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Posts posted by Razzputon
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I just wish SIX had a cleaner, more streamlined interface. Works well enough for what it does, just not the most intuitive.
2nd this
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Give it a rest. Of course it doesn't obligate him, he can just continue to be a complete lazy ignorant tosser, who has managed to alienate the majority of us, leaving just you and his other five groupies to troll anyone that tries to call him on his bullshit. People shouldn't start shit they can't finish and they certainly shouldn't accept payments for it, donations or otherwise. This argument you trolls keep using is getting old. he's a dick and I'm done with his bullshit.
Edit: Think i'm the only one? check his facebook page, he's getting hammered their too.
Well you should definitely freak out about it. Be sure to lash out at anyone else who has a different more mature way to handle this situation also. :blink:
People with a more patient understanding of things are usually in the majority. Sadly, it's the few ignorant loud-mouthed people who seem to take to the forums and spew a bunch of trolling Bullchit claming they have an army followers who think just like them.
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It's not a bugged SUV but it is buggy. It's not offered by trader nor spawned in game. You can spawn it in using Admin tools (SUV_PMC). However, if you put to many items in the cargo it will do various buggy things like blow up or shoot straight up in the sky, never to be seen again. That's my limited knowledge of it.
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ya I took a look at the files sizes also. Not gonna happen server wide but I did replace the Land rover sound files with the SUV ones on my local PC. So at least I'm hearing the sounds I want. =)
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Are you using Firefox 30.0, the newest version?
To updated, go to help > about Firefox.
If you have the version of firefox with the square made of three slashes at the top right, hit ALT, and then help > about firefox.
I should have put more info on the main thread Vamp =)
As it turns out, the problem is with Windows Explorer on windows 8 operating system. When I use Crome or Firefox I'm able to use quotes and copy/paste.
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YUp. when I press it it just sends me to the bottom of the thread to the "Reply to this topic" window. And when I try to paste anything it doesn't do anything. Like I'm attempting to paste when I dont ahve anything on my clipboard.
I'm on my work laptop using Firefox and I'm able to paste and use quote
It has something to do with Windows 8 and Explorer.
Oddly enough I hate them both.
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YUp. when I press it it just sends me to the bottom of the thread to the "Reply to this topic" window. And when I try to paste anything it doesn't do anything. Like I'm attempting to paste when I dont ahve anything on my clipboard.
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I'm not sure if this is the proper thread for this but it's as close as I could find.
I'm curious if I have missed a setting for the forums.
I'm unable to paste to any post I make.
Also, the quote button will not work for me either.
Is there a trick to do this?
Any help would be appreciated.
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I've googled and checked all epoch forums and can't seems to find anything on this.
I'm would like to change the sound of a vehicle to another sound. For instance:
I like driving the LandRover but its loud as hell. I can hardly hear people in Skype and TS when I'm driving. I would like the LandRover to have the same sounds of an SUV. Is there any way to do this?
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17:53:22 "WAI: Mission Crash_Spawner Started At [8706.39,12160.8]" 17:53:22 Error in expression <t 2; _radius = _this select 3; switch (_iClass) do { default { _item = createV> 17:53:22 Error position: <_iClass) do { default { _item = createV> 17:53:22 Error Undefined variable in expression: _iclass 17:53:22 File z\addons\dayz_code\compile\spawn_loot.sqf, line 9 17:53:22 Error in expression <s select _index; _itemType = _itemTypes select _index; [_itemType select 0, _ite> 17:53:22 Error position: <select _index; [_itemType select 0, _ite> 17:53:22 Error Zero divisor 17:53:22 File z\addons\dayz_server\WAI\missions\missions\crash_spawner.sqf, line 73 17:53:22 Error in expression <t 2; _radius = _this select 3; switch (_iClass) do { default {
I'm also getting the same rpt errors Vangard is getting but I'm on version 103718. I'm also not spawning a crate. This error cycles several times. Any idea on how to fix this?
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ah. Hey fully. I already have that one changed. The screen I'm talking about is before that one.
As you load into the game:
You start the game (VIA DZCommander, in my case).
First screen Says DayZ Epoch (This is the one I'm talking about)
Then you go to the Multiplayer setup screen
Then you go to the loading screen that your talking about. This will also say Dayz Epoch unless you customize it. (This is the one that can be customized using the command Fully posted above)
EDIT: Sorry Richie, I missed your post the first time I read the replies. Thanks!
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Is it possible to change the initial load screen? I have already changed the second load in screen and the death screen. I can't seem to find a way to change the very first one that also says DayZ Epoch.
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Thanks Vamp! Spot on and Timely as usual.
This is a win/win. Now when the people on my server complain about bandits not dropping weapons I can tell them that you did it since, technically, you did write the code. :D
Your thankful and innocent victim, Razz.
j.k., of course :)
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My issues is I have to many weapons as loot on my missions. I have setup each mission to have around 15 bandits. Including the crates there is a lot of loot to be had. I'm trying to decrease the amount of weapons in the crates. I have tried to manipulate the code in DZMSBox.sqf but nothing is working.
I'm changing the following as per a post earlier in this thread. As you can see I have set it to as low as I can take it but the weapons are still spawning at 6 per crate.
//load primary _scount = count DZMSprimaryList; for "_x" from 0 to 1 do { _sSelect = floor(random _sCount); _item = DZMSprimaryList select _sSelect; _crate addWeaponCargoGlobal [_item,1]; _ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines"); if (count _ammo > 0) then { _crate addMagazineCargoGlobal [(_ammo select 0),(round(random 1))]; }; };
Or! Is there a way to have the bandits weapons despawn after they are killed? I see you have this setting for the RPG. Is there one for regular weapons as well? This would easily take care of the amount of loot on all my missions.
p.s. Great MOD. It's a staple of my server.
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I can't wait till this is ready! It's going to make a great addition to events on my server.
Nicely done Tay!
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Very nice!
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I did find an event like you described. I disabled it.
Thanks for your reply. :D
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I'm running a Takistan PvE server. It's been up for a little over a month now. On occasion I'm getting a few people on my server who have had their Humanity reset for no reason. I can't seem to find anything in common with them other then, at times, they will login and their humanity will be back to 2500. Some people have had this happen a few times and others only once and never again (so far).
Has anyone heard of this or know how to fix this issue?
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I'm running Takistan map. I would like for these side missions to only spawn in towns. Is there a way to set static spawn points with a 400m radius spawn area?
P.S. Really nice work on the side missions.
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Mags, thank you very very much. That's exactly what I needed!
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Fully you have a been a ton of help man.
By the way, where is ca/roads_e located?
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Fully, I tried to use the roads from your post but I could never get them to show up in the 3D editor. I placed an object (sign) in the 3D editor, saved, went to the saved sqf file and replaced the sign class name with the road class name you listed, loaded the game and the sign was still there. What am I missing?
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So after reading this thread I now know that you place "_this setVectorUp [o.o.1];" on an obect to set it horizontal. After I edit the object and place this parm in it sets it properly but when I try to move it around it goes right back to whatever the terrain is. Whats the secret to keeping the object horizontal while I adjust it in the editor?
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I got all misty eyed when I saw your reply man. =)
Thanks Fully!
A3: Epoch DZMS
in Discussion
Posted
E3MS