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Posts posted by insertcoins
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Got the skins to spawn at least. Now to get them to attack. As you can see some just stand there and do nothing, others walk around but ultimately ignore you.(crappy videosoftware crapped out at 17seconds)
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So I have found some zombie skins not being used on dayz in the dayz code. I was wondering how to add them to the zombie classes.
Anybody got an idea?
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What does your rtp file tell you?
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little more info on your server. Map, epoch version
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bump for intrest. I want to disable it.
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bump
I increased the localzed thingy to 100. I get a max of 4 zeds wherever. Even at a place with 4 baracks.
Would this have to do with the namalsk 0.741 code?
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edit the line itś referencing to.
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http://www.armedassault.info/index.php?cat=addons&id=569
Else, place these files (MDB_Buildings2 & ibr_plants) in your root arma folder (folder with @NAME, map inside wit addons, place .pbo) and load these with startup parameters
If all else fails, look up the building that you want on http://dayzdb.com/map/lingor
open the picture on the righthand side in a new tab, it will tell you the classname. Now, place whatever (like a barrel) in the editor and save the map. Edit the mission.sqf renaming barrels with the classname you got from the database. Reload the editor, and presto!
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the file is located in the dayz_code.pbo, that you know right?
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weird that it does not have the code then.
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do you use namalsk 0.741? Or the armaholic namalsk?
I'm at work this eve, so will be able to post it tomorrow.
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verthosting.com runs all epoch maps
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I followed the directions in this topic:
and used the file from this post:
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Hi,
I want to increase the number of spawned zeds. Now I've upped both the maxlocal and maxinit but I still get a maxminum of 3 zeds per building. How would I increase it even further?
Running Epoch, namalsk 0.741
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fixed it, topic close plz.
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Hi,
I've been trying to get warm clothes usable on namalsk. I've got the temperature working, as well as EVR. Only thing is this warm clothing.
When I put it on, it transports me to debug land. (or something, it's dark and cant do anything).
I Followed this tutorial https://board.nitrado.net/support-de-german-only/support-gameserver/dayz/58373/tutorial-warm-clothes-cold-weather-system-in-epoch-namalsk-einf-gen/
but I think something got lost in translation, cause when I include the
# Include "cfgSurvival.hpp"
i get a server filled with AI slots.
Any idea what I'm doing wrong here?
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Cloud it have something to do with the fact that it gets it's non guid loadout from a database instance?
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Hi,
I've tried this and it works almost like a charm. Only thing is that players, when they start a new char, spawn in the debug zone. When they log out to the lobby and log back in again, they spawn without a hitch and with the spawn gear.
Any idea why?
How do you change zombie skins?
in Scripting
Posted
thanks, i' ll have a look see.
I used your opendayz topic solution thingy for this btw!