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ssoylu1996

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Posts posted by ssoylu1996

  1. Hi,

     

    My server seems to have a lag spike each time the server cleans something, this could be cleaning animals and loot. I check the console each time the lag spike happens and the cause seems to be the cleanup.

     

    Does anyone know how to fix this problem?

     

    Edit: Would this be something to do with the machine hardware?

     

    Thank you.

  2. Hi,

     

    I have been running a Overpoch server for a while (epoch + overwatch), my problem is that there seems to be a weird bug that says, "not setup yet" when you try to upgrade a cinder wall. This did not occur before, I was offline for 2 days and I come back on, every player is upset.

     

    How could I fix it? I don't see anything in the RTP log. When server restarts the walls placed down also dont seem to be saved, they just disapear. If you also want to pick up a plot pole, it will disapear instead of going on the floor or pick it up.

     

    Sometimes when you also place plot you can not build in that area, it makes no sentce. can someone please help? this is something that did not even exist 2 days ago, just out of nothing bugs appear..

     

    Thanks.

  3. Hi,

     

    Thanks for the reply, I already tried this before actually posting here. It did not work for me. I don't know why :(. I downloaded DaRT and it was already in the bans list as soon as I connected. I will use DaRT from now on. 

     

    Thanks for the help though!

  4. Hi,

    I banned someone using a RCON called Epic Pudding Mix, After I noticed that the person I banned has been banned but they are not in my battleye ban list.  I tried to search for bans using this RCON tool but there was absolutely nothing.

     

    Does anyone know a solution to this? I heard that this a very common RCON tool used by server admins.

     

    Thanks. 

  5. Hello,

     

    I have noticed a strange problem with the MK48 Mod 0, when you equip the gun, you can not wear a backpack. This is a problem which a player reported to me and I added this to my "To Be Fixed" list. Now when I use this gun, it randomly allows me to wear a backpack.

     

    Does anyone know why this randomly happened? Before I could not wear a backpack either? I am afraid that it will go back to have backpacks unwearable while using this gun?

     

    Thanks.

  6. Check the installation instructions for changing allplayers, I can't see that command working properly..

     

    Where do I check for the instructions? I'm a noob when it comes to fixing errors. You say that you can't see the command not working properly, can you not see why?

    Thank you.

  7. Hi,

     

    I've been getting this weird error in my server_playerLogin.sqf and I can not see this error. My server works but this error is there. Could someone please help.

    17:11:36 Error in expression < =	_primary select 8;
    
    if (!(_model in AllPlayers)) then {
    _model = "Survivor2_>
    17:11:36 Error position: <AllPlayers)) then {
    _model = "Survivor2_>
    17:11:36 Error Undefined variable in expression: allplayers
    17:11:36 File z\addons\dayz_server\compile\server_playerLogin.sqf, line 75
    

    I have edited my variable.sqf file aswell because I wanted to added in the take clothes script. I think was the take clothes script that needed the variable.sqf modifying. 

     

    server_playerLogin.sqf

     private ["_isInfected","_doLoop","_hiveVer","_isHiveOk","_playerID","_playerObj","_primary","_key","_charID","_playerName","_backpack","_isNew","_inventory","_survival","_model","_mags","_wpns","_bcpk","_config","_newPlayer"];
    
    #ifdef DZE_SERVER_DEBUG
    diag_log ("STARTING LOGIN: " + str(_this));
    #endif
    
    _playerID = _this select 0;
    _playerObj = _this select 1;
    _playerName = name _playerObj;
    
    if (_playerName == '__SERVER__' || _playerID == '' || local player) exitWith {};
    
    if (isNil "sm_done") exitWith { 
    #ifdef DZE_SERVER_DEBUG
    	diag_log ("Login cancelled, server is not ready. " + str(_playerObj)); 
    #endif
    };
    
    if (count _this > 2) then {
    	dayz_players = dayz_players - [_this select 2];
    };
    
    //Variables
    _inventory =	[];
    _backpack = 	[];
    _survival =		[0,0,0];
    _isInfected =   0;
    _model =		"";
    
    if (_playerID == "") then {
    	_playerID = getPlayerUID _playerObj;
    };
    
    if ((_playerID == "") || (isNil "_playerID")) exitWith {
    #ifdef DZE_SERVER_DEBUG
    	diag_log ("LOGIN FAILED: Player [" + _playerName + "] has no login ID");
    #endif
    };
    
    #ifdef DZE_SERVER_DEBUG
    diag_log ("LOGIN ATTEMPT: " + str(_playerID) + " " + _playerName);
    #endif
    
    //Do Connection Attempt
    _doLoop = 0;
    while {_doLoop < 5} do {
    	_key = format["CHILD:101:%1:%2:%3:",_playerID,dayZ_instance,_playerName];
    	_primary = _key call server_hiveReadWrite;
    	if (count _primary > 0) then {
    		if ((_primary select 0) != "ERROR") then {
    			_doLoop = 9;
    		};
    	};
    	_doLoop = _doLoop + 1;
    };
    
    if (isNull _playerObj || !isPlayer _playerObj) exitWith {
    #ifdef DZE_SERVER_DEBUG
    	diag_log ("LOGIN RESULT: Exiting, player object null: " + str(_playerObj));
    #endif
    };
    
    if ((_primary select 0) == "ERROR") exitWith {
    #ifdef DZE_SERVER_DEBUG
        diag_log format ["LOGIN RESULT: Exiting, failed to load _primary: %1 for player: %2 ",_primary,_playerID];
    #endif
    };
    
    //Process request
    _newPlayer = 	_primary select 1;
    _isNew = 		count _primary < 7; //_result select 1;
    _charID = 		_primary select 2;
    
    #ifdef DZE_SERVER_DEBUG
    diag_log ("LOGIN RESULT: " + str(_primary));
    #endif
    
    /* PROCESS */
    _hiveVer = 0;
    
    if (!_isNew) then {
    	//RETURNING CHARACTER		
    	_inventory = 	_primary select 4;
    	_backpack = 	_primary select 5;
    	_survival =		_primary select 6;
    	_model =		_primary select 7;
    	_hiveVer =		_primary select 8;
    	
    	if (!(_model in AllPlayers)) then {
    		_model = "Survivor2_DZ";
    	};
    	
    } else {
    	if (DZE_PlayerZed) then {
    		_isInfected = _primary select 3;
    	} else {
    		_isInfected = 0;
    	};
    	_model =		_primary select 4;
    	_hiveVer =		_primary select 5;
    	
    	if (isNil "_model") then {
    		_model = "Survivor2_DZ";
    	} else {
    		if (_model == "") then {
    			_model = "Survivor2_DZ";
    		};
    	};
    
    	
    	//Record initial inventory only if not player zombie 
    	if(_isInfected != 1) then {
    		_config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default");
    		_mags = getArray (_config >> "magazines");
    		_wpns = getArray (_config >> "weapons");
    		_bcpk = getText (_config >> "backpack");
    
    		if(!isNil "DefaultMagazines") then {
    			_mags = DefaultMagazines;
    		};
    		if(!isNil "DefaultWeapons") then {
    			_wpns = DefaultWeapons;
    		};
    		if(!isNil "DefaultBackpack") then {
    			_bcpk = DefaultBackpack;
    		};
    		//_randomSpot = true;
    	
    		//Wait for HIVE to be free
    		_key = format["CHILD:203:%1:%2:%3:",_charID,[_wpns,_mags],[_bcpk,[],[]]];
    		_key call server_hiveWrite;
    	};
    };
    
    #ifdef DZE_SERVER_DEBUG
    diag_log ("LOGIN LOADED: " + str(_playerObj) + " Type: " + (typeOf _playerObj) + " at location: " + (getPosATL _playerObj));
    #endif
    
    _isHiveOk = false;
    if (_hiveVer >= dayz_hiveVersionNo) then {
    	_isHiveOk = true;
    };
    
    if (worldName == "chernarus") then {
    	([4654,9595,0] nearestObject 145259) setDamage 1;
    	([4654,9595,0] nearestObject 145260) setDamage 1;
    };
    
    dayzPlayerLogin = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer,_isInfected];
    (owner _playerObj) publicVariableClient "dayzPlayerLogin";
    
    

    Variable.sqf:

    disableSerialization;
    
    //Model Variables
    
    AllPlayers set [count AllPlayers, "Bandit1_DZ",
    					"Bandit2_DZ",
    					"BanditW1_DZ",
    					"BanditW2_DZ",
    					"Survivor2_DZ",
    					"SurvivorW2_DZ",
    					"Sniper1_DZ",
    					"Camo1_DZ",
    					"Soldier1_DZ",
    					"Rocket_DZ"];
    /**Bandit1_DZ = 	"Bandit1_DZ";
    Bandit2_DZ = 	"Bandit2_DZ";
    BanditW1_DZ = 	"BanditW1_DZ";
    BanditW2_DZ = 	"BanditW2_DZ";
    Survivor1_DZ = 	"Survivor2_DZ";
    Survivor2_DZ = 	"Survivor2_DZ";
    SurvivorW2_DZ = "SurvivorW2_DZ";
    SurvivorW3_DZ = "SurvivorW2_DZ";
    Sniper1_DZ = 	"Sniper1_DZ";
    Camo1_DZ = 		"Camo1_DZ";
    Soldier1_DZ = 	"Soldier1_DZ";
    Rocket_DZ = 	"Rocket_DZ";
    
    AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];**/
    MeleeWeapons = ["MeleeFishingPole","MeleeCrowbar","MeleeBaseBallBatNails","MeleeBaseBallBatBarbed","MeleeBaseBallBat","Crossbow_DZ","MeleeSledge","MeleeMachete","MeleeHatchet_DZE"];
    gear_done = false;
    //Cooking
    meatraw = [
    	"FoodSteakRaw",
    	"FoodmeatRaw",
    	"FoodbeefRaw",
    	"FoodmuttonRaw",
    	"FoodchickenRaw",
    	"FoodrabbitRaw",
    	"FoodbaconRaw",
    	"ItemTrout",
    	"ItemSeaBass",
    	"ItemTuna"
    ];
    exceptionsraw = ["ItemTuna"];
    meatcooked = [
    	"FoodSteakCooked",
    	"FoodmeatCooked",
    	"FoodbeefCooked",
    	"FoodmuttonCooked",
    	"FoodchickenCooked",
    	"FoodrabbitCooked",
    	"FoodbaconCooked",
    	"ItemTroutCooked",
    	"ItemSeaBassCooked",
    	"ItemTunaCooked"
    ];
    //Eating
    no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw;
    
    // Food with increased chance for infection.
    badfood = ["FoodBioMeat","FoodCanUnlabeled"];
    
    food_with_output=[
    	"FoodCanBakedBeans",
    	"FoodCanSardines",
    	"FoodCanFrankBeans",
    	"FoodCanPasta",
    	"FoodCanGriff",
    	"FoodCanBadguy",
    	"FoodCanBoneboy",
    	"FoodCanCorn",
    	"FoodCanCurgon",
    	"FoodCanDemon",
    	"FoodCanFraggleos",
    	"FoodCanHerpy",
    	"FoodCanOrlok",
    	"FoodCanPowell",
    	"FoodCanTylers",
    	"FoodCanUnlabeled"
    ];
    
    food_output = [
    	"TrashTinCan",
    	"TrashTinCan",
    	"TrashTinCan",
    	"TrashTinCan",
    	"FoodCanGriffEmpty",
    	"FoodCanBadguyEmpty",
    	"FoodCanBoneboyEmpty",
    	"FoodCanCornEmpty",
    	"FoodCanCurgonEmpty",
    	"FoodCanDemonEmpty",
    	"FoodCanFraggleosEmpty",
    	"FoodCanHerpyEmpty",
    	"FoodCanOrlokEmpty",
    	"FoodCanPowellEmpty",
    	"FoodCanTylersEmpty",
    	"FoodCanUnlabeledEmpty"
    ];
    //Drinking
    no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"];
    drink_with_output = [
    	"ItemSoda",  //just to define item for ItemSodaEmpty
    	"ItemSodaRbull",
    	"ItemSodaOrangeSherbet",
    	"ItemSodaCoke",
    	"ItemSodaPepsi",
    	"ItemSodaMdew",
    	"ItemSodaMtngreen",
    	"ItemSodaR4z0r",
    	"ItemSodaClays",
    	"ItemSodaSmasht",
    	"ItemSodaDrwaste",
    	"ItemSodaLemonade",
    	"ItemSodaLvg",
    	"ItemSodaMzly",
    	"ItemSodaRabbit"
    ];
    drink_output = [
    	"ItemSodaEmpty",
    	"ItemSodaEmpty",
    	"ItemSodaEmpty",
    	"ItemSodaCokeEmpty",
    	"ItemSodaPepsiEmpty",
    	"ItemSodaMdewEmpty",
    	"ItemSodaMtngreenEmpty",
    	"ItemSodaR4z0rEmpty",
    	"ItemSodaClaysEmpty",
    	"ItemSodaSmashtEmpty",
    	"ItemSodaDrwasteEmpty",
    	"ItemSodaLemonadeEmpty",
    	"ItemSodaLvgEmpty",
    	"ItemSodaMzlyEmpty",
    	"ItemSodaRabbitEmpty"
    ];
    boil_tin_cans = [
    	"TrashTinCan",
    	"FoodCanGriffEmpty",
    	"FoodCanBadguyEmpty",
    	"FoodCanBoneboyEmpty",
    	"FoodCanCornEmpty",
    	"FoodCanCurgonEmpty",
    	"FoodCanDemonEmpty",
    	"FoodCanFraggleosEmpty",
    	"FoodCanHerpyEmpty",
    	"FoodCanOrlokEmpty",
    	"FoodCanPowellEmpty",
    	"FoodCanTylersEmpty",
    	"FoodCanUnlabeledEmpty",
    	"ItemSodaEmpty",
    	"ItemSodaCokeEmpty",
    	"ItemSodaPepsiEmpty",
    	"ItemSodaMdewEmpty",
    	"ItemSodaMtngreenEmpty",
    	"ItemSodaR4z0rEmpty",
    	"ItemSodaClaysEmpty",
    	"ItemSodaSmashtEmpty",
    	"ItemSodaDrwasteEmpty",
    	"ItemSodaLemonadeEmpty",
    	"ItemSodaLvgEmpty",
    	"ItemSodaMzlyEmpty",
    	"ItemSodaRabbitEmpty"
    ];
    
    dayz_combination = "";
    dayz_humanitytarget = "";
    dayz_combatLog = "";
    canRoll = true;
    
    canbuild = true;
    
    //Hunting Variables
    dayZ_partClasses = [
    	"PartFueltank",
    	"PartWheel",
    	//"PartGeneric",	//No need to add, it is default for everything
    	"PartEngine"
    ];
    dayZ_explosiveParts = [
    	"palivo",
    	"motor"
    ];
    //Survival Variables
    SleepFood =				2160; //minutes (48 hours)
    SleepWater =			1440; //minutes (24 hours)
    SleepTemperatur	= 		90 / 100;	//Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1)			//TeeChange
    
    //Server Variables
    allowConnection = 		false;
    isSinglePlayer =		false;
    PVDZE_serverObjectMonitor = [];
    PlayerDeaths = [];
    
    //Streaming Variables (player only)
    dayz_Locations = [];
    dayz_locationsActive = [];
    
    //GUI
    Dayz_GUI_R = 0.38; // 0.7
    Dayz_GUI_G = 0.63; // -0.63
    Dayz_GUI_B = 0.26; // -0.26
    
    //Player self-action handles
    dayz_resetSelfActions = {
    	s_player_fire =			-1;
    	s_player_cook =			-1;
    	s_player_boil =			-1;
    	s_player_fireout =		-1;
    	s_player_butcher =		-1;
    	s_player_packtent = 	-1;
    	s_player_packvault = 	-1;
    	s_player_lockvault = 	-1;
    	s_player_unlockvault = 	-1;
    	s_player_fillwater =	-1;
    	s_player_fillwater2 = 	-1;
    	s_player_fillfuel = 	-1;
    	s_player_grabflare = 	-1;
    	s_player_callzombies = 	-1;
    	s_player_showname = 	-1;
    	s_player_debuglootpos = 	-1;
    	s_player_pzombiesattack = 	-1;
    	s_player_pzombiesvision =	-1;
    	s_player_pzombiesfeed = 	-1;
    	s_player_removeflare = 	-1;
    	s_player_painkiller =	-1;
    	s_player_studybody = 	-1;
    	s_player_tamedog =		-1;
    	s_player_madsci_crtl =	-1;
    	s_player_parts_crtl =	-1;
    	s_build_Sandbag1_DZ = 	-1;
    	s_build_Hedgehog_DZ =	-1;
    	s_build_Wire_cat1 =		-1;
    	s_player_deleteBuild =	-1;
    	s_player_forceSave = 	-1;
    	s_player_checkGear = 	-1;
    	s_player_flipveh = 		-1;
    	s_player_stats =		-1;
    	s_player_sleep =		-1;
    	s_player_movedog =		-1;
    	s_player_speeddog =		-1;
    	s_player_calldog = 		-1;
    	s_player_feeddog = 		-1;
    	s_player_waterdog = 	-1;
    	s_player_staydog = 		-1;
    	s_player_trackdog = 	-1;
    	s_player_barkdog = 		-1;
    	s_player_warndog = 		-1;
    	s_player_followdog = 	-1;
    	s_player_repair_crtl =  -1;
    	s_player_information =  -1;
    	s_player_fuelauto    =  -1;
    	s_player_fuelauto2    =  -1;
    	s_player_fillgen	 =  -1;
    	s_player_upgrade_build	 =  -1;
    	s_player_maint_build	 =  -1;
    	s_player_downgrade_build	 =  -1;
    	s_player_towing		 =  -1;
    	s_halo_action =         -1;
    	s_player_SurrenderedGear = -1;
    	s_player_maintain_area = -1;
    	s_player_maintain_area_preview = -1;
    	s_player_heli_lift = -1;
    	s_player_heli_detach = -1;
    	s_player_lockUnlock_crtl = -1;
    };
    call dayz_resetSelfActions;
    
    //Engineering variables
    s_player_lastTarget =	[objNull,objNull,objNull,objNull,objNull];
    s_player_repairActions = [];
    s_player_lockunlock = [];
    
    // Custom
    s_player_madsci 		= 	[];
    s_player_parts 			= 	[];
    s_player_combi 			= 	[];
    
    //Initialize Medical Variables
    r_interrupt = 			false;
    r_doLoop = 				false;
    r_self = 				false;
    r_self_actions = 		[];
    r_drag_sqf = 			false;
    r_action = 				false;
    r_action_unload = 		false;
    r_player_handler = 		false;
    r_player_handler1 = 	false;
    r_player_dead = 		false;
    r_player_unconscious = 	false;
    r_player_infected =		false;
    r_player_injured = 		false;
    r_player_inpain = 		false;
    r_player_loaded = 		false;
    r_player_cardiac = 		false;
    r_fracture_legs =		false;
    r_fracture_arms =		false;
    r_player_vehicle =		player;
    r_player_blood = 		12000;
    r_player_lowblood = 	false;
    r_player_timeout =		0;
    r_player_bloodTotal = 	r_player_blood;
    r_public_blood =		r_player_blood;
    r_player_bloodDanger =	r_player_bloodTotal * 0.2;
    r_player_actions = 		[];
    r_handlerCount = 		0;
    r_action_repair = 		false;
    r_action_targets = 		[];
    r_pitchWhine = 			false;
    r_isBandit =			false;
    isInTraderCity =		false;
    NORRN_dropAction =		-1;
    DZE_PROTOBOX = objNull;
    
    //ammo routine
    r_player_actions2 = [];
    r_action2 = false;
    r_player_lastVehicle = objNull;
    r_player_lastSeat = [];
    r_player_removeActions2 = {
    	if (!isNull r_player_lastVehicle) then {
    		{
    			r_player_lastVehicle removeAction _x;
    		} count r_player_actions2;
    		r_player_actions2 = [];
    		r_action2 = false;
    	};
    };
    
    USEC_woundHit 	= [
    	"",
    	"body",
    	"hands",
    	"legs",
    	"head_hit"
    ];
    DAYZ_woundHit 	= [
    	[
    		"body",
    		"hands",
    		"legs",
    		"head_hit"
    	],
    	[ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]
    ];
    DAYZ_woundHit_ok = [
    	[
    		"body",
    		"hands",
    		"legs"
    	],
    	[0,0,0,0,0,1,1,1,2,2]
    ];
    DAYZ_woundHit_dog = [
    	[
    		"body",
    		"hands",
    		"legs"
    	],
    	[0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2]
    ];
    USEC_MinorWounds 	= [
    	"hands",
    	"legs"
    ];
    USEC_woundPoint	= [
    	["Pelvis","aimpoint"],
    	["aimpoint"], //,"RightShoulder","LeftShoulder"
    	["lelbow","relbow"],
    	["RightFoot","LeftFoot"],
    	["neck","pilot"]
    ];
    USEC_typeOfWounds = [
    	"Pelvis",
    	"aimpoint",
    	"lelbow","relbow",
    	"RightFoot","LeftFoot",
    	"neck","pilot"
    ];
    
    DZE_vehicleZwounds = [
    	"sklo predni L",
    	"sklo predni P",
    	"sklo zadni",
    	"sklo zadni L",
    	"sklo zadni P",
    	"sklo P",
    	"Glass1",
    	"Glass2",
    	"Glass3",
    	"Glass4",
    	"Glass5",
    	"Glass6"
    ];
    
    DZE_HeliAllowTowFrom = [
    	"CH_47F_EP1_DZE",
    	"CH_47F_EP1_DZ",
    	"CH_47F_BAF",
    	"CH_47F_EP1",
    	"BAF_Merlin_DZE",
    	"CH53_DZE"
    ];
    
    DZE_HeliAllowToTow = [
    	"hilux1_civil_1_open",
    	"HMMWV_Base",
    	"Lada_base",
    	"Offroad_DSHKM_base",
    	"Pickup_PK_base",
    	"SkodaBase",
    	"tractor",
    	"VWGolf",
    	"Volha_TK_CIV_Base_EP1",
    	"S1203_TK_CIV_EP1",
    	"SUV_Base_EP1",
    	"ArmoredSUV_Base_PMC",
    	"UAZ_Base",
    	"LandRover_Base",
    	"Ship"
    ];
    
    //Initialize Zombie Variables
    dayz_zombieTargetList = [
    	["SoldierWB",50],
    	["Air",500],
    	["LandVehicle",200]
    ];
    PVDZE_plr_Hit = [];
    PVDZE_obj_Publish = [];		//used for eventhandler to spawn a mirror of players tent
    PVDZE_plr_HideBody = objNull;
    dayz_selectedVault = objNull;
    dayz_selectedDoor = objNull;
    
    PVDZE_veh_Publish = [];		// for vehicle traders
    PVDZE_obj_Trade = [];		// For all traders increment qty
    PVDZE_plr_TradeMenu = [];  		// For all traders
    PVDZE_plr_DeathB = [];
    
    //DayZ settings
    dayz_dawn = 6;
    dayz_dusk = 18;
    DAYZ_agentnumber = 0;
    dayz_animalDistance = 800;
    dayz_zSpawnDistance = 1000;
    
    dayz_maxMaxModels = 80; // max quantity of Man models (player || Z, dead || alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot
    dayz_spawnArea = 200; // radius around player where we can spawn loot & Z
    dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing && angle checks
    dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players
    dayz_canDelete = 300; // Z, further than this distance from its "owner", will be deleted
    
    if(isNil "DZE_SelfTransfuse") then {
    	DZE_SelfTransfuse = false;
    };
    if(isNil "dayz_maxAnimals") then {
    	dayz_maxAnimals = 5;
    };
    if(isNil "timezoneswitch") then {
    	timezoneswitch = 0;
    };
    if(isNil "dayz_maxLocalZombies") then {
    	dayz_maxLocalZombies = 15;
    };
    if(isNil "dayz_maxGlobalZombiesInit") then {
    	dayz_maxGlobalZombiesInit = 15;
    };
    if(isNil "dayz_maxGlobalZombiesIncrease") then {
    	dayz_maxGlobalZombiesIncrease = 5;
    };
    if(isNil "dayz_maxZeds") then {
    	dayz_maxZeds = 500;
    };
    if (isNil "DZE_PlayerZed") then {
    	DZE_PlayerZed = true;
    };
    if (isNil "DZE_GodModeBase") then {
    	DZE_GodModeBase = false;
    };
    if(isNil "DZEdebug") then {
    	DZEdebug = false;
    };
    if (isNil "DZE_Debug_Damage") then {
    	DZE_Debug_Damage = true;
    };
    if(isNil "DZE_TRADER_SPAWNMODE") then {
    	DZE_TRADER_SPAWNMODE = false;
    };
    if(isNil "dayz_tameDogs") then {
    	dayz_tameDogs = false;
    };
    if(isNil "dayz_sellDistance_vehicle") then {
    	dayz_sellDistance_vehicle = 10;
    };
    if(isNil "dayz_sellDistance_boat") then {
    	dayz_sellDistance_boat = 30;
    };
    if(isNil "dayz_sellDistance_air") then {
    	dayz_sellDistance_air = 40;
    };
    if(isNil "dayz_paraSpawn") then {
    	dayz_paraSpawn = false;
    };
    if(isNil "dayz_minpos") then {
    	dayz_minpos = -20000;
    };
    if(isNil "dayz_maxpos") then {
    	dayz_maxpos = 20000;
    };
    if(isNil "DZE_BuildingLimit") then {
    	DZE_BuildingLimit = 150;
    };
    if(isNil "DZE_HumanityTargetDistance") then {
    	DZE_HumanityTargetDistance = 25;
    };
    if(isNil "DZE_FriendlySaving") then {
    	DZE_FriendlySaving = true;
    };
    if(isNil "DZE_BuildOnRoads") then {
    	DZE_BuildOnRoads = false;
    };
    if(isNil "DZE_MissionLootTable") then {
    	DZE_MissionLootTable = false;
    };
    if(isNil "DZE_ConfigTrader") then {
    	DZE_ConfigTrader = false;
    };
    if(isNil "DZE_LootSpawnTimer") then {
    	DZE_LootSpawnTimer = 10;
    };
    if(isNil "DZE_HeliLift") then {
    	DZE_HeliLift = true;
    };
    if(isNil "DZE_DamageBeforeMaint") then {
    	DZE_DamageBeforeMaint = 0.09;
    };
    if(isNil "DZE_StaticConstructionCount") then {
    	DZE_StaticConstructionCount = 0;
    };
    if (isNil "DZE_selfTransfuse_Values") then {
    	DZE_selfTransfuse_Values = [12000, 15, 300];
    };
    
    // needed on server
    if(isNil "DZE_PlotPole") then {
    	DZE_PlotPole = [30,45];
    };
    if(isNil "DZE_maintainRange") then {
    	DZE_maintainRange = ((DZE_PlotPole select 0)+20);
    };
    
    DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox","ItemHatchet"],["Crossbow_DZ","ItemMatchbox_DZE","ItemHatchet_DZE"]];
    
    if(isNil "dayz_zedSpawnVehCount") then {
    	dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2;
    };
    if(isNil "dayz_spawnAirCount") then {
    	dayz_spawnAirCount = 0;
    };
    if(isNil "dayz_zedsAttackVehicles") then {
    	dayz_zedsAttackVehicles = true;
    };
    
    // update objects
    dayz_updateObjects = ["Plane","Tank","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"];
    dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"];
    dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"];
    dayz_allowedObjects = ["MetalFloor_Preview_DZ","TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"];
    
    DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
    DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
    DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
    DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ"];
    
    DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];
    
    // List of removable items that require crowbar
    DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"];
    DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
    DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
    DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
    
    // These work with just a running generator
    dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];
    DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE","UralRefuel_TK_EP1_DZE","MtvrRefuel_DES_EP1_DZE","V3S_Refuel_TK_GUE_EP1_DZE","MtvrRefuel_DZE"];
    
    // Standard Fuel sources
    dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];
    
    DZE_Lock_Door = "";
    
    //init global arrays for Loot Chances
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf";
    
    if(isServer) then {
    	dayz_players = [];
    	dead_bodyCleanup = [];
    	needUpdate_objects = [];
    
    	DZE_DYN_AntiStuck = 0;
    	DZE_DYN_AntiStuck2nd = 0;
    	DZE_DYN_AntiStuck3rd = 0;
    
    	if(isNil "dayz_fullMoonNights") then {
    		dayz_fullMoonNights = false;
    	};
    	if(isNil "EpochEvents") then {
    		EpochEvents = [];
    	};
    	if(isNil "DZE_vehicleAmmo") then {
    		DZE_vehicleAmmo = 0;
    	};
    
    	if(isNil "DZE_BackpackGuard") then {
    		DZE_BackpackGuard = true;
    	};
    
    	if(isNil "DZE_CleanNull") then {
    		DZE_CleanNull = false;
    	};
    	if (isNil "DZE_DeathMsgGlobal") then {
    		DZE_DeathMsgGlobal = false;
    	};
    	if (isNil "DZE_DeathMsgSide") then {
    		DZE_DeathMsgSide = false;
    	};
    	if (isNil "DZE_DeathMsgTitleText") then {
    		DZE_DeathMsgTitleText = false;
    	};
    	//DZE_safeVehicle = ["MH6J_EP1","CSJ_GyroC","TT650_Civ","MMT_Civ","ParachuteWest","ParachuteC"];
    	DZE_safeVehicle = ["MMT_Civ","ParachuteWest","ParachuteC"];
    };
    
    if(!isDedicated) then {
    
    	dayz_spawnPos = getPosATL player;
    
    	dayz_buildingMonitor = [];	//Buildings to check
    	dayz_bodyMonitor = [];
    
    	// weather control var
    	zeroPreviousWeather = [0,0,[0,0],0];
    	zeroCurrentWeather = [0,0,[0,0],0];
    
    	if (DZE_MissionLootTable) then {
    		dayz_baseTypes = 		getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
    	} else {
    		dayz_baseTypes = 		getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
    	};
    
    
    	//temperature variables
    	dayz_temperatur 		= 	36;		//TeeChange
    	dayz_temperaturnormal 	= 	36;		//TeeChange
    	dayz_temperaturmax 		= 	42;		//TeeChange
    	dayz_temperaturmin 		= 	27;		//TeeChange
    
    	//player special variables
    	dayZ_lastPlayerUpdate = 0;
    	dayZ_everyonesTents =	[];
    	dayz_hunger	=			0;
    	dayz_thirst = 			0;
    	dayz_combat =			0;
    	dayz_preloadFinished = 	false;
    	dayz_statusArray =		[1,1];
    	dayz_disAudial =		0;
    	dayz_disVisual =		0;
    	dayz_firedCooldown = 	0;
    	dayz_DeathActioned =	false;
    	dayz_canDisconnect = 	true;
    	dayz_damageCounter =	time;
    	dayz_lastSave =			time;
    	dayz_isSwimming	=		true;
    	dayz_isKneeling	=		false;
    	dayz_isCrawling	=		false;
    	dayz_PreviousTown =		"Wilderness";
    	dayz_currentDay = 		0;
    	dayz_hasLight = 		false;
    	dayz_surfaceNoise =		0;
    	dayz_surfaceType =		"None";
    	dayz_noPenalty = 		[];
    	dayz_heavenCooldown =	0;
    	deathHandled = 			false;
    	dayz_lastHumanity =		0;
    	dayz_guiHumanity =		-90000;
    	dayz_firstGroup = 		group player;
    	dayz_originalPlayer = 	player;
    	dayz_sourceBleeding =	objNull;
    	dayz_clientPreload = 	false;
    	dayz_authed = 			false;
    	dayz_panicCooldown = 	0;
    	dayz_areaAffect =		2.5;
    	dayz_heartBeat = 		false;
    	dayzClickTime =			0;
    //Current local
    	dayz_spawnZombies = 0;
    	dayz_swarmSpawnZombies = 0;
    //Max local
    	dayz_maxLocalZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
    //Current NearBy
    	dayz_CurrentNearByZombies = 0;
    //Max NearBy
    	dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
    //Current total
    	dayz_currentGlobalZombies = 0;
    //Max global zeds.
    	dayz_maxGlobalZeds = 3000;
    	dayz_spawnDelay =		120;
    	dayz_spawnWait =		-120;
    	dayz_lootDelay =		3;
    	dayz_lootWait =			-300;
    	//used to count global zeds around players
    	dayz_CurrentZombies = 0;
    	//Used to limit overall zed counts
    	dayz_tickTimeOffset = 0;
    	dayz_currentWeaponHolders = 0;
    	dayz_maxMaxWeaponHolders = 80;
    	dayz_maxCurrentZeds = 0;
    	dayz_inVehicle =		false;
    	dayz_Magazines = 		[];
    	dayzGearSave = 			false;
    	dayz_unsaved =			false;
    	dayz_scaleLight = 		0;
    	dayzDebug = false;
    	dayzState = -1;
    	//uiNamespace setVariable ['DAYZ_GUI_display',displayNull];
    	//if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
    	//	dayzDebug = true;
    	//};
    
    	DZE_ActionInProgress =		false;
    
    	// DayZ Epoch Client only variables
    	if(isNil "DZE_AllowForceSave") then {
    		DZE_AllowForceSave = false;
    	};
    	if(isNil "DZE_AllowCargoCheck") then {
    		DZE_AllowCargoCheck = true;
    	};
    	if(isNil "DZE_ForceNameTags") then {
    		DZE_ForceNameTags = false;
    	};
    	if(isNil "DZE_ForceNameTagsOff") then {
    		DZE_ForceNameTagsOff = false;
    	};
    	if(isNil "DZE_ForceNameTagsInTrader") then {
    		DZE_ForceNameTagsInTrader = false;
    	};
    	if(isNil "DZE_HaloJump") then {
    		DZE_HaloJump = true;
    	};
    
    	if(isNil "DZE_AntiWallLimit") then {
    		DZE_AntiWallLimit = 3;
    	};
    	if(isNil "DZE_requireplot") then {
    		DZE_requireplot = 1;
    	};
    	if(isNil "DZE_R3F_WEIGHT") then {
    		DZE_R3F_WEIGHT = true;
    	};
    
    
    	DZE_AntiWallCounter = 0;
    
    	DZE_FreshSpawn = false;
    
    	DZE_myHaloVehicle = objNull;
    	dayz_myLiftVehicle = objNull;
    
    	DZE_Friends = [];
    
    	DZE_CanPickup = true;
    	DZE_Q = false;
    	DZE_Z = false;
    
    	DZE_Q_alt = false;
    	DZE_Z_alt = false;
    
    	DZE_Q_ctrl = false;
    	DZE_Z_ctrl = false;
    
    	DZE_5 = false;
    	DZE_4 = false;
    	DZE_6 = false;
    
    	DZE_cancelBuilding = false;
    	DZE_PZATTACK = false;
    
    	DZE_trees = ["t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d"];
    	DZE_TEMP_treedmg = 1;
    
    	DZE_Surrender = false;
    	DZE_Quarantine = false;
    	DZE_InRadiationZone = false;
    
    	DZE_SaveTime = 30;
    };
    
    

    Thanks for taking your time in reading this!

  8. Having powers often kills the game for most people.  Most people don't know how to use them properly, how to keep the temptation of using them from ruining the game for them and others.  Personally, I think I'd rather have someone watching RCON than handing powers out to people in game and either end up interfering with gameplay or become abused by overly needy players.  However, I wouldn't give anything to anyone I didn't really know.  I don't know how many servers I've seen where people just "elect" players to have mod or even admin powers and 99% of the time it just goes awry.

     

    I don't like playing on servers where there's more than a couple admins/mods that are zipping around in god mode.  It's one thing if they're just addressing bugs or actually handling cheaters, but most of the time they're just interfering with gameplay.  The server I've been playing on, I've been playing on for a few months now, and while it's been run pretty well by the main admins in the past, they've been electing a handful of other people to mod their server and these people have been using their powers way too much and I've already witnessed someone abusing them.  It's a very sad thing when you finally find a server that ACTUALLY RUNS WELL and isn't run by idiots and then the staff is expanded to include people that don't really know what they're doing and ruin the game for those playing there.

     

    I guess most people don't feel the same way as I do though.  It would seem most Epoch players would prefer having people with power at their finger tips to TP to them when they're feeling blue.  For me, it creates mistrust when people have such powers and use them so frequently and then weird things start happening.  I prefer to run my own server using my powers as little as possible, especially since I actually like to play the game.  But when people know you have powers, most of them DEMAND that you use them to help them with things and leave the server when you don't.  It's very frustrating.  I don't understand the majority of Epoch players and why they don't want to just play the game.

     

    Hey,

     

    I agree with you saying that powers often kills the game for most people. I have had players ask me to meet them because they wanted to tell me something in private and when I did, I was often asked "Can you fix my car". I would answer "NO" and teleport back to where I left off. At some point I was asked to login and then meet them in  game to fix their car and it got really annoying.

     

    But as a server admin, you can actually modify what rights your moderators can have. But if you are a person that is not so experienced when it comes to scripting, you'll struggle. This is why I gave my RCON password to my first two admins in the beginning. After I learned that it was a big risk, but if my players demand me to do things for them using my powers I just ignore them. 

     

    Thanks.

  9. Hi,

     

    I tried to change 

    if (!(_model in AllPlayers)) then {
     _model = "Survivor2_DZ"; 
    };
    

    to

    if (!(_model in AllPlayers)) then {
     _model = "Survivor3_DZ"; 
    };
    

    but some weird error comes up in console and everyone spawns with default skin

  10.  

    That's up to you; personally I don't give out rcon or any admin access but myself and the co-founder of our clan.

     

    It's good that they keep an eye on chat through rcon but they're currently not an asset to your server. Though it's risky keeping those two as admins as they could damage your servers reputation in your absense.

     

    You mention having the anti-cheat protection; which is good. Though do they also have access to the extra tools that come with it? Personally I hate those except for the 'anti-cheat' part, I've had it on my servers but never gave myself access to the extra tools as it will ruin not only the gameplay for you, but also for your players. 

     

    For example; building that huge admin base with tools? Might be fun for a day or two and you might feel 'safe' and possibly you feel that you earned it for hosting the server. But I can tell you; it gets old after a while. And being labled as an 'abusive' admin is the last thing you want, if you want to keep/expand your playerbase.

     

    It's YOUR job, as a server-owner, to provide a healthy and fun environment for your players. So unless they're active in your server and helping you to provide that environment for your players, I wouldn't keep them as admins when inactive; it can be a huge risk for your players.

     

    But that's just my 2cents.

     

    If you have any more questions; feel free to pm me.

     

    Thanks for the reply, I have demoted both. I realise that Trust in this situation is not what matters. It is the risks I take, I do not want to make decisions that I will regret in the future. Mistakes can be made but also avoided, I personally have access to all the extra tools which I was given by the anti hack. But I never use them for my benefits. I believe that they are only there for me to use if necessary while helping players.
     
    I now also realize that, I should not have given them a admin position but a donator package which would have helped them building a fairly fine sized base in game. 
     
    Thank you for your advice, I need to consider many things before taking such actions.
     

     

    kick them. On my server, i have Me, and three other admins. We all know what to do and what not to do. They all love the game and just play like normal. When someone calls admin, they come. Dont pick people who are not active. Get someone who plays the most on your server and see how hes like. and make him one. Best way.

     

    Thanks for the Tip, I will definitely try out the most active :)

  11. Hi,

     

    I don't know if this has been discussed before but I am new to owning a server. I have 2 people who have helped me test my server and also helped me a lot while on the way to making it live. We discussed trader prices and items that should be added and should not be added etc. 

     

    It has been 5 days since it is live now and I've given Admin rights to both of these people. They were online in game for 2 days, afterwards they have not been so active. But they claim to be watching the rCon all the time while playing other games.

     

    I personally am online helping many players myself and while I am offline I don't see so much off their admin activity through my rCon. What should I do? Are they still worthy of being an admin as they claim to be watching over the rCon or should I change rCon password and demote them in game?
     

    I have around 5 - 10 players in game daily. Most of these people mainly a few friends I met on DayZ and others are returning players from a server I owned for a month but then it was attacked. This new server has anti DDOS and infiSTAR which makes it better than the older one.

     

    In conclusion I would like to know what everyone thinks about this and what I should expect from them?

     

    Thank you all for taking your time in reading this! I am looking forward to reading replies.

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