rhadamanthus79
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Posts posted by rhadamanthus79
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Making upgraded parts indestructible should be as easy as adding there new class names to the list. I will try to dig through the code tonight to see if I can find them.
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any time let me know how it works out for you
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ok this is a setup i made to have multiple custom load outs.
things needed: pbo manager & notepad++ & loadout attachment
i will try to explain this the best i can
inside your dayz_server.pbo you are going to place AGloadout.sqf inside the init folder
you are going to want to edit the server_functions.sqf inside the same location and add this line to the very bottom: #include "AGloadout.sqf"
inside the same pbo you are going to want to go to the compile folder. you are going to want to edit the server_playerLogin.sqf
look for these lines:
if (count _this > 2) then { dayz_players = dayz_players - [_this select 2]; };
right under these lines you are going to want to add this:if (_playerID in AG_epoch_top) then { _inventory = [["NVGoggles","ItemEtool","ItemGps","M4A1_AIM_SD_camo","glock17_EP1","ItemKeyKit","ItemMatchbox"], ["17Rnd_9x19_glock17","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemGoldBar","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","ItemBloodbag","ItemAntibiotic","ItemSodaCoke","FoodCanBakedBeans","ItemBandage","ItemBandage","ItemMorphine","ItemTinBar","ItemTinBar","PartGeneric"]]; _backpack = ["DZ_British_ACU",[[],[]],[[],[]]]; }; if (_playerID in AG_epoch_mid) then { _inventory = [["NVGoggles","ItemEtool","ItemMap","bizon_silenced","ItemMatchbox"], ["64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","ItemBloodbag","ItemSodaCoke","FoodCanBakedBeans","ItemBandage","ItemBandage"]]; _backpack = ["DZ_ALICE_Pack_EP1",[[],[]],[[],[]]]; }; if (_playerID in AG_epoch_low) then { _inventory = [["ItemEtool","glock17_EP1","ItemMatchbox","ItemMap"], ["17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemBloodbag","ItemSodaCoke","FoodCanBakedBeans","ItemBandage","ItemBandage"]]; _backpack = ["DZ_Patrol_Pack_EP1",[[],[]],[[],[]]]; }; if (_playerID in AG_epoch_admin) then { _inventory = [["ItemGPS","NVGoggles","ItemFlashlight","ItemWatch","ItemCompass","M9SD","M4A1_AIM_SD_camo","ItemMatchbox"], ["15Rnd_9x19_M9SD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemBloodbag","ItemPainkiller","ItemEpinephrine","ItemAntibiotic","ItemMorphine","ItemWaterbottle","FoodCanBakedBeans"]]; _backpack = ["DZ_LargeGunBag_EP1",[[],[]],[[],[]]]; };
there is an example of this in the loginExample.sqffeel free to edit the loadouts as needed. just follow the format.important under this you will see://Variables _inventory = []; _backpack = []; _survival = [0,0,0]; _isInfected = 0; _model = "";
you are going to want to comment out or delete these 2 lines:
_inventory = []; _backpack = [];
now put the following files in your operation arrowhead folder premiumadmin.sqf, premiumtop.sqf, premiummid.sqf, premiumlow.sqf
dont forget to add some UID's in these files ( you want UID's -player ID's NOT GUID's
Hope this helps you
--ZILF form adrenaline-gaming.net
- PetuniaEpoch and Bags2247
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I have a full working custom gear spawn with different level I put together myself. I will post it later tonight after I'm out of work. I have it setup with 3 different levels. All you have to do is put the players uid in an Sqf file in the operation arrowhead folder and they have access to what load out you want to give them
multi custom load outs
in A2: Epoch Mods (1.0.5.1)
Posted
This is what you want UID's work the same as a GUID's