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Link

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Posts posted by Link

  1. So ive fixed some of them but im still recieving the following errors in my RPT logs when the server loads up;

    
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
    		<English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
    		<Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
    		<Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
    		<French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
    		<Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
    		<Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
    		<Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
    		<Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
     2:19:24 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
     2:19:30 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
     2:19:35 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
     2:19:35 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
     2:19:39 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
     2:19:47 UH1Wreck_DZ: MainTurret - unknown animation source MainTurret
     2:19:47 UH1Wreck_DZ: MainGun - unknown animation source mainGun
     2:19:47 UH1Wreck_DZ: Gatling - unknown animation source Gatling
     2:19:49 Cannot create non-ai vehicle Land_SS_ hangar,
     2:19:49 Cannot create non-ai vehicle Land_SS_ hangar,
     2:19:50 ca\misc\pallets_column.p3d: No geometry and no visual shape
     2:19:50 Cannot create non-ai vehicle Land_SS_ hangaar,
     2:19:51 Warning Message: Animation source TakeWeapon_hide not found in bin\config.bin/CfgVehicles/MAP_Gunrack2/
     2:19:51 ca\misc\sphere2.p3d: No geometry and no visual shape
     2:19:51 Warning Message: Animation source TakeWeapon_hide not found in bin\config.bin/CfgVehicles/MAP_Gunrack1/
     2:19:51 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     2:19:52 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
     2:19:52 Warning Message: Script z\addons\dayz_server\Maps\skalisty_island_road not found
     2:19:52 Error in expression <412.5469, 8723.999, 3.0517578e-005];
    };
    };
    >
     2:19:52   Error position: <};
    >
     2:19:53 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
     2:19:54 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemGPS'.
     2:19:54 Warning Message: No entry '.picture'.
     2:19:54 Warning Message: '/' is not a value
     2:38:57 Error in expression <[(_x select 0),(_x select 1)]
    } forEach _aicskill;
     2:38:59   Error position: <_weapon;
    _unit selectWeapon _weapon;
    
    _u>
     2:38:59   Error Undefined variable in expression: _weapon
     2:38:59 File z\addons\dayz_server\EMS\Scripts\DZMSAISpawn.sqf, line 73
     2:40:11 "CLEANUP: Deleted 1 Animals out of 1"
     2:40:11 "TIME SYNC: Local Time set to [2013,8,3,1,40]"
    
    

    Has anyone come across any of these before and know how I can fix in the scripts? Thanks.

  2. Sometimes on my server that runs Infistar it will kick players after re-spawning, it just kicked me and this is the error that is produced kicking me out of the game;

    23:00:01 "infiSTAR.de Log: Link (...) | AntiHack not running (functions not loaded)!"
    23:00:01 "get: STRING (76561198078660616), sent: STRING (...)"
    23:00:01 "DISCONNECT: Link (...) Object: B 1-1-D:1 (Link) REMOTE, _characterID: 71 at loc [13505,5137.16,0.00178075]"
    23:00:01 NetServer::SendMsg: cannot find channel #159403646, users.card=2
    23:00:01 NetServer: users.get failed when sending to 159403646
    23:00:01 Message not sent - error 0, message ID = ffffffff, to 159403646 (Link)
    23:00:01 Client: Remote object 5:19781 not found
    23:00:01 "infiSTAR.de Log: SERVER kicked Link(...) @135102"
    23:00:01 "infiSTAR.de Log: Link (...) | AntiHack not running (
    

    My GUID is displayed however i just censored it out with three dots. Why is this error occurring and what is causing Infistar to do this? How can I fix/disable this from occurring, thank you.

  3. Despite making these changes, im still having the same issues with 50 x M249 and 50x M240 ammo spawning inside of the box.

     

    This is what I have inside of StaticAmmoBoxes.sqf

    /* SECTOR B CUSTOM BOXES */
    _box1 = createVehicle ["BAF_VehicleBox",[6643.02,14211.9,0.00164795], [], 0, "CAN_COLLIDE"]; /*SECTOR B WEAPON SUPPLY BOX*/
    [_box1] call Sector_B_Weapons;
    

    And this is what's inside of my Sector_B_Weapons.sqf

    //Extra Large Gun Box
    
    _box1 = _this select 0;
    _box1 setVariable ["ObjectID","1",true];
    _box1 setVariable ["permaLoot",true];
    PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_box1];
    
    clearWeaponCargoGlobal _box1;
    clearMagazineCargoGlobal _box1;
    clearBackpackCargoGlobal _box1;
    
    // GUNS
    _box1 addWeaponCargoGlobal ["M4A1_AIM_camo", 1];
    _box1 addWeaponCargoGlobal ["Pecheneg", 2];
    _box1 addWeaponCargoGlobal ["MG36", 2];
    _box1 addWeaponCargoGlobal ["RPG7V", 1];
    _box1 addWeaponCargoGlobal ["Mk_48_DES_EP1", 1];
    _box1 addWeaponCargoGlobal ["DMR", 3];
    _box1 addWeaponCargoGlobal ["M249_DZ", 2];
    _box1 addWeaponCargoGlobal ["RH_m14", 1];
    _box1 addWeaponCargoGlobal ["RH_m1stsp", 2];
    _box1 addWeaponCargoGlobal ["BAF_AS50_scoped", 1];
    _box1 addWeaponCargoGlobal ["M60A4_EP1", 1];
    _box1 addWeaponCargoGlobal ["BAF_AS50_TWS", 1];
    _box1 addWeaponCargoGlobal ["M249_TWS_EP1", 1];
    _box1 addWeaponCargoGlobal ["M110_TWS_EP1", 1];
    _box1 addWeaponCargoGlobal ["M110_NVG_EP1", 1];
    _box1 addWeaponCargoGlobal ["USSR_cheytacM200_sd", 1];
    
    // AMMO
    _box1 addMagazineCargoGlobal ["30Rnd_556x45_Stanag", 40];
    _box1 addMagazineCargoGlobal ["100Rnd_762x54_PK", 6];
    _box1 addMagazineCargoGlobal ["100Rnd_556x45_BetaCMag", 6];
    _box1 addMagazineCargoGlobal ["PG7V", 2];
    _box1 addMagazineCargoGlobal ["20Rnd_762x51_DMR", 16];
    _box1 addMagazineCargoGlobal ["200Rnd_556x45_M249", 16];
    _box1 addMagazineCargoGlobal ["5Rnd_127x99_AS50", 14];
    _box1 addMagazineCargoGlobal ["100Rnd_762x51_M240", 10];
    _box1 addMagazineCargoGlobal ["20Rnd_762x51_B_SCAR", 8];
    _box1 addMagazineCargoGlobal ["USSR_5Rnd_408", 8];
    
    //BACKPACKS
    _box1 addBackpackCargoGlobal ["DZ_LargeGunBag_EP1", 3];
    

    Do you see any problems in these two files of code? To me that looks exactly how it should be, I don't understand why it's only spawning. This is all that ever spawns;

     

    fxta2e.jpg

  4. You are using the AddWeaponCargoGlobal call for items.  Change it to AddMagazineCargoGlobal and try again. 

     

    Like this: 

    // AMMO
    _box addMagazineCargoGlobal ["30Rnd_556x45_Stanag", 40];
    _box addMagazineCargoGlobal ["100Rnd_762x54_PK", 6];
    _box addMagazineCargoGlobal ["100Rnd_556x45_BetaCMag", 6];
    _box addMagazineCargoGlobal ["PG7V", 2];
    _box addMagazineCargoGlobal ["20Rnd_762x51_DMR", 16];
    _box addMagazineCargoGlobal ["200Rnd_556x45_M249", 16];
    _box addMagazineCargoGlobal ["5Rnd_127x99_AS50", 14];
    _box addMagazineCargoGlobal ["100Rnd_762x51_M240", 10];
    _box addMagazineCargoGlobal ["20Rnd_762x51_B_SCAR", 8];
    _box addMagazineCargoGlobal ["USSR_5Rnd_408", 8];
    

    Also make extra sure you also have defined the box name "Sector_B_Weapons" properly.

     

    Thanks, I overlooked this. One more question to clarify. For items such as "CinderBlocks", "ItemEtool","ItemPainkiller" and "FoodCanBakedBeans" would these be;

    addItemCargoGlobal
    

    or are they specified as something else?

     

    Thanks.

  5. Hey. 

     

    Can you tell me your version number from line 5 in the AH.sqf? 

    Can you also provide an RPT log from the server, where the start of the server is shown, and the AH kicks can be seen? 

    Also, please tell us what type of scripts you have installed recently, in case this might be related. 

    Here is line 5;

    /* ********************************19072014IAHAT332E******************************** */
    

    Recent scripts I have installed are Plot Pole for Life + Snap building Pro as well as many others.Although I'm pretty confident that these script additions arent related to the issue. I have temporarily fixed this issue by changing my Vehicle Trader check to false inside of AHconfig, although preferbally I would like to keep this enabled and fix the real issue at hand as of why it's not recognising my tyraders as traders inside of the allowed array.

     

    I updated my AH not long ago, though it's possible I didn't replace my AH.sqf, I can't remember.

     

    Here is my RPT logs for the server;

    tem STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
    		<English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
    		<Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
    		<Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
    		<French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
    		<Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
    		<Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
    		<Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
    		<Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:24 Server error: Player without identity Piotr (id 1983421768)
    19:40:34 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    19:40:39 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    19:40:39 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    19:40:39 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    19:40:39 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    19:40:45 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    19:40:45 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    19:40:45 SetFace error: class CfgFaces.man.SecretFace_W not found
    19:40:45 Error: Error during SetFace - class CfgFaces.man.SecretFace_W not found
    19:40:45 SetFace error: class CfgFaces.man.SecretFace_W not found
    19:40:45 Error: Error during SetFace - class CfgFaces.man.SecretFace_W not found
    19:40:45 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    19:40:45 "DayZ Epoch: MPframework inited"
    19:40:46 "infiSTAR.de - Waiting for bis_fnc_init..."
    19:40:46 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
    19:40:46 Warning Message: Script low_admins.sqf not found
    19:40:46 Warning Message: Script normal_admins.sqf not found
    19:40:46 Warning Message: Script super_admins.sqf not found
    19:40:46 Warning Message: Script blacklist.sqf not found
    19:40:46 "infiSTAR.de - iproductVersion: 19072014IAHAT332E | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: chernarus | dayz_instance: 11 | missionName: dayz_overpoch_11"
    19:40:46 "infiSTAR.de - _fnc_RandomGen: {
    _arr = ["V","c","Y","O","4","t","F","t","4","o","z","K","C","B","0","g","M","A","u","M","o","N","4","P","5","k","9","2","I","g"];
    _gen = "PV_";
    for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
    _gen
    }"
    19:40:46 "infiSTAR.de - _randvar1: PV_Nu0uO4K"
    19:40:46 "infiSTAR.de - _randvar2: PV_PMBMPKz"
    19:40:46 "infiSTAR.de - _randvar3: PV_VtO5oCo"
    19:40:46 "infiSTAR.de - _randvar4: PV_OgCFMtg"
    19:40:46 "infiSTAR.de - _randvar5: PV_gkt5CoA"
    19:40:46 "infiSTAR.de - _randvar6: PV_Aot42uM"
    19:40:46 "infiSTAR.de - _randvar13: PV_5kFF4uk"
    19:40:46 "infiSTAR.de - _randvar19: PV_k2VkM4g"
    19:40:46 "infiSTAR.de - _randvar26: PV_9MMzN0O"
    19:40:46 "infiSTAR.de - _randvar27: PV_PMI2ogY"
    19:40:46 "infiSTAR.de - _randvar27a: PV_zKYOC42"
    19:40:46 "infiSTAR.de - _randvar28: PV_O0oo4Pz"
    19:40:46 "infiSTAR.de - infiSTAR_DLL_PATH: "
    19:40:46 "infiSTAR.de - AntiHack LOADED!"
    19:40:46 "infiSTAR.de - CREATING AdminMenu"
    19:40:46 "infiSTAR.de - ADDING PublicVariableEventHandlers"
    19:40:46 "infiSTAR.de - AntiHack FULLY LOADED"
    19:40:48 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:48 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    19:40:56 UH1Wreck_DZ: MainTurret - unknown animation source MainTurret
    19:40:56 UH1Wreck_DZ: MainGun - unknown animation source mainGun
    19:40:56 UH1Wreck_DZ: Gatling - unknown animation source Gatling
    19:40:58 Cannot create non-ai vehicle Land_SS_ hangar,
    19:40:58 Cannot create non-ai vehicle Land_SS_ hangar,
    19:40:59 ca\misc\pallets_column.p3d: No geometry and no visual shape
    19:40:59 ca\misc\pallets_column.p3d: No geometry and no visual shape
    19:40:59 ca\misc\pallets_column.p3d: No geometry and no visual shape
    19:40:59 ca\misc\pallets_column.p3d: No geometry and no visual shape
    19:40:59 ca\misc\pallets_column.p3d: No geometry and no visual shape
    19:40:59 ca\misc\pallets_column.p3d: No geometry and no visual shape
    19:40:59 ca\misc\pallets_column.p3d: No geometry and no visual shape
    19:40:59 ca\misc\pallets_column.p3d: No geometry and no visual shape
    19:40:59 ca\misc\pallets_column.p3d: No geometry and no visual shape
    19:40:59 ca\misc\pallets_column.p3d: No geometry and no visual shape
    19:40:59 ca\misc\pallets_column.p3d: No geometry and no visual shape
    19:40:59 ca\misc\pallets_column.p3d: No geometry and no visual shape
    19:41:00 Cannot create non-ai vehicle Land_SS_ hangaar,
    19:41:00 Warning Message: Animation source TakeWeapon_hide not found in bin\config.bin/CfgVehicles/MAP_Gunrack2/
    19:41:00 ca\misc\sphere2.p3d: No geometry and no visual shape
    19:41:00 ca\misc\sphere2.p3d: No geometry and no visual shape
    19:41:00 ca\misc\sphere2.p3d: No geometry and no visual shape
    19:41:00 ca\misc\sphere2.p3d: No geometry and no visual shape
    19:41:01 Warning Message: Animation source TakeWeapon_hide not found in bin\config.bin/CfgVehicles/MAP_Gunrack1/
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    19:41:01 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
    19:41:03 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
    19:41:03 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
    19:41:03 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
    19:41:03 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
    19:41:03 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
    19:41:03 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
    19:41:03 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
    19:41:03 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
    19:41:03 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
    19:41:03 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
    19:41:03 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
    19:41:03 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
    19:41:03 ca\misc\pallets_column.p3d: No geometry and no visual shape
    19:41:03 ca\misc\pallets_column.p3d: No geometry and no visual shape
    19:41:03 ca\misc\pallets_column.p3d: No geometry and no visual shape
    19:41:03 ca\misc\pallets_column.p3d: No geometry and no visual shape
    19:41:03 "[denmark Pack] Skalisty Island loaded"
    19:41:03 BIKE: loading version 2.5.1 ...
    19:41:03 BIKE: adding bike to safe vehicle list...
    19:41:03 "Res3tting B!S effects..."
    19:41:03 No speaker given for Edgar Garcia
    19:41:04 No speaker given for Jeremy McGregor
    19:41:05 Error in expression <01.nul = [this,5,time,false,false] spawn BI>
    19:41:05   Error position: <nul = [this,5,time,false,false] spawn BI>
    19:41:05   Error Missing ;
    19:41:05 Error in expression <01.nul = [this,5,time,false,false] spawn BI>
    19:41:05   Error position: <nul = [this,5,time,false,false] spawn BI>
    19:41:05   Error Missing ;
    19:41:05 Error in expression <setMarkerColor "ColorOrange";
    marker1 = _KamenkaMine;
    
    _marker2 = createMarker [>
    19:41:05   Error position: <_KamenkaMine;
    
    _marker2 = createMarker [>
    19:41:05   Error Undefined variable in expression: _kamenkamine
    19:41:05 File mpmissions\__cur_mp.chernarus\custom\custom_markers.sqf, line 5
    19:41:05 "HIVE: Starting"
    19:41:05 "HIVE: trying to get objects"
    19:41:05 "HIVE: found 316 objects"
    19:41:05 "HIVE: Commence Object Streaming..."
    19:41:06 "HIVE: got 6 Epoch Objects and 310 Vehicles"
    19:41:07 "infiSTAR.de - Player-Log: Piotr(76561198115990538) - 0h 00min"
    19:41:09 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
    19:41:09 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
    19:41:16 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    19:41:16 UH1Y_DZE: ObsGun - unknown animation source ObsGun
    19:41:25 "HIVE: Spawning # of Vehicles: 3"
    19:41:25 "HIVE: Spawning # of Debris: 500"
    19:41:25 "HIVE: Spawning # of Ammo Boxes: 3"
    19:41:25 "HIVE: Spawning # of Veins: 50"
    19:41:25 "Total Number of spawn locations 6"
    19:41:25 Warning Message: No entry 'bin\config.bin/CfgMagazines.FoodCanDerpy'.
    19:41:25 Warning Message: No entry '.picture'.
    19:41:25 Warning Message: '/' is not a value
    19:41:25 Warning Message: No entry '.scope'.
    19:41:25 Warning Message: '/' is not a value
    19:41:25 Warning Message: Error: creating magazine FoodCanDerpy with scope=private
    19:41:25 Warning Message: No entry '.displayName'.
    19:41:25 Warning Message: '/' is not a value
    19:41:25 Warning Message: No entry '.displayNameShort'.
    19:41:25 Warning Message: '/' is not a value
    19:41:25 Warning Message: No entry '.nameSound'.
    19:41:25 Warning Message: '/' is not a value
    19:41:25 Warning Message: No entry '.Library'.
    19:41:25 Warning Message: No entry '.libTextDesc'.
    19:41:25 Warning Message: '/' is not a value
    19:41:25 Warning Message: No entry '.type'.
    19:41:25 Warning Message: '/' is not a value
    19:41:25 Warning Message: No entry '.count'.
    19:41:25 Warning Message: '/' is not a value
    19:41:25 Warning Message: No entry '.maxLeadSpeed'.
    19:41:25 Warning Message: '/' is not a value
    19:41:25 Warning Message: No entry '.initSpeed'.
    19:41:25 Warning Message: '/' is not a value
    19:41:25 Warning Message: No entry '.reloadAction'.
    19:41:25 Warning Message: '/' is not a value
    19:41:25 Warning Message: No entry '.modelSpecial'.
    19:41:25 Warning Message: '/' is not a value
    19:41:25 Warning Message: No entry '.ammo'.
    19:41:25 Warning Message: '/' is not a value
    19:41:25 "PUBLISH: Attempt 3b1eb040# 1071745: volha.p3d"
    19:41:25 "HIVE: WRITE: "CHILD:308:11:VolhaLimo_TK_CIV_EP1:0:0:[1,[4238.66,4802.99,0.10611]]:[]:[["wheel_1_1_steering",0.886917],["wheel_1_2_steering",0.485053],["wheel_2_1_steering",0.65188],["wheel_2_2_steering",0.927061],["palivo",0.912553],["motor",0.802689],["glass1",0.812644],["glass2",0.843881],["glass3",0.943896],["glass4",0.808172],["sklo predni P",0.239411],["sklo predni L",0.204299],["karoserie",0.598629],["wheel_1_4_steering",0.534265],["wheel_2_4_steering",0.258372],["wheel_1_3_steering",0.246915],["wheel_2_3_steering",0.297405]]:0.260212:423874803011:""
    19:41:25 "DEBUG: Too many vehicles at [12052.7,11966.2]"
    19:41:27 "DEBUG: Too many at [3155.11,8035.63]"
    19:41:55 "infiSTAR.de PlayerConnected: _uid: 76561198115990538   _name: Piotr"
    19:41:56 "infiSTAR.de PlayerConnected: _uid: 76561197993355860   _name: BongoPL"
    19:41:56 "infiSTAR.de - Player-Log: BongoPL(76561197993355860) - 0h 00min"
    19:41:56 "infiSTAR.de PlayerConnected: _uid:    _name: __SERVER__"
    19:41:57 "EPOCH EVENTS INIT"
    19:42:06 "HIVE: WRITE: "CHILD:388:423874803011:""
    19:42:06 "CUSTOM: Selected "379""
    19:42:07 "TIME SYNC: Local Time set to [2013,8,3,18,42]"
    19:42:07 Server: Object info 2:15807 not found during Changing Owner
    19:42:07 Server: Object info 2:15806 not found during Changing Owner
    19:42:07 "DEBUG VEIN: on road [4252.19,11502.2]"
    19:42:10 "infiSTAR.de Log: BongoPL(76561197993355860) -    Left SafeZone @063010"
    19:42:13 "WAI: AI Config File Loaded"
    19:42:13 "PUBLISH: Created VolhaLimo_TK_CIV_EP1 with ID "423874803011""
    19:42:15 Server: Object 3:18 not found (message 70)
    19:42:15 SetFace error: class CfgFaces.Man.SecretFace_W not found
    19:42:15 Error: Error during SetFace - class CfgFaces.Man.SecretFace_W not found
    19:42:21 "WAI: AI Monitor Started"
    19:42:23 "infiSTAR.de Log: Piotr(76561198115990538) -    Entered SafeZone @062076"
    19:42:25 Server: Object 3:72 not found (message 99)
    19:42:25 Server: Object 3:71 not found (message 94)
    19:42:25 Server: Object 3:73 not found (message 91)
    19:42:25 Server: Object 3:75 not found (message 91)
    19:42:25 Server: Object 3:74 not found (message 99)
    19:42:25 Server: Object 3:76 not found (message 70)
    19:42:25 Server: Object 3:77 not found (message 94)
    19:42:25 Server: Object 3:79 not found (message 91)
    19:42:25 Server: Object 3:78 not found (message 99)
    19:42:27 "WAI: Mission Config File Loaded"
    19:42:31 Error in expression <], [], 0, "CAN_COLLIDE"]; 
    [_box1] call Sector_B_Weapons;
    
    _box2 = createVehicle>
    19:42:31   Error position: <Sector_B_Weapons;
    
    _box2 = createVehicle>
    19:42:31   Error Undefined variable in expression: sector_b_weapons
    19:42:31 File z\addons\dayz_server\WAI\missions\StaticAmmoBoxes.sqf, line 18
    19:42:31 "WAI: Starting AI Missions Moniter"
    19:43:05 "[DZMS]: Starting DayZ Mission System."
    19:43:05 "[DZMS]: WickedAI Found! Using WickedAI's Relations!"
    19:43:05 "[DZMS]: Mission and Extended Configuration Loaded!"
    19:43:05 "[DZMS]: chernarus Detected. Map Specific Settings Adjusted!"
    19:43:05 "[DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!"
    19:43:09 "[DZMS]: Mission Functions Script Loaded!"
    19:43:12 "[DZMS]: Minor Mission Clock Starting!"
    19:43:12 "[DZMS]: Mission Marker Loop for JIPs Starting!"
    19:43:12 "[DZMS]: Major Mission Clock Starting!"
    19:43:15 "WAI: Spawned a group of 4 Bandits at [6556.06,14200.9,0.00152588]"
    19:43:16 "WAI: Spawned a group of 2 Bandits at [6587.41,14184.3,0.00149536]"
    19:43:17 "WAI: Spawned a group of 2 Bandits at [6594.51,14225.3,0.00140381]"
    19:43:19 "WAI: Spawned a group of 10 Bandits at [6612.52,14203.3,0.00158691]"
    19:43:19 "WAI: Spawned a group of 3 Bandits at [6683.66,14206.3,0.00158691]"
    19:43:20 "WAI: Spawned a group of 1 Bandits at [6722.66,14206.9,0.000549316]"
    19:43:21 "WAI: Spawned a group of 6 Bandits at [6633.98,14179,0.00149536]"
    19:43:22 "WAI: Spawned a group of 4 Bandits at [6518.82,14290.6,0.00131226]"
    19:43:23 "WAI: Spawned a group of 2 Bandits at [6615.67,14324.3,0.00158691]"
    19:43:24 "WAI: Spawned a group of 3 Bandits at [6656.63,14295.8,0.00146484]"
    19:43:25 "WAI: Spawned a group of 3 Bandits at [6684.53,14274.9,0.00149536]"
    19:43:26 "WAI: Spawned a group of 4 Bandits at [6789.46,14218.1,0.00161743]"
    19:43:27 "WAI: Spawned a group of 4 Bandits at [6744.1,14134.6,0.00131226]"
    19:43:28 "WAI: Spawned a group of 5 Bandits at [6638.74,14184.7,0.00134277]"
    19:43:29 "WAI: Spawned a group of 4 Bandits at [6475.72,14296.8,0.00125122]"
    19:43:31 "WAI: Spawned a group of 4 Bandits at [8119.71,13652.1,0.00131226]"
    19:43:31 "WAI: Spawned a group of 3 Bandits at [8102.91,13691.5,0.00140381]"
    19:43:32 "WAI: Spawned a group of 4 Bandits at [8071.35,13701.5,0.00140381]"
    19:43:33 "WAI: Spawned a group of 3 Bandits at [8069.46,13646.5,0.00161743]"
    19:43:34 "WAI: Spawned a group of 4 Bandits at [8115.09,13601.2,0.00137329]"
    19:43:35 "WAI: Spawned a group of 5 Bandits at [8083.08,13561.1,0.0015564]"
    19:43:35 "WAI: Spawned a group of 3 Bandits at [8089.04,13500,0.00137329]"
    19:43:36 "WAI: Spawned a group of 3 Bandits at [8114.57,13477.7,0.00143433]"
    19:43:37 "WAI: Spawned a group of 2 Bandits at [8078.85,13472.7,0.00128174]"
    19:43:37 "WAI: Spawned a group of 2 Bandits at [8078.85,13472.7,0.00128174]"
    19:43:38 "WAI: Spawned a group of 2 Bandits at [8050.68,13521.7,0.00125122]"
    19:43:39 "WAI: Spawned a group of 4 Bandits at [8034.15,13598.6,0.0012207]"
    19:43:39 "EPOCH SERVERTRADE: Player: Piotr (76561198115990538) bought a Binocular_Vector in/at trader city Stary for 2x ItemGoldBar"
    19:43:41 "WAI: Spawned a group of 6 Bandits at [7981.1,13669.4,0.00152588]"
    19:43:41 "WAI: Spawned a group of 2 Bandits at [7972.16,13595.4,0.00115967]"
    19:43:42 "WAI: Sapwned in 1 M2StaticMG"
    19:43:42 "WAI: Sapwned in 1 M2StaticMG"
    19:43:42 "WAI: Sapwned in 1 M2StaticMG"
    19:43:42 "WAI: Paradrop Waiting for player"
    19:43:42 "WAI: Paradrop Waiting for player"
    19:43:52 "infiSTAR.de PlayerConnected: _uid: 76561198078158485   _name: MikrusPL"
    19:43:52 "infiSTAR.de - Player-Log: MikrusPL(76561198078158485) - 0h 01min"
    19:43:57 Server: Object 5:18 not found (message 94)
    19:44:00 "infiSTAR.de Log: MikrusPL(76561198078158485) -    Left SafeZone @061009"
    19:44:06 "[DZMS]: Running Minor Mission SM3."
    19:44:09 "infiSTAR.de PlayerConnected: _uid: 76561198078660616   _name: Link"
    19:44:09 "infiSTAR.de - Player-Log: Link(76561198078660616) - 0h 05min | ******ADMIN******"
    19:44:17 Server: Object 6:18 not found (message 70)
    19:44:21 "infiSTAR.de AdminReq: [1234,B 1-1-E:1 (Link) REMOTE,"76561198078660616"]"
    19:44:21 "infiSTAR.de AdminReqProceed: B 1-1-E:1 (Link) REMOTE"
    19:44:21 "infiSTAR.de ******ADMIN-LOGIN******: Link(76561198078660616)"
    19:44:21 "infiSTAR.de Log: Link(76561198078660616) -    Entered SafeZone @063075"
    19:44:26 "EPOCH SERVERTRADE: Player: Piotr (76561198115990538) bought a Lada2_TK_CIV_EP1 in/at trader city Stary for 2x ItemGoldBar"
    19:44:27 "PUBLISH: Attempt 4884b900# 1072768: arrow_down_large_ep1.p3d REMOTE"
    19:44:27 "HIVE: WRITE: "CHILD:308:11:Lada2_TK_CIV_EP1:0:7007:[278,[6292.99,7806.43,0.000152588]]:[]:[]:1:62930780640414:""
    19:44:28 "HIVE: WRITE: "CHILD:388:62930780640414:""
    19:44:28 "CUSTOM: Selected "380""
    19:44:28 "PUBLISH: B 1-1-C:1 (Piotr) REMOTE Bought Lada2_TK_CIV_EP1 with ID "62930780640414""
    19:44:34 Error in expression <[(_x select 0),(_x select 1)]
    } forEach _aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:34   Error position: <_aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:34   Error Undefined variable in expression: _aicskill
    19:44:34 File z\addons\dayz_server\EMS\Scripts\DZMSAISpawn.sqf, line 95
    19:44:34 Error in expression <[(_x select 0),(_x select 1)]
    } forEach _aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:34   Error position: <_aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:34   Error Undefined variable in expression: _aicskill
    19:44:34 File z\addons\dayz_server\EMS\Scripts\DZMSAISpawn.sqf, line 95
    19:44:34 Error in expression <[(_x select 0),(_x select 1)]
    } forEach _aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:34   Error position: <_aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:34   Error Undefined variable in expression: _aicskill
    19:44:34 File z\addons\dayz_server\EMS\Scripts\DZMSAISpawn.sqf, line 95
    19:44:34 Error in expression <[(_x select 0),(_x select 1)]
    } forEach _aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:34   Error position: <_aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:34   Error Undefined variable in expression: _aicskill
    19:44:34 File z\addons\dayz_server\EMS\Scripts\DZMSAISpawn.sqf, line 95
    19:44:35 Error in expression <[(_x select 0),(_x select 1)]
    } forEach _aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:35   Error position: <_aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:35   Error Undefined variable in expression: _aicskill
    19:44:35 File z\addons\dayz_server\EMS\Scripts\DZMSAISpawn.sqf, line 95
    19:44:35 Error in expression <[(_x select 0),(_x select 1)]
    } forEach _aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:35   Error position: <_aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:35   Error Undefined variable in expression: _aicskill
    19:44:35 File z\addons\dayz_server\EMS\Scripts\DZMSAISpawn.sqf, line 95
    19:44:35 "104 Active ground units"
    19:44:35 "3 Active emplacement units"
    19:44:35 "12 Active chopper patrol units (Crew)"
    19:44:35 "8 Active vehicle patrol units (Crew)"
    19:44:37 Error in expression <[(_x select 0),(_x select 1)]
    } forEach _aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:37   Error position: <_aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:37   Error Undefined variable in expression: _aicskill
    19:44:37 File z\addons\dayz_server\EMS\Scripts\DZMSAISpawn.sqf, line 95
    19:44:38 Error in expression <[(_x select 0),(_x select 1)]
    } forEach _aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:38   Error position: <_aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:38   Error Undefined variable in expression: _aicskill
    19:44:38 File z\addons\dayz_server\EMS\Scripts\DZMSAISpawn.sqf, line 95
    19:44:38 Error in expression <[(_x select 0),(_x select 1)]
    } forEach _aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:38   Error position: <_aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:38   Error Undefined variable in expression: _aicskill
    19:44:38 File z\addons\dayz_server\EMS\Scripts\DZMSAISpawn.sqf, line 95
    19:44:38 Error in expression <[(_x select 0),(_x select 1)]
    } forEach _aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:38   Error position: <_aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:38   Error Undefined variable in expression: _aicskill
    19:44:38 File z\addons\dayz_server\EMS\Scripts\DZMSAISpawn.sqf, line 95
    19:44:38 Error in expression <[(_x select 0),(_x select 1)]
    } forEach _aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:38   Error position: <_aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:38   Error Undefined variable in expression: _aicskill
    19:44:38 File z\addons\dayz_server\EMS\Scripts\DZMSAISpawn.sqf, line 95
    19:44:38 Error in expression <[(_x select 0),(_x select 1)]
    } forEach _aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:38   Error position: <_aicskill;
    
    
    _unit addEventHandler ["Kil>
    19:44:38   Error Undefined variable in expression: _aicskill
    19:44:38 File z\addons\dayz_server\EMS\Scripts\DZMSAISpawn.sqf, line 95
    19:45:06 "infiSTAR.de Log: Piotr(76561198115990538) -    Left SafeZone @060075"
    19:45:45 "infiSTAR.de Log: Piotr(76561198115990538) -    Entered SafeZone @061076"
    19:45:48 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
    19:46:29 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link G_o_d ON"]"
    19:46:31 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link No Zed Aggro - On"]"
    19:46:35 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link PlayerMarkers Activated"]"
    19:46:36 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link (unlocked) VEHICLEMarkers Activated"]"
    19:46:39 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link TP infront of you ON"]"
    19:46:47 "infiSTAR.de AdminReq: [1,B 1-1-E:1 (Link) REMOTE,[6796.1,14155.8,0]]"
    19:46:47 "infiSTAR.de AdminReqProceed: B 1-1-E:1 (Link) REMOTE"
    19:46:47 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link Teleport to [6796.1,14155.8,0](@067012)"]"
    19:46:51 "infiSTAR.de Log: Link(76561198078660616) -    Left SafeZone @067012"
    19:46:57 Strange convex component01 in rh_m14\rh_m1sshd.p3d:geometry
    19:46:57 Strange convex component07 in rh_m14\rh_m1sshd.p3d:geometry
    19:46:57 Strange convex component08 in rh_m14\rh_m1sshd.p3d:geometry
    19:46:57 Strange convex component12 in rh_m14\rh_m1sshd.p3d:geometry
    19:46:58 trigger - unknown animation source revolved
    19:48:19 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link Moving to Piotr"]"
    19:48:21 "infiSTAR.de Log: Link(76561198078660616) -    Entered SafeZone @062075"
    19:48:28 "infiSTAR.de AdminReq: [9006,B 1-1-E:1 (Link) REMOTE]"
    19:48:28 "infiSTAR.de AdminReqProceed: B 1-1-E:1 (Link) REMOTE"
    19:48:28 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link - LARGE SUPPLY PACKAGE @062075"]"
    19:48:28 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemWoodenLadder'.
    19:48:28 Warning Message: No entry '.picture'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.scope'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: Error: creating magazine ItemWoodenLadder with scope=private
    19:48:28 Warning Message: No entry '.displayName'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.displayNameShort'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.nameSound'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.Library'.
    19:48:28 Warning Message: No entry '.libTextDesc'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.type'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.count'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.maxLeadSpeed'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.initSpeed'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.reloadAction'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.modelSpecial'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.ammo'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemWoodenStairs'.
    19:48:28 Warning Message: No entry '.picture'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.scope'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: Error: creating magazine ItemWoodenStairs with scope=private
    19:48:28 Warning Message: No entry '.displayName'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.displayNameShort'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.nameSound'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.Library'.
    19:48:28 Warning Message: No entry '.libTextDesc'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.type'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.count'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.maxLeadSpeed'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.initSpeed'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.reloadAction'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.modelSpecial'.
    19:48:28 Warning Message: '/' is not a value
    19:48:28 Warning Message: No entry '.ammo'.
    19:48:28 Warning Message: '/' is not a value
    19:48:32 "infiSTAR.de Log: Piotr (76561198115990538) | HackedBox?: FoodBox1 | 153 | @062075 [6251.02,7845.04,0.00357056] | ["Link","76561198078660616"] | 0 | [["ItemToolbox","ItemCrowbar","ItemEtool"],[2,2,2],["30m_plot_kit","workbench_kit","cinder_wall_kit","MortarBucket","CinderBlocks","cinder_garage_kit","ItemComboLock","ItemTankTrap","ItemPole","metal_floor_kit","ItemVault","ItemSledgeHead","ItemSledgeHandle","storage_shed_kit"],[1,1,25,15,50,4,4,12,12,15,2,2,2,2]]"
    19:48:32 "infiSTAR.de Log: Piotr (76561198115990538) | HackedBox?: FoodBox1 | 153 | @062075 [6251.02,7845.04,0.00357056] | ["Link","76561198078660616"] | 0 | [["ItemToolbox","ItemCrowbar","ItemEtool"],[2,2,2],["30m_plot_kit","workbench_kit","cinder_wall_kit","MortarBucket","CinderBlocks","cinder_garage_kit","ItemComboLock","ItemTankTrap","ItemPole","metal_floor_kit","ItemVault","ItemSledgeHead","ItemSledgeHandle","storage_shed_kit"],[1,1,25,15,50,4,4,12,12,15,2,2,2,2]]"
    19:48:33 "infiSTAR.de Log: Piotr (76561198115990538) | HackedBox?: FoodBox1 | 153 | @062075 [6251.02,7845.04,0.00357056] | ["Link","76561198078660616"] | 0 | [["ItemToolbox","ItemCrowbar","ItemEtool"],[2,2,2],["30m_plot_kit","workbench_kit","cinder_wall_kit","MortarBucket","CinderBlocks","cinder_garage_kit","ItemComboLock","ItemTankTrap","ItemPole","metal_floor_kit","ItemVault","ItemSledgeHead","ItemSledgeHandle","storage_shed_kit"],[1,1,25,15,50,4,4,12,12,15,2,2,2,2]]"
    19:48:47 "get: STRING (76561197993355860), sent: STRING (76561197993355860)"
    19:48:47 "DISCONNECT: BongoPL (76561197993355860) Object: B 1-1-B:1 (BongoPL) REMOTE, _characterID: 49 at loc [6186.09,14471.1,0.00119019]"
    19:48:47 Client: Remote object 4:17 not found
    19:48:49 Warning: Cleanup player - person 4:16 not found
    19:48:52 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link Moving to MikrusPL"]"
    19:48:55 "infiSTAR.de Log: Link(76561198078660616) -    Left SafeZone @062009"
    19:49:11 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link Moving to Piotr"]"
    19:49:12 "infiSTAR.de Log: Link(76561198078660616) -    Entered SafeZone @062075"
    19:50:00 "get: STRING (76561198078158485), sent: STRING (76561198078158485)"
    19:50:00 "DISCONNECT: MikrusPL (76561198078158485) Object: B 1-1-D:1 (MikrusPL) REMOTE, _characterID: 51 at loc [6207.68,14452.7,0.00195313]"
    19:50:00 Client: Remote object 5:12 not found
    19:50:00 Client: Remote object 5:17 not found
    19:50:01 Warning: Cleanup player - person 5:16 not found
    19:50:48 "TIME SYNC: Local Time set to [2013,8,3,18,50]"
    19:51:07 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link - metal_panel_kit"]"
    19:51:09 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link - metal_floor_kit"]"
    19:51:10 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link - metal_panel_kit"]"
    19:51:11 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link - metal_panel_kit"]"
    19:51:12 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link - metal_panel_kit"]"
    19:51:32 "infiSTAR.de AdminReq: [-2,B 1-1-E:1 (Link) REMOTE,46efc800# 1073825: cardboard_box.p3d]"
    19:51:32 "infiSTAR.de AdminReqProceed: B 1-1-E:1 (Link) REMOTE"
    19:51:32 "DELETE: 76561198078660616 Deleted by UID: 0"
    19:51:32 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link (76561198078660616) deleted FoodBox1 @062075 - characterID any - objectID: 0 - objectUID: 0"]"
    19:51:37 "infiSTAR.de AdminReq: [-2,B 1-1-E:1 (Link) REMOTE,41446400# 1073859: dummyweapon.p3d REMOTE]"
    19:51:37 "infiSTAR.de AdminReqProceed: B 1-1-E:1 (Link) REMOTE"
    19:51:37 "DELETE: 76561198078660616 Deleted by UID: 0"
    19:51:37 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link (76561198078660616) deleted WeaponHolder @062075 - characterID any - objectID: 0 - objectUID: 0"]"
    19:51:57 "infiSTAR.de Log: Link(76561198078660616) -    Left SafeZone @061073"
    19:51:58 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Piotr Moved to Link"]"
    19:51:58 "infiSTAR.de Log: Piotr (76561198115990538) | Admin Teleport: 062074 to 061073 (112m) | Soldier1_DZ | AH_WorldSpace: [6231.22,7865.61,0.00128174] to [6180.61,7963.66,0.00201416]"
    19:52:01 "infiSTAR.de Log: Piotr(76561198115990538) -    Left SafeZone @061073"
    19:52:32 "infiSTAR.de Log: Piotr(76561198115990538) -    Entered SafeZone @061074"
    19:52:38 "infiSTAR.de Log: Piotr(76561198115990538) -    Left SafeZone @061073"
    19:53:25 "infiSTAR.de AdminReq: [9006,B 1-1-E:1 (Link) REMOTE]"
    19:53:25 "infiSTAR.de AdminReqProceed: B 1-1-E:1 (Link) REMOTE"
    19:53:25 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link - LARGE SUPPLY PACKAGE @061073"]"
    19:53:25 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemWoodenLadder'.
    19:53:25 Warning Message: No entry '.picture'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.scope'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: Error: creating magazine ItemWoodenLadder with scope=private
    19:53:25 Warning Message: No entry '.displayName'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.displayNameShort'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.nameSound'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.Library'.
    19:53:25 Warning Message: No entry '.libTextDesc'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.type'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.count'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.maxLeadSpeed'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.initSpeed'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.reloadAction'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.modelSpecial'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.ammo'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemWoodenStairs'.
    19:53:25 Warning Message: No entry '.picture'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.scope'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: Error: creating magazine ItemWoodenStairs with scope=private
    19:53:25 Warning Message: No entry '.displayName'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.displayNameShort'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.nameSound'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.Library'.
    19:53:25 Warning Message: No entry '.libTextDesc'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.type'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.count'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.maxLeadSpeed'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.initSpeed'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.reloadAction'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.modelSpecial'.
    19:53:25 Warning Message: '/' is not a value
    19:53:25 Warning Message: No entry '.ammo'.
    19:53:25 Warning Message: '/' is not a value
    19:53:26 "infiSTAR.de Log: Piotr (76561198115990538) | HackedBox?: FoodBox1 | 153 | @061073 [6179.92,7960.09,0.00979614] | ["Link","76561198078660616"] | 0 | [["ItemToolbox","ItemCrowbar","ItemEtool"],[2,2,2],["30m_plot_kit","workbench_kit","cinder_wall_kit","MortarBucket","CinderBlocks","cinder_garage_kit","ItemComboLock","ItemTankTrap","ItemPole","metal_floor_kit","ItemVault","ItemSledgeHead","ItemSledgeHandle","storage_shed_kit"],[1,1,25,15,50,4,4,12,12,15,2,2,2,2]]"
    19:53:26 "infiSTAR.de Log: Piotr (76561198115990538) | HackedBox?: FoodBox1 | 153 | @061073 [6179.92,7960.09,0.00979614] | ["Link","76561198078660616"] | 0 | [["ItemToolbox","ItemCrowbar","ItemEtool"],[2,2,2],["30m_plot_kit","workbench_kit","cinder_wall_kit","MortarBucket","CinderBlocks","cinder_garage_kit","ItemComboLock","ItemTankTrap","ItemPole","metal_floor_kit","ItemVault","ItemSledgeHead","ItemSledgeHandle","storage_shed_kit"],[1,1,25,15,50,4,4,12,12,15,2,2,2,2]]"
    19:53:27 "infiSTAR.de Log: Piotr (76561198115990538) | HackedBox?: FoodBox1 | 153 | @061073 [6179.92,7960.09,0.00979614] | ["Link","76561198078660616"] | 0 | [["ItemToolbox","ItemCrowbar","ItemEtool"],[2,2,2],["30m_plot_kit","workbench_kit","cinder_wall_kit","MortarBucket","CinderBlocks","cinder_garage_kit","ItemComboLock","ItemTankTrap","ItemPole","metal_floor_kit","ItemVault","ItemSledgeHead","ItemSledgeHandle","storage_shed_kit"],[1,1,25,15,50,4,4,12,12,15,2,2,2,2]]"
    19:54:16 Server: Object 3:201 not found (message 70)
    19:54:16 Server: Object 3:202 not found (message 94)
    19:54:16 Server: Object 3:223 not found (message 70)
    19:54:16 Server: Object 3:222 not found (message 94)
    19:54:16 Server: Object 3:221 not found (message 70)
    19:54:16 Server: Object 3:195 not found (message 94)
    19:54:16 Server: Object 3:196 not found (message 94)
    19:54:16 Server: Object 3:197 not found (message 94)
    19:54:16 Server: Object 3:198 not found (message 94)
    19:54:16 Server: Object 3:199 not found (message 94)
    19:54:16 Server: Object 3:200 not found (message 94)
    19:54:16 Server: Object 3:220 not found (message 94)
    19:54:16 Server: Object 3:211 not found (message 94)
    19:54:16 Server: Object 3:203 not found (message 94)
    19:54:16 Server: Object 3:204 not found (message 94)
    19:54:16 Server: Object 3:206 not found (message 94)
    19:54:16 Server: Object 3:185 not found (message 94)
    19:54:16 Server: Object 3:205 not found (message 94)
    19:54:16 Server: Object 3:193 not found (message 94)
    19:54:16 Server: Object 3:190 not found (message 94)
    19:54:17 Server: Object 3:188 not found (message 94)
    19:54:17 Server: Object 3:186 not found (message 94)
    19:54:17 Server: Object 3:198 not found (message 94)
    19:54:17 Server: Object 3:200 not found (message 94)
    19:54:17 Server: Object 3:195 not found (message 94)
    19:54:17 Server: Object 3:205 not found (message 94)
    19:54:17 Server: Object 3:206 not found (message 94)
    19:54:17 Server: Object 3:207 not found (message 94)
    19:54:17 Server: Object 3:208 not found (message 94)
    19:54:17 Server: Object 3:209 not found (message 94)
    19:54:17 Server: Object 3:210 not found (message 94)
    19:54:17 Server: Object 3:215 not found (message 70)
    19:54:17 Server: Object 3:212 not found (message 94)
    19:54:17 Server: Object 3:213 not found (message 94)
    19:54:17 Server: Object 3:214 not found (message 94)
    19:54:17 Server: Object 3:217 not found (message 70)
    19:54:17 Server: Object 3:216 not found (message 94)
    19:54:17 Server: Object 3:218 not found (message 94)
    19:54:17 Server: Object 3:219 not found (message 94)
    19:55:42 "103 Active ground units"
    19:55:42 "3 Active emplacement units"
    19:55:42 "6 Active chopper patrol units (Crew)"
    19:55:42 "8 Active vehicle patrol units (Crew)"
    19:55:48 "TIME SYNC: Local Time set to [2013,8,3,18,55]"
    19:56:22 "infiSTAR.de AdminReq: [-2,B 1-1-E:1 (Link) REMOTE,42716400# 1073914: cardboard_box.p3d]"
    19:56:22 "infiSTAR.de AdminReqProceed: B 1-1-E:1 (Link) REMOTE"
    19:56:22 "DELETE: 76561198078660616 Deleted by UID: 0"
    19:56:22 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link (76561198078660616) deleted FoodBox1 @061073 - characterID any - objectID: 0 - objectUID: 0"]"
    19:56:25 "infiSTAR.de AdminReq: [-2,B 1-1-E:1 (Link) REMOTE,43672b00# 1074025: steel_garage_frame.p3d REMOTE]"
    19:56:25 "infiSTAR.de AdminReqProceed: B 1-1-E:1 (Link) REMOTE"
    19:56:25 "DELETE: 76561198078660616 Deleted by UID: 617847963661281"
    19:56:25 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link (76561198078660616) deleted CinderWallDoorway_DZ @061073 - characterID any - objectID: 0 - objectUID: 617847963661281"]"
    19:56:27 "infiSTAR.de AdminReq: [-2,B 1-1-E:1 (Link) REMOTE,46937200# 1073920: sign_one_leg_h.p3d REMOTE]"
    19:56:27 "infiSTAR.de AdminReqProceed: B 1-1-E:1 (Link) REMOTE"
    19:56:27 "DELETE: 76561198078660616 Deleted by UID: 61772796390278"
    19:56:27 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link (76561198078660616) deleted Plastic_Pole_EP1_DZ @061073 - characterID any - objectID: 0 - objectUID: 61772796390278"]"
    19:56:36 "infiSTAR.de AdminReq: [-2,B 1-1-E:1 (Link) REMOTE,41c82400# 1074018: misc_cargo1ao.p3d REMOTE]"
    19:56:36 "infiSTAR.de AdminReqProceed: B 1-1-E:1 (Link) REMOTE"
    19:56:36 "DELETE: 76561198078660616 Deleted by UID: 616797960716216"
    19:56:36 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link (76561198078660616) deleted Land_Misc_Cargo1Ao @061073 - characterID any - objectID: 0 - objectUID: 616797960716216"]"
    19:56:47 "infiSTAR.de AdminReq: [1,B 1-1-E:1 (Link) REMOTE,[12188.4,12675.4,0]]"
    19:56:47 "infiSTAR.de AdminReqProceed: B 1-1-E:1 (Link) REMOTE"
    19:56:47 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link Teleport to [12188.4,12675.4,0](@121026)"]"
    19:56:52 "infiSTAR.de Log: Link(76561198078660616) -    Entered SafeZone @120027"
    19:56:55 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Piotr Moved to Link"]"
    19:56:56 "infiSTAR.de Log: Piotr (76561198115990538) | Admin Teleport: 061073 to 120027 (7537m) | Soldier1_DZ | AH_WorldSpace: [6175.36,7968.71,0.00198364] to [12075.2,12656.5,0.00143433]"
    19:56:56 "infiSTAR.de Log: Piotr(76561198115990538) -    Entered SafeZone @120027"
    19:57:13 "infiSTAR.de AdminReq: [9003,B 1-1-E:1 (Link) REMOTE]"
    19:57:13 "infiSTAR.de AdminReqProceed: B 1-1-E:1 (Link) REMOTE"
    19:57:13 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link - EPOCH-BOX @120027"]"
    19:57:13 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemFuelPump'.
    19:57:13 Warning Message: No entry '.picture'.
    19:57:13 Warning Message: '/' is not a value
    19:57:13 Warning Message: No entry '.scope'.
    19:57:13 Warning Message: '/' is not a value
    19:57:13 Warning Message: Error: creating magazine ItemFuelPump with scope=private
    19:57:13 Warning Message: No entry '.displayName'.
    19:57:13 Warning Message: '/' is not a value
    19:57:13 Warning Message: No entry '.displayNameShort'.
    19:57:13 Warning Message: '/' is not a value
    19:57:13 Warning Message: No entry '.nameSound'.
    19:57:13 Warning Message: '/' is not a value
    19:57:13 Warning Message: No entry '.Library'.
    19:57:13 Warning Message: No entry '.libTextDesc'.
    19:57:13 Warning Message: '/' is not a value
    19:57:13 Warning Message: No entry '.type'.
    19:57:13 Warning Message: '/' is not a value
    19:57:13 Warning Message: No entry '.count'.
    19:57:13 Warning Message: '/' is not a value
    19:57:13 Warning Message: No entry '.maxLeadSpeed'.
    19:57:13 Warning Message: '/' is not a value
    19:57:13 Warning Message: No entry '.initSpeed'.
    19:57:13 Warning Message: '/' is not a value
    19:57:13 Warning Message: No entry '.reloadAction'.
    19:57:13 Warning Message: '/' is not a value
    19:57:13 Warning Message: No entry '.modelSpecial'.
    19:57:13 Warning Message: '/' is not a value
    19:57:13 Warning Message: No entry '.ammo'.
    19:57:13 Warning Message: '/' is not a value
    19:57:35 "infiSTAR.de AdminReq: [-2,B 1-1-E:1 (Link) REMOTE,4622a400# 1074081: cardboard_box.p3d]"
    19:57:35 "infiSTAR.de AdminReqProceed: B 1-1-E:1 (Link) REMOTE"
    19:57:35 "DELETE: 76561198078660616 Deleted by UID: 0"
    19:57:35 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link (76561198078660616) deleted FoodBox0 @120027 - characterID any - objectID: 0 - objectUID: 0"]"
    19:57:47 "EPOCH SERVERTRADE: Player: Piotr (76561198115990538) bought a Ka137_PMC in/at the Aircraft Trader for 6x ItemGoldBar10oz"
    19:58:10 "EPOCH SERVERTRADE: Player: Piotr (76561198115990538) bought a Ka137_PMC in/at the Aircraft Trader for 6x ItemGoldBar10oz"
    19:58:11 "PUBLISH: Attempt 41dc0f00# 1074104: arrow_down_large_ep1.p3d REMOTE"
    19:58:11 "HIVE: WRITE: "CHILD:308:11:Ka137_PMC:0:2095:[198,[12072.7,12667.3,0]]:[]:[]:1:12072712667301085:""
    19:58:12 "HIVE: WRITE: "CHILD:388:12072712667301085:""
    19:58:12 "CUSTOM: Selected "384""
    19:58:12 "PUBLISH: B 1-1-C:1 (Piotr) REMOTE Bought Ka137_PMC with ID "12072712667301085""
    19:58:54 "infiSTAR.de Log: Piotr(76561198115990538) -    Left SafeZone @120025"
    19:58:56 "WAI: Starting Mission convoy"
    19:58:56 "WAI: Mission Convoy Started At [9487.34,8141.92]"
    19:58:56 "WAI: Mission Convoy spawned a Ural_CDF"
    19:58:56 "WAI: Mission Convoy spawned a MtvrRefuel_DES_EP1_DZ"
    19:58:56 "WAI: Mission Convoy spawned a UAZ_Unarmed_TK_CIV_EP1"
    19:58:57 "WAI: Spawned a group of 7 Bandits at [9487.34,8141.92,0]"
    19:58:58 "WAI: Spawned a group of 5 Bandits at [9487.34,8141.92,0]"
    19:58:58 "WAI: Spawned a group of 5 Bandits at [9487.34,8141.92,0]"
    19:58:59 "WAI: Spawned a group of 5 Bandits at [9487.34,8141.92,0]"
    19:58:59 "WAI: Sapwned in 1 M2StaticMG"
    19:58:59 "WAI: Sapwned in 1 M2StaticMG"
    19:58:59 "WAI: Sapwned in 1 M2StaticMG"
    19:58:59 "WAI: Paradrop Waiting for player"
    19:59:07 "infiSTAR.de Log: Link(76561198078660616) -    Left SafeZone @120027"
    19:59:14 "infiSTAR.de Log: Link(76561198078660616) -    Entered SafeZone @120027"
    19:59:31 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link Spectating Link"]"
    19:59:44 "infiSTAR.de Log: Piotr(76561198115990538) -    Entered SafeZone @120026"
    19:59:45 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Piotr Moved to Link"]"
    19:59:46 Client: Object 3:281 (type Type_70) not found.
    19:59:46 Client: Object 3:281 (type Type_69) not found.
    19:59:46 "PHIT: B 1-1-E:1 (Link) REMOTE was hit by B 1-1-C:1 (Piotr) REMOTE with Ka-137 from 7.29883m with 1.78514 dmg"
    19:59:46 Error in expression <;
    
    _weapon = weaponState _attacker;
    if (_weapon select 0 == "Throw") then 
    {
    _we>
    19:59:46   Error position: <_weapon select 0 == "Throw") then 
    {
    _we>
    19:59:46   Error Undefined variable in expression: _weapon
    19:59:46 File z\addons\dayz_server\compile\fnc_plyrHit.sqf, line 12
    19:59:59 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link Spectating Piotr"]"
    19:59:59 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link Spectating Piotr"]"
    20:00:03 "RUNNING EVENT: crash_spawner on [2014,7,31,19,0]"
    20:00:06 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link Spectating Link"]"
    20:00:07 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link Spectating Link"]"
    20:00:07 "infiSTAR.de PVAH_WriteLog: [B 1-1-E:1 (Link) REMOTE,"Link Spectating Link"]"
    20:00:22 NetServer::SendMsg: cannot find channel #48390440, users.card=1
    20:00:22 NetServer: users.get failed when sending to 48390440
    20:00:22 Message not sent - error 0, message ID = ffffffff, to 48390440 (Link)
    20:00:22 NetServer::SendMsg: cannot find channel #48390440, users.card=1
    20:00:22 NetServer: users.get failed when sending to 48390440
    20:00:22 Message not sent - error 0, message ID = ffffffff, to 48390440 (Link)
    20:00:22 "get: STRING (76561198078660616), sent: STRING (76561198078660616)"
    20:00:22 "DISCONNECT: Link (76561198078660616) Object: B 1-1-E:1 (Link) REMOTE, _characterID: 50 at loc [12073.7,12657.7,0.00143433]"
    20:00:23 Client: Remote object 6:11 not found
    20:00:23 Client: Remote object 6:17 not found
    20:00:30 "get: STRING (76561198115990538), sent: STRING (76561198115990538)"
    20:00:30 "COMBAT LOGGED: Piotr (1126.89) at location [12069.6,12665.5,0.00143433]"
    20:00:30 "DISCONNECT: Piotr (76561198115990538) Object: B 1-1-C:1 (Piotr) REMOTE, _characterID: 11 at loc [12069.6,12665.5,0.00143433]"
    20:00:30 Client: Remote object 3:15 not found
    20:00:30 Client: Remote object 3:14 not found
    20:00:48 "TIME SYNC: Local Time set to [2013,8,3,19,0]"
    20:00:48 "CLEANUP: Deleted 4 Animals out of 4"
    20:05:48 "TIME SYNC: Local Time set to [2013,8,3,19,5]"
    20:05:49 "125 Active ground units"
    20:05:49 "6 Active emplacement units"
    20:05:49 "6 Active chopper patrol units (Crew)"
    20:05:49 "8 Active vehicle patrol units (Crew)"
    20:06:00 "CLEANUP: Deleted 55 Loot Piles out of 154"
    
    

  6. So I had this issue before, players were buying from traders and then when they get around 50-100 meters away from them they get kicked by the Infistar Anti Hack on my server. I realised that the AH wasn't recognising the traders as "traders" so I added all of their player skins to the AHconfig file inside of the array, but still this issue is occurring. I have checked the file many times for typo's and to ensure their names are exactly right, but it's not fixing the issue and players are just getting white screens after buying from certain traders.

     

    Does anybody know how I can turn this check off altogether as it seems glitchy and doesn't seem to work how it should unfortunately? Thanks.

  7. So using the Wicked AI system script(s) that I have installed inside of my server files i'm trying to create a custom weapon Cache that spawns in my own predifined items. I'm succuesfull in getting the weapon caches to spawn, and by default gear spawns in them because they are using the "ExtraLargeGunBox.sqf" to fill loot inside of them everytime one of them is created. I have modied the script where the gun boxes are created so instead of the code calling "ExtraLargeGunBox.sqf" each time one is created, I call a custom created sqf file by me that fills each box with unique gear to that box. Here is "StaticAmmoBoxes.sqf" where I am creating the boxes at their locations and calloing seperate scripts for each to fill them with gear;

    /* Add ammmo boxes to static locations on map and fills it with loot from missionCfg.sqf
    
    creates a ammo box at [0,0,0] then fills it
    
    _box = createVehicle ["BAF_VehicleBox",[0,0,0], [], 0, "CAN_COLLIDE"];
    [_box] call spawn_ammo_box;
    
    creates a 2nd ammo box at [1,1,1] then fills it
    
    _box2 = createVehicle ["BAF_VehicleBox",[1,1,1], [], 0, "CAN_COLLIDE"];
    [_box2] call spawn_ammo_box;
    
    add custom ammo boxes below this line
    */
    
    /* SECTOR B CUSTOM BOXES */
    _box = createVehicle ["BAF_VehicleBox",[6643.02,14211.9,0.00164795], [], 0, "CAN_COLLIDE"]; /*SECTOR B WEAPON SUPPLY BOX*/
    [_box] call Sector_B_Weapons;
    As you can see I call Sector_B_Weapons, inside of that script i have;
    //Extra Large Gun Box
    
    _box = _this select 0;
    _box setVariable ["ObjectID","1",true];
    _box setVariable ["permaLoot",true];
    PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_box];
    
    clearWeaponCargoGlobal _box;
    clearMagazineCargoGlobal _box;
    
    // GUNS
    _box addWeaponCargoGlobal ["M4A1_AIM_camo", 1];
    _box addWeaponCargoGlobal ["Pecheneg", 2];
    _box addWeaponCargoGlobal ["MG36", 2];
    _box addWeaponCargoGlobal ["RPG7V", 1];
    _box addWeaponCargoGlobal ["Mk_48_DES_EP1", 1];
    _box addWeaponCargoGlobal ["DMR", 3];
    _box addWeaponCargoGlobal ["M249_DZ", 2];
    _box addWeaponCargoGlobal ["RH_m14", 1];
    _box addWeaponCargoGlobal ["RH_m1stsp", 2];
    _box addWeaponCargoGlobal ["BAF_AS50_scoped", 1];
    _box addWeaponCargoGlobal ["M60A4_EP1", 1];
    _box addWeaponCargoGlobal ["BAF_AS50_TWS", 1];
    _box addWeaponCargoGlobal ["Mk48_DES_EP1", 1];
    _box addWeaponCargoGlobal ["M249_TWS_EP1", 1];
    _box addWeaponCargoGlobal ["M110_TWS_EP1", 1];
    _box addWeaponCargoGlobal ["M110_NVG_EP1", 1];
    _box addWeaponCargoGlobal ["USSR_cheytacM200_sd", 1];
    
    // AMMO
    _box addWeaponCargoGlobal ["30Rnd_556x45_Stanag", 40];
    _box addWeaponCargoGlobal ["100Rnd_762x54_PK", 6];
    _box addWeaponCargoGlobal ["100Rnd_556x45_BetaCMag", 6];
    _box addWeaponCargoGlobal ["PG7V", 2];
    _box addWeaponCargoGlobal ["20Rnd_762x51_DMR", 16];
    _box addWeaponCargoGlobal ["200Rnd_556x45_M249", 16];
    _box addWeaponCargoGlobal ["5Rnd_127x99_AS50", 14];
    _box addWeaponCargoGlobal ["100Rnd_762x51_M240", 10];
    _box addWeaponCargoGlobal ["20Rnd_762x51_B_SCAR", 8];
    _box addWeaponCargoGlobal ["USSR_5Rnd_408", 8];
    
    //BACKPACKS
    _box addBackpackCargoGlobal ["DZ_LargeGunBag_EP1", 3];

    But for some reason when I go in-game the box instead spawns 50x M240 Rnds and 50x M249 Rnds. In matter of fact these same two items spawn in every custom box that I create and fill with custom loot on the map, is there a reason for this and could anyone have any idea as of what I am doing wrong here?

     

    Thanks.

  8. So using the Wicked AI system script(s) that I have installed inside of my server files i'm trying to create a custom weapon Cache that spawns in my own predifined items. I'm succuesfull in getting the weapon caches to spawn, and by default gear spawns in them because they are using the "ExtraLargeGunBox.sqf" to fill loot inside of them everytime one of them is created. I have modied the script where the gun boxes are created so instead of the code calling "ExtraLargeGunBox.sqf" each time one is created, I call a custom created sqf file by me that fills each box with unique gear to that box. Here is "StaticAmmoBoxes.sqf" where I am creating the boxes at their locations and calloing seperate scripts for each to fill them with gear;

    /* Add ammmo boxes to static locations on map and fills it with loot from missionCfg.sqf
    
    creates a ammo box at [0,0,0] then fills it
    
    _box = createVehicle ["BAF_VehicleBox",[0,0,0], [], 0, "CAN_COLLIDE"];
    [_box] call spawn_ammo_box;
    
    creates a 2nd ammo box at [1,1,1] then fills it
    
    _box2 = createVehicle ["BAF_VehicleBox",[1,1,1], [], 0, "CAN_COLLIDE"];
    [_box2] call spawn_ammo_box;
    
    add custom ammo boxes below this line
    */
    
    /* SECTOR B CUSTOM BOXES */
    _box = createVehicle ["BAF_VehicleBox",[6643.02,14211.9,0.00164795], [], 0, "CAN_COLLIDE"]; /*SECTOR B WEAPON SUPPLY BOX*/
    [_box] call Sector_B_Weapons;
    As you can see I call Sector_B_Weapons, inside of that script i have;
    //Extra Large Gun Box
    
    _box = _this select 0;
    _box setVariable ["ObjectID","1",true];
    _box setVariable ["permaLoot",true];
    PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_box];
    
    clearWeaponCargoGlobal _box;
    clearMagazineCargoGlobal _box;
    
    // GUNS
    _box addWeaponCargoGlobal ["M4A1_AIM_camo", 1];
    _box addWeaponCargoGlobal ["Pecheneg", 2];
    _box addWeaponCargoGlobal ["MG36", 2];
    _box addWeaponCargoGlobal ["RPG7V", 1];
    _box addWeaponCargoGlobal ["Mk_48_DES_EP1", 1];
    _box addWeaponCargoGlobal ["DMR", 3];
    _box addWeaponCargoGlobal ["M249_DZ", 2];
    _box addWeaponCargoGlobal ["RH_m14", 1];
    _box addWeaponCargoGlobal ["RH_m1stsp", 2];
    _box addWeaponCargoGlobal ["BAF_AS50_scoped", 1];
    _box addWeaponCargoGlobal ["M60A4_EP1", 1];
    _box addWeaponCargoGlobal ["BAF_AS50_TWS", 1];
    _box addWeaponCargoGlobal ["Mk48_DES_EP1", 1];
    _box addWeaponCargoGlobal ["M249_TWS_EP1", 1];
    _box addWeaponCargoGlobal ["M110_TWS_EP1", 1];
    _box addWeaponCargoGlobal ["M110_NVG_EP1", 1];
    _box addWeaponCargoGlobal ["USSR_cheytacM200_sd", 1];
    
    // AMMO
    _box addWeaponCargoGlobal ["30Rnd_556x45_Stanag", 40];
    _box addWeaponCargoGlobal ["100Rnd_762x54_PK", 6];
    _box addWeaponCargoGlobal ["100Rnd_556x45_BetaCMag", 6];
    _box addWeaponCargoGlobal ["PG7V", 2];
    _box addWeaponCargoGlobal ["20Rnd_762x51_DMR", 16];
    _box addWeaponCargoGlobal ["200Rnd_556x45_M249", 16];
    _box addWeaponCargoGlobal ["5Rnd_127x99_AS50", 14];
    _box addWeaponCargoGlobal ["100Rnd_762x51_M240", 10];
    _box addWeaponCargoGlobal ["20Rnd_762x51_B_SCAR", 8];
    _box addWeaponCargoGlobal ["USSR_5Rnd_408", 8];
    
    //BACKPACKS
    _box addBackpackCargoGlobal ["DZ_LargeGunBag_EP1", 3];

    But for some reason when I go in-game the box instead spawns 50x M240 Rnds and 50x M249 Rnds. In matter of fact these same two items spawn in every custom box that I create and fill with custom loot on the map, is there a reason for this and could anyone have any idea as of what I am doing wrong here?

     

    Thanks.

  9. So Ive been searching for Maca's right click able script everywhere but can't seem to find it any more. What I would like to do is add a feature where players can right click on their binoculars in their inventory and changing their view distance. I have this code which I came across on a thread but i'm not sure where I would place it/ and which file I should call it from, could anyone advise me how to implement this feature?

    	class Binocular_Vector  {
    		class viewdistanceTitle {
    			text = "View Distance:";
    			script = "systemChat('Change View Distance Locally. Click on one of the distance options');";
    		};
    		class distance400m {
    			text = "400 Meters";
    			script = "setViewDistance 400; systemChat('ViewDistance: 400');";
    		};
    		class distance600m {
    			text = "600 Meters";
    			script = "setViewDistance 600; systemChat('ViewDistance: 600');";
    		};
    		class distance800m {
    			text = "800 Meters";
    			script = "setViewDistance 800; systemChat('ViewDistance: 800');";
    		};
    		class distance1000m {
    			text = "1000 Meters";
    			script = "setViewDistance 1000; systemChat('ViewDistance: 1000');";
    		};
    		class distance1250m {
    			text = "1250 Meters";
    			script = "setViewDistance 1250; systemChat('ViewDistance: 1250');";
    		};
    		class distance1500m {
    			text = "1500 Meters";
    			script = "setViewDistance 1500; systemChat('ViewDistance: 1500');";
    		};
    		class distance2000m {
    			text = "2000 Meters";
    			script = "setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');";
    		};
    		class distance3000m {
    			text = "3000 Meters";
    			script = "setViewDistance 3000; systemChat('ViewDistance: 3000'); systemChat('Warning: Higher the view distance Lower the FPS');";
    		};
    		class distance5000m {
    			text = "5000 Meters";
    			script = "setViewDistance 5000; systemChat('ViewDistance: 5000'); systemChat('Warning: Higher the view distance Lower the FPS');";
    		};
    	};
    	class Binocular {
    		class viewdistanceTitle {
    			text = "View Distance:";
    			script = "systemChat('Change View Distance Locally. Click on one of the distance options');";
    		};
    		class distance400m {
    			text = "400 Meters";
    			script = "setViewDistance 400; systemChat('ViewDistance: 400');";
    		};
    		class distance600m {
    			text = "600 Meters";
    			script = "setViewDistance 600; systemChat('ViewDistance: 600');";
    		};
    		class distance800m {
    			text = "800 Meters";
    			script = "setViewDistance 800; systemChat('ViewDistance: 800');";
    		};
    		class distance1000m {
    			text = "1000 Meters";
    			script = "setViewDistance 1000; systemChat('ViewDistance: 1000');";
    		};
    		class distance1250m {
    			text = "1250 Meters";
    			script = "setViewDistance 1250; systemChat('ViewDistance: 1250');";
    		};
    		class distance1500m {
    			text = "1500 Meters";
    			script = "setViewDistance 1500; systemChat('ViewDistance: 1500');";
    		};
    		class distance2000m {
    			text = "2000 Meters";
    			script = "setViewDistance 2000; systemChat('ViewDistance: 2000'); systemChat('Warning: Higher the view distance Lower the FPS');";
    		};
    		class distance3000m {
    			text = "3000 Meters";
    			script = "setViewDistance 3000; systemChat('ViewDistance: 3000'); systemChat('Warning: Higher the view distance Lower the FPS');";
    		};
    		class distance5000m {
    			text = "5000 Meters";
    			script = "setViewDistance 5000; systemChat('ViewDistance: 5000'); systemChat('Warning: Higher the view distance Lower the FPS');";
    		};
    	};
    

    Thanks.

  10. So using the Wicked AI system script(s) that I have installed inside of my server files i'm trying to create a custom weapon Cache that spawns in my own predifined items. I'm succuesfull in getting the weapon caches to spawn, and by default gear spawns in them because they are using the "ExtraLargeGunBox.sqf" to fill loot inside of them everytime one of them is created. I have modied the script where the gun boxes are created so instead of the code calling "ExtraLargeGunBox.sqf" each time one is created, I call a custom created sqf file by me that fills each box with unique gear to that box. Here is "StaticAmmoBoxes.sqf" where I am creating the boxes at their locations and calloing seperate scripts for each to fill them with gear;

    /* Add ammmo boxes to static locations on map and fills it with loot from missionCfg.sqf
    
    creates a ammo box at [0,0,0] then fills it
    
    _box = createVehicle ["BAF_VehicleBox",[0,0,0], [], 0, "CAN_COLLIDE"];
    [_box] call spawn_ammo_box;
    
    creates a 2nd ammo box at [1,1,1] then fills it
    
    _box2 = createVehicle ["BAF_VehicleBox",[1,1,1], [], 0, "CAN_COLLIDE"];
    [_box2] call spawn_ammo_box;
    
    add custom ammo boxes below this line
    */
    
    /* SECTOR B CUSTOM BOXES */
    _box = createVehicle ["BAF_VehicleBox",[6643.02,14211.9,0.00164795], [], 0, "CAN_COLLIDE"]; /*SECTOR B WEAPON SUPPLY BOX*/
    [_box] call Sector_B_Weapons;
    
    

    As you can see I call Sector_B_Weapons, inside of that script i have;

    //Extra Large Gun Box
    
    _box = _this select 0;
    _box setVariable ["ObjectID","1",true];
    _box setVariable ["permaLoot",true];
    PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_box];
    
    clearWeaponCargoGlobal _box;
    clearMagazineCargoGlobal _box;
    
    // GUNS
    _box addWeaponCargoGlobal ["M4A1_AIM_camo", 1];
    _box addWeaponCargoGlobal ["Pecheneg", 2];
    _box addWeaponCargoGlobal ["MG36", 2];
    _box addWeaponCargoGlobal ["RPG7V", 1];
    _box addWeaponCargoGlobal ["Mk_48_DES_EP1", 1];
    _box addWeaponCargoGlobal ["DMR", 3];
    _box addWeaponCargoGlobal ["M249_DZ", 2];
    _box addWeaponCargoGlobal ["RH_m14", 1];
    _box addWeaponCargoGlobal ["RH_m1stsp", 2];
    _box addWeaponCargoGlobal ["BAF_AS50_scoped", 1];
    _box addWeaponCargoGlobal ["M60A4_EP1", 1];
    _box addWeaponCargoGlobal ["BAF_AS50_TWS", 1];
    _box addWeaponCargoGlobal ["Mk48_DES_EP1", 1];
    _box addWeaponCargoGlobal ["M249_TWS_EP1", 1];
    _box addWeaponCargoGlobal ["M110_TWS_EP1", 1];
    _box addWeaponCargoGlobal ["M110_NVG_EP1", 1];
    _box addWeaponCargoGlobal ["USSR_cheytacM200_sd", 1];
    
    // AMMO
    _box addWeaponCargoGlobal ["30Rnd_556x45_Stanag", 40];
    _box addWeaponCargoGlobal ["100Rnd_762x54_PK", 6];
    _box addWeaponCargoGlobal ["100Rnd_556x45_BetaCMag", 6];
    _box addWeaponCargoGlobal ["PG7V", 2];
    _box addWeaponCargoGlobal ["20Rnd_762x51_DMR", 16];
    _box addWeaponCargoGlobal ["200Rnd_556x45_M249", 16];
    _box addWeaponCargoGlobal ["5Rnd_127x99_AS50", 14];
    _box addWeaponCargoGlobal ["100Rnd_762x51_M240", 10];
    _box addWeaponCargoGlobal ["20Rnd_762x51_B_SCAR", 8];
    _box addWeaponCargoGlobal ["USSR_5Rnd_408", 8];
    
    //BACKPACKS
    _box addBackpackCargoGlobal ["DZ_LargeGunBag_EP1", 3];
    
    

    But for some reason when I go in-game the box instead spawns 50x M240 Rnds and 50x M249 Rnds. In matter of fact these same two items spawn in every custom box that I create and fill with custom loot on the map, is there a reason for this and could anyone have any idea as of what I am doing wrong here?

     

    Thanks.

  11. So last night I attempted to merge my fn_selfactions & player_build sqf mission files with the Stam Plot pole for life ones. I have a custom player_build because I use build snapping, I made sure to use _object instead of tmp_build/

     

    The problem is that in-game when I right click on an item to build nothing shows up. which of the two file brings up the menu when you right click on an action? If somone could let me know which file is responsible for right click actions on building objects that would be great.

     

    Thanks.

  12. So I was having lots of issues with objects saving to my database so I decided to back everything up and do a fresh install of Overpoch + MySQL Database through my Villayer Hosting. I uninstalled my Epoch files through the add-on manager and uninstalled my Mysql database. Since installing Epoch and using their "Epoch Manager" to install the Overwatch files they have have now removed the option to install overwatch files and instead have created a new "Overpoch" Addon which installs an Overpoch directory into the server and mission directories.

     

    9se6fa.png

     

    With my fresh installation of Overpoch Installed + My fresh database everything should be fine with my server installation. When I join my server however it simply says "Waiting for Host" and doesn't continue any further. I have taken a look at my RPT logs and here is what they produce;

     

    
    
    =====================================================================
    == D:\TCAFiles\Users\MathewP\26644\arma2oaserver.exe
    == ARMA2OASERVER.exe  -name=VilayerDayZOverPoch -mod=@dayzoverwatch;@DayzOverwatch;@DayZ_Epoch;@DayZOverpochServer -config=vilayer_active_server_26644\26644_config.cfg -cfg=vilayer_active_server_26644\basic.cfg -profiles=vilayer_active_server_26644 -ip=188.227.161.205 -port=2402 -malloc=tbbmalloc_vi -exThreads=0 
    =====================================================================
    Exe timestamp: 2014/07/15 21:20:21
    Current time:  2014/07/29 18:47:43
    
    Version 1.63.125548
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
    		<English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
    		<Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
    		<Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
    		<French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
    		<Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
    		<Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
    		<Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
    		<Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    18:49:03 Server error: Player without identity Link (id 1912043916)
    18:49:03 Server error: Player without identity Link (id 1912043916)
    18:49:03 Server error: Player without identity Link (id 1912043916)
    18:49:03 Server error: Player without identity Link (id 1912043916)
    18:49:03 Server error: Player without identity Link (id 1912043916)
    18:49:03 Server error: Player without identity Link (id 1912043916)
    18:49:03 Server error: Player without identity Link (id 1912043916)
    18:49:03 Server error: Player without identity Link (id 1912043916)
    18:49:03 Server error: Player without identity Link (id 1912043916)
    18:49:03 Server error: Player without identity Link (id 1912043916)
    18:49:03 Server error: Player without identity Link (id 1912043916)
    18:49:03 Server error: Player without identity Link (id 1912043916)
    18:49:03 Server error: Player without identity Link (id 1912043916)
    18:49:03 Server error: Player without identity Link (id 1912043916)
    18:49:03 Server error: Player without identity Link (id 1912043916)
    18:49:04 Server error: Player without identity Link (id 1912043916)
    18:49:04 Server error: Player without identity Link (id 1912043916)
    18:49:04 Server error: Player without identity Link (id 1912043916)
    18:49:04 Server error: Player without identity Link (id 1912043916)
    18:49:08 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    18:49:13 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    18:49:13 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    18:49:13 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    18:49:13 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    18:49:19 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    18:49:19 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    18:49:19 "DayZ Epoch: MPframework inited"
    18:49:21 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:21 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    18:49:28 "Res3tting B!S effects..."
    18:49:28 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
    18:49:28 "HIVE: Starting"
    18:49:28 "HIVE: trying to get objects"
    18:50:11 NetServer::finishDestroyPlayer(94746840): DESTROY immediately after CREATE, both cancelled
    18:51:19 NetServer::finishDestroyPlayer(161228874): DESTROY immediately after CREATE, both cancelled
    18:53:33 NetServer::finishDestroyPlayer(310851793): DESTROY immediately after CREATE, both cancelled
    18:58:23 NetServer::finishDestroyPlayer(595415918): DESTROY immediately after CREATE, both cancelled
    19:17:22 NetServer::finishDestroyPlayer(1738766640): DESTROY immediately after CREATE, both cancelled
    19:17:59 NetServer::finishDestroyPlayer(1777232816): DESTROY immediately after CREATE, both cancelled
    19:31:14 NetServer::finishDestroyPlayer(422693155): DESTROY immediately after CREATE, both cancelled
     

     

    It appears the server hangs on the following error in the logs;

    "HIVE: Starting"
    18:49:28 "HIVE: trying to get objects"
    18:50:11 NetServer::finishDestroyPlayer(94746840): DESTROY immediately after CREATE, both cancelled
    

    Is this a database related issue? I'm not sure. If anyone who uses Villayer hosting has any experience with encountering this issue and has a fix for it I would appreciate if you could inform me on how to go about fixing it. I have made a Villayer support ticket however they are taking ages to respond, so I thought I would ask on the Day Z Epoch Mod community for support.

     

    Thanks.

  13. It seems my problem isn't related to the script as such but rather the fact that none of my objects (apart from the safe) are writing to the database when they are placed in game, causing them to disappear on restart.

     

    This is why I was having issues with this script. I have replaced all of my server directory files with default Epoch files straight from the PBO, this did not resolve the matter. I then emptied my object_data table thinking it may be corrupt, but still objects in-game are not saving to the table. If the server files and database are fine, what else could be causing the objects not to save to the object_data table inside of the epoch database? Any suggestions/guidance? Thanks.

  14. Then its the data base u using navi cat or hedi?

    If its not writing too data base i would empty out the current object_data and let it make a new one dont delete the table just empty it.

    something in the db might be corrupt.

    Okay I have just tried this and its STILL not WORKING. So it's not the server files, not the database tables, could something in the mission files surely cause objects not to get written to the database? Someone on these forums must have had this issue and know how to fix it

  15. Ok what have you done to your functions? i would check that over because if it wont write to the data base thats something with your server functions. Is the 10 epoch items safes?

    I have been spawning in lots of safes to test to see if they save and they do, here is my server_functions.sql file. I may have changed it at some point, although im not sure.

     

    [] spawn {[] execVM "\z\addons\dayz_server\init\AH.sqf";};
    
    waituntil {!isnil "bis_fnc_init"};
    
    BIS_MPF_remoteExecutionServer = {
    	if ((_this select 1) select 2 == "JIPrequest") then {
    		[nil,(_this select 1) select 0,"loc",rJIPEXEC,[any,any,"per","execVM","ca\Modules\Functions\init.sqf"]] call RE;
    	};
    };
    
    BIS_Effects_Burn =				{};
    server_playerLogin =			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
    server_playerSetup =			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
    server_onPlayerDisconnect = 	compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
    server_updateObject =			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
    server_playerDied =				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
    server_publishObj = 			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf";
    server_deleteObj =				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf";
    server_swapObject =				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf"; 
    server_publishVeh = 			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf";
    server_publishVeh2 = 			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf";
    server_publishVeh3 = 			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf";
    server_tradeObj = 				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
    server_traders = 				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
    server_playerSync =				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
    server_spawnCrashSite  =    	compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";
    server_spawnEvents =			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
    //server_weather =				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf";
    fnc_plyrHit   =					compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
    server_deaths = 				compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
    server_maintainArea = 			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";
    
    /* PVS/PVC - Skaronator */
    server_sendToClient =			compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_sendToClient.sqf";
    
    //onPlayerConnected 			{[_uid,_name] call server_onPlayerConnect;};
    onPlayerDisconnected 		{[_uid,_name] call server_onPlayerDisconnect;};
    
    server_updateNearbyObjects = {
    	private["_pos"];
    	_pos = _this select 0;
    	{
    		[_x, "gear"] call server_updateObject;
    	} count nearestObjects [_pos, dayz_updateObjects, 10];
    };
    
    server_handleZedSpawn = {
    	private["_zed"];
    	_zed = _this select 0;
    	_zed enableSimulation false;
    };
    
    zombie_findOwner = {
    	private["_unit"];
    	_unit = _this select 0;
    	#ifdef DZE_SERVER_DEBUG
    	diag_log ("CLEANUP: DELETE UNCONTROLLED ZOMBIE: " + (typeOf _unit) + " OF: " + str(_unit) );
    	#endif
    	deleteVehicle _unit;
    };
    
    vehicle_handleInteract = {
    	private["_object"];
    	_object = _this select 0;
    	needUpdate_objects = needUpdate_objects - [_object];
    	[_object, "all"] call server_updateObject;
    };
    
    array_reduceSizeReverse = {
    	private["_array","_count","_num","_newarray","_startnum","_index"];
    	_array = _this select 0;
    	_newarray = [];
    	_count = _this select 1;
    	_num = count _array;
    	if (_num > _count) then {
    		_startnum = _num - 1;
    		_index = _count - 1;
    		for "_i" from 0 to _index do {
    			_newarray set [(_index-_i),_array select (_startnum - _i)];
    		};
    		_array = _newarray;
    	}; 
    	_array
    };
    
    array_reduceSize = {
    	private ["_array1","_array","_count","_num"];
    	_array1 = _this select 0;
    	_array = _array1 - ["Hatchet_Swing","Machete_Swing","Fishing_Swing","sledge_swing","crowbar_swing","CSGAS"];
    	_count = _this select 1;
    	_num = count _array;
    	if (_num > _count) then {
    		_array resize _count;
    	};
    	_array
    };
    
    object_handleServerKilled = {
    	private["_unit","_objectID","_objectUID","_killer"];
    	_unit = _this select 0;
    	_killer = _this select 1;
    	
    	_objectID =	 _unit getVariable ["ObjectID","0"];
    	_objectUID = _unit getVariable ["ObjectUID","0"];
    		
    	[_objectID,_objectUID,_killer] call server_deleteObj;
    	
    	_unit removeAllMPEventHandlers "MPKilled";
    	_unit removeAllEventHandlers "Killed";
    	_unit removeAllEventHandlers "HandleDamage";
    	_unit removeAllEventHandlers "GetIn";
    	_unit removeAllEventHandlers "GetOut";
    };
    
    check_publishobject = {
    	private["_allowed","_object","_playername"];
    
    	_object = _this select 0;
    	_playername = _this select 1;
    	_allowed = false;
    
    	if ((typeOf _object) in dayz_allowedObjects) then {
    			//diag_log format ["DEBUG: Object: %1 published by %2 is Safe",_object, _playername];
    			_allowed = true;
    	};
        _allowed
    };
    
    //event Handlers
    eh_localCleanup = {
    	private ["_object"];
    	_object = _this select 0;
    	_object addEventHandler ["local", {
    		if(_this select 1) then {
    			private["_type","_unit"];
    			_unit = _this select 0;
    			_type = typeOf _unit;
    			 _myGroupUnit = group _unit;
     			_unit removeAllMPEventHandlers "mpkilled";
     			_unit removeAllMPEventHandlers "mphit";
     			_unit removeAllMPEventHandlers "mprespawn";
     			_unit removeAllEventHandlers "FiredNear";
    			_unit removeAllEventHandlers "HandleDamage";
    			_unit removeAllEventHandlers "Killed";
    			_unit removeAllEventHandlers "Fired";
    			_unit removeAllEventHandlers "GetOut";
    			_unit removeAllEventHandlers "GetIn";
    			_unit removeAllEventHandlers "Local";
    			clearVehicleInit _unit;
    			deleteVehicle _unit;
    			if ((count (units _myGroupUnit) == 0) && (_myGroupUnit != grpNull)) then {
    				deleteGroup _myGroupUnit;
    			};
    			//_unit = nil;
    			// diag_log ("CLEANUP: DELETED A " + str(_type) );
    		};
    	}];
    };
    
    server_hiveWrite = {
    	private["_data"];
    	_data = "HiveExt" callExtension _this;
    };
    
    server_hiveReadWrite = {
    	private["_key","_resultArray","_data"];
    	_key = _this;
    	_data = "HiveExt" callExtension _key;
    	_resultArray = call compile format ["%1",_data];
    	_resultArray
    };
    
    server_hiveReadWriteLarge = {
    	private["_key","_resultArray","_data"];
    	_key = _this;
    	_data = "HiveExt" callExtension _key;
    	_resultArray = call compile _data;
    	_resultArray
    };
    
    server_checkIfTowed = {
    	private ["_vehicle","_player","_attached"];
    	if (DZE_HeliLift) then {
    		_vehicle = 	_this select 0;
    		_player = 	_this select 2;
    		_attached = _vehicle getVariable["attached",false];
    		if (typeName _attached == "OBJECT") then {
    			_player action ["eject", _vehicle];
    			detach _vehicle;
    			_vehicle setVariable["attached",false,true];
    			_attached setVariable["hasAttached",false,true];
    		};
    	};
    };
    
    server_characterSync = {
    	private ["_characterID","_playerPos","_playerGear","_playerBackp","_medical","_currentState","_currentModel","_key"];
    	_characterID = 	_this select 0;	
    	_playerPos =	_this select 1;
    	_playerGear =	_this select 2;
    	_playerBackp =	_this select 3;
    	_medical = 		_this select 4;
    	_currentState =	_this select 5;
    	_currentModel = _this select 6;
    	
    	_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,0,0,0,0,_currentState,0,0,_currentModel,0];
    	_key call server_hiveWrite;
    };
    
    if(isnil "dayz_MapArea") then {
    	dayz_MapArea = 10000;
    };
    if(isnil "DynamicVehicleArea") then {
    	DynamicVehicleArea = dayz_MapArea / 2;
    };
    
    // Get all buildings && roads only once TODO: set variables to nil after done if nessicary 
    MarkerPosition = getMarkerPos "center";
    RoadList = MarkerPosition nearRoads DynamicVehicleArea;
    
    // Very taxing !!! but only on first startup
    BuildingList = [];
    {
    	if (DZE_MissionLootTable) then {
    		if (isClass (missionConfigFile >> "CfgBuildingLoot" >> (typeOf _x))) then
    		{
    				BuildingList set [count BuildingList,_x];
    		};
    	} else {
    		if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then
    		{
    			BuildingList set [count BuildingList,_x];
    		};
    	};
    	
    	
    } count (MarkerPosition nearObjects ["building",DynamicVehicleArea]);
    
    spawn_vehicles = {
    	private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];
    	
    	if (!isDedicated) exitWith { }; //Be sure the run this
    
    	while {count AllowedVehiclesList > 0} do {
    		// BIS_fnc_selectRandom replaced because the index may be needed to remove the element
    		_index = floor random count AllowedVehiclesList;
    		_random = AllowedVehiclesList select _index;
    
    		_vehicle = _random select 0;
    		_velimit = _random select 1;
    
    		_qty = {_x == _vehicle} count serverVehicleCounter;
    
    		// If under limit allow to proceed
    		if (_qty <= _velimit) exitWith {};
    
    		// vehicle limit reached, remove vehicle from list
    		// since elements cannot be removed from an array, overwrite it with the last element && cut the last element of (as long as order is not important)
    		_lastIndex = (count AllowedVehiclesList) - 1;
    		if (_lastIndex != _index) then {
    			AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex];
    		};
    		AllowedVehiclesList resize _lastIndex;
    	};
    
    	if (count AllowedVehiclesList == 0) then {
    		diag_log("DEBUG: unable to find suitable vehicle to spawn");
    	} else {
    
    		// add vehicle to counter for next pass
    		serverVehicleCounter set [count serverVehicleCounter,_vehicle];
    	
    		// Find Vehicle Type to better control spawns
    		_isAir = _vehicle isKindOf "Air";
    		_isShip = _vehicle isKindOf "Ship";
    	
    		if(_isShip || _isAir) then {
    			if(_isShip) then {
    				// Spawn anywhere on coast on water
    				waitUntil{!isNil "BIS_fnc_findSafePos"};
    				_position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;
    				//diag_log("DEBUG: spawning boat near coast " + str(_position));
    			} else {
    				// Spawn air anywhere that is flat
    				waitUntil{!isNil "BIS_fnc_findSafePos"};
    				_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
    				//diag_log("DEBUG: spawning air anywhere flat " + str(_position));
    			};
    		
    		
    		} else {
    			// Spawn around buildings && 50% near roads
    			if((random 1) > 0.5) then {
    			
    				waitUntil{!isNil "BIS_fnc_selectRandom"};
    				_position = RoadList call BIS_fnc_selectRandom;
    			
    				_position = _position modelToWorld [0,0,0];
    			
    				waitUntil{!isNil "BIS_fnc_findSafePos"};
    				_position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos;
    			
    				//diag_log("DEBUG: spawning near road " + str(_position));
    			
    			} else {
    			
    				waitUntil{!isNil "BIS_fnc_selectRandom"};
    				_position = BuildingList call BIS_fnc_selectRandom;
    			
    				_position = _position modelToWorld [0,0,0];
    			
    				waitUntil{!isNil "BIS_fnc_findSafePos"};
    				_position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos;
    			
    				//diag_log("DEBUG: spawning around buildings " + str(_position));
    		
    			};
    		};
    		// only proceed if two params otherwise BIS_fnc_findSafePos failed && may spawn in air
    		if ((count _position) == 2) then { 
    	
    			_dir = round(random 180);
    		
    			_istoomany = _position nearObjects ["AllVehicles",50];
    			if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); };
    		
    			//place vehicle 
    			_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];
    			_veh setdir _dir;
    			_veh setpos _position;		
    			
    			if(DZEdebug) then {
    				_marker = createMarker [str(_position) , _position];
    				_marker setMarkerShape "ICON";
    				_marker setMarkerType "DOT";
    				_marker setMarkerText _vehicle;
    			};	
    		
    			// Get position with ground
    			_objPosition = getPosATL _veh;
    		
    			clearWeaponCargoGlobal  _veh;
    			clearMagazineCargoGlobal  _veh;
    			// _veh setVehicleAmmo DZE_vehicleAmmo;
    
    			// Add 0-3 loots to vehicle using random cfgloots 
    			_num = floor(random 4);
    			_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];
    			
    			for "_x" from 1 to _num do {
    				_iClass = _allCfgLoots call BIS_fnc_selectRandom;
    
    				_itemTypes = [];
    				if (DZE_MissionLootTable) then{
    					{
    						_itemTypes set[count _itemTypes, _x select 0]
    					} count getArray(missionConfigFile >> "cfgLoot" >> _iClass);
    				}
    				else {
    					{
    						_itemTypes set[count _itemTypes, _x select 0]
    					} count getArray(configFile >> "cfgLoot" >> _iClass);
    				};
    
    				_index = dayz_CLBase find _iClass;
    				_weights = dayz_CLChances select _index;
    				_cntWeights = count _weights;
    				
    				_index = floor(random _cntWeights);
    				_index = _weights select _index;
    				_itemType = _itemTypes select _index;
    				_veh addMagazineCargoGlobal [_itemType,1];
    				//diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType));
    			};
    
    			[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
    		};
    	};
    };
    
    spawn_ammosupply = {
    	private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
    	if (isDedicated) then {
    		_WreckList = ["Supply_Crate_DZE"];
    		waitUntil{!isNil "BIS_fnc_selectRandom"};
    		_position = RoadList call BIS_fnc_selectRandom;
    		_position = _position modelToWorld [0,0,0];
    		waitUntil{!isNil "BIS_fnc_findSafePos"};
    		_position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos;
    		if ((count _position) == 2) then {
    
    			_istoomany = _position nearObjects ["All",5];
    			
    			if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many at " + str(_position)); };
    			
    			_spawnveh = _WreckList call BIS_fnc_selectRandom;
    
    			if(DZEdebug) then {
    				_marker = createMarker [str(_position) , _position];
    				_marker setMarkerShape "ICON";
    				_marker setMarkerType "DOT";
    				_marker setMarkerText str(_spawnveh);
    			};
    			
    			_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
    			_veh enableSimulation false;
    			_veh setDir round(random 360);
    			_veh setpos _position;
    			_veh setVariable ["ObjectID","1",true];
    		};
    	};
    };
    
    DZE_LocalRoadBlocks = [];
    
    spawn_roadblocks = {
    	private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
    	_WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
    	
    	waitUntil{!isNil "BIS_fnc_selectRandom"};
    	if (isDedicated) then {
    	
    		_position = RoadList call BIS_fnc_selectRandom;
    		
    		_position = _position modelToWorld [0,0,0];
    		
    		waitUntil{!isNil "BIS_fnc_findSafePos"};
    		_position = [_position,0,10,5,0,2000,0] call BIS_fnc_findSafePos;
    		
    		if ((count _position) == 2) then {
    			// Get position with ground
    			
    			_istoomany = _position nearObjects ["All",5];
    		
    			if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many at " + str(_position)); };
    			
    			waitUntil{!isNil "BIS_fnc_selectRandom"};
    			_spawnveh = _WreckList call BIS_fnc_selectRandom;
    
    			if(DZEdebug) then {
    				_marker = createMarker [str(_position) , _position];
    				_marker setMarkerShape "ICON";
    				_marker setMarkerType "DOT";
    				_marker setMarkerText str(_spawnveh);
    			};
    
    			_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
    			_veh enableSimulation false;
    
    			_veh setDir round(random 360); // Randomize placement a bit
    			_veh setpos _position;
    
    			_veh setVariable ["ObjectID","1",true];
    		};
    	
    	};
    	
    };
    
    spawn_mineveins = {
    	private ["_position","_veh","_istoomany","_marker","_spawnveh","_positions"];
    
    	if (isDedicated) then {
    		
    		_position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;
    
    		if ((count _position) == 2) then {
    			
    			_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];
    
    			_position = (_positions call BIS_fnc_selectRandom) select 0;
    
    			// Get position with ground
    			_istoomany = _position nearObjects ["All",10];
    		
    			if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); };
    
    			if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); };
    			
    			_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
    
    			if(DZEdebug) then {
    				_marker = createMarker [str(_position) , _position];
    				_marker setMarkerShape "ICON";
    				_marker setMarkerType "DOT";
    				_marker setMarkerText str(_spawnveh);
    			};
    			
    			//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
    			_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
    			_veh enableSimulation false;
    
    			// Randomize placement a bit
    			_veh setDir round(random 360);
    			_veh setpos _position;
    
    			_veh setVariable ["ObjectID","1",true];
    
    		
    		};
    	};
    };
    
    if(isnil "DynamicVehicleDamageLow") then {
    	DynamicVehicleDamageLow = 0;
    };
    if(isnil "DynamicVehicleDamageHigh") then {
    	DynamicVehicleDamageHigh = 100;
    };
    
    if(isnil "DynamicVehicleFuelLow") then {
    	DynamicVehicleFuelLow = 0;
    };
    if(isnil "DynamicVehicleFuelHigh") then {
    	DynamicVehicleFuelHigh = 100;
    };
    
    if(isnil "DZE_DiagFpsSlow") then {
    	DZE_DiagFpsSlow = false;
    };
    if(isnil "DZE_DiagFpsFast") then {
    	DZE_DiagFpsFast = false;
    };
    if(isnil "DZE_DiagVerbose") then {
    	DZE_DiagVerbose = false;
    };
    
    dze_diag_fps = {
    	if(DZE_DiagVerbose) then {
    		diag_log format["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)];
    	} else {
    		diag_log format["DEBUG FPS : %1", diag_fps];
    	};
    };
    
    // Damage generator function
    generate_new_damage = {
    	private ["_damage"];
        _damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
    	_damage;
    };
    
    // Damage generator fuction
    generate_exp_damage = {
    	private ["_damage"];
        _damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
    	
    	// limit this to 85% since vehicle would blow up otherwise.
    	//if(_damage >= 0.85) then {
    	//	_damage = 0.85;
    	//};
    	_damage;
    };
    
    server_getDiff =	{
    	private["_variable","_object","_vNew","_vOld","_result"];
    	_variable = _this select 0;
    	_object = 	_this select 1;
    	_vNew = 	_object getVariable[_variable,0];
    	_vOld = 	_object getVariable[(_variable + "_CHK"),_vNew];
    	_result = 	0;
    	if (_vNew < _vOld) then {
    		//JIP issues
    		_vNew = _vNew + _vOld;
    		_object getVariable[(_variable + "_CHK"),_vNew];
    	} else {
    		_result = _vNew - _vOld;
    		_object setVariable[(_variable + "_CHK"),_vNew];
    	};
    	_result
    };
    
    server_getDiff2 =	{
    	private["_variable","_object","_vNew","_vOld","_result"];
    	_variable = _this select 0;
    	_object = 	_this select 1;
    	_vNew = 	_object getVariable[_variable,0];
    	_vOld = 	_object getVariable[(_variable + "_CHK"),_vNew];
    	_result = _vNew - _vOld;
    	_object setVariable[(_variable + "_CHK"),_vNew];
    	_result
    };
    
    dayz_objectUID = {
    	private["_position","_dir","_key","_object"];
    	_object = _this;
    	_position = getPosATL _object;
    	_dir = direction _object;
    	_key = [_dir,_position] call dayz_objectUID2;
        _key
    };
    
    dayz_objectUID2 = {
    	private["_position","_dir","_key"];
    	_dir = _this select 0;
    	_key = "";
    	_position = _this select 1;
    	{
    		_x = _x * 10;
    		if ( _x < 0 ) then { _x = _x * -10 };
    		_key = _key + str(round(_x));
    	} count _position;
    	_key = _key + str(round(_dir));
    	_key
    };
    
    dayz_objectUID3 = {
    	private["_position","_dir","_key"];
    	_dir = _this select 0;
    	_key = "";
    	_position = _this select 1;
    	{
    		_x = _x * 10;
    		if ( _x < 0 ) then { _x = _x * -10 };
    		_key = _key + str(round(_x));
    	} count _position;
    	_key = _key + str(round(_dir + time));
    	_key
    };
    
    dayz_recordLogin = {
    	private["_key"];
    	_key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
    	_key call server_hiveWrite;
    };
    
    dayz_perform_purge = {
    	if(!isNull(_this)) then {
    		_group = group _this;
    		_this removeAllMPEventHandlers "mpkilled";
    		_this removeAllMPEventHandlers "mphit";
    		_this removeAllMPEventHandlers "mprespawn";
    		_this removeAllEventHandlers "FiredNear";
    		_this removeAllEventHandlers "HandleDamage";
    		_this removeAllEventHandlers "Killed";
    		_this removeAllEventHandlers "Fired";
    		_this removeAllEventHandlers "GetOut";
    		_this removeAllEventHandlers "GetIn";
    		_this removeAllEventHandlers "Local";
    		clearVehicleInit _this;
    		deleteVehicle _this;
    		if ((count (units _group) == 0) && (_group != grpNull)) then {
    			deleteGroup _group;
    		};
    	};
    };
    
    dayz_perform_purge_player = {
    
    	private ["_countr","_backpack","_backpackType","_backpackWpn","_backpackMag","_objWpnTypes","_objWpnQty","_location","_dir","_holder","_weapons","_magazines"];
        diag_log ("Purging player: " + str(_this));	
    
    	if(!isNull(_this)) then {
    
    		_location = getPosATL _this;
    		_dir = getDir _this;
    
    		_holder = createVehicle ["GraveDZE", _location, [], 0, "CAN_COLLIDE"];
    		_holder setDir _dir;
    		_holder setPosATL _location;
    
    		_holder enableSimulation false;
    
    		_weapons = weapons _this;
    		_magazines = magazines _this;
    
    		// find backpack
    		if(!(isNull unitBackpack _this)) then {
    			_backpack = unitBackpack _this;
    			_backpackType = typeOf _backpack;
    			_backpackWpn = getWeaponCargo _backpack;
    			_backpackMag = getMagazineCargo _backpack;
    
    			_holder addBackpackCargoGlobal [_backpackType,1];
    
    			// add items from backpack 
    			_objWpnTypes = _backpackWpn select 0;
    			_objWpnQty = _backpackWpn select 1;
    			_countr = 0;
    			{
    				_holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
    				_countr = _countr + 1;
    			} count _objWpnTypes;
    
    			// add backpack magazine items
    			_objWpnTypes = _backpackMag select 0;
    			_objWpnQty = _backpackMag select 1;
    			_countr = 0;
    			{
    				_holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
    				_countr = _countr + 1;
    			} count _objWpnTypes;
    		};
    	};
    
    	// add weapons
    	{ 
    		_holder addWeaponCargoGlobal [_x, 1];
    	} count _weapons;
    
    	// add mags
    	{ 
    		_holder addMagazineCargoGlobal [_x, 1];
    	} count _magazines;
    	_group = group _this;
    	_this removeAllMPEventHandlers "mpkilled";
    	_this removeAllMPEventHandlers "mphit";
    	_this removeAllMPEventHandlers "mprespawn";
    	_this removeAllEventHandlers "FiredNear";
    	_this removeAllEventHandlers "HandleDamage";
    	_this removeAllEventHandlers "Killed";
    	_this removeAllEventHandlers "Fired";
    	_this removeAllEventHandlers "GetOut";
    	_this removeAllEventHandlers "GetIn";
    	_this removeAllEventHandlers "Local";
    	clearVehicleInit _this;
    	deleteVehicle _this;
    	if ((count (units _group) == 0) && (_group != grpNull)) then {
    		deleteGroup _group;
    	};
    	//  _this = nil;
    };
    
    
    dayz_removePlayerOnDisconnect = {
    	if(!isNull(_this)) then {
    		_group = group _this;
    		_this removeAllMPEventHandlers "mphit";
    		deleteVehicle _this;
    		deleteGroup (group _this);
    	};
    };
    
    server_timeSync = {
    	//Send request
    	private ["_hour","_minute","_date","_key","_result","_outcome"];
        _key = "CHILD:307:";
    	_result = _key call server_hiveReadWrite;
    	_outcome = _result select 0;
    	if(_outcome == "PASS") then {
    		_date = _result select 1; 
    		
    		if(dayz_fullMoonNights) then {
    			_hour = _date select 3;
    			_minute = _date select 4;
    			//Force full moon nights
    			_date = [2013,8,3,_hour,_minute];
    		};
    
    		setDate _date;
    		PVDZE_plr_SetDate = _date;
    		publicVariable "PVDZE_plr_SetDate";
    		diag_log ("TIME SYNC: Local Time set to " + str(_date));	
    	};
    };
    
    // must spawn these 
    server_spawncleanDead = {
    	private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"];
    	_allDead = allDead;
    	_delQtyZ = 0;
    	_delQtyP = 0;
    	{
    		if (local _x) then {
    			if (_x isKindOf "zZombie_Base") then
    			{
    				_x call dayz_perform_purge;
    				sleep 0.05;
    				_delQtyZ = _delQtyZ + 1;
    			} else {
    				if (_x isKindOf "CAManBase") then {
    					_deathTime = _x getVariable ["processedDeath", diag_tickTime];
    					if (diag_tickTime - _deathTime > 1800) then {
    						_x call dayz_perform_purge_player;
    						sleep 0.025;
    						_delQtyP = _delQtyP + 1;
    					};
    				};
    			};
    		};
    		sleep 0.025;
    	} count _allDead;
    	if (_delQtyZ > 0 || _delQtyP > 0) then {
    		_qty = count _allDead;
    		diag_log (format["CLEANUP: Deleted %1 players && %2 zombies out of %3 dead",_delQtyP,_delQtyZ,_qty]);
    	};
    };
    server_cleanupGroups = {
    	if (DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN_GroupCleanup = nil; DZE_DYN_AntiStuck3rd = 0; };
    	if(!isNil "DZE_DYN_GroupCleanup") exitWith {  DZE_DYN_AntiStuck3rd = DZE_DYN_AntiStuck3rd + 1;};
    	DZE_DYN_GroupCleanup = true;
    	{
    		if ((count (units _x) == 0) && (_x != grpNull)) then {
    			deleteGroup _x;
    		};
    		sleep 0.001;
    	} count allGroups;
    	DZE_DYN_GroupCleanup = nil;
    };
    
    server_checkHackers = {
    	if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; };
    	if(!isNil "DZE_DYN_HackerCheck") exitWith {  DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;};
    	DZE_DYN_HackerCheck = true;
    	{
    	if (!((isNil "_x") || {(isNull _x)})) then {
    		if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {
    			diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x));
    			(vehicle _x) setDamage 1;
    			_x setDamage 1;
    			sleep 0.25;
    		};
    	};
    		sleep 0.001;
    	} count allUnits;
    	DZE_DYN_HackerCheck = nil;
    };
    
    server_spawnCleanFire = {
    	private ["_delQtyFP","_qty","_delQtyNull","_missionFires"];
    	_missionFires = allMissionObjects "Land_Fire_DZ";
    	_delQtyFP = 0;
    	{
    		if (local _x) then {
    			deleteVehicle _x;
    			sleep 0.025;
    			_delQtyFP = _delQtyFP + 1;
    		};
    		sleep 0.001;
    	} count _missionFires;
    	if (_delQtyFP > 0) then {
    		_qty = count _missionFires;
    		diag_log (format["CLEANUP: Deleted %1 fireplaces out of %2",_delQtyNull,_qty]);
    	};
    };
    server_spawnCleanLoot = {
    	private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];
    	if (DZE_DYN_AntiStuck > 3) then { DZE_DYN_cleanLoot = nil; DZE_DYN_AntiStuck = 0; };
    	if(!isNil "DZE_DYN_cleanLoot") exitWith {  DZE_DYN_AntiStuck = DZE_DYN_AntiStuck + 1;};
    	DZE_DYN_cleanLoot = true;
    
    	_missionObjs =  allMissionObjects "ReammoBox";
    	_delQty = 0;
    	_dateNow = (DateToNumber date);
    	{
    		if (!isNull _x) then {
    			_keep = _x getVariable["permaLoot", false];
    			if (!_keep) then {
    				_created = _x getVariable["created", -0.1];
    				if (_created == -0.1) then{
    					_x setVariable["created", _dateNow, false];
    					_created = _dateNow;
    				}
    				else {
    					_age = (_dateNow - _created) * 525948;
    					if (_age > 20) then{
    						_nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]);
    						if (_nearby == 0) then{
    							deleteVehicle _x;
    							sleep 0.025;
    							_delQty = _delQty + 1;
    						};
    					};
    				};
    			};
    		};
    		sleep 0.001;
    	} count _missionObjs;
    	if (_delQty > 0) then {
    		_qty = count _missionObjs;
    		diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]);
    	};
    	DZE_DYN_cleanLoot = nil;
    };
    
    server_spawnCleanAnimals = {
    	private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"];
    	_missonAnimals = entities "CAAnimalBase";
    	_delQtyAnimal = 0;
    	{
    		if (local _x) then {
    			_x call dayz_perform_purge;
    			sleep 0.05;
    			_delQtyAnimal = _delQtyAnimal + 1;
    		} else {
    			if (!alive _x) then {
    				_pos = getPosATL _x;
    				if (count _pos > 0) then {
    					_nearby = {(isPlayer _x) && (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]);
    					if (_nearby==0) then {
    						_x call dayz_perform_purge;
    						sleep 0.05;
    						_delQtyAnimal = _delQtyAnimal + 1;
    					};
    				};
    			};
    		};
    		sleep 0.001;
    	} count _missonAnimals;
    	if (_delQtyAnimal > 0) then {
    		_qty = count _missonAnimals;
    		diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]);
    	};
    };
    
    server_logUnlockLockEvent = {
    	private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_status"];
    	_player = _this select 0;
    	_obj = _this select 1;
    	_status = _this select 2;
    	if (!isNull(_obj)) then {
    		_objectID = _obj getVariable["ObjectID", "0"];
    		_objectUID = _obj getVariable["ObjectUID", "0"];
    		_statusText = "UNLOCKED";
    		if (_status) then {
    			[_obj, "gear"] call server_updateObject;
    			_statusText = "LOCKED";
    		};
    		diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player), _statusText];
    	};
    };
    

     

    Edit: I have just compared my copy with the original and they are exactly the same except for the fact mine calls the antihacks and custom maps. I'm still having issues and have no idea how to fix this, can anyone help?

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