Magz
-
Posts
90 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by Magz
-
-
Hello again,
I am trying to increase the number of those random black supply boxes (the ones that when broken give you armed vehicle ammo) that spawn near roadways and in fields.
I am also trying to see and possibly edit what ammo is given by these crates.
Where in my PBO can I find this information? I tried to google search it, but I can't seem to find much on it other than what they are.
-
I currently have DaRT and someone told me the country flags show up next to the player names. Well for some reason I cannot see the chat logs or the country flags. Does anyone know of an Rcon that shows where the players on my server are from?
Is this a known DaRT issue or is it an isolated issue that happened during one of the DaRT updates?
What's the best Rcon to use for a DayZ mod server?
-
Perfect! I got it. Thank you Sandbird.
//Close thread please
-
What about when a vehicle doesn't have DZE in its name? For example, the Stryker doesn't and many servers use them. There must be a way to prevent it from rearming each restart.
-
I spawned in a building I want to use and now I get the "you cannot play/edit this mission; it is dependent on downloadable content that has been deleted. mbg_buildings_3" error.
I've poked around and read that I have to add the addon from where the file comes from to the mission.sqm file and the error won't pop up anymore.
mission.sqm file:
top part within addOns[]=
add to the bottom of the list "addon name here"
My question is, how do I find the addon name where the mbg_buildings_3 come from? Or do I just add mbg_buildings_3 itself?
-
I am trying to add some extra vehicles to my Hero and Bandit traders. I added them fine, and notice that after restart the vehicles rearm themselves fully. How do I get them to stop rearming?
Vehicles I'm adding...
Hero:
BAF_Jackal2_L2A1_W
M1126_ICV_M2_EP1
GAZ_Vodnik_HMG
Bandit:
BAF_Jackal2_L2A1_D
BTR40_MG_TK_INS_EP1
BRDM2_TK_EP1
-
I've watched a number of their videos and they do a great job of going over the ACP, but don't exactly tell you where to plug in scripts, unless I totally missed it...
I know the Vilayercodecustom folder is my go to folder, but within that folder, I couldn't tell you where a script goes to make it work. For example, I thought I had this right... I added the fn_selfActions.sqf script into the vilayercodecustom\dayz_epoch\missions\DayZ_Epoch_11.Chernarus\ and it doesnt work. I removed it and placed it in the vilayercodecustom\missions\dayz.chernarus\ and it still doesn't work.
Do I need to add a line of code in one of the init.sqf files to make it work?
-
Hello all,
I recently installed my DayZ Epoch Server on VIlayer. (I installed the MySQL Database and Epoch). That is where I stand.
Basically I want to add basic "standard" scripts to the server. The first script I have is the fn_selfActions.sqf script. After reading some of the code, I understand this script is for Self Blood Bag, Deployable Bike and Maintain Area. Where in Vilayer do I add these script files?
I am under the impression that once I know where to add these things, everything can become easier.
-
Is there a good sqf to biedi converter anywhere? I've been searching the web with no luck.
-
I do run those parameters in dayz commander to get into the actual server to play on it. The problem I have is getting the map from my server to load in the editor.
-
I have a server running Lingor Island with a number of items I've spawned in and saved. I like all the buildings/traders/fortifications I placed and don't want to lose them. I am also realizing that for some other buildings I want to spawn, it would be best if I used the editor to maximize what I'm trying to do.
Whenever I go to the editor (even after playing on my server) I end up with a squeaky clean version of the Lingor map. I am trying to access MY server map.
This is probably an easy fix, but I don't know where to begin. I've searched google with little luck.
Any help?
-
Ok.
I got the Lingo editor to work. However it's not loading the lingor map from my server. It seems to be loading a generic lingor map. Is there a folder I should be putting a file in and loading it?
-
I know how to access the Arma II Editor, but how can I access the Lingor Islands map with the editor. It doesn't give me the option. Anyone?
-
I currently use infistar for our admin tool. With it (as I am sure the majority of you are familiar) I spawn in buildings and fortifications to put our little spin on the map. My question is... Is there a better tool to use to spawn and save buildings/objects?
Also I've been searching the web for a way to position buildings/objects after I spawn them without having to delete the object and try again and again and again... Is there a tool that allows you to place spawned buildings like the Epoch base building allows you to adjust and place a wall?
Any help would be appreciated.
Epoch's black supply boxes
in Scripting
Posted
Mathew, this is what my code says. Obviously the Military, Treasure are the circles that pop up on the map that have various items, however I am talking about the Black Crates with truck ammo in them. Are they the Supplyitems code below? crash_spawner is the heli crashes correct?