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rhadamanthus79

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Posts posted by rhadamanthus79

  1. ok this is a setup i made to have multiple custom load outs.

    things needed: pbo manager & notepad++ & loadout attachment

     

    i will try to explain this the best i can

     

     

    inside your dayz_server.pbo you are going to place AGloadout.sqf inside the init folder

     

    you are going to want to edit the server_functions.sqf inside the same location and add this line to the very bottom:   #include "AGloadout.sqf"

     

    inside the same pbo you are going to want to go to the compile folder. you are going to want to edit the server_playerLogin.sqf

     

    look for these lines:

     

    if (count _this > 2) then {
    dayz_players = dayz_players - [_this select 2];
    };
    
     
    right under these lines you are going to want to add this:
     
     if (_playerID in AG_epoch_top) then {
    _inventory = [["NVGoggles","ItemEtool","ItemGps","M4A1_AIM_SD_camo","glock17_EP1","ItemKeyKit","ItemMatchbox"], ["17Rnd_9x19_glock17","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemGoldBar","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","ItemBloodbag","ItemAntibiotic","ItemSodaCoke","FoodCanBakedBeans","ItemBandage","ItemBandage","ItemMorphine","ItemTinBar","ItemTinBar","PartGeneric"]];
    _backpack =  ["DZ_British_ACU",[[],[]],[[],[]]]; };
    
     if (_playerID in AG_epoch_mid) then {
    _inventory = [["NVGoggles","ItemEtool","ItemMap","bizon_silenced","ItemMatchbox"], ["64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","64Rnd_9x19_SD_Bizon","ItemBloodbag","ItemSodaCoke","FoodCanBakedBeans","ItemBandage","ItemBandage"]];
    _backpack =  ["DZ_ALICE_Pack_EP1",[[],[]],[[],[]]]; };
    
      if (_playerID in AG_epoch_low) then {
    _inventory = [["ItemEtool","glock17_EP1","ItemMatchbox","ItemMap"], ["17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemBloodbag","ItemSodaCoke","FoodCanBakedBeans","ItemBandage","ItemBandage"]];
    _backpack =  ["DZ_Patrol_Pack_EP1",[[],[]],[[],[]]]; };
    
     if (_playerID in AG_epoch_admin) then {
    _inventory = [["ItemGPS","NVGoggles","ItemFlashlight","ItemWatch","ItemCompass","M9SD","M4A1_AIM_SD_camo","ItemMatchbox"], ["15Rnd_9x19_M9SD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemBloodbag","ItemPainkiller","ItemEpinephrine","ItemAntibiotic","ItemMorphine","ItemWaterbottle","FoodCanBakedBeans"]];
    _backpack =  ["DZ_LargeGunBag_EP1",[[],[]],[[],[]]]; };
    
    there is an example of this in the loginExample.sqf
     
    feel free to edit the loadouts as needed. just follow the format.
     
    important under this you will see:
     
    //Variables
    _inventory =	[];
    _backpack = 	[];
    _survival =		[0,0,0];
    _isInfected =   0;
    _model =		"";
    

    you are going to want to comment out or delete these 2 lines:

    _inventory =	[];
    _backpack = 	[];
    

    now put the following files in your operation arrowhead folder premiumadmin.sqf, premiumtop.sqf, premiummid.sqf, premiumlow.sqf

    dont forget to add some UID's in these files ( you want UID's -player ID's NOT GUID's

     

    Hope this helps you

     

    --ZILF form adrenaline-gaming.net

     

    loadout.zip

     

     

     

     

  2. I have a full working custom gear spawn with different level I put together myself. I will post it later tonight after I'm out of work. I have it setup with 3 different levels. All you have to do is put the players uid in an Sqf file in the operation arrowhead folder and they have access to what load out you want to give them

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