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This is WAR

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Posts posted by This is WAR

  1. Hi there,

     

    we try to start some nice Events on our server and we try out Zeus. But all Vehicles will be delete by the Epochmod due the "cleanup" script ... is there any way to get vehicles spawned and not deleted in Zeus ? 

     

     

    thx for your help

  2. should not be rude .. sorry for that

     

     

    mainly plus the A3 Epoch Resources Forum have most informations

     
    first one is important because of loading scripts via HC
     
    place your init - point to your addon.sqf and place something like that:
     
    _trg = createTrigger["EmptyDetector",[17432.754,13171.49]];
    _trg setTriggerArea[110, 80, 47, true];
    _trg setTriggerActivation["east","PRESENT",true];
    _trg setTriggerStatements["this", "hint 'east near player'", "hint 'no east near'"];
     
    and
     
    _markerstr = createMarker ["markername",[_Xpos,_Ypos]];
    _markerstr setMarkerShape "ICON";
    _markerstr setMarkerType "DOT";
     
    and you´re done ;)
  3. Possible but with problems .. What i heard there is no wood and also the traders are on one big spot - the devs have it already on their todo list for the next update .. Wait for that.

    Es geht aber du hast z.b. Kein holzabbau und die händler liegen alle auf einer ecke. Die map wird erst beim nächsten update unterstützt. Solange würde ich warten.

  4. Drsubo,

    I had the same issue when starting server with bec .. Just set battleye =0 in sc/config.cfg and dont start bec

    just arma3 server and headless.

    Bec will kick the HC everytime even when the script.txt is empty like mine (no scripterrors)

    Try also to connect first with a player then start the client. I have still little problems with steam tickets

    @kr@gen

    Eliteness to open mission.sqm -> save as

  5. you can avoid the despawn with _UNIT setVariable ["LASTLOGOUT_EPOCH", diag_tickTime+14400000, true]; - then the ai stays for 4hours. Got it running with ups script from kransky - but the ai dont do damage until you respawn one time. Thats what i am looking for now.

  6. maybe i have missunderstand your question .. is it why running scripts serverside or why we want missions on epoch in gerneral ?

     

    for mission in epoch @ general :

     

    i love to play pve .. and your epoch is more -imho- pvp ..

     

    i miss the zombies from epoch2 .. not the zombies themself ..

    more the action when you are alone looting that you have still to fight.

     

    For me it is also a little the story behind .. so i try to arm the military stations with the background that some militias have also survived and control the Armystations. 

    its not just .. loot until onother human player disturbs you .-. its more fight for survive.

     

    Also driving on altis around without any other npc then some Dogs and antaghonists is a little bit "sad" ;)

  7. just for a test ... rename your script.txt and put an empty script.txt

     

    to know which line .. script error number = line +1 in script.txt

     

    in be folder you have also a script.log that should give you a hint what to enter as filter

     

     

    As I said "modify line 33 not 21" ist just a hint.

    What to edit? What add/delete in this line?

    don´t know ... i am not using this script - check your logs ... and then :

     

    try to get the filter working

    empty the line 

    or put instead 7 a 1 in first position ( / = kick / 1= only log)

     

     

    lasik_s :

     

    when you have no clue what you are doing - then don´t do that - working with no script.txt open your server for all kind of hacks and scripts. 

     

    At least you should wait until a "final&confirmed" version is out instead openening your server and using prealphascripts ...

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