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Mac The Knife

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Posts posted by Mac The Knife

  1. So have been seeing a few of these servers pop up offering the Epoch Mod but running on the Origins map using the cars/buildings ETC from the mod. Now I assumed it was a bit dodgy as the legal black hole that the Origins server files seems to be so I dismissed it.

     

    Just went to log onto one of my favourite hosts when not looking after our clan server to find they have changed to this map also (from Tavi 2.0). These guys are one of if not the biggest and most published servers out there. So this leads me to believe this might be legit.

     

    Anyone have any info on the subject? access to server files? I would mail the owner but I don't want to seem like a cheeky C**T.

     

    Thanks for reading and any info you might post on the subject.

    Mac.

  2. SadPanda,

     

    Thanks for taking the time to reply. Maybe I was not clear I would like them to be random and not have set spawn locations but I don't want them to spawn on the side/top of a huge hill. You can do this in DZMS like so-

     

    // Array of static locations. X,Y,Z
    DZMSStatLocs = [
    [8428.0771,20356.59,0],
    [8422.875,20044.506,0],
    [8654.3389,20197.945,0],
    [8487.8926,19698.609,0], ETC
     
    A big long list of cords that it picks randomly. 
  3. https://www.dropbox.com/s/hub18q9tjnaqzmf/mayors_mansion.sqf

     

    Hi guys thanks for taking the time to read my post.

     

    I have WAI running on Tavi. I have been trying to stop the missions spawning on the hills as this leads to issues with the cars and buildings that spawn.

     

    I tried changing the pos 

     

    _newPos = [_pos, 0, 500, 30, 0, 0, 0] call BIS_fnc_findSafePos;

     

    This had some effect but they are still spawning on the sides of hills most of the time. With DZMS it offers a param to add a random spawn points list, is this doable with WAI or would you have to add custom spawn points and have them popping up in the same place every time?

     

    Any help you can provide will be very much appreciated.

     

    Thanks

    Mac.

     

  4. It gets dark very early around 16-1700 on my server. Just thought that's how it was but I have noticed its not the case on others. There is a setting in mission.sqm 

     

    startWeather=0.25;
    forecastWeather=0.25;
    year=2008;
    month=10;
    day=11;
    hour=9;
    minute=20;
     
    Will changing the month to say July (7) affect the light cycle at all? If not is there a cfg somewhere I have missed for all this time :).
     
    Cheers for any help you can offer.
  5. in your mission.sqm file there is a list of add ons in the top

    version=11;
    class Mission
    {
    addOns[]=
    {
    "tavi",
    "kh_dayztaviana",
    "ca_modules_animals",
    "dayz_anim",
    "dayz_code",
    "dayz_communityassets",
    "dayz_weapons",
    "dayz_equip",
    "dayz_epoch",
    "dayz_vehicles",
    "cacharacters_pmc",
    "ca_modules_functions",
    "glt_m300t",
    "osshdy",
    "pook_h13",
    "csj_gyroac",
    "map_eu",
    "jetskiyanahuiaddon",
    "mbg_killhouses", <------ add this these, and the error msg will stop
    "mbg_buildings_3",
    "mbg_african_buildings",
    "aif_arma1buildings",
    "oz_is_objects",
    "usec_rig_a"
    };

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