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theexec777

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Posts posted by theexec777

  1. I don't see any reason not to. I completely got rid of the issue once I pulled out one script that was doing something that didn't agree with the ArmA patch. You may be waiting a long time if you are holding out for BIS to update the update.

     

    what was the script doing that arma didn't like? I would like to look through my scripts for similar functions.

  2. It happens to all players on the server .

    The weather is switched off . Only blue sky .

    But where the weather is still switched true , the clouds were ok

     

    edit:

    Is it possible to disable the original zombies?

     

    Are you talking about the "Sappers" when you say "original zombies"?

     

    If so then add this to your mission files init.sqf, as is should eliminate all antagonists (edit to your liking).

     

    // Control the epoch ai limit per player

    // 1. Epoch_Cloak_F = Cultist

    // 2. GreatWhite_F = Great White Shark

    // 3. Epoch_Sapper_F = Regular Sapper

    // 4. Epoch_SapperB_F = Super Sapper (dark)

    // 5. I_UAV_01_F = UAV (that spawns the AI)

    // 6. PHANTOM = Invisible phantom

    // 7. B_Heli_Transport_01_F = Transport helicopter for the mission system

    EPOCH_spawnLimits = [0, 0, 0, 0, 0, 0, 1];

     

    Quoted: second_coming from this post ---> http://epochmod.com/forum/index.php?/topic/28890-a3-epoch-server-what-can-be-changed/page-6?p=238144#entry238144

  3. From what i can tell its a ARMA issue, "Error Cannot load texture a3\weapons_f_marl\longrangerifles\dmr_03\data\dmr_03_01_spotter_co.paa"

     

    And i think its the scope not really the gun, but i could be wrong.

  4.  

     

    Can antagonists be turned off, and/or turned down to whichever frequency you (the server owner) chooses?

    To a degree, only percent chance on looting, trash piles, and player kill.

      

    Can you choose which instances that spawn the antagonists to be on or off? For example, keep the spawning of antagonists upon a killing, but turn them off for merely standing fecking still in the same fecking area?

    You can choose the type of anagonists that can spawn from looting, trash piles, and player kill But cannot turn off or change the player camping, shoot in city, or soild spawn system.

    Can you turn fatigue off completely?

     

     

    This cannot be changed.

  5. You need to get your loot.h in your a3_epoch_server_settings.pbo and adjust this

    class CfgMainTable{	class Default	{		chance = 1;		lootMin = 1;		LootMax = 1;		tables[] = { "Food" };		antagonists[] = {				{ "UAV", 50 },				{ "Cloak", 20 }, // Night = Epoch_Cloak_F, Day = Epoch_Sapper_F				{ "Sapper", 20 },				{ "SapperB", 5 },				{ "PHANTOM", 5 }		};	};
    I am pretty sure you just change the chance = 1; to like chance = 0.25; for example on making less antagonist spawn.
    This only effects the chances of each antagonist that could spawn by the chance setting in the epochconfig.hpp. There is currently no way to adjust or stop the shoot/soild or camping spawn chances. This is causeing nothing but complaints on my server as well.
  6. I would like to see a .cfg that allows for the manipulation of individual antagonist chances of spawn. I would personal would disable UAVs all together but I do appreciate that others may like them.

  7. teamspeak text and logo's annoy more then anything else ( also streamers can't play the server then).

    I'll build it in but just a heads up on that. Might be for later releases tho. Depends how much i'm in the mood ^^

    Good thought on the streamers. I don't mind putting it in by hand :-). I use it to request ideas, bug reports, and to help players find an admin if one doesn't happen to be in game.

    Thanks

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