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Posts posted by Soldat5155
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RPT file too long to post.. Posted as much as I could.
Thanks for all of your help.
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RPT:
13:27:29 Warning Message: Script z\addons\dayz_server\missions\DayZ_Overwatch_1.Chernarus\dynamic_vehicle.sqf not found13:27:29 "Res3tting B!S effects..."13:27:29 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 85213:27:30 Cannot create non-ai vehicle Land_P_radar,13:27:30 "HIVE: Starting"13:27:30 "HIVE: trying to get objects"13:27:31 "HIVE: found 306 objects"13:27:31 "HIVE: Commence Object Streaming..."13:27:31 Cannot create non-ai vehicle Land_Mil_Mil_Guardhouse,13:27:31 Cannot create non-ai vehicle Land_BigHBarrier,13:27:31 Cannot create non-ai vehicle Land_BigHBarrier,13:27:31 Cannot create non-ai vehicle Land_dragonTeethBig,13:27:31 Cannot create non-ai vehicle Land_Misc_WellPump,13:27:31 Cannot create non-ai vehicle Land_phone_box,13:27:31 Cannot create non-ai vehicle Land_PowerGenerator,13:27:31 Cannot create non-ai vehicle Land_Heli_H_army,13:27:31 Cannot create non-ai vehicle Land_runway_end15,13:27:31 Cannot create non-ai vehicle as_Land_Lamp_Small_EP1,13:27:31 Cannot create non-ai vehicle Land_ChickenCoop,13:27:31 Cannot create non-ai vehicle Land_fridge,13:27:31 Cannot create non-ai vehicle Land_Kitchenstove_Elec,13:27:31 Cannot create non-ai vehicle Land_Kitchenstove_Elec,13:27:31 Cannot create non-ai vehicle Land_P_sink,13:27:31 Cannot create non-ai vehicle Land_picture_a_04,13:27:31 Cannot create non-ai vehicle Land_kitchen_table_a,13:27:31 Cannot create non-ai vehicle Land_Misc_Hutch,13:27:31 Cannot create non-ai vehicle Land_Misc_WellPump,13:27:31 Cannot create non-ai vehicle Land_PowerGenerator,13:27:31 "HIVE: got 0 Epoch Objects and 306 Vehicles"13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:31 Cannot create non-ai vehicle Land_runway_main,13:27:31 Cannot create non-ai vehicle Land_runway_main_40,13:27:31 Cannot create non-ai vehicle Land_runway_main_40,13:27:31 Cannot create non-ai vehicle Land_runway_main_40,13:27:31 Cannot create non-ai vehicle Land_runway_main,13:27:31 Cannot create non-ai vehicle Land_runway_main,13:27:31 Cannot create non-ai vehicle Land_runway_main,13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\misc\pallets_column.p3d: No geometry and no visual shape13:27:32 ca\misc\pallets_column.p3d: No geometry and no visual shape13:27:32 ca\misc\pallets_column.p3d: No geometry and no visual shape13:27:32 ca\misc\pallets_column.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:32 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape13:27:36 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret13:27:36 UH1Y_DZE: ObsGun - unknown animation source ObsGun13:27:38 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret13:27:38 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun13:27:39 "infiSTAR.de - Player-Log: [AMB]KnoX(76561197996889258) - 0h 00min | ******ADMIN******"13:27:40 "HIVE: Spawning # of Vehicles: 7"13:27:40 "HIVE: Spawning # of Debris: 500"13:27:40 "HIVE: Spawning # of Ammo Boxes: 3"13:27:40 "HIVE: Spawning # of Veins: 50"13:27:40 "Total Number of spawn locations 5"13:27:40 Error in expression <Dedicated) exitWith { };while {count AllowedVehiclesList > 0} do {_index = >13:27:40 Error position: <AllowedVehiclesList > 0} do {_index = >13:27:40 Error Undefined variable in expression: allowedvehicleslist13:27:40 File z\addons\dayz_server\init\server_functions.sqf, line 24213:27:40 Error in expression <esList resize _lastIndex;};if (count AllowedVehiclesList == 0) then {diag_lo>13:27:40 Error position: <AllowedVehiclesList == 0) then {diag_lo>13:27:40 Error Undefined variable in expression: allowedvehicleslist13:27:40 File z\addons\dayz_server\init\server_functions.sqf, line 26413:27:40 Error in expression <Dedicated) exitWith { };while {count AllowedVehiclesList > 0} do {_index = >13:27:40 Error position: <AllowedVehiclesList > 0} do {_index = >13:27:40 Error Undefined variable in expression: allowedvehicleslist13:27:40 File z\addons\dayz_server\init\server_functions.sqf, line 24213:27:40 Error in expression <esList resize _lastIndex;};if (count AllowedVehiclesList == 0) then {diag_lo>13:27:40 Error position: <AllowedVehiclesList == 0) then {diag_lo>13:27:40 Error Undefined variable in expression: allowedvehicleslist13:27:40 File z\addons\dayz_server\init\server_functions.sqf, line 26413:27:40 Error in expression <Dedicated) exitWith { };while {count AllowedVehiclesList > 0} do {_index = >13:27:40 Error position: <AllowedVehiclesList > 0} do {_index = >13:27:40 Error Undefined variable in expression: allowedvehicleslist13:27:40 File z\addons\dayz_server\init\server_functions.sqf, line 24213:27:40 Error in expression <esList resize _lastIndex;};if (count AllowedVehiclesList == 0) then {diag_lo>13:27:40 Error position: <AllowedVehiclesList == 0) then {diag_lo>13:27:40 Error Undefined variable in expression: allowedvehicleslist13:27:40 File z\addons\dayz_server\init\server_functions.sqf, line 26413:27:40 Error in expression <Dedicated) exitWith { };while {count AllowedVehiclesList > 0} do {_index = >13:27:40 Error position: <AllowedVehiclesList > 0} do {_index = >13:27:40 Error Undefined variable in expression: allowedvehicleslist13:27:40 File z\addons\dayz_server\init\server_functions.sqf, line 24213:27:40 Error in expression <esList resize _lastIndex;};if (count AllowedVehiclesList == 0) then {diag_lo>13:27:40 Error position: <AllowedVehiclesList == 0) then {diag_lo>13:27:40 Error Undefined variable in expression: allowedvehicleslist13:27:40 File z\addons\dayz_server\init\server_functions.sqf, line 26413:27:40 Error in expression <Dedicated) exitWith { };while {count AllowedVehiclesList > 0} do {_index = >13:27:40 Error position: <AllowedVehiclesList > 0} do {_index = >13:27:40 Error Undefined variable in expression: allowedvehicleslist13:27:40 File z\addons\dayz_server\init\server_functions.sqf, line 24213:27:40 Error in expression <esList resize _lastIndex;};if (count AllowedVehiclesList == 0) then {diag_lo>13:27:40 Error position: <AllowedVehiclesList == 0) then {diag_lo>13:27:40 Error Undefined variable in expression: allowedvehicleslist13:27:40 File z\addons\dayz_server\init\server_functions.sqf, line 26413:27:40 Error in expression <Dedicated) exitWith { };while {count AllowedVehiclesList > 0} do {_index = >13:27:40 Error position: <AllowedVehiclesList > 0} do {_index = >13:27:40 Error Undefined variable in expression: allowedvehicleslist13:27:40 File z\addons\dayz_server\init\server_functions.sqf, line 24213:27:40 Error in expression <esList resize _lastIndex;};if (count AllowedVehiclesList == 0) then {diag_lo>13:27:40 Error position: <AllowedVehiclesList == 0) then {diag_lo>13:27:40 Error Undefined variable in expression: allowedvehicleslist13:27:40 File z\addons\dayz_server\init\server_functions.sqf, line 26413:27:40 Error in expression <Dedicated) exitWith { };while {count AllowedVehiclesList > 0} do {_index = >13:27:40 Error position: <AllowedVehiclesList > 0} do {_index = >13:27:40 Error Undefined variable in expression: allowedvehicleslist13:27:40 File z\addons\dayz_server\init\server_functions.sqf, line 24213:27:40 Error in expression <esList resize _lastIndex;};if (count AllowedVehiclesList == 0) then {diag_lo>13:27:40 Error position: <AllowedVehiclesList == 0) then {diag_lo>13:27:40 Error Undefined variable in expression: allowedvehicleslist13:27:40 File z\addons\dayz_server\init\server_functions.sqf, line 26413:27:40 "EPOCH EVENTS INIT"13:27:41 "DEBUG: Too many at [6571.08,2506.67]"13:27:46 "DEBUG: Too many at [4335.26,10993.3]"13:27:47 "infiSTAR.de: AllowedVehiclesList not defined.."13:27:47 "DEBUG VEIN: Too many objects at [4821.07,7478.56]"13:27:47 "DEBUG VEIN: Too many objects at [6552.77,8695.69]"13:27:48 "DEBUG VEIN: Too many objects at [3905.69,9806.59]"13:27:48 "TIME SYNC: Local Time set to [2013,8,3,13,27]"13:27:53 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 ([AMB]KnoX) REMOTE,"76561197996889258"]"13:27:53 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 ([AMB]KnoX) REMOTE,"76561197996889258"]"13:27:53 "infiSTAR.de ******ADMIN-LOGIN******: [AMB]KnoX(76561197996889258)"13:30:09 "RUNNING EVENT: crash_spawner on [2014,10,21,13,30]"13:31:01 "CLEANUP: INITIALIZING CLEANUP SCRIPT"13:32:58 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([AMB]KnoX) REMOTE [AMB]KnoX G_o_d ON"13:34:52 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([AMB]KnoX) REMOTE [AMB]KnoX adminammo_recoil ON"13:36:01 "TIME SYNC: Local Time set to [2013,8,3,13,36]"13:40:05 "infiSTAR.de fnc_AdminFirstReq: [0,B 1-1-B:1 ([AMB]KnoX) REMOTE,"CVPI_LAPD_Patrol",[5160,8602.05,0]]"13:40:05 "infiSTAR.de fnc_AdminReqProceed: [0,B 1-1-B:1 ([AMB]KnoX) REMOTE,"CVPI_LAPD_Patrol",[5160,8602.05,0]]"13:40:05 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1'13:40:05 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2'13:40:05 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1'13:40:05 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2'13:40:05 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota'13:40:05 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr'13:40:06 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([AMB]KnoX) REMOTE [AMB]KnoX (76561197996889258) spawned CVPI_LAPD_Patrol @051067"13:41:02 "TIME SYNC: Local Time set to [2013,8,3,13,41]"13:44:41 Server: Object 3:458 not found (message 69)13:44:41 Server: Object 3:461 not found (message 70)13:44:52 Server: Object 3:630 not found (message 70)13:44:52 Server: Object 3:629 not found (message 69)13:44:55 Server: Object 3:662 not found (message 69)13:46:02 "TIME SYNC: Local Time set to [2013,8,3,13,46]"13:46:02 "CLEANUP: Deleted 1 Animals out of 1"13:46:15 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([AMB]KnoX) REMOTE [AMB]KnoX - added PMC_ied_v2 to his inventory"13:51:02 "TIME SYNC: Local Time set to [2013,8,3,13,51]"13:51:03 "infiSTAR.de fnc_AdminFirstReq: [26,B 1-1-B:1 ([AMB]KnoX) REMOTE,31c80100# 1058304: cvpi_lapd_patrol.p3d REMOTE]"13:51:03 "infiSTAR.de fnc_AdminReqProceed: [26,B 1-1-B:1 ([AMB]KnoX) REMOTE,31c80100# 1058304: cvpi_lapd_patrol.p3d REMOTE]"13:51:03 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ([AMB]KnoX) REMOTE [AMB]KnoX saved - CVPI_LAPD_Patrol (characterID: 0) - to the database"13:51:03 "CLEANUP: Deleted 1 Loot Piles out of 55"13:51:18 "infiSTAR.de PlayerDisconnected: _uid: 76561197996889258 _name: [AMB]KnoX"13:51:18 "get: STRING (76561197996889258), sent: STRING (76561197996889258)"13:51:18 "DISCONNECT: [AMB]KnoX (76561197996889258) Object: B 1-1-B:1 ([AMB]KnoX) REMOTE, _characterID: 16 at loc [4406.71,9192.92,0.00146484]"13:51:18 Client: Remote object 3:14 not found13:51:20 Warning: Cleanup player - person 3:13 not found13:56:02 "TIME SYNC: Local Time set to [2013,8,3,13,56]"13:56:03 "CLEANUP: Deleted 5 Loot Piles out of 54"13:57:03 "CLEANUP: Deleted 10 Loot Piles out of 49"14:00:00 "RUNNING EVENT: crash_spawner on [2014,10,21,14,0]"14:01:02 "CLEANUP: Deleted 1 Animals out of 1"14:01:02 "TIME SYNC: Local Time set to [2013,8,3,14,1]"14:05:04 "CLEANUP: Deleted 19 Loot Piles out of 51"14:06:02 "TIME SYNC: Local Time set to [2013,8,3,14,6]"14:06:03 "CLEANUP: Deleted 10 Loot Piles out of 32"14:11:02 "TIME SYNC: Local Time set to [2013,8,3,14,11]"14:11:03 "CLEANUP: Deleted 10 Loot Piles out of 22"14:15:00 "RUNNING EVENT: supply_drop on [2014,10,21,14,15]"14:16:02 "CLEANUP: Deleted 1 Animals out of 1"14:16:02 "TIME SYNC: Local Time set to [2013,8,3,14,16]"14:21:02 "TIME SYNC: Local Time set to [2013,8,3,14,21]"14:26:02 "TIME SYNC: Local Time set to [2013,8,3,14,26]"14:30:00 "RUNNING EVENT: crash_spawner on [2014,10,21,14,30]"14:31:02 "CLEANUP: Deleted 1 Animals out of 1"14:31:02 "TIME SYNC: Local Time set to [2013,8,3,14,31]"14:36:02 "TIME SYNC: Local Time set to [2013,8,3,14,36]"14:41:02 "TIME SYNC: Local Time set to [2013,8,3,14,41]"14:46:02 "CLEANUP: Deleted 1 Animals out of 1"14:46:02 "TIME SYNC: Local Time set to [2013,8,3,14,46]" -
Here is the server monitor file:
private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded"];dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version");dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");_hiveLoaded = false;waitUntil{initialized}; //means all the functions are now defineddiag_log "HIVE: Starting";waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player)// Custom Configsif(isnil "MaxVehicleLimit") then {MaxVehicleLimit = 50;};if(isnil "MaxDynamicDebris") then {MaxDynamicDebris = 100;};if(isnil "MaxAmmoBoxes") then {MaxAmmoBoxes = 3;};if(isnil "MaxMineVeins") then {MaxMineVeins = 50;};// Custon Configs Endif (isServer && isNil "sm_done") then {serverVehicleCounter = [];_hiveResponse = [];for "_i" from 1 to 5 do {diag_log "HIVE: trying to get objects";_key = format["CHILD:302:%1:", dayZ_instance];_hiveResponse = _key call server_hiveReadWrite;if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then {if ((_hiveResponse select 1) == "Instance already initialized") then {_superkey = profileNamespace getVariable "SUPERKEY";_shutdown = format["CHILD:400:%1:", _superkey];_res = _shutdown call server_hiveReadWrite;diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res));} else {diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse));};_hiveResponse = ["",0];}else {diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" );_i = 99; // break};};_BuildingQueue = [];_objectQueue = [];if ((_hiveResponse select 0) == "ObjectStreamStart") then {// save superkeyprofileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)];_hiveLoaded = true;diag_log ("HIVE: Commence Object Streaming...");_key = format["CHILD:302:%1:", dayZ_instance];_objectCount = _hiveResponse select 1;_bQty = 0;_vQty = 0;for "_i" from 1 to _objectCount do {_hiveResponse = _key call server_hiveReadWriteLarge;//diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]);if ((_hiveResponse select 2) isKindOf "ModularItems") then {_BuildingQueue set [_bQty,_hiveResponse];_bQty = _bQty + 1;} else {_objectQueue set [_vQty,_hiveResponse];_vQty = _vQty + 1;};};diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles");};// # NOW SPAWN OBJECTS #_totalvehicles = 0;{_idKey = _x select 1;_type = _x select 2;_ownerID = _x select 3;_worldspace = _x select 4;_intentory = _x select 5;_hitPoints = _x select 6;_fuel = _x select 7;_damage = _x select 8;_dir = 0;_pos = [0,0,0];_wsDone = false;if (count _worldspace >= 2) then{_dir = _worldspace select 0;if (count (_worldspace select 1) == 3) then {_pos = _worldspace select 1;_wsDone = true;}};if (!_wsDone) then {if (count _worldspace >= 1) then { _dir = _worldspace select 0; };_pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));};if (_damage < 1) then {//diag_log format["OBJ: %1 - %2", _idKey,_type];//Create it_object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];_object setVariable ["lastUpdate",time];_object setVariable ["ObjectID", _idKey, true];_lockable = 0;if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {_lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable");};// fix for leading zero issues on safe codes after restartif (_lockable == 4) then {_codeCount = (count (toArray _ownerID));if(_codeCount == 3) then {_ownerID = format["0%1", _ownerID];};if(_codeCount == 2) then {_ownerID = format["00%1", _ownerID];};if(_codeCount == 1) then {_ownerID = format["000%1", _ownerID];};};if (_lockable == 3) then {_codeCount = (count (toArray _ownerID));if(_codeCount == 2) then {_ownerID = format["0%1", _ownerID];};if(_codeCount == 1) then {_ownerID = format["00%1", _ownerID];};};_object setVariable ["CharacterID", _ownerID, true];clearWeaponCargoGlobal _object;clearMagazineCargoGlobal _object;// _object setVehicleAmmo DZE_vehicleAmmo;_object setdir _dir;_object setposATL _pos;_object setDamage _damage;if ((typeOf _object) in dayz_allowedObjects) then {if (DZE_GodModeBase) then {_object addEventHandler ["HandleDamage", {false}];} else {_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];};// Test disabling simulation server side on buildables only._object enableSimulation false;// used for inplace upgrades && lock/unlock of safe_object setVariable ["OEMPos", _pos, true];};if (count _intentory > 0) then {if (_type in DZE_LockedStorage) then {// Fill variables with loot_object setVariable ["WeaponCargo", (_intentory select 0),true];_object setVariable ["MagazineCargo", (_intentory select 1),true];_object setVariable ["BackpackCargo", (_intentory select 2),true];} else {//Add weapons_objWpnTypes = (_intentory select 0) select 0;_objWpnQty = (_intentory select 0) select 1;_countr = 0;{if(_x in (DZE_REPLACE_WEAPONS select 0)) then {_x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);};_isOK = isClass(configFile >> "CfgWeapons" >> _x);if (_isOK) then {_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];};_countr = _countr + 1;} count _objWpnTypes;//Add Magazines_objWpnTypes = (_intentory select 1) select 0;_objWpnQty = (_intentory select 1) select 1;_countr = 0;{if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrowif (_x == "ItemTent") then { _x = "ItemTentOld" };_isOK = isClass(configFile >> "CfgMagazines" >> _x);if (_isOK) then {_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];};_countr = _countr + 1;} count _objWpnTypes;//Add Backpacks_objWpnTypes = (_intentory select 2) select 0;_objWpnQty = (_intentory select 2) select 1;_countr = 0;{_isOK = isClass(configFile >> "CfgVehicles" >> _x);if (_isOK) then {_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];};_countr = _countr + 1;} count _objWpnTypes;};};if (_object isKindOf "AllVehicles") then {{_selection = _x select 0;_dam = _x select 1;if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};[_object,_selection,_dam] call object_setFixServer;} count _hitpoints;_object setFuel _fuel;if (!((typeOf _object) in dayz_allowedObjects)) then {//_object setvelocity [0,0,1];_object call fnc_veh_ResetEH;if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then {_object setvehiclelock "locked";};_totalvehicles = _totalvehicles + 1;// total each vehicleserverVehicleCounter set [count serverVehicleCounter,_type];};};//Monitor the objectPVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];};} count (_BuildingQueue + _objectQueue);// # END SPAWN OBJECTS #// preload server traders menu data into cacheif !(DZE_ConfigTrader) then {{// get tids_traderData = call compile format["menu_%1;",_x];if(!isNil "_traderData") then {{_traderid = _x select 1;_retrader = [];_key = format["CHILD:399:%1:",_traderid];_data = "HiveEXT" callExtension _key;//diag_log "HIVE: Request sent";//Process result_result = call compile format ["%1",_data];_status = _result select 0;if (_status == "ObjectStreamStart") then {_val = _result select 1;//Stream Objects//diag_log ("HIVE: Commence Menu Streaming...");call compile format["ServerTcache_%1 = [];",_traderid];for "_i" from 1 to _val do {_data = "HiveEXT" callExtension _key;_result = call compile format ["%1",_data];call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];_retrader set [count _retrader,_result];};//diag_log ("HIVE: Streamed " + str(_val) + " objects");};} forEach (_traderData select 0);};} forEach serverTraders;};if (_hiveLoaded) then {// spawn_vehicles_vehLimit = MaxVehicleLimit - _totalvehicles;if(_vehLimit > 0) then {diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));for "_x" from 1 to _vehLimit do {[] spawn spawn_vehicles;};} else {diag_log "HIVE: Vehicle Spawn limit reached!";};};// spawn_roadblocksdiag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));for "_x" from 1 to MaxDynamicDebris do {[] spawn spawn_roadblocks;};// spawn_ammosupply at server start 1% of roadblocksdiag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));for "_x" from 1 to MaxAmmoBoxes do {[] spawn spawn_ammosupply;};// call spawning mining veinsdiag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));for "_x" from 1 to MaxMineVeins do {[] spawn spawn_mineveins;};if(isnil "dayz_MapArea") then {dayz_MapArea = 10000;};if(isnil "HeliCrashArea") then {HeliCrashArea = dayz_MapArea / 2;};if(isnil "OldHeliCrash") then {OldHeliCrash = false;};// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]if(OldHeliCrash) then {_nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite;};if (isDedicated) then {// Epoch Events_id = [] spawn server_spawnEvents;// server cleanup[] spawn {private ["_id"];sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstartwaitUntil {!isNil "server_spawnCleanAnimals"};_id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm";};// spawn debug box_debugMarkerPosition = getMarkerPos "respawn_west";_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];_vehicle_0 setPos _debugMarkerPosition;_vehicle_0 setVariable ["ObjectID","1",true];// max number of spawn markersif(isnil "spawnMarkerCount") then {spawnMarkerCount = 10;};actualSpawnMarkerCount = 0;// count valid spawn marker positionsfor "_i" from 0 to spawnMarkerCount do {if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then {actualSpawnMarkerCount = actualSpawnMarkerCount + 1;} else {// exit since we did not find any further markers_i = spawnMarkerCount + 99;};};diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];endLoadingScreen;};[]execVM "\z\addons\dayz_server\WAI\init.sqf";allowConnection = true;sm_done = true;publicVariable "sm_done";}; 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Looks like I'm going to have to do this in multiple posts. It was too long to post.
Here is the screenshot:
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I am not seeing that at all. This is what I did:
I dropped the WAI folder in my dayz_server.PBO
I added the []execVM line to server_monitor.
Anything else?
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About 30 minutes in now and this is all that has shown up so far:
3:41:02 "TIME SYNC: Local Time set to [2013,8,3,13,41]"13:44:41 Server: Object 3:458 not found (message 69)13:44:41 Server: Object 3:461 not found (message 70)13:44:52 Server: Object 3:630 not found (message 70)13:44:52 Server: Object 3:629 not found (message 69)13:44:55 Server: Object 3:662 not found (message 69)13:46:02 "TIME SYNC: Local Time set to [2013,8,3,13,46]"13:46:02 "CLEANUP: Deleted 1 Animals out of 1"Missions are set to spawn in every 5 to 15 minutes. -
@f3cuk: Thank you for the reply. This is what I'm seeing so far. I will update with more as it shows up.
13:27:40 File z\addons\dayz_server\init\server_functions.sqf, line 26413:27:40 "EPOCH EVENTS INIT"13:27:41 "DEBUG: Too many at [6571.08,2506.67]"13:27:46 "DEBUG: Too many at [4335.26,10993.3]"13:27:47 "infiSTAR.de: AllowedVehiclesList not defined.."13:27:47 "DEBUG VEIN: Too many objects at [4821.07,7478.56]"13:27:47 "DEBUG VEIN: Too many objects at [6552.77,8695.69]"13:27:48 "DEBUG VEIN: Too many objects at [3905.69,9806.59]" -
Any other suggestions? If someone could just tell me which lines to set to true/false, that'd be awesome.
Thanks!
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I've waited for up to an hour.
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I have that enabled. Still no joy.
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I have done that before. But still nothing. Do you have details on what needs to be on and in which files? I have deleted the files that I modified and dropped the stock files back in.
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I'm also having this problem. Please help! I have followed the instructions to the letter, but the missions are not spawning. Nothing in the arma2oaserver.rpt referencing it either. Any help would be appreciated.
Thanks!
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Thank you so much ebaynoob! I've been looking high and low for this!
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Oh ok. Thank you.
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Its added :)
hopefully the recent changes i made will help slow down the vehicle destroying/stealing trend a bit
Can you please provide the script you used? I've been looking everywhere for the script to make locked vehicles invincible near plot poles. Thanks in advance!
[Release] Wicked AI 2.2.0
in A2: Epoch Mods (1.0.5.1)
Posted
RPT File from the last restart after taking the brackets out of the execVM statement: