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Posts posted by This is WAR
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Please search before asking! So many Threads abaut scripting and issues.
take a look here :
http://epochmod.com/forum/index.php?/topic/29612-treasure-hunt-mission-and-ai-mission/
here :
and here:
AND PLEASE READ! the solution is in these threads!
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just take a look here :
and learn how to change BE foilters fast and safe.
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Nice done and a perfect Heading ...
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i am not sure,
but is this not a BE issue ?? have you tried to start your server without BE & BEC ? Did you checked your script.log ?
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@ BDTZ
if (_IntroMusic) then { playSound "Intro"; // This calls the code inside of description.ext // };
btw. same like burchi
Hi Gr8Boi,
thx for the tip
i have no restriction error :)
But there come no welcome message :blink:
Mfg Burschy
when doing preview in editor
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Give "serch" a try and you will be surprised how good "search" function.
please use search BEFORE open a thread - this issue is discussed in ALL Misiions & AI threads. :huh:
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should not be rude .. sorry for that
mainly plus the A3 Epoch Resources Forum have most informations
first one is important because of loading scripts via HCplace your init - point to your addon.sqf and place something like that:_trg = createTrigger["EmptyDetector",[17432.754,13171.49]];_trg setTriggerArea[110, 80, 47, true];_trg setTriggerActivation["east","PRESENT",true];_trg setTriggerStatements["this", "hint 'east near player'", "hint 'no east near'"];and_markerstr = createMarker ["markername",[_Xpos,_Ypos]];and you´re done ;) -
yes .. just give reading a try
- there are so many threads about scripting and "decrypting" the mission.sqm - even there is a post with the original mission.sqm.
trigger & markers via createtrigger & createmarker
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Possible but with problems .. What i heard there is no wood and also the traders are on one big spot - the devs have it already on their todo list for the next update .. Wait for that.
Es geht aber du hast z.b. Kein holzabbau und die händler liegen alle auf einer ecke. Die map wird erst beim nächsten update unterstützt. Solange würde ich warten.
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i am using the ai script over HC .. and in this variant Hints are running ... i assume you are not using the HC ?
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ask google .. ask the arma wiki ...
it is so hard to search for a solution??
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you can share buildings and vehicles (doors)
depending on difficulty you have markers that show the other groupmembers ...
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Drsubo,
I had the same issue when starting server with bec .. Just set battleye =0 in sc/config.cfg and dont start bec
just arma3 server and headless.
Bec will kick the HC everytime even when the script.txt is empty like mine (no scripterrors)
Try also to connect first with a player then start the client. I have still little problems with steam tickets
@kr@gen
Eliteness to open mission.sqm -> save as
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your question its like .. my car is broken - how can i reapair it ... without more information nobody can help you.
check you logs from arma and BE
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you can avoid the despawn with _UNIT setVariable ["LASTLOGOUT_EPOCH", diag_tickTime+14400000, true]; - then the ai stays for 4hours. Got it running with ups script from kransky - but the ai dont do damage until you respawn one time. Thats what i am looking for now.
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hehe - me too ;)
ok .. ... when you are getting a scriptrestriction .. just delete (or put 1 instead 7 for log instead of kick) the linenumber +1 in script.txt for a workaround until someone has the right syntax ;)
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i am testing now a little with the ups script .. got i running with
_lead setVariable ["LASTLOGOUT_EPOCH", diag_tickTime+14400000, true];and the AI did not disapear after some seconds .. but they don´t do damage .. i read in another thread that has to do with Serverside and cleanup - any idea how to work around that issue ?
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maybe i have missunderstand your question .. is it why running scripts serverside or why we want missions on epoch in gerneral ?
for mission in epoch @ general :
i love to play pve .. and your epoch is more -imho- pvp ..
i miss the zombies from epoch2 .. not the zombies themself ..
more the action when you are alone looting that you have still to fight.
For me it is also a little the story behind .. so i try to arm the military stations with the background that some militias have also survived and control the Armystations.
its not just .. loot until onother human player disturbs you .-. its more fight for survive.
Also driving on altis around without any other npc then some Dogs and antaghonists is a little bit "sad" ;)
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just for a test ... rename your script.txt and put an empty script.txt
to know which line .. script error number = line +1 in script.txt
in be folder you have also a script.log that should give you a hint what to enter as filter
As I said "modify line 33 not 21" ist just a hint.
What to edit? What add/delete in this line?
don´t know ... i am not using this script - check your logs ... and then :
try to get the filter working
empty the line
or put instead 7 a 1 in first position ( / = kick / 1= only log)
lasik_s :
when you have no clue what you are doing - then don´t do that - working with no script.txt open your server for all kind of hacks and scripts.
At least you should wait until a "final&confirmed" version is out instead openening your server and using prealphascripts ...
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If you getting scripterror 32 you need to modify line 33 not 21 ccc
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Btw .. I recognized that ai is shooting trough buildings .. There is no hide .. Happen also to the ai script in the scripts section of this forum.
Zeus and Vehicle Delete
in Discussion
Posted
Hi there,
we try to start some nice Events on our server and we try out Zeus. But all Vehicles will be delete by the Epochmod due the "cleanup" script ... is there any way to get vehicles spawned and not deleted in Zeus ?
thx for your help