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Capwned

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Posts posted by Capwned

  1. I think the hole armorrating for the chestrigs isn't working like this. 50 Armor on that tactical vest(Police) aren't correct. That would be the same armorrating like all the new vests but you can take way more dmg. MK.2 isn't 15 aswell.

     

    But it looks rly nice and you can find the needed informations very quick. Good job!

  2. Someone realised that this map has a huge problem? I would call it gamebreaking. Players or sometimes even buildings on a high range like >600-700m are mostly covered in the ground. The ground just absorbs them completely and all you can see is the head of a player or half of the building for example. It looks like the used ground is totaly fucked up. Chernarus has this problems sometimes aswell but the effects aren't that strong like on esseker.

     

    Wouldn't suggest this map to anyone with this bug even if the design this rly awesome.

  3. Loot was never hard to get in Epoch. Wtf are you all talking about. I tested dozent of servers during more than 2k+ h actual epoch playing time. Arma 2 DayZ mod not included. I played on nearly every big and even some small communitys and loot was never rare.

    Not even back in the DayZ mod.The !AS50!(yes nato mags were very common) was more used than the akm. Only fresh players had strugle for the first 2 days to get at least a acog. Take of your  rose-tinted spectacles while you watch back to arma 2 dayz epoch. Never saw the tentbug in DayZ? It was there for months and was probably never rly fixed. Big guns were very common...regardless if it was a supder duper tripple x hardcore server.

     

    Using a 180 kmh suv instead of a 30kmh gaz limo to cross the vybor fields , unattractive group fights with revive and 10m watchtowers or a poorly buildingsystem are some of the examples why it is like it is and not the current loot.....

  4. I don't need buildingkeys for functions that are not working like the free buildingmode(btw servers are full of ppl raging about this). I also don't need physics which is binded to the snapdirection and part off building i try to build (for example: i can snap a floor in the ghostmode to another floor 80m up in the air without the so glorius physic kicking in but a floor to stairs isn't possible without dropping down).

     

    I can't see a system behind this or a direction you want to go with one of the core functions ppl want to see in the mod.

     

    First it was only "physics" and now it is a total mess. People try to build their whole base with the ghostmodus because it is less buggy ( but way more limited) and that ignores around 70% of the "physics". ( Ever tried to build a glitch free base with your own buildingsystem on a busy server without any magic help?)

     

    I know that this is a alpha but the alpha is close to 1 year now and i still can't see a masterplan behind the whole thing. 

     

    Don't want to go back to Arma 2 because of the gameplay,graphics and perfomance but on the other side i don't want to play this.

     

    Don't disappoint us pls... you guys are the only solution  :unsure:

  5. Still not getting it to work.  Don't get near as much stuff on the menu in the upper left corner either.  Either disabled or I'm stupid...probably a combination of them both.  None of my group is on right now either, don't know if that makes a difference.  Good luck figuring it out.

    i think you need at least one online in the group so you have a active leader but isn't working on all server since epoch removed it.

  6. The Day Z mod was based on Arma 2 Operation Arrowhead and that was a !standalone! expansion pack  out of many arma 2 parts. No one had a problem with that?! I have no problem with the arma 3 dlc's, paid 22€ for the arma 3 alpha and important dlc's like the marksmen are just so keen compared to othe games out there.. The first battlefront 3 dlc date is already announced and the dlc strategy is already marked as "very aggressive". Arma 3 is doing it brilliant compared to others if you ask me.

  7. Wow absolutely terrible results from the MWNW competition. I wouldn't class any of the other mods listed as winners as mods at all, they all seem to add very little extra on top of Arma 3. Especially that total mod winner .. WTF that is BS.. a few weapon reskins and barely noticeable sound improvements.

     

    Epoch is the true overall winner and it is what is driving Arma 3 sales.

     

    Never tested RHS but calling it bs.. the mod contains a lot more than a few weapons. Replace the hole arma 3 armory and shit with RHS only and it feels like another game. A good example how to use it is the tacbf server and even sa matra is working with RHS in the latest wasteland.

  8. I've never even heard of it :unsure: might have to take a peek

     

    well there is a looooooooooot of stuff for arma 3 out there :D

     

     

     

    The vehics, guns, clothes and all the other stuff from RHS are settled all around the cold war era i guess and that was since forever THE arma "armory" era. Just take a look at armaholics and see for yourself how many projects are based around that time. Oh and maybe the guys from the czech republic known for military simulations are not up for to much fantasy :D

     

    Modern scenarios are always hard to set up in a game like arma because of the balance and the practicability ( just look at the navid lmg in the marksmen dlc). 

  9. They built a survival mod with base building 

    No.

     

    I love the idea of attach explosives to doors/walls/floors/vehicles :P

     

    I think there was a option on a lot of old arma 2 wastelandserver to stick c4 below cars and stuff. It was a nice way to open a baseattack and i would love to see it.

     

    Often used like that : *Heavy snackbar warning* 

     

    A sticky grenade like in halo would be awesome aswell.

  10. You can raid a base without a single explosive even if they have everthing in lockboxes but that isn't working if you attack at 4 in the morning with no one online. I would say know your enemy but thats to much skill for the most i guess....sad

  11. No plan, no communication and not much encouragement from a big part of the community. -Bad time for a benchmark with another mod.

     

     

    Btw why would you call your mod Epoch if you don't want people to expect the same like in arma 2 ? Using the famous Arma 2 DayZ Epoch status for this project was a bad idea.

  12. I can't see any notes in that patch which will  keep most of the player for a long time ig. No fix against the square, practical, shit basebuilding. But this is one of many patches and i guess the 4500 server have to stay empty for a bit :P

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