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Posts posted by DAKA
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Now I can't even get it to move. I have done nothing to change any thing within the coding, just the position, but will not move forward only backwards
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Ok, so here is something that I have noticed. 17438,16917 this is where I want my bridge to start, but it usually starts behind that number maybe 10 - 15 m behind it. why?
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30 minutes ago, irok said:
I have replaced all the files from global banking..
The only thing i cannot replace is the init and the description.. since im renting my server from survival.. And thier system is.. yeah.. anywho..
I tryed to add all the lines and need to add in the init and the description.. still no luck :((
Thx for response!
I rented from them and should have full FTP access to modify those 2 files. I did it all the time. If they have truely locked you out of those files, you will have a hard time do a lot of mods, since those files are used in so many mods. I would be more than happy to assist, since I have rented from them before. Just send me a private message.
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So not all the events are scripted the same. I love this idea. Can I place the above code anywhere within the event or does it have to follow after a certain statement or line of code?
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oh, so are there some out there or is that something that I have to scripted myself? or pretend to scripted. lol. :)
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So I am wondering how the Epoch Events work now. I have the EpochUseEvents = true; but not seeing them spawning on the map. Is there something more I have to do. Back in the day you would have them spawn, building supplies, med supplies, ect...while showing a different color circle on the map. Anyone using this or now how to get it working?
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so does that mean my settings are wrong?
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So I am currently running this, but cant seem to get more convoys to spawn. I have it set to 3. when I do see the heli and shoot them down, the bodies despawn in less than 2 minutes. anyway to make that time last longer. I am also on Napf, have grid 30 and map 24000, is this right for the map or is it to big?
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3 hours ago, Anhor said:
@DAKA just to understand what I´m doing here ........ did you have any clue of scripting?
[[first coordinate,second coordinate,height over ground], direction in degrees,"classname of the object",how many repeats,distance between them,0,0] call fnc_bridgeA2;
coordinates and height over ground allways in meters
Does all [[first coordinate,second coordinate,height over ground], of these control height or just the last one?
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Is there a way to adjust the height?
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Ok, So I was able to get to work this time. i guess 6 times is the charm, but its pointing the wrong direction.
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I will try it again. which code do I use, there are a couple of them listed here. which would you suggest.
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must be, its GTX.
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lol, thats what I did and it did not work.
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I am unable to get it to work. you are lucky then. I have tried everything to get it to work.
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I would love to see this for Napf.
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nope, cant get this to work. no bridge shows up
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nvm, i named my folder wrong
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I thought a while a go I saw a thread where someone had already created a bridge that went to the island that has that army base on it. If not, does anyone have one i might use please.
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Yes, someone is helping me with it and they figured it out. it was all them. im too stupid to do anything, but i have learned a lot just looking at they gave me. I have now decided that I am going to learn more so maybe one day i can write my own scripts.
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Ok, so I have this working, except for the restrict build height. I am trying again with, i have not installed this over 20 times. everything works great, but that stupid build height, i must be crazy. but i have it set to 5 m and it will go past 10 m or so and then tell me it cant build. I have looked over everything, reinstalled it. testing again.
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Thank you very much. Would there be a way to make it so you use the mouse to scroll then click on the menu option. that would be handy too. Like the old Action Menu
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On 7/26/2017 at 0:46 PM, icomrade said:
can you please post in the correct section...
NO, because this is in regards to a mod. Is this not where you post for help with mods?
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So I have everything working except the bike script, which I have one already that I would like to use. Also, how do I change how the menu opens, TAB is used for some other things for players.
[Release] Casca Vehicles Convoy for any Map
in A2: Epoch Mods (1.0.5.1)
Posted
I also found my copy as well.