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Magz

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Posts posted by Magz

  1. isnt it funny how the people who used to help with everything have left?

     

    whats the point, all of you open servers to make money and give nothing back

     

    figure it out yourself

    Kind of like when someone pays you to help them set up and fix a server and eventually never return emails. You did a good job and I appreciated it, but leaving me high and dry was a bit much Buck.

  2. Hey guys,

     

    Does anyone know of a good teleport script that uses the infostand? 

     

    I am running the mbg_warehouse model from the mbg_killhouses addon and a lot of vehicles cannot fit through the doorway. I figured it would be nice to drive up to an info stand (UID based), teleport into the base with the vehicle and when ready teleport out via another stand inside. 

     

    I've attempted to use the teleport part of Bex's Trade Bunker script, but it somehow broke my self actions.

     

    Any help would be greatly appreciated.

     

    Magz

     

     

  3. I need to put the smoke in this code on a 5 minute timer so that after after the smoke burns out it loops and happens again. Any help with this?

    //Create Visible Marker with SMOKE
    
    _dayTime = dayTime;
    if (_dayTime > 6 && _dayTime < 18.5) then {
    _smokeMarker = "SmokeShellRed" createVehicle getPosATL _loot_box;
    _smokeMarker setPosATL (getPosATL _loot_box);
    _smokeMarker attachTo [_loot_box,[0,0,0]];
    };
    if (_dayTime > 18.5 && _dayTime < 6) then {
    _smokeMarker = "ARTY_Flare_Medium" createVehicle getPosATL _loot_box;
    _smokeMarker setPosATL (getPosATL _loot_box);
    _smokeMarker attachTo [_loot_box, [0,0,0]];
    };
    
  4. Ok Matt... I don't know why our how this is jacked up, but this is what I got going on:

     

    extra_rc lines:

    class ItemBriefcase100oz {
    class carepackage {
    text = "Call Care Package";
    script = "execVM 'scripts\carepackage.sqf'";
    };
    class clickpackage {
    text = "Send Care Package";
    script = "execVM 'scripts\clickpackage.sqf'";
    };
    };
    

    The carepackage.sqf is the new one from the OP. I put that and the clickpackage.sqf in the scripts folder.

     

    In the clickpackage.sqf I had to change:

    	_pos = [_this select 0, _this select 1, _this select 2] execVM "carepackage.sqf";
    

    to

    	_pos = [_this select 0, _this select 1, _this select 2] execVM "scripts\carepackage.sqf";
    

    Since carepackage.sqf is in my scripts folder.

     

    When I call for a carepackage (non-map click) nothing happens. The text does come up that the carepackage has spawned and the briefcase is removed from my inventory, but its no where to be found in the sky nor on the ground.

     

    This is the crazy part... when I Send a carepackage (with map click) the carepackage spawns in the sky as intended where I clicked the map, it works beautifully. I can take items and put items in. 

     

    The part that I don't understand is that the clickpackage.sqf (send a carepackage) is pointed to the same carepackage.sqf that my Call a carepackage extra_rc is. 

  5. I can't figure it out man. At first I thought it was perhaps the createVehicle array, so I went back to default. Then I changed some of the variables around.... Nada. I'm at a complete loss at this point. 

    weird. It works perfect otherwise. The only thing that I noticed differently was that the parachute disappears before it hits the ground where it used to carry through the ground. Could that (as unlikely as it sounds) have anything to do with it? 

  6. I lied, I ended up working on it. Make the extra_rc point to clickpackage, and clickpackage point to testpackage1. Let me know how it goes. 

    SWEET! The map opens fine to drop the care package, it drops exactly where you click, but the contents cannot be taken and nothing can be put in. I read another post you had that 112555 is a big problem, but my server is still on 103718. The regular care package script you wrote worked perfectly. Any clue why this one won't let you take items out or put anything in?

  7. on that last part, maybe a seperate carepackage that has 'better loot' but has a chance to explode? 

     

    Matt, I was thinking not to actually call it directly for the person via a menu, but instead to call a deliberate explosive care package while you're near the person so they see it come down thinking you called it for yourself. The player calling it of course wouldn't interact with it, but the player(s) close by would, then BOOM!

     

    Is it possible to call a carepackage somewhere via the map. For example, I'm on the coast (just died) a friend of mine is in our base. That friend pulls some briefs from my safe and calls a care package which opens the map and he chooses where to drop it on the coast for me. I run to it and proceed? I honestly don't know if that's possible, but your scripts make me think a lot of the time that anythings possible and if anyone would know if it can be done, you would. 

  8. Maybe because I'm a giant douche and enjoy watching people suffer. Would it be possible add to this script so that you have the option to call for a care package for 2 briefs for yourself or call for a booby trapped care package for 3 briefs for someone else lol? I have a HEAVY PVP based server that keeps me thinking of new creative ways to kill people.

     

    Thoughts? 

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