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Posts posted by TPwalker
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How would one go about making it so multiple of one item is needed for lockpick? I tried a couple ways i thought would work but i broke the script doing it ;p
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Could someone explain the format used for the blacklist? I am wanting to add some blacklist zones in cherno and just cant seem to wrap my head around this format
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is anyone having an issue with players being kicked to lobby when they enter the safezone sometimes?
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Maybe in 2 weeks :P
Lol I'll be ready! I failed when attempting to make my own so would Love to check it out!
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Try re-downloading the file again, I've just updated it. Just noticed a noob error. I was calling the wrong function to unlock the vehicles. Sorry folks!
(this is now the link in the initial download also):
https://www.dropbox.com/s/fckqubg2mvw21r1/AutoLockPicker.rar?dl=0
(If you already have it installed you just need to use the updated a3_epoch_autolockpicker.pbo that is the only thing that's changed.)
Awesome!, Just tested and it works now... Good Work!
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Hi,
yeah i think its an infiSTAR issue. I installed it yesterday on my Testserver and it worked like TPwalker says (says succesful but not unlocking vehicle)
just wrote Chris (infiSTAR) an email and now waiting for his response.
I removed infistar from my test server and tried it again but i had no luck still..... I want this to work lol only solution out there to the crappy lock system they have going.
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I will test more, I completely removed infistar from the server and tested and it worked the exact same way. says succesful on a vehicle but doesnt unlock...
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I run 3 A3 servers, 2 A2, Rust, TS3, and a website off my dedicated with 10TB at 800mbps up and down tested for $60 a month but I do own my own server OS license..... Dedicated is def the way to go.
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Are you using the standard anti hack or infiSTAR?
I am using Infistar, I have no RPT errors and looks like everything is loading
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Works like a charm on doors, can not seem to get it to unlock a vehicle. gives the successful message but never unlocked even waited a few minutes... Am i the only one with this issue lol
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has someone got R3F to disable on a locked vehicle?
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Is there a way to have it so when a player customizes their HUD it saves? currently whenever they log it resets....
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yes I have added below
#include " ZHB \ ZHud.hpp "
As you had done in class RscTit
any RPT errors?
those 2 together can be a pain in the butt to get to work
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I saw with IT07,When I put in the #inculde in descritpion.ext, I can not join the server to the lobby.When I removed your "HUD" it works.I do not know that it is the problem
make sure you are merging in the description and not just adding.... IT07 uses class RscTitles also i believe. this is what the bottom of my description.ext looks like for reference
#include "ZHB\ZHudBuilder.hpp"#include "infiSTAR_AdminMenu.hpp"#include "R3F_LOG\desc_include.h"class RscPicture;class RscText;class RscTitles{#include "ZHB\ZHud.hpp"#include "Menu\SC_Rsc.hpp"};class CfgFunctions {#include "ZHB\ZHB_Functions.hpp"}; -
So I had this all working when I was runing it right off my Dedicated. I moved it to my host gator and now I am having an issue....
When I leave the PPHP server url normal I get the can not receive data error. When I change it to "A3altis/server" which A3Altis is just the folder i have it all kept in I do not get the error but it does not seem to pull data correctly. I am seeing 1531 cars and players on the map.... when i check nerwork in developer tools in the browser it looks like it is pulling data.
I also did already bind my external IP
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So I had this all working when I was runing it right off my Dedicated. I moved it to my host gator and now I am having an issue....
When I leave the PPHP server url normal I get the can not receive data error. When I change it to "A3altis/server" which A3Altis is just the folder i have it all kept in I do not get the error but it does not seem to pull data correctly. I am seeing 1531 cars and players on the map.... when i check nerwork in developer tools in the browser it looks like it is pulling data. -
Here's what I use for damage. It is actually backwards, but easier for new players. Goes from 100 - 0 (dead)
In fn_loopHud.sqf:
case 3: { (_display displayCtrl _text) ctrlSetStructuredText parseText ( format["<t size='1.5'>%1</t>", round((1 - (damage player)) * 100),_align,_valign]); (_display displayCtrl _image) ctrlSetText ( format["%1%2",Z_HUD_imageFolder,"health.paa" ]); };
Also if you'd like to cut the stamina line down a bit to just 2 decimal places (50.03) :
case 11: { (_display displayCtrl _text) ctrlSetStructuredText parseText ( format["<t size='1.5'>%1</t>", round (EPOCH_playerStamina * 100) / 100.0,_align,_valign]); (_display displayCtrl _image) ctrlSetText ( format["%1%2",Z_HUD_imageFolder,"stamina.paa" ]); };
This is also how I set mine up also!
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If you haven't updated in a while I strongly suggest that you install and test the update on a test server before you roll it out to your production environment. There's a handful of options that can generate false bans if you don't set them properly.
I have it all going now and works great. It was about time for me to upgrade anyways lol.
And Yes always must have a test server or 2 hah!
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yes it is in the run.sqf file. do a search for "_RAD" or just "rad" and you should find it.
Its possible you have a very old version that doesnt have it. not sure if you cant find _RAD
Thanks Man Looks like I need to do some updating...
Are you running the newest veresion I assume?
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Is revert keybinds on?
That is the only thing I havent done since I can not seem to locate it
If it is suppose to be in my run.sqf it doesnt exist in mine?
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I have this working great with some custom icons for my servers. I still am having the issue with infistar blocking the HUD builder from non admin.
_allowedDialogs = [-1,-3,602,5001,65430,65431,65432,65433,65434,65440,65441,65442,65443];I have also turned off all battleye filters. Anyone have the next step for me? lol I appreciate any help
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Got this all going on my chernarus server to test and it all seems to be working and it looks great BTW! will we be able to see and edit traders from this eventually?
[Release] AutoLockPicker (Unlock script for vehicles and locked doors)
in Scripts
Posted
ah perfect! this is my favorite script at the moment good work!