ddmankiller
-
Posts
41 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by ddmankiller
-
-
-
You know when you buy/sell stuff from traders, is does a little animation and a message pops up telling you selling 1 out of 1 weapon, How do you remove the animation so when you buy/sell a gun, it immediatly does the instant trade instead of waiting a few seconds.
-
Bump
-
So I have Heli crashes enabled in the epoch Init.sqf. Crashes are spawning, but there is no loot spawning on them, any detail why on this :/
-
I have been experiencing a damage issue on my servers lately. I do not know if a certain script/file would be causing this. A common issue is headshots. People are getting shot in the head but not actually taking any damage. If anyone can share any insight on this, it would be much appreciated.
-
Nope, this is what it looks like
;Negative values will disable this feature;0 means that ALL empty placed items will be deleted every server restart;A positive number is how old (in days) a placed empty item must be, in order for it to be deletedCleanupPlacedAfterDays = -1 -
I have set CleanupPlacedAfterDays = 1 to CleanupPlacedAfterDays = -1 in my HiveEXT and items still despawn.
I have all of my database decay/remove events disabled, any insight on this would greatly help.
-
-
People get kicked every time they try to preview the snowman by battleye. What would be the line I would have to add to public variables?
-
Those errors occur if you didn't install my version of the fnc_plyrhit.sqf
You need to check your files again and make sure to use the updated version.
I replaced my whole fnc_playerhit with the code you provided in the beggining and the issue still pertains.
private ["_victim", "_attacker","_weapon","_weapon_dmg","_distance","_damage","_weapon_img"]; _victim = _this select 0; _attacker = _this select 1; _damage = _this select 2; if (!isPlayer _victim || !isPlayer _attacker) exitWith {}; if ((owner _victim) == (owner _attacker)) exitWith { _victim setVariable["AttackedBy", _victim, true]; }; _weapon = (weaponState _attacker); _vehicle = typeOf (vehicle _attacker); if ((getText (configFile >> "CfgVehicles" >> _vehicle >> "vehicleClass")) in ["CarW","Car","CarD","Armored","Ship","Support","Air","ArmouredW","ArmouredD","SupportWoodland_ACR"]) then { _weapon_dmg = getText (configFile >> 'CfgVehicles' >> _vehicle >> 'displayName'); _weapon_img = gettext(configFile >> 'CfgVehicles' >> _vehicle >> 'picture'); } else { _weapon_dmg = gettext (configFile >> 'cfgWeapons' >> (currentWeapon _attacker) >> 'displayName'); _weapon_img = gettext(configFile >> 'cfgWeapons' >> (currentWeapon _attacker) >> 'picture'); }; _distance = _victim distance _attacker; diag_log format["PLAYERHIT: %1 was hit by %2 with %3 from %4m with %5 dmg", _victim, _attacker, _weapon_dmg, _distance, _damage]; _victim setVariable["AttackedBy", _attacker, true]; _victim setVariable["AttackedByName", (name _attacker), true]; _victim setVariable["AttackedByWeapon", _weapon_dmg, true]; _victim setVariable["AttackedFromDistance", _distance, true]; _victim setVariable["AttackedByWeaponImg", _weapon_img, true];
-
I followed the install instructions and people still spawn on their body :/
-
Since I added this, players may sometimes repsawn on their body with their gear or random gear. I guess this has something to do with the player_died.sqf?
-
For some reason, my missions may spawn on top of each other and cancel each other out. I cheked the @Hive PBO and It only looks like 1 script of it is running. Any thoughts on what the issue may be?
-
This should have no effect on anything like that.
It has, since I disbaled the script it stops. Whenever I re-enable it, it happens again.
-
It records when the player logs in, I delete that table every month or so.
-
Any way to make it cost a certain amount for every vehicle you add? It would require me having to manually add like 300 vehicles and the cost price in it, but is it possible?
-
Installed this script on my servers, players love it ;)
-
Having an issue with this script, when a player places buildable objects in a safe, locks it, then unlocks it, they turn into different buildable objects. Any idea why?
-
Once the plants grow depending on the amount of restarts/time we can select, then I'll add this in :)
-
Is there any way to attach this to an item, add it to a trader, then players can buy it and apply it to vehicles for 1 time uses?
-
Looks neat, gonna go ahead and add this
-
Zupas coin mod is what we use and has been the most effective so far.
-
I'm changing the loot/weapons on AI in DZAI from epoch weapons to overwatch, if anyone can post their files of their DZAI for an overpoch server I would appreciate it. Tried looking for a public one but couldn't find one.
Cheers
-
I saw this script over 6 months ago. Two players would trade with each other, a box would pop up for each player, they would place their items in their own box that the other player can see. Then when they are ready they both click a button which agrees the trade and the items are swapped. Does anyone have this script, know where it is, or can construct it?
Remove selling/buying animation
in Scripting
Posted
Bump