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Posts posted by SgtSparraGump
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Is there any way to change the box the gear is in so that it can be lifted?
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Hey all,
So I just finished installing the new server, added blck's ai missions and the status bar and now everytime I go to take ammo and put it in the gun it is instantly deleted, what would be causing this?
Cheers
SG.
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Fair enough, just started seeing a lot about it and thought I would ask the question for some clarification.
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Good morning all,
So I have seen a few people mention that they do not use BE filters when using infistar and that it is more than capable of handling the antihack side of things.
What do you all think about this? Any experiences?
Regards,
SG.
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Is there a way to set it so you can allow say 8 of one type but only 4 will spawn on the map?
It is my understanding after implementing various changes to the amounts of each type of vehicle, that this is the total server count. This includes ALL vehicles allowed.
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Scratch that, It was a missing file however fixed that now i get a message that say cannot load mission and when ever you die and respawn it spawns you at your dead body.
Please help me!
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I have put my images in (at the moment only .jpg) and use the following code:
class Vehicles{items=4;class Item0{position[]={23600.611,2.8548489,17990.768};azimut=180;offsetY=5;id=1;side="EMPTY";vehicle="UserTexture10m_F";skill=0.60000002;init="this setObjectTexture [0, ""stavros.jpg""]";};class Item1{position[]={23617.1,2.8548489,18001.1};azimut=90;offsetY=5;id=1;side="EMPTY";vehicle="UserTexture10m_F";skill=0.60000002;init="this setObjectTexture [0, ""kore.jpg""]";};class Item2{position[]={23584.2,2.8548489,18001.1};azimut= 270;offsetY=5;id=1;side="EMPTY";vehicle="UserTexture10m_F";skill=0.60000002;init="this setObjectTexture [0, ""mine.jpg""]";};class Item3{position[]={23600.5,2.8548489,18010.2};azimut=360;offsetY=5;id=1;side="EMPTY";vehicle="UserTexture10m_F";skill=0.60000002;init="this setObjectTexture [0, ""wall.paa""]";};};Now all the game does is flick between the load screen and the lobby, any ideas? -
Last time I logged in the heli I landed near trader was still there but my char spawned back in the teleport area.
Will check again in the morning, its only a new server so no building objects yet.
Thanks for the advice, will also add that line and turn the thing off.
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Hi Everyone,
Any one had an issue where every time you log out and back in you log into the teleport room? for some reason my players position doesn't save, any ideas?
Also how do you change the new helicopter controls I have changed forceRotorLibSimulation = 1; I have changed it to -1 and 2 and it is always forced on.
Cheers,
Sgt
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Hey all,
Does anyone out there have a static AI WAI file for a sector b island on the updated tavi map?
Currently running 2.1.4 WAI
Cheers!
SG.
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Hey MrPredatorr
Any chance you could share that file again? drop box is giving a 404 error/.
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I do yes.
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:P already checked that they are all there and have ; where needed
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Just re enabled config traders and get this error now :/ I have no idea why since they are all default files.
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unk obrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
ErrorMessage: File mpmissions\DayZ_Epoch_13.Tavi\description.ext, line 154: /CfgTraderCategory/Category_602/: Missing '}'
All that line is
w = 0.9;
from the line:
class Name2 : RscText // the text on the top-left
{
idc = 101;
x = 0.05;
y = 0.029412;
w = 0.9;
h = 0.04902;
text = "";
sizeEx = 0.05;
colorText[] = {0.543,0.5742,0.4102,1.0};
}; -
Wait so you actually need to put that part into the description.ext?
#include "PATHTOFILE\cfgServerTrader.hpp" ?
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anyone else have an idea?
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Can simply deleting that file even work? would the client not crash out without it?
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Nope they all match up, thats why this has me stumped, all the files are up there ^ I only have 6 new ones 1301, 1302, 1303, 1304, 1305 and 1306
Which matches up with:
// Vladimir Trader
menu_gsc_scientist1 = [
[["Assault Rifles",1301],["Rifles",1302],["Sniper Rifles",1303],["LMG",1304],["Side Arms",1305],["Ammo",1306]],
[],
"neutral"
]; -
The whole list is in the folder? Didn't think I said I had only that file in, it is however the only file that is custom or has been edited, the rest of the standard .hpp files are virgins and have not been touched.
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Best way I found to combat this is to have 1 trustworthy admin, 2 if the server is really populated, have a list of the known epoch/overpoch/whatever mod bugs that will not be dealt with by admins (this free's up your time if the players wont ask for comp or help or anything) have a player base that knows fake admin abuse claims are not tolerated, a player base that help and know how to play.
New players that come on and start the admin abuse stuff usually get a mouth full from the other players on the server. I wonder what it is like to play on a server with abusive admins? I had one guy shocked he had killed me on a 1v1 sniper battle, thought I would be using the tools :/
surely there is a way to broadcast tools being used (turned on or off) I know Nox's admin tools have a section for that.
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Sorry just re read that post, what I can see is the trader, can scroll wheel and get the "Trader Menu", can see all the categories for the traders but when I click on any of those categories nothing shows up, doesn't even look like it is trying to load.
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server_traders.sqf
/*
CUSTOM TRADERS FOR TAVIANA EPOCH
(Credits: DayZ Epoch Devs for their original traders.)
AUTHOR: AVendettaForYou
Date: 12/11/2013
*/
serverTraders = [
"GUE_Worker2",
"Soldier_Sniper_KSVK_PMC",
"Soldier_GL_PMC",
"GUE_Soldier_Pilot",
"GUE_Woodlander3",
"Worker4",
"Reynolds_PMC",
"Soldier_Sniper_PMC",
"GUE_Soldier_3",
"RU_Doctor",
"Doctor",
"UN_CDF_Soldier_Pilot_EP1",
"RU_Worker4",
"RU_Woodlander4",
"Citizen3",
"RU_Damsel5",
"Dr_Hladik_EP1",
"GUE_Commander",
"GUE_Soldier_CO",
"Profiteer2_EP1",
"RU_Farmwife5",
"GUE_Woodlander1",
"RU_Worker1",
"gsc_scientist1",
"GUE_Soldier_2"];
/*---------------------------------------------------------------------------
HERO VENDORS
---------------------------------------------------------------------------*/
//COMBINATION VENDOR
menu_Soldier_Sniper_PMC = [
[["Ammunition",478],["Military Armed",562],["Helicopter Armed",512],["Trucks Armed",479],["Weapons",477]],
[],
"hero"
];
//SUPPLIES
menu_GUE_Woodlander3 = [
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
[],
"hero"
];
//MEDICAL
menu_RU_Doctor = [
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"hero"
];
//FOOD & DRINK
menu_RU_Damsel5 = [
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"hero"
];
/*---------------------------------------------------------------------------
BANDIT VENDORS
---------------------------------------------------------------------------*/
//COMBINATION VENDOR
menu_GUE_Woodlander1 = [
[["Ammunition",577],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[],
"hostile"
];
//SUPPLIES
menu_RU_Worker1 = [
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
[],
"hostile"
];
//MEDICAl
menu_Dr_Hladik_EP1 = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"hostile"
];
//FOOD & DRINK
menu_RU_Farmwife5 = [
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"hostile"
];
/*---------------------------------------------------------------------------
NEUTRAL VENDORS
---------------------------------------------------------------------------*/
//MEDICAL
menu_Doctor = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
//SUPPLIES
menu_RU_Worker4 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
[],
"neutral"
];
//WEAPONS
menu_Soldier_Sniper_KSVK_PMC = [
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
[],
"neutral"
];
//AMMUNITION
menu_Soldier_GL_PMC = [
[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
[],
"neutral"
];
//FOOD & DRINK
menu_Citizen3 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
"neutral"
];
/*---------------------------------------------------------------------------
NEUTRAL VEHICLE VENDORS
---------------------------------------------------------------------------*/
menu_GUE_Soldier_3 = [
[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Fuel Trucks",492],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
[],
"neutral"
];
menu_RU_Woodlander4 = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
[],
"neutral"
];
menu_Worker4 = [
[["Boats Armed",558],["Boats Unarmed",557]],
[],
"neutral"
];
menu_Profiteer2_EP1 = [
[["Boats Armed",673],["Boats Unarmed",672]],
[],
"neutral"
];
menu_GUE_Soldier_Pilot = [
[["Helicopter Unarmed",519],["Airplanes",517]],
[],
"neutral"
];
menu_UN_CDF_Soldier_Pilot_EP1 = [
[["Helicopter Unarmed",519],["Airplanes",517]],
[],
"neutral"
];
/*---------------------------------------------------------------------------
FRIENDLY VENDORS
---------------------------------------------------------------------------*/
//WEAPONS
menu_GUE_Commander = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
[],
"friendly"
];
//AMMUNITION
menu_GUE_Soldier_CO = [
[["Assault Rifle Ammo",643],["Light Machine Gun Ammo",644],["Pistol Ammo",646],["Shotguns and Single-shot Ammo",649],["Sniper Rifle Ammo",647],["Submachine Gun Ammo",648]],
[],
"friendly"
];
//HELICOPTERS
menu_GUE_Worker2 = [
[["Helicopter Armed",493]],
[],
"friendly"
];
/*---------------------------------------------------------------------------
WHOLESALE VENDORS
---------------------------------------------------------------------------*/
//EAST BRIDGE
menu_GUE_Soldier_2 = [
[["Wholesale",675]],
[],
"neutral"
];
// Vladimir Trader
menu_gsc_scientist1 = [
[["Assault Rifles",1301],["Rifles",1302],["Sniper Rifles",1303],["LMG",1304],["Side Arms",1305],["Ammo",1306]],
[],
"neutral"
];
//WEST BRIDGE
menu_Reynolds_PMC = [
[["Wholesale",636]],
[],
"neutral"
]; -
Yes it is in there so I will upload those files when I get home from work
Question to owners/developers
in Discussion
Posted
It did not have any built in physics to it? could build never ending towers, ergo bases in epoch 3 are both realistic (which is what the aim is) and the chances of raiding without having to get through bs defences is alot greater.