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Posts posted by Soldat5155
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Thank you sir. I'll test it next restart.
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Yes. SnapBuild Pro w/ vectors. Here is my self actions:
scriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************ADD ACTIONS FOR SELF- Function- [] call fnc_usec_selfActions;************************************************************/private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running._vehicle = vehicle player;_isPZombie = player isKindOf "PZombie_VB";_inVehicle = (_vehicle != player);_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);_nearLight = nearestObject [player,"LitObject"];_canPickLight = false;if (!isNull _nearLight) then {if (_nearLight distance player < 4) then {_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);};};//Grab Flareif (_canPickLight && !dayz_hasLight && !_isPZombie) then {if (s_player_grabflare < 0) then {_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];};} else {player removeAction s_player_grabflare;player removeAction s_player_removeflare;s_player_grabflare = -1;s_player_removeflare = -1;};if (DZE_HeliLift) then {_hasAttached = _vehicle getVariable["hasAttached",false];if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {if (s_player_heli_detach < 0) then {dayz_myLiftVehicle = _vehicle;s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];};} else {dayz_myLiftVehicle removeAction s_player_heli_detach;s_player_heli_detach = -1;};};if(DZE_HaloJump) then {if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {if (s_halo_action < 0) then {DZE_myHaloVehicle = _vehicle;s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];};} else {DZE_myHaloVehicle removeAction s_halo_action;s_halo_action = -1;};};if (!DZE_ForceNameTagsOff) then {if (s_player_showname < 0 && !_isPZombie) then {if (DZE_ForceNameTags) then {s_player_showname = 1;player setVariable["DZE_display_name",true,true];} else {s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];};};};if(DZE_Origins_Building_System) then {if(isnil "s_player_build_origins_house") then {s_player_build_origins_house = -1;};if(isnil "s_player_build_origins_garage") then {s_player_build_origins_garage = -1;};if(isnil "s_player_build_origins_stronghold") then {s_player_build_origins_stronghold = -1;};if(isnil "s_player_origins_unlock") then {s_player_origins_unlock = -1;};if(isnil "s_player_origins_stronghold_doors") then {s_player_origins_stronghold_doors = -1;};_cursorTarget = cursorTarget;if (!isNull _cursorTarget) then {_typeOfCursorTarget = (typeOf _cursorTarget);if(_typeOfCursorTarget == DZE_Origins_Container ) then {if((player distance _cursorTarget) < DZE_Origins_Build_Distance) then {private["_humanity","_playerUID","_hasLevel1","_hasLevel2","_hasLevel3","_hasSG","_hasLG","_hasKING","_hasSH","_canBuildHouse","_houselevel","_humanityNeed","_actionText","_classname","_neededMaterials","_canBuildSH","_canBuildGarage"];_humanity = player getVariable["humanity",0];_playerUID = dayz_playerUID;_hasLevel1 = (_playerUID in owner_H1 || _playerUID in owner_B1);_hasLevel2 = (_playerUID in owner_H2 || _playerUID in owner_B2);_hasLevel3 = (_playerUID in owner_H3 || _playerUID in owner_B3);_hasSG = (_playerUID in owner_SG);_hasLG = (_playerUID in owner_LG);_hasKING = (_playerUID in owner_KING);_hasSH = (_playerUID in owner_SH);{_houselevel = _x select 0;_humanityNeed = _x select 1;_actionText = _x select 2;_classname = _x select 3;_neededMaterials = _x select 4;_canBuildHouse = false;_canBuildGarage = false;_canBuildSH = false;if((_humanityNeed > 0 && _humanity >= _humanityNeed) || (_humanityNeed < 0 && _humanity <= _humanityNeed)) then {if(_houselevel in ["H1","B1"] && !_hasLevel1) then {_canBuildHouse = true;};if(_houselevel in ["H2","B2"] && !_hasLevel2) then {_canBuildHouse = true;};if(_houselevel in ["H3","B3"] && !_hasLevel3) then {_canBuildHouse = true;};if(_houselevel in ["SGH","SGB"] && _hasLevel1 && !_hasSG) then {_canBuildGarage = true;};if(_houselevel in ["LGH","LGB"] && _hasLevel3 && !_hasLG) then {_canBuildGarage = true;};if(_houselevel in ["KINGH","KINGB"] && _hasLevel3 && _hasLG && !_hasKING) then {_canBuildGarage = true;};if(_houselevel in ["SHH","SHB"] && _hasLevel1 && _hasLevel2 && _hasLevel3 && !_hasSH) then {_canBuildSH = true;};};if(_canBuildHouse) then {if(s_player_build_origins_house < 0) then {s_player_build_origins_house = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];};};if(_canBuildGarage) then {if(s_player_build_origins_garage < 0) then {s_player_build_origins_garage = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];};};if(_canBuildSH) then {if(s_player_build_origins_stronghold < 0) then {s_player_build_origins_stronghold = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];};};} forEach DZE_Origins_Build_HousesGarages;} else {[1] call origins_removeActions;};};if(_typeOfCursorTarget in DZE_Origins_Buildings && (player distance _cursorTarget) < DZE_Origins_LockUnlock_Distance) then {private["_ownerUID","_ownerName","_playerUID","_state","_openClose"];_playerUID = dayz_playerUID;_ownerUID = _cursorTarget getVariable ["OwnerUID","0"];_ownerName = _cursorTarget getVariable ["OwnerName","0"];if(_playerUID != _ownerUID && !(_typeOfCursorTarget in DZE_Origins_Stronghold)) exitWith {cutText [format["This house was built by %1", _ownerName], "PLAIN DOWN",5];sleep 5;};_state = (_cursorTarget getVariable ["CanBeUpdated",false]);if(_typeOfCursorTarget in DZE_Origins_Stronghold && _state) then {private["_strongholdDoorsOpen"];_strongholdDoorsOpen = (_cursorTarget getVariable ["DoorsOpen",false]);if(_strongholdDoorsOpen) then {if(s_player_origins_stronghold_doors < 0) then {s_player_origins_stronghold_doors = player addAction [ "Close Doors","origins\origins_strongholdDoors.sqf",[_cursorTarget,0]];};} else {if(s_player_origins_stronghold_doors < 0)then {s_player_origins_stronghold_doors = player addAction [ "Open Doors","origins\origins_strongholdDoors.sqf",[_cursorTarget,1]];};};} else {[3] call origins_removeActions;};if(s_player_origins_unlock < 0) then {_matched = false;{if(_typeOfCursorTarget == (_x select 0)) then {if(_state) then {_openClose = format["Lock %1", _X select 1];} else {_openClose = format["Unlock %1", _X select 1];};_matched = true;};if (_matched) exitWith {s_player_origins_unlock = player addAction [_openClose, "origins\player_lockUnlock.sqf", [_cursorTarget,_typeOfCursorTarget,_state]];};} count DZE_Origins_NameLookup;};} else {[2] call origins_removeActions;};} else {[0] call origins_removeActions;};};if (_inVehicle and (_vehicle isKindOf "ori_submarine")) then {if (sub_up < 0) then {thesub = _vehicle;sub_down = thesub addAction ["Rise","origins\sub_down.sqf","",5,false,true];sub_up = thesub addAction ["Submerge","origins\sub_up.sqf","",5,false,true];};} else {thesub removeAction sub_up;sub_up = -1;thesub removeAction sub_down;sub_down = -1;};if(_isPZombie) then {if (s_player_callzombies < 0) then {s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];};if (DZE_PZATTACK) then {call pz_attack;DZE_PZATTACK = false;};if (s_player_pzombiesvision < 0) then {s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];};if (!isNull cursorTarget && (player distance cursorTarget < 3)) then {_isAnimal = cursorTarget isKindOf "Animal";_isZombie = cursorTarget isKindOf "zZombie_base";_isHarvested = cursorTarget getVariable["meatHarvested",false];_isMan = cursorTarget isKindOf "Man";if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {if (s_player_pzombiesfeed < 0) then {s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];};} else {player removeAction s_player_pzombiesfeed;s_player_pzombiesfeed = -1;};} else {player removeAction s_player_pzombiesfeed;s_player_pzombiesfeed = -1;};};_allowedDistance = 4;_isAir = cursorTarget isKindOf "Air";_isShip = cursorTarget isKindOf "Ship";if(_isAir || _isShip) then {_allowedDistance = 8;};if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target_cursorTarget = cursorTarget;_typeOfCursorTarget = typeOf _cursorTarget;_isVehicle = _cursorTarget isKindOf "AllVehicles";_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;_magazinesPlayer = magazines player;_hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;_hastinitem = false;{if (_x in _magazinesPlayer) then {_hastinitem = true;};} count boil_tin_cans;_hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;_hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;_itemsPlayer = items player;_temp_keys = [];_temp_keys_names = [];_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];{if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");_ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");_temp_keys_names set [_ownerKeyId,_ownerKeyName];_temp_keys set [count _temp_keys,str(_ownerKeyId)];};} count _itemsPlayer;_hasKnife = "ItemKnife" in _itemsPlayer;_hasToolbox = "ItemToolbox" in _itemsPlayer;_isMan = _cursorTarget isKindOf "Man";_traderType = _typeOfCursorTarget;_ownerID = _cursorTarget getVariable ["CharacterID","0"];_isAnimal = _cursorTarget isKindOf "Animal";_isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");_isZombie = _cursorTarget isKindOf "zZombie_base";_isDestructable = _cursorTarget isKindOf "BuiltItems";_isWreck = _typeOfCursorTarget in DZE_isWreck;_isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;_isModular = _cursorTarget isKindOf "ModularItems";_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];_isRemovable = _typeOfCursorTarget in DZE_isRemovable;_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];_isTent = _cursorTarget isKindOf "TentStorage";_isAlive = alive _cursorTarget;_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");_rawmeat = meatraw;_hasRawMeat = false;{if (_x in _magazinesPlayer) then {_hasRawMeat = true;};} count _rawmeat;_isFuel = false;if (_hasFuelE || _hasFuelBarrelE) then {{if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};} count dayz_fuelsources;};// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));// logic vars_player_flipveh = false;_player_deleteBuild = false;_player_lockUnlock_crtl = false;if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {if (s_player_maintain_area < 0) then {s_player_maintain_area = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA], "EpochMods\Compiles\maintain_area.sqf", "maintain", 5, false];s_player_maintain_area_preview = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV], "EpochMods\Compiles\maintain_area.sqf", "preview", 5, false];};} else {player removeAction s_player_maintain_area;s_player_maintain_area = -1;player removeAction s_player_maintain_area_preview;s_player_maintain_area_preview = -1;};// CURSOR TARGET ALIVEif(_isAlive) then {//Allow player to delete objectsif(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {_player_deleteBuild = true;};};//Allow owners to delete modularsif(_isModular && (dayz_characterID == _ownerID)) then {if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {_player_deleteBuild = true;};};if(_isModularDoor && (dayz_characterID == _ownerID)) then {if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {_player_deleteBuild = true;};};if(_isVehicle) then {if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);if(_isVehicletype || (_playersNear >= 2)) then {_player_flipveh = true;};};if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {_player_lockUnlock_crtl = true;};};};if(_player_deleteBuild) then {if (s_player_deleteBuild < 0) then {s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];};} else {player removeAction s_player_deleteBuild;s_player_deleteBuild = -1;};if (DZE_HeliLift) then {_liftHeli = objNull;_found = false;_allowTow = false;if ((count (crew _cursorTarget)) == 0) then {{if(!_allowTow) then {_allowTow = _cursorTarget isKindOf _x;};} count DZE_HeliAllowToTow;};if (_allowTow) then {_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];{if(!_found) then {_posL = [_x] call FNC_getPos;_posC = [_cursorTarget] call FNC_getPos;_height = (_posL select 2) - (_posC select 2);_hasAttached = _x getVariable["hasAttached",false];if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {_liftHeli = _x;_found = true;};};};} count _liftHelis;};_attached = _cursorTarget getVariable["attached",false];if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {if (s_player_heli_lift < 0) then {s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];};} else {player removeAction s_player_heli_lift;s_player_heli_lift = -1;};};if(_player_lockUnlock_crtl) then {if (s_player_lockUnlock_crtl < 0) then {_hasKey = _ownerID in _temp_keys;_oldOwner = (_ownerID == dayz_playerUID);if(locked _cursorTarget) then {if(_hasKey || _oldOwner) then {_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];s_player_lockunlock set [count s_player_lockunlock,_Unlock];s_player_lockUnlock_crtl = 1;} else {if(_hasHotwireKit) then {_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];} else {_Unlock = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED], "",_cursorTarget, 2, true, true, "", ""];};s_player_lockunlock set [count s_player_lockunlock,_Unlock];s_player_lockUnlock_crtl = 1;};} else {if(_hasKey || _oldOwner) then {_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];s_player_lockunlock set [count s_player_lockunlock,_lock];if (_typeOfCursorTarget in ColourVehicles) then {private ["_paint"];_paint = player addAction ["Paint", "Scripts\Paint\player_paint_init.sqf",_cursorTarget, 2, true, true, "", ""];s_player_lockunlock set [count s_player_lockunlock,_paint];};s_player_lockUnlock_crtl = 1;};};};} else {{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];s_player_lockUnlock_crtl = -1;};if(DZE_AllowForceSave) then {if((_isVehicle || _isTent) && !_isMan) then {if (s_player_forceSave < 0) then {s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];};} else {player removeAction s_player_forceSave;s_player_forceSave = -1;};};if(DZE_AllowCargoCheck) then {if((_isVehicle || _isTent || _isnewstorage || _typeOfCursorTarget in DZE_Origins_Buildings) && _isAlive && !_isMan && !locked _cursorTarget) then {if (s_player_checkGear < 0) then {s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];};} else {player removeAction s_player_checkGear;s_player_checkGear = -1;};};if(_player_flipveh) then {if (s_player_flipveh < 0) then {s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];};} else {player removeAction s_player_flipveh;s_player_flipveh = -1;};if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {if (s_player_fillfuel < 0) then {s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];};} else {player removeAction s_player_fillfuel;s_player_fillfuel = -1;};_player_butcher = false;_player_studybody = false;_player_SurrenderedGear = false;if (!_isAlive) then {if((_isAnimal || _isZombie) && _hasKnife) then {_isHarvested = _cursorTarget getVariable["meatHarvested",false];if (!_isHarvested) then {_player_butcher = true;};};if (_isMan && !_isZombie && !_isAnimal) then {_player_studybody = true;}} else {if(_isMan && !_isZombie && !_isAnimal) then {_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];if (_isSurrendered) then {_player_SurrenderedGear = true;};};};if (_player_butcher) then {if (s_player_butcher < 0) then {if(_isZombie) then {s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];} else {s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];};};} else {player removeAction s_player_butcher;s_player_butcher = -1;};if (_player_studybody) then {if (s_player_studybody < 0) then {s_player_studybody = player addAction [("<t color="#FF0000"">"+("Check Wallet") + "</t>"), "EpochMods\Actions\check_wallet.sqf",_cursorTarget, 0, false, true, "","];};} else {player removeAction s_player_studybody;s_player_studybody = -1;};_player_cook = false;_player_boil = false;if (inflamed _cursorTarget) then {if (_hasRawMeat) then {_player_cook = true;};if (_hasbottleitem && _hastinitem) then {_player_boil = true;};};if (_player_SurrenderedGear) then {if (s_player_SurrenderedGear < 0) then {s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];};} else {player removeAction s_player_SurrenderedGear;s_player_SurrenderedGear = -1;};if (_player_cook) then {if (s_player_cook < 0) then {s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];};} else {player removeAction s_player_cook;s_player_cook = -1;};if (_player_boil) then {if (s_player_boil < 0) then {s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];};} else {player removeAction s_player_boil;s_player_boil = -1;};if(_cursorTarget == dayz_hasFire) then {if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];};} else {player removeAction s_player_fireout;s_player_fireout = -1;};if(_isTent && (player distance _cursorTarget < 3)) then {if (_ownerID == dayz_characterID) then {if (s_player_packtent < 0) then {s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];};} else {if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {if (s_player_packtent < 0) then {s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];};};};} else {player removeAction s_player_packtent;s_player_packtent = -1;};if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {if (s_player_unlockvault < 0) then {if(_typeOfCursorTarget in DZE_LockedStorage) then {if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];s_player_combi set [count s_player_combi,_combi];} else {_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];s_player_combi set [count s_player_combi,_combi];};s_player_unlockvault = 1;} else {if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];s_player_combi set [count s_player_combi,_combi];s_player_unlockvault = 1;};};};} else {{player removeAction _x} count s_player_combi;s_player_combi = [];s_player_unlockvault = -1;};if(_typeOfCursorTarget in ZSC_MoneyStorage && (player distance _cursorTarget < 5)) then {if (s_bank_dialog < 0) then {s_bank_dialog = player addAction ["Money Storage", "EpochMods\Actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];};} else {player removeAction s_bank_dialog;s_bank_dialog = -1;};// carsif( _isVehicle && !_isMan &&_isAlive && !_isMan && !locked _cursorTarget && !(_cursorTarget isKindOf "Bicycle") && (player distance _cursorTarget < 5)) then {if (s_bank_dialog2 < 0) then {s_bank_dialog2 = player addAction ["Money Storage", "EpochMods\Actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];};} else {player removeAction s_bank_dialog2;s_bank_dialog2 = -1;};if(_typeOfCursorTarget in Fast_Med and (player distance _cursorTarget < 3)) then {if (s_fast_med_dialog1 < 0) then {s_fast_med_dialog1 = player addAction ["<t color=#0059FF'>Pay for treatment</t>", "EpochMods\Money\Medical\FastMed.sqf",_cursorTarget, 3, true, true, "", "];};} else {player removeAction s_fast_med_dialog1;s_fast_med_dialog1 = -1;};if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {if (s_player_lockvault < 0) then {if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];};};if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {s_player_packvault = player addAction [format["<t color=#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "","];};} else {player removeAction s_player_packvault;s_player_packvault = -1;player removeAction s_player_lockvault;s_player_lockvault = -1;};//Player Deathsif(_typeOfCursorTarget == "Info_Board_EP1") then {if (s_player_information < 0) then {s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];};} else {player removeAction s_player_information;s_player_information = -1;};if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then {if (s_givemoney_dialog < 0) then {s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "EpochMods\Actions\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];};} else {player removeAction s_givemoney_dialog;s_givemoney_dialog = -1;};//Fuel Pumpif(_typeOfCursorTarget in dayz_fuelpumparray) then {if (s_player_fuelauto < 0) then {// check if Generator_DZ is running within 30 meters_findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];_findNearestGen = [];{if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {_findNearestGen set [(count _findNearestGen),_x];};} count _findNearestGens;_IsNearRunningGen = count (_findNearestGen);// show that pump needs power if no generator nearby.if(_IsNearRunningGen > 0) then {s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];} else {s_player_fuelauto = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER], "",[], 0, false, true, "",""];};};} else {player removeAction s_player_fuelauto;s_player_fuelauto = -1;};//Fuel Pump on truckif(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {if (s_player_fuelauto2 < 0) then {// show that fuel truck pump needs power.if(isEngineOn _cursorTarget) then {s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];} else {s_player_fuelauto2 = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER], "",[], 0, false, true, "",""];};};} else {player removeAction s_player_fuelauto2;s_player_fuelauto2 = -1;};// inplace upgrade toolif ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {if ((s_player_lastTarget select 0) != _cursorTarget) then {if (s_player_upgrade_build > 0) then {player removeAction s_player_upgrade_build;s_player_upgrade_build = -1;};};if (s_player_upgrade_build < 0) then {// s_player_lastTarget = _cursorTarget;s_player_lastTarget set [0,_cursorTarget];s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "EpochMods\BuildVectors\action\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];};} else {player removeAction s_player_upgrade_build;s_player_upgrade_build = -1;};// downgrade systemif((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {if ((s_player_lastTarget select 1) != _cursorTarget) then {if (s_player_downgrade_build > 0) then {player removeAction s_player_downgrade_build;s_player_downgrade_build = -1;};};if (s_player_downgrade_build < 0) then {s_player_lastTarget set [1,_cursorTarget];s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "EpochMods\BuildVectors\action\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];};} else {player removeAction s_player_downgrade_build;s_player_downgrade_build = -1;};// inplace maintenance toolif((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {if ((s_player_lastTarget select 2) != _cursorTarget) then {if (s_player_maint_build > 0) then {player removeAction s_player_maint_build;s_player_maint_build = -1;};};if (s_player_maint_build < 0) then {s_player_lastTarget set [2,_cursorTarget];s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];};} else {player removeAction s_player_maint_build;s_player_maint_build = -1;};//Start Generatorif(_cursorTarget isKindOf "Generator_DZ") then {if (s_player_fillgen < 0) then {// check if not runningif((_cursorTarget getVariable ["GeneratorRunning", false])) then {s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];} else {// check if not filled && player has jerry.if((_cursorTarget getVariable ["GeneratorFilled", false])) then {s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];} else {if("ItemJerrycan" in _magazinesPlayer) then {s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];};};};};} else {player removeAction s_player_fillgen;s_player_fillgen = -1;};//Towing with tow truck/*if(_typeOfCursorTarget == "TOW_DZE") then {if (s_player_towing < 0) then {if(!(_cursorTarget getVariable ["DZEinTow", false])) then {s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];} else {s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];};};} else {player removeAction s_player_towing;s_player_towing = -1;};*/// MF-Tow Script by Matt Fairbrass (matt_d_rat)call compile preprocessFileLineNumbers 'Scripts\mf-tow\init.sqf';//Sleepif(_isTent && _ownerID == dayz_characterID) then {if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];};} else {player removeAction s_player_sleep;s_player_sleep = -1;};if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {if (s_player_repair_crtl < 0) then {dayz_myCursorTarget = _cursorTarget;_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "EpochMods\Actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];s_player_repairActions set [count s_player_repairActions,_menu];s_player_repairActions set [count s_player_repairActions,_menu1];s_player_repair_crtl = 1;} else {{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];s_player_repair_crtl = -1;};};if (_isMan && !_isPZombie && _traderType in serverTraders) then {if (s_player_parts_crtl < 0) then {_humanity = player getVariable ["humanity",0];_traderMenu = call compile format["menu_%1;",_traderType];_low_high = "low";_humanity_logic = false;if((_traderMenu select 2) == "friendly") then {_humanity_logic = (_humanity < -5000);};if((_traderMenu select 2) == "hostile") then {_low_high = "high";_humanity_logic = (_humanity > -5000);};if((_traderMenu select 2) == "hero") then {_humanity_logic = (_humanity < 5000);};if(_humanity_logic) then {_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];s_player_parts set [count s_player_parts,_cancel];} else {{//Old Trading_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];s_player_parts set [count s_player_parts,_buy];} count (_traderMenu select 1);//Advanced Trading_buyV = player addAction ["<t color=#0059FF'>Advanced Trading</t>", "EpochMods\Money\AdvancedTrading\ATinit.sqf",(_traderMenu select 0), 999, true, false, "","];s_player_parts set [count s_player_parts,_buyV];// Database menu_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];s_player_parts set [count s_player_parts,_buy];};s_player_parts_crtl = 1;};} else {{player removeAction _x} count s_player_parts;s_player_parts = [];s_player_parts_crtl = -1;};if(dayz_tameDogs) then {if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {if (s_player_tamedog < 0) then {s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];};} else {player removeAction s_player_tamedog;s_player_tamedog = -1;};if (_isDog && _ownerID == dayz_characterID && _isAlive) then {_dogHandle = player getVariable ["dogID", 0];if (s_player_feeddog < 0 && _hasRawMeat) then {s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];};if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];};if (s_player_staydog < 0) then {_lieDown = _dogHandle getFSMVariable "_actionLieDown";if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];};if (s_player_trackdog < 0) then {s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];};if (s_player_barkdog < 0) then {s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];};if (s_player_warndog < 0) then {_warn = _dogHandle getFSMVariable "_watchDog";if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];};if (s_player_followdog < 0) then {s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];};} else {player removeAction s_player_feeddog;s_player_feeddog = -1;player removeAction s_player_waterdog;s_player_waterdog = -1;player removeAction s_player_staydog;s_player_staydog = -1;player removeAction s_player_trackdog;s_player_trackdog = -1;player removeAction s_player_barkdog;s_player_barkdog = -1;player removeAction s_player_warndog;s_player_warndog = -1;player removeAction s_player_followdog;s_player_followdog = -1;};};} else {{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];s_player_repair_crtl = -1;{player removeAction _x} count s_player_combi;s_player_combi = [];dayz_myCursorTarget = objNull;s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];{player removeAction _x} count s_player_parts;s_player_parts = [];s_player_parts_crtl = -1;{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];s_player_lockUnlock_crtl = -1;player removeAction s_player_checkGear;s_player_checkGear = -1;player removeAction s_player_SurrenderedGear;s_player_SurrenderedGear = -1;player removeAction s_player_forceSave;s_player_forceSave = -1;player removeAction s_player_flipveh;s_player_flipveh = -1;player removeAction s_player_sleep;s_player_sleep = -1;player removeAction s_player_deleteBuild;s_player_deleteBuild = -1;player removeAction s_player_butcher;s_player_butcher = -1;player removeAction s_player_cook;s_player_cook = -1;player removeAction s_player_boil;s_player_boil = -1;player removeAction s_player_fireout;s_player_fireout = -1;player removeAction s_player_packtent;s_player_packtent = -1;player removeAction s_player_fillfuel;s_player_fillfuel = -1;player removeAction s_player_studybody;s_player_studybody = -1;player removeAction s_player_tamedog;s_player_tamedog = -1;player removeAction s_player_feeddog;s_player_feeddog = -1;player removeAction s_player_waterdog;s_player_waterdog = -1;player removeAction s_player_staydog;s_player_staydog = -1;player removeAction s_player_trackdog;s_player_trackdog = -1;player removeAction s_player_barkdog;s_player_barkdog = -1;player removeAction s_player_warndog;s_player_warndog = -1;player removeAction s_player_followdog;s_player_followdog = -1;player removeAction s_player_unlockvault;s_player_unlockvault = -1;player removeAction s_player_packvault;s_player_packvault = -1;player removeAction s_player_lockvault;s_player_lockvault = -1;player removeAction s_player_information;s_player_information = -1;player removeAction s_player_fillgen;s_player_fillgen = -1;player removeAction s_player_upgrade_build;s_player_upgrade_build = -1;player removeAction s_player_maint_build;s_player_maint_build = -1;player removeAction s_player_downgrade_build;s_player_downgrade_build = -1;player removeAction s_player_towing;s_player_towing = -1;player removeAction s_player_fuelauto;s_player_fuelauto = -1;player removeAction s_player_fuelauto2;s_player_fuelauto2 = -1;player removeAction s_givemoney_dialog;s_givemoney_dialog = -1;player removeAction s_bank_dialog;s_bank_dialog = -1;player removeAction s_bank_dialog2;s_bank_dialog2 = -1;player removeAction s_player_packOBJ;s_player_packOBJ = -1;player removeAction s_fast_med_dialog1;s_fast_med_dialog1 = -1;};_dogHandle = player getVariable ["dogID", 0];if (_dogHandle > 0) then {_dog = _dogHandle getFSMVariable "_dog";_ownerID = "0";if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {if (s_player_movedog < 0) then {s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];};if (s_player_speeddog < 0) then {_text = (localize "str_epoch_player_249");_speed = 0;if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];};if (s_player_calldog < 0) then {s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];};};} else {player removeAction s_player_movedog;s_player_movedog = -1;player removeAction s_player_speeddog;s_player_speeddog = -1;player removeAction s_player_calldog;s_player_calldog = -1;}; -
Help! How do I stop this from happening? People can just walk right up to a base and remove the wall. What can I do to fix this? I'm at a loss!
Edit: I should mention.. This is on buildings that are covered by a plotpole.
Thanks!
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I'm sorry. I skipped right over that. Thanks guys!
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This only works on my medical traders. What am I doing wrong? Any help is greatly appreciated!
Thanks!
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As the title says, when my players store their coins (using single currency) in a safe or other storage device eg: vehicle, storage shed, etc. They disappear after restart. Can someone please help me with this? I've dug through countless hours of code, and can't seem to find the issue...
Thanks.
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Never mind. Used the correct files for single currency and it works now.
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Never mind.. This just started working all of a sudden.. No idea what fixed it.. lol.
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The colors seem to disappear on restart and you have to repaint the car. Is there a way to save the color to the database?
Thanks!
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I do not get an option to claim vehicles or change keys. I've done everything to the letter and still no luck. I'm not seeing ANYTHING in my log about it. But I am calling the init file from my description, I have added the code to my server_updateobject.sqf and added the proper files in my mission folder. Any help would be appreciated.
Thanks!
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Ok got it fixed.. It was an extra ".. Lol. But now the new heli I added won't lift anything. And it has the same array that the uh60 does and the uh60 lifts fine.. Any ideas on that?
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Verified. No commas after the last type.. Still not working..
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So.. Just saw that BTC wasn't working on my server. It worked up until I added some vehicle types to the array of vehicles that can be lifted.. Now in the log, I'm seeing this:
case "MV22" : {_array = ["Motorcy>17:17:45 Error position: <];};case "MV22" : {_array = ["Motorcy>17:17:45 Error Missing [I checked those lines and everything is opened/closed correctly and no typos. Any ideas?Thanks! -
Ok. I have added it to my selfactions and still nothing. I noticed the file was not being called from compiles.sqf so I fixed that as well.. Protip: Never let GTX add anything for you.. They have completely butchered my server. And it's still not fixed.. Any ideas on this?
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I think I see my issue. I see no mention of addaction Upgrade or whatever in my selfactions file. Not sure where I would add it and the correct format though. Any ideas? Pastebin below:
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This is my player_upgrade.sqf [spoiler] /* DayZ Base Building Upgrades Made for DayZ Epoch please ask permission to use/edit/distrubute email [email protected]. */ private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_distance","_needText","_findNearestPoles","_findNearestPole","_IsNearPlot","_vector"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_52") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; player removeAction s_player_upgrade_build; s_player_upgrade_build = 1; _distance = 30; _needText = localize "str_epoch_player_246"; // check for near plot _findNearestPoles = nearestObjects [(vehicle player), ["Plastic_Pole_EP1_DZ"], _distance]; _findNearestPole = []; { if (alive _x) then { _findNearestPole set [(count _findNearestPole),_x]; }; } count _findNearestPoles; _IsNearPlot = count (_findNearestPole); _canBuildOnPlot = false; if(_IsNearPlot == 0) then { _canBuildOnPlot = true; } else { // check nearby plots ownership && then for friend status _nearestPole = _findNearestPole select 0; // Find owner _ownerID = _nearestPole getVariable["CharacterID","0"]; // diag_log format["DEBUG BUILDING: %1 = %2", dayz_characterID, _ownerID]; // check if friendly to owner if(dayz_characterID == _ownerID) then { _canBuildOnPlot = true; } else { _friendlies = player getVariable ["friendlyTo",[]]; // check if friendly to owner if(_ownerID in _friendlies) then { _canBuildOnPlot = true; }; }; }; // exit if not allowed due to plot pole if(!_canBuildOnPlot) exitWith { DZE_ActionInProgress = false; cutText [format[(localize "str_epoch_player_157"),_needText,_distance] , "PLAIN DOWN"]; }; // get cursortarget from addaction _obj = _this select 3; // Find objectID _objectID = _obj getVariable ["ObjectID","0"]; // Find objectUID _objectUID = _obj getVariable ["ObjectUID","0"]; if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_upgrade_build = -1; cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];}; // Get classname _classname = typeOf _obj; // Find display name _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); // Find next upgrade _upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeBuilding"); if ((count _upgrade) > 0) then { _newclassname = _upgrade select 0; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _newclassname >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _newclassname >> "lockable"); }; _requirements = _upgrade select 1; _missingQty = 0; _missing = ""; _proceed = true; { _itemIn = _x select 0; _countIn = _x select 1; _qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player; if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; }; } forEach _requirements; if (_proceed) then { [1,1] call dayz_HungerThirst; player playActionNow "Medic"; [player,20,true,(getPosATL player)] spawn player_alertZombies; _temp_removed_array = []; _removed_total = 0; _tobe_removed_total = 0; { _removed = 0; _itemIn = _x select 0; _countIn = _x select 1; // diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn]; _tobe_removed_total = _tobe_removed_total + _countIn; { if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then { _num_removed = ([player,_x] call BIS_fnc_invRemove); _removed = _removed + _num_removed; _removed_total = _removed_total + _num_removed; if(_num_removed >= 1) then { _temp_removed_array set [count _temp_removed_array,_x]; }; }; } forEach magazines player; } forEach _requirements; // all parts removed proceed if (_tobe_removed_total == _removed_total) then { // Get position _location = _obj getVariable["OEMPos",(getposATL _obj)]; // Get direction _dir = getDir _obj; // Get vector _vector = [(vectorDir _obj),(vectorUp _obj)]; // Current charID _objectCharacterID = _obj getVariable ["CharacterID","0"]; _classname = _newclassname; // Create new object _object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"]; // Set direction _object setDir _dir; _object setVariable["memDir",_dir,true]; // Set vector _object setVectorDirAndUp _vector; // Set location _object setPosATL _location; if (_lockable == 3) then { _combination_1 = floor(random 10); _combination_2 = floor(random 10); _combination_3 = floor(random 10); _combination = format["%1%2%3",_combination_1,_combination_2,_combination_3]; _objectCharacterID = _combination; cutText [format[(localize "str_epoch_player_158"),_combination,_text], "PLAIN DOWN", 5]; } else { cutText [format[(localize "str_epoch_player_159"),_text], "PLAIN DOWN", 5]; }; PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player]; publicVariableServer "PVDZE_obj_Swap"; player reveal _object; } else { {player addMagazine _x;} count _temp_removed_array; cutText [format[(localize "str_epoch_player_145"),_removed_total,_tobe_removed_total], "PLAIN DOWN"]; }; } else { _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName"); cutText [format[(localize "str_epoch_player_146"),_missingQty, _textMissing], "PLAIN DOWN"]; }; } else { cutText [(localize "str_epoch_player_82"), "PLAIN DOWN"]; }; DZE_ActionInProgress = false; s_player_upgrade_build = -1; [/spoiler]
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Never mind. I see that is for "action in progress"
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Not sure about DayZ code. But I know that in most coding, a value of -1 means "null". The only code I see in player upgrade.sqf that is concerning to me is "_player_upgrade_build = -1".
Could this be my problem? Or is -1 something else in DayZ code?
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I haven't installed either of those things. But I will check. Standby.
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Does anyone know what would cause this? When looking at any epoch building I have no option to upgrade. I have all materials and tools. This is server wide, not just me.
Thanks!
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Gr8, I understand. I am actually in medical IT as a profession and get defensive when my intelligence is insulted. I do appreciate the work you do in this community and sorry I called you an ass... lol... but as stated above. Anyone having this issue should just use an extra launch param @DayZ_Epoch_Server. Thanks for everyone's help.
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Gr8 thanks for the constructive criticism. Ass. The issue was fixed by using the @DayZ_Epoch_Server. Have a nice day
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I wish that were the case. Added that in description last night. No luck.
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Yeah.. DayZ launcher works fine.. It's just weird that another person can get on the server with commander.. And then 2 other people cannot, they have to use launcher as well.
Epoch cinder walls can be removed by anyone with a crowbar!?
in Scripting
Posted
This worked thank you! Seems like a relevant topic so I'll ask here. Does anyone know why I can't remove car wrecks, rubbish, etc? I play multiple servers that have this feature as long as you have a crowbar and you get parts from it. But I get no options to remove garbage or wrecked cars when scrolling on them.
Thanks.