icey
-
Posts
46 -
Joined
-
Last visited
Reputation Activity
-
icey reacted to Glenn in Trader killable how to fix it
When you want to compare one file with another, or one folder with another, there are few things as powerful as http://winmerge.org/ (free tool). Everyone should have it - if you don't, get it today!
-
icey reacted to jahangir13 in [OLD] JAEM - Just another Evac-Chopper Mod v1.4 (Updated 06/14/2014) ** OUT OF DATE **
Hi,
if someone like me wants to keep the engine on when the evac heli arrives, add this line:
evacChopper engineOn true; at this place in CallEvacChopper.sqf:
//We delete the AI Pilot his group and the Evac-Zone Marker waitUntil{{_x in evacChopper} count units group evacChopperPilot == 0}; {deleteWaypoint _x} forEach waypoints evacChopperGroup; deleteVehicle evacChopperPilot; evacChopper engineOn true; waitUntil{sleep 0.5; count units group evacChopperPilot == 0}; deleteGroup evacChopperGroup; deleteVehicle _heliHRescue; Then you can directly drop in and fly away.
-
icey reacted to Asian Kid in New spawn server info board and welcome message 1.0.6.1
This is not right
_Message = format[Welcome to Braindeath-Gaming, %1 ",format["%1", name player]];//Welcome message after the menu pops up _Ending = format["Good Luck, %1 ",format["%1", name player]];//end message after god mode is off Need to be
_Message = format["Welcome to Braindeath-Gaming %1 ",format["%1", name player]];//Welcome message after the menu pops up _Ending = format["Good Luck %1 ",format["%1", name player]];//end message after god mode is off