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blueman

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Posts posted by blueman

  1. Still struggling to add loot to buildings.
    Running A3 Epoch v.5 + Open Chernarus Project
    So problem I guess is adding loot positions to the new "enterable" buildings.
    Just adding the buildings to the LSlootBuildings.sqf does not make loot spawn, right?

    I'm guessing I have to somewhere add "loot positions" for those buildings.

    Can someone please point me to where I can find "how to" do this?

    Thanks in advance.

  2. I made some changes to the traders inventory.

    So they they have 15 drinks, and 15 food.

    However, when I restart server, and check, the inventory was just like it was before restart.
    I have a feeling I don't understand the loot system yet, and the traders.

    Looks like it's a running tally of what ever gets sold to them, and it carries over through restarts.
    Probably only resets after it reaches a certain point (amount of items).

    What I'd like to do, is have the traders have a minimum of 15 food and 15 drink at all times is that possible?

    Thanks,

  3. Thanks! So far, so good. managed to run it in game, selected my first building, 
    added some loot positions.

    Q1) I can move the crates with the arrows, left, right, back, and forward, and
           Pg Up and Pg Down to move it up or down. But how do I rotate it?

    Q2) Is the marker for that particular building I did, supposed to stay on the map?

    Crap! Server restarted while I was doing all this. I guess it's all gone? Start over?

    :)

    Q3) Since I've never really used the debug console,
           Not sure "how to"   7.  When you are finished, read the Variable LootArray with the Debug-Console.

    Thanks again!

  4. Can someone explain to me how to use this please?
    https://github.com/EpochModTeam/Epoch/blob/release/Tools/SQF/saveLootPositionsVector.sqf

    I'm running Arma 3 Epoch .5 with Napf v1.2
    And notice many buildings don't have loot.

    1) So I guess I'd need to know how to extract a list of building class names from Napf v1.2
    2) Add loot positions to those buildings?

    so I can then add the information to the CfgBuildingLootPos.hpp ?

    I'm not familiar with Epoch yet. Have only played Exile. 
    In exile, you specify loot positions using coordinates (absolute)
    In Epoch (from what I gather) you specify positions for loot objects, like furniture, fridge, wardrobes, etc. and you do so per building,
    and it seems to me that those coords are "relative" to some position in the building.

    I'm familiar with using M3Editor, Eden Editor, etc. for placing buildings, and objects.
    But still not 100% clear on how the whole loot system works here. And how to configure it from scratch, for a new map.

    Any help would be appreciated. 
    Thanks guys!

  5. Yeah Really! Not sure what happened. You've made me feel like Rip Van Winkle now.  :huh:
    Probably, read several years ago, that no one was going to make it for A3, so I stopped looking. :blush:

    Nice! So are all the Epoch mods available for A3? Was really interested back then, in Epoch Origins, and Overpoch. :biggrin:

     

  6. I didn't know Epoch was available for ARMA 3. Is it?
    Maybe there are so many playing it in ARMA 2, because they don't know it's available for ARMA 3.

    Judging by the vote in this poll, I think it's obvious people prefer it to be in ARMA 3. :biggrin:

  7. Okay. This has really been a problem for us. So, I did some extensive testing.

    Tried all sorts of scenarios.

    Then, it occurred to me, that this has not happened to "all" our players.

     

    Turns out, it has never happened to an admin. Aha!

     

    We are using the built in Admin tool (epoch). So, I figure it has something to do with that.

     

    That being the case, is anyone having this problem, "not" using the built in admin tool?

    Are you using Infistar instead? Does it happen to Infistar users who are "not admin"?

    :huh:

  8. 1) server playing on: 63.143.35.115:2302

    2) ARMA 3 build 543608

    3) I was trying to build a cinder wall outside the freq jammer radius

    4) It's repeatable every time.

     

    When I tried placing the cinder wall, I walked outside of the jammer radius.

    The game gives the typical message about needing freq jammer to build,
    but the count down on placing the item continues. If I walk away, and leave
    the wall (ghost wall) there, when the countdown ends, the wall gets built
    anyway, and the wall I was trying to build is still in my inventory.

     

    So, I just placed a wall, and still have it in my inventory.

     

    The wall remains after server restart. What I don't know (yet) is whether
    it will disappear in 7 days, since there is no jammer to maintain it.

     

  9. I found treasure chests at shipwrecks.

    The game gives me the "search" option,

    when I search, the chest opens, and I can
    see that there are gems in it, but I have
    no way of taking them.

     

    Pressing "i" for inventory, in same way as looting other crates does not bring up a window

     

    Any idea? Is this a bug? I've seen youtube videos of others taking the treasure,
    and I see a small "hand" icon on their screen, but there are no instructions on "how to".

     

    :unsure:

  10. First, thanks for trying to help me, I really appreciate it.

     

    Now, if you'll pardon my ignorance, are you suggesting I change
    all the "position" coords to some "land" coords?

     

    Seems like the problem is that, as you say it teleports me to the last location,
    it seems to think my "last location" is several feet below ground from where I logged out.

     

    I say this, because, when I log back in, I am where I was last time I logged out, only several feet lower.

     

    Will what you suggest fix that?

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