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Posts posted by Mac The Knife
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Thanks again for posting the info. I have the latest version I think (AH0330a) so will have a good dig through that and see if I can work how you did it.
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So as not to derail MGTs thread here anyone know what he might be using " Yes, I use an alternative (Arma) method to check for missing files now on that map" as you have to set sig verification to 0 to get this to work.
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So have been seeing a few of these servers pop up offering the Epoch Mod but running on the Origins map using the cars/buildings ETC from the mod. Now I assumed it was a bit dodgy as the legal black hole that the Origins server files seems to be so I dismissed it.
Just went to log onto one of my favourite hosts when not looking after our clan server to find they have changed to this map also (from Tavi 2.0). These guys are one of if not the biggest and most published servers out there. So this leads me to believe this might be legit.
Anyone have any info on the subject? access to server files? I would mail the owner but I don't want to seem like a cheeky C**T.
Thanks for reading and any info you might post on the subject.
Mac.
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Hi LittleFox,
If your still stuck send them a mail, Andy will bend over backwards to help you out.
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Turn the lights on
Find -
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";In your init.sqf and remove the two //For auto fuel I would say Axe cops script is very good -
SadPanda,
Thanks for taking the time to reply. Maybe I was not clear I would like them to be random and not have set spawn locations but I don't want them to spawn on the side/top of a huge hill. You can do this in DZMS like so-
// Array of static locations. X,Y,ZDZMSStatLocs = [[8428.0771,20356.59,0],[8422.875,20044.506,0],[8654.3389,20197.945,0],[8487.8926,19698.609,0], ETCA big long list of cords that it picks randomly. -
https://www.dropbox.com/s/hub18q9tjnaqzmf/mayors_mansion.sqf
Hi guys thanks for taking the time to read my post.
I have WAI running on Tavi. I have been trying to stop the missions spawning on the hills as this leads to issues with the cars and buildings that spawn.
I tried changing the pos
_newPos = [_pos, 0, 500, 30, 0, 0, 0] call BIS_fnc_findSafePos;
This had some effect but they are still spawning on the sides of hills most of the time. With DZMS it offers a param to add a random spawn points list, is this doable with WAI or would you have to add custom spawn points and have them popping up in the same place every time?
Any help you can provide will be very much appreciated.
Thanks
Mac.
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Items are tied to the character not the player ID. Try placing an item and you should get the option to "remove" it but once you die I think that's it bud.
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Sorry wrong post.
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Try adding M107_DZ to the trader aswell.
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_obj setVectorUp [0,0,1];
Make sure you put it in after set pos.
Hope my reply was some help.
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Thanks for the responses. I have given a try did not make a difference to the sun rise/set anyone have any ideas?
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It gets dark very early around 16-1700 on my server. Just thought that's how it was but I have noticed its not the case on others. There is a setting in mission.sqm
startWeather=0.25;forecastWeather=0.25;year=2008;month=10;day=11;hour=9;minute=20;Will changing the month to say July (7) affect the light cycle at all? If not is there a cfg somewhere I have missed for all this time :).Cheers for any help you can offer. -
in your mission.sqm file there is a list of add ons in the top
version=11;
class Mission
{
addOns[]=
{
"tavi",
"kh_dayztaviana",
"ca_modules_animals",
"dayz_anim",
"dayz_code",
"dayz_communityassets",
"dayz_weapons",
"dayz_equip",
"dayz_epoch",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"glt_m300t",
"osshdy",
"pook_h13",
"csj_gyroac",
"map_eu",
"jetskiyanahuiaddon",
"mbg_killhouses", <------ add this these, and the error msg will stop
"mbg_buildings_3",
"mbg_african_buildings",
"aif_arma1buildings",
"oz_is_objects",
"usec_rig_a"
};
DayZ Epoch....... Origins?
in General Discussion.
Posted
OK got this up and running but the cars/boats ETC from the @dayzorigins pbos will not load from the dynamic.sqf or will not show up when spawning them in using an admin tool.
Any ideas?