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Posts posted by blueman
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Hi @vbawol
Is this still available?
Does it work with Epoch .v5?Most of the github links for EpochModTeam return a 404
https://github.com/EpochModTeam/Enhanced-Arma3-Inventory
If I grab this from Steam Workshop, how do I install it on our hosted dedicated server?
Thanks! -
I made some changes to the traders inventory.
So they they have 15 drinks, and 15 food.
However, when I restart server, and check, the inventory was just like it was before restart.
I have a feeling I don't understand the loot system yet, and the traders.Looks like it's a running tally of what ever gets sold to them, and it carries over through restarts.
Probably only resets after it reaches a certain point (amount of items).
What I'd like to do, is have the traders have a minimum of 15 food and 15 drink at all times is that possible?Thanks,
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Thanks! So far, so good. managed to run it in game, selected my first building,
added some loot positions.
Q1) I can move the crates with the arrows, left, right, back, and forward, and
Pg Up and Pg Down to move it up or down. But how do I rotate it?
Q2) Is the marker for that particular building I did, supposed to stay on the map?Crap! Server restarted while I was doing all this. I guess it's all gone? Start over?
:)
Q3) Since I've never really used the debug console,
Not sure "how to" 7. When you are finished, read the Variable LootArray with the Debug-Console.Thanks again!
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Sure! That would be great. Thanks...
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Can someone explain to me how to use this please?
https://github.com/EpochModTeam/Epoch/blob/release/Tools/SQF/saveLootPositionsVector.sqfI'm running Arma 3 Epoch .5 with Napf v1.2
And notice many buildings don't have loot.1) So I guess I'd need to know how to extract a list of building class names from Napf v1.2
2) Add loot positions to those buildings?so I can then add the information to the CfgBuildingLootPos.hpp ?
I'm not familiar with Epoch yet. Have only played Exile.
In exile, you specify loot positions using coordinates (absolute)
In Epoch (from what I gather) you specify positions for loot objects, like furniture, fridge, wardrobes, etc. and you do so per building,
and it seems to me that those coords are "relative" to some position in the building.I'm familiar with using M3Editor, Eden Editor, etc. for placing buildings, and objects.
But still not 100% clear on how the whole loot system works here. And how to configure it from scratch, for a new map.
Any help would be appreciated.
Thanks guys! -
I plan to get a dedicated Epoch server with a host. I have seen in A3 Launcher, game servers running Epoch, with the new Malden map.
That's what I'd like to do. How do I get that accomplished? Thanks in advance. -
Yeah Really! Not sure what happened. You've made me feel like Rip Van Winkle now.
Probably, read several years ago, that no one was going to make it for A3, so I stopped looking.
Nice! So are all the Epoch mods available for A3? Was really interested back then, in Epoch Origins, and Overpoch. -
I didn't know Epoch was available for ARMA 3. Is it?
Maybe there are so many playing it in ARMA 2, because they don't know it's available for ARMA 3.Judging by the vote in this poll, I think it's obvious people prefer it to be in ARMA 3.
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Okay. This has really been a problem for us. So, I did some extensive testing.
Tried all sorts of scenarios.
Then, it occurred to me, that this has not happened to "all" our players.
Turns out, it has never happened to an admin. Aha!
We are using the built in Admin tool (epoch). So, I figure it has something to do with that.
That being the case, is anyone having this problem, "not" using the built in admin tool?
Are you using Infistar instead? Does it happen to Infistar users who are "not admin"?
:huh:
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1) server playing on: 63.143.35.115:2302
2) ARMA 3 build 543608
3) I was trying to build a cinder wall outside the freq jammer radius
4) It's repeatable every time.
When I tried placing the cinder wall, I walked outside of the jammer radius.
The game gives the typical message about needing freq jammer to build,
but the count down on placing the item continues. If I walk away, and leave
the wall (ghost wall) there, when the countdown ends, the wall gets built
anyway, and the wall I was trying to build is still in my inventory.So, I just placed a wall, and still have it in my inventory.
The wall remains after server restart. What I don't know (yet) is whether
it will disappear in 7 days, since there is no jammer to maintain it. -
Has anyone used this on the ARMA 3 Epoch .3.0.1 update yet?
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Has anyone run this on the new ARMA3 Epoch .3.0.1 update?
Just wondering if there are any issues.
Thanks!
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Still nothing. Is it a mouse scroll thing? Or do I press inventory key?
Also, are we talking about the same version of the software?
Arma 3 Epoch .2.5.2 ?
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I read somewhere that you need something called an "excavator" to loot treasure. Is that true? I have never seen anything spawn in game called an excavator.
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Thanks. I have a rebreather. But just can't seem to get the "take all" option.
Guess I'll keep fussing with it.
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I found treasure chests at shipwrecks.
The game gives me the "search" option,
when I search, the chest opens, and I can
see that there are gems in it, but I have
no way of taking them.Pressing "i" for inventory, in same way as looting other crates does not bring up a window
Any idea? Is this a bug? I've seen youtube videos of others taking the treasure,
and I see a small "hand" icon on their screen, but there are no instructions on "how to".:unsure:
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I would absolutely love this on my server but i'm not using the single currency.
Any plans on making a non-single currency one?
Yes. He stated early in the post, that it will support non single currency, just not the first release. :D
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First, thanks for trying to help me, I really appreciate it.
Now, if you'll pardon my ignorance, are you suggesting I change
all the "position" coords to some "land" coords?Seems like the problem is that, as you say it teleports me to the last location,
it seems to think my "last location" is several feet below ground from where I logged out.I say this, because, when I log back in, I am where I was last time I logged out, only several feet lower.
Will what you suggest fix that?
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Ok. I'll look into that. Not sure how to change that though.
However, it's not on "first spawn".
I log off the game, above ground, and when I log back into the game, I'm swimming in dirt.
Same spot I logged out at, only "in the ground treading water". -
We spawn "swimming in the ground" very consistently.
Only occasionally spawning above ground.
If we are admin, and have admin tools, we can teleport out of it, but otherwise,
we just swim around in the dirt for ever.What could be causing this?
Scripts we are using:
R3F Tow
Snap Build
Elevator
Trade From Vehicle
Thanks in advance.
:unsure:
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blueman did you make sure that @Taviana was higher up on the expansion list than Epoch? If it was lower then you would get key errors
Yes. Gave up on it though. Now running Napf. Everything working like a charm. :D
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Doh! Syntax error. :wacko:
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Can't get scroll menu option to show. Using Napf map, Epoch version 1.0.5.1
The canbuild, is built into the server functions in the update, so I didn't put it into the mission.sqm
Anyone?
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we could not get it to work. kept getting messages about keys.
gave up. wasted too much time on it.
went with napf server instead.
[Release] Lootspawner, configurable building loot system
in Scripts
Posted
Still struggling to add loot to buildings.
Running A3 Epoch v.5 + Open Chernarus Project
So problem I guess is adding loot positions to the new "enterable" buildings.
Just adding the buildings to the LSlootBuildings.sqf does not make loot spawn, right?
I'm guessing I have to somewhere add "loot positions" for those buildings.
Can someone please point me to where I can find "how to" do this?
Thanks in advance.