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mark88

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  1. Like
    mark88 got a reaction from 31_D!4b10 in actionSet undefined`   
    Actually its an epoch bug, also refer to my thread:
    Ebay answered it!
     
    Happens when any of your scripts tries to remove the backpack of dead AI.
    It works, but after a time you will get huge server lag/desyncs.
     
    I replaced all my AI backpacks (WAI/DZMS) with worthless minor backpacks and just leave em on the dead AI bodies ... works and no more lagg :)
  2. Like
    mark88 got a reaction from 31_D!4b10 in Retexture Vehicles server-side!   
    I didnt see this on alot of servers .. so a little bump for thoose who want it and dont know about it yet!
     

     
    It is terrible easy :)
    I do not take any credits or anything.
     
    init.sqf - add at the very bottom:
    _nul = [] execVM "custom\skins\suvskins.sqf"; Then create a new file called suvskins.sqf and paste the following into it:
    if (isServer) exitwith {}; waitUntil {sleep 1; count vehicles > 1}; sleep 1; {     If (typeOf _x in ["SUV_Pink"]) then //use any SUV class to overwrite     {         nul = _x setObjectTexture [0,"custom\skins\yourskin.paa"] //can also be jpg     }; } forEach (vehicles); Players joining the server will then see already spawned vehicles with the skin from above.
    What does currently not work: You can not change skins "on the fly". For example bought vehicles from traders will still appear with the default skin (in this example SUV_Pink).
     
    If anyone have a fix for this, i will update the above code with it.
     
  3. Like
    mark88 got a reaction from itsatrap in [RELEASE] How to make Custom Player HUD By AsReMix   
    Nice hint!
    Using it for some good old origins memories :)
     

  4. Like
    mark88 got a reaction from Skaronator in A3 Epoch Testers   
    With one of the biggest and most active A3 altis life servers in germany we can also provide some stability tests with lots of players (big mass of them is hot for A3:E)
    DDoS Protection and so on all included for sure ;)
     
    Well thats only for stability reasons ... if it matters with about 100 filled slots.
  5. Like
    mark88 got a reaction from DimitriPokki in [HOW-TO] Reskin/Retexture Vehicles   
    YOU DID:
    _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { if (_type == "SUV_TK_CIV_EP1") then {_object setVehicleInit 'this setObjectTexture [0, ''custom\suv.jpg''];';}; if (_type == "SUV_Camo") then {_object setVehicleInit 'this setObjectTexture [0, ''custom\suv1.jpg''];';}; if (_type == "ArmoredSUV_PMC_DZE") then {_object setVehicleInit 'this setObjectTexture [0, ''custom\suv2.jpg''];';}; What Brockie told you to do:
    Step 4.  In your server_monitor.sqf find this:
    _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { And ABOVE it put this
    if (_type == "SUV_TK_CIV_EP1") then {_object setVehicleInit 'this setObjectTexture [0, ''custom\SUV.jpg''];';}; If you cant figure this, take a few steps backwards and come back with the requested (minor) understanding to implement this ;)
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