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Posts posted by ChuMa
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A problem happened on my end, should now be fixed on Github. The problem was because of an extra newline in the $PREFIX$ file, which was added for some odd reason (it's not in my dev files).
The fix may have broken HC, need to confirm later but I have very little time at this moment.
Please let me know if the issue has been fixed or not.
Yes it's all right now, thank you
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the server does not start, gives an error : File , line 1:Config:End of line encountered A3EAI
in the report it only
8:06:36 ManagerConfig()
8:06:38 Cannot register unknown string STR_USRACT_SWITCH_GUNS8:06:38 Cannot register unknown string STR_USRACT_SWITCH_ROCKETS8:06:38 Cannot register unknown string STR_USRACT_SWITCH_MISSILES8:06:38 Cannot register unknown string STR_USRACT_SWITCH_BOMBS8:06:38 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_GUNS8:06:38 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_ROCKETS8:06:38 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_MISSILES8:06:38 Cannot register unknown string STR_CONTROLS_TOOLTIPS_SWITCH_BOMBS8:06:52 Unsupported language Russian in stringtable -
Hi Yes I am trying to use this mod in addition to add - @Zomby or with him until I reached that zombies destroy technique and rush transport ! looks funny)) now struggling with the speed of the zombies .Plan three types of zombies, quick , strong, tenacious!! As soon as I finish I'll post the end result
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Hello Dudes !
Has anyone tried?
Hi Yes I am trying to use this mod in addition to add - @Zomby or with him until I reached that zombies destroy technique and rush transport ! looks funny)) now struggling with the speed of the zombies .Plan three types of zombies, quick , strong, tenacious!! As soon as I finish I'll post the end result
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ChuMa hello
You can add Black list Locations ?
I can add a white list of locations ;)
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I'm trying to fix from the behavior ! zombies are able to run , climb stairs, and fight with the AI
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Finally a zombie script that works. Love it. One question can I change the Zombie skins here?
_units = ["C_man_polo_1_F_euro","C_man_polo_2_F_asia","C_man_polo_3_F","C_man_polo_4_F","C_man_polo_5_F","C_man_polo_6_F","C_man_p_fugitive_F","C_scientist_F","C_man_hunter_1_F","C_journalist_F","C_Nikos2","C_Driver_1_F"];
Also is there a way to add loot to zombies? Like Medpacks?
it's not skins this model zombie if you change them you will get that on the first page
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We have here: https://github.com/WARChuMa/Zombia Battleeye problem :(
10.06.2015 16:00:07: Rene (XX.53.XX.17:1XXXX) dfac0480f91e1bbfd02b783e8924120f - #47 " zarray=zarray+[_zombie]; if (zombierun < 1) then {_zombie setdamage 0.5;}; while {alive _zombie} do { _unitsaround = _zombie n"
unfortunately I was not able to find filters for this mod , try from ARMA 2 dayz script .txt
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thx for reply but there is no scripts.txt inside ur battleye folder :(
Yes I also did not find the scripts.txt on dead nation :unsure:
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is there a setting somewhere or file i would need to change for this to work on another map? i'm not seeing anything on chernarus and i noticed your mission folder was for altis
works on all maps tested on Altis , NAPF , Esseker
just add init.sqf and description.ext settings
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nice work but u have any idea about battleye restrictions ?
because i have this one in script:
#36 " = 600;
SideZMB = createCenter civilian;
groupZMB = createGroup civilian;
sleep 0.1;
fncZcontact = compile preprocessFile "
I added the folder BattlEye try these restrictions
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жду с нетерпением!!! не могу ждать!
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This looks great,
Could you possible include a write up / tutorial on how to do it? Maybe create your own thread / github?
Yes as soon as I add all kinds of zombie I will create a link
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Searched for anything on DNA3 and wasn't able to find anything?
was this mod dead nation arma 3 now the project is closed
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I added skins and animations from DNA3
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14:47:13 Attempt to override final function - bis_fnc_init14:47:13 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!14:47:13 "Epoch: Starting ArmA3 Epoch Server, Version 0.2.5.1"14:47:13 "Epoch: Init Variables"14:47:13 Error in expression <puid=[];{_skn_adminUIDArray pushBack(_x select 0);_skn_adminNAMEArray pushBack(_>14:47:13 Error position: <select 0);_skn_adminNAMEArray pushBack(_>14:47:13 Error Общая ошибка в выражении14:47:13 File x\addons\a3_epoch_server\init\server_securityfunctions.sqf, line 1
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14:10:55 "Loaded Client Secure PVEH"14:10:55 "EPOCH-LOGIN: Init"14:10:55 "EPOCH-LOGIN: Start Loadingscreen"14:10:55 "EPOCH-LOGIN: Version Check"14:10:55 "EPOCH-LOGIN: Check PlayerUID"14:11:14 Attempt to override final function - bis_fnc_preload_server14:14:55 "Server not Ready (Error 02)"14:14:55 "(1331.64) Server not Ready (Error 02)"14:15:05 "(1341.66) Server not Ready (Error 02)"what is the reason ?
blckeagls' Real Zombies v0.0.5
in AI Missions
Posted
to put in the editor marks on the map with the name marker1, marker2,....
and to prescribe their configurations.sqf
//----------Only marker spawn---------------------------------------
//with this function, the zombies will only spawn near markers
zombiemkr=["marker1",marker2"]; //markers where zombie spawn