everytime? I mean literally every kill registers bro and its on a dedi in a datacenter just like mine. It's just crazy bro. I'll give you the IP to that server if u want to check it out for yourself, I just don't understand how they did but no one else can
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i've made alot of changes ESOdirty. Not sure what I've changed, can anyone point me in the right direction in the code that calls for two missions?
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I've tried looking around within thread but thought I'd just ask. Anyone know how to run multiple missions at once without using Static missions. I simply just want it to spawn two at once with the default setup. I might be over looking this under the config file but idk. I'm currently running 2.1.4 the latest non-beta version.
Thanks,
steamROLLER
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Everyone,
I noticed within this thread alot of server owners are mentioning the server is only registering 50% of the PKILLS thus only providing 50% displayed kill messages. We get that the server needs to register th PKILL to display in-game display but most of us server owners are looking for a possible fix for this, not an explanation of "how you think it works". I know this can be fixed because I've seen a WalkingDead DayZ Vanilla server run this same exact script and it works 100% everytime. With that being said, this leads me to believe that it's not just a Arma2 Engine issue and leaning more to the sqf files and can be fixed some how. I've sat on my server testing by shooting someone with a DMR straight to there chest 10 feet away and it did NOT register 3-4 times in a row. How can a server not pick that up as a PKILL? lol I know we have some smart/talented scripters, there has to be a way around this.. Anyone have the balls to step up to this fix for Epoch?
Thanks,
steamROLLER
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Everyone,
Primacy Gaming might be considering a low pop community merge. We are based in the United States. This offer is mainly for those that have a community and can no longer make there own dedicated server payments or don't have the time as they used too but still want to keep there group together. We have two servers (Epoch & Overpoch) fully scripted with around 5-10 players daily. Please contact me for further information as to what you'll receive when migrating over to our community and to what player base you'll be bringing over.
Thanks,
steamROLLER
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This thread is now closed. Spoke with vbawol and he mentioned they are currently not looking for anymore GSP and will most likely be releasing server files around Alpha 0.2 as they don't feel comfortable at this time. Understandable, can't wait for the release as I'm sure the rest of us here as well.
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Does anyone have an idea how the process works? I've tried contacting vbawol and axle via PM and no responses. They might have it disabled...
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I've been wondering the same thing.
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Sounds good CooCoo, our main hub is Los Angeles, CA =) hopefully we hear back from the development team if there interested.
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Everyone,
Does anyone know if Epoch Mod is still reviewing GSP for more test servers? I'm looking to provide 4 dedicated boxes in several locations across the United States to help broadcast more test servers during the QA process.
- Datacenters Available -
Atlanta
New York
CaliforniaTexas
Chicago
Canada
Thanks,
Logan Falletta
GlobalFrag Networks
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Receiving this prompt for missing Mask that is trying to spawn I believe but isn't within the Cfg
No Entry 'bin\config.bin/CfgGlasses.Mask_M50'
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Everyone,
To ensure you dont have any "favorites" bugs or server names look grey to you, follow the steps below and you will now see fresh list.
Shutdown Commander...
Locate - C:\Users\<your-profile>\AppData\Local\DayZCommander\settings.xml (remove this file)
Locate - C:\Program Files (x86)\Dotjosh Studios\DayZ Commander\Temp (remove this folder)
Start your DayZ Commander back up and allow the list to fully load.
Thanks,
steamROLLER
(GR USA Head Admin)
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Everyone,
I believe DayZ Commander has just updated the master server list. My server name and versions is now showing. It seems as if he is only polling once every 2 weeks or so.
I would love to help - I just shut down my dev and live server....sad times.
Now I need to find a good server to play on. Anyone know of a good server?
Sexysev,
We just launched our server a week or so ago. Come try it out! We don't have many players due to the DayZ Commander issue but I believe it might be fix now.
GR Overpoch USA 23.228.66.130:2302
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Mine does the same, does anyone know a fix?
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Yeah, we understand DZL is the new launcher but there functionality within the interface is no where near DZC.
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I'm seeing 3923 as well. I stopped using Dayz Commander, even though I still have it installed. I use Dayz Launcher now. Much more reliable listing of servers.
Yeah, we currently don't have an issue with DayZ Launcher, Steam or Arma2 OA server list. At the moment it's just DZC not updating to display our server names for some reason. Any other Admins having this issue?
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Everyone,
I have an available dedicated server located in the United States. I'm looking for a veteran developer/partner that has a server pack ready with scripts to go live. If starting from scratch, I do have server files and a database ready to go. Just need someone that has little more experience implementing the scripts and missions in-game. I've gotten as far as adding debug menu and re-fueling system before so, I'm not a complete newb but def would like someone that knows what there doing to help get this project moving forward. To be considered, you must be atleast 16+ years old. No disrespect to some of you under the age of 16.
Mods Interested In
- Epoch
- Overpoch
Server Specifications
- 8 Core Processor
- 8GB RAM
- 1GB Uplink Port
Skype: Falletta454
Thanks,
steamROLLER
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Caveman,
Are you looking for a partner? I have a dedicated box available..
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Everyone,
I have an available dedicated server located in the United States. I'm looking for a veteran developer/partner that has a server pack ready with scripts to go live. If starting from scratch, I do have server files and a database ready to go. Just need someone that has little more experience implementing the scripts and missions in-game. I've gotten as far as adding debug menu and re-fueling system before so, I'm not a complete newb but def would like someone that knows what there doing to help get this project moving forward. To be considered, you must be atleast 16+ years old. No disrespect to some of you under the age of 16.
Mods Interested In
- Epoch
- Overpoch
Server Specifications
- 8 Core Processor
- 8GB RAM
- 1GB Uplink Port
Skype: Falletta454
Thanks,
steamROLLER
Admin Menu - Variables Restrictions
in Server Install
Posted
When using Admin Menu, I receive a BattleEye kick for public variable restrictions. I understand we're supposed to allow these menus and variables within the .txt file but what do we need to add to make it pass BattleEye?
(e.g. 5 !="currentinvites" !="AdminReq")