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kassquatch

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  1. Like
    kassquatch got a reaction from DamianL in Offline Map (Beta 3) Zoomable map for desktop/tablet/phone   
    UPDATE: NEW AND FINAL URL!!! http://www.kassquatch.com/napfmap

    Hey all, just thought I would share a zoomable map I made for Napf made with leaflet. This was the first time I used leaflet so the writing of the code is quite...less than desired. But it works great.
     
    http://www.kassquatch.com/napfmap
     
    Since I am/was new to the map and I hate bringing up in game map as I can get shot, I decided to create an online map so I could view on my 2nd monitor or tablet or phone.
     
    Features:
    It has all the major cities plus most of the little ones.
    It has in game coordinates
    6 zoom levels
    works on android (so I guess it works on others)
    it's super awesome! (Best feature right there)
    Coming soon features:
    will be updating when next version (or final version) comes out.
    adding more smaller cities and making the larger cities name bigger than the smaller ones.
    The link again.
     
    http://www.kassquatch.com/napfmap
     
     
    Hope you find it useful. And I hope that I didn't all this work to find that someone else did it also. Because I searched, and couldn't find anything.
  2. Like
    kassquatch got a reaction from Saizyn in Offline Map (Beta 3) Zoomable map for desktop/tablet/phone   
    UPDATE: NEW AND FINAL URL!!! http://www.kassquatch.com/napfmap

    Hey all, just thought I would share a zoomable map I made for Napf made with leaflet. This was the first time I used leaflet so the writing of the code is quite...less than desired. But it works great.
     
    http://www.kassquatch.com/napfmap
     
    Since I am/was new to the map and I hate bringing up in game map as I can get shot, I decided to create an online map so I could view on my 2nd monitor or tablet or phone.
     
    Features:
    It has all the major cities plus most of the little ones.
    It has in game coordinates
    6 zoom levels
    works on android (so I guess it works on others)
    it's super awesome! (Best feature right there)
    Coming soon features:
    will be updating when next version (or final version) comes out.
    adding more smaller cities and making the larger cities name bigger than the smaller ones.
    The link again.
     
    http://www.kassquatch.com/napfmap
     
     
    Hope you find it useful. And I hope that I didn't all this work to find that someone else did it also. Because I searched, and couldn't find anything.
  3. Like
    kassquatch got a reaction from Richie in ArmA III special offer thread   
    http://www.amazon.com/ArmA-3-Standard-Edition-Pc/dp/B00GD774N0/ref=sr_1_1?ie=UTF8&qid=1399148074&sr=8-1&keywords=arma+3
     
    for american folk
  4. Like
    kassquatch reacted to OtterNas3 in [RELEASE] Build Snapping - Extended v1.6 (Updated 02/20/2014)   
    Hey Survivors,
     
    i started this new Thread for the Mod so it's easier for players to find it and for me to support it!
    This will also stop the confusion with the mod when you use Maca's or mine and have problems with it.
     
    I got Maca's permission to do it and ALL credits for the idea and the first coding goes to Maca!
    Thanks again Maca for this amazing idea/script!
     
    Ok here we go...
     
    This Mod adds a "Toggle Snapping" function to these Epoch Buildable objects:
    MetalFloor_DZ WoodFloor_DZ CinderWall_DZ CinderWallDoorway_DZ CinderWallDoorLocked_DZ CinderWallDoor_DZ CinderWallSmallDoorway_DZ CinderWallDoorSmallLocked_DZ CinderWallHalf_DZ CinderWallDoorSmall_DZ WoodLargeWall_DZ Land_DZE_LargeWoodDoor WoodLargeWallWin_DZ WoodLargeWallDoor_DZ Land_DZE_GarageWoodDoor Land_DZE_GarageWoodDoorLocked Land_DZE_LargeWoodDoorLocked WoodSmallWallThird_DZ WoodSmallWallDoor_DZ WoodSmallWall_DZ WoodSmallWallWin_DZ Land_DZE_WoodDoor Land_DZE_WoodDoorLocked Sandbag1_DZ MetalPanel_DZ Fence_corrugated_DZ StickFence_DZ Land_HBarrier1_DZ Land_HBarrier3_DZ Land_HBarrier5_DZ Fort_RazorWire Objects can be snapped to another object of the same type like:
    Metal_Floor_DZ <-> Metal_Floor_DZ
    Sandbag1_DZ <-> Sandbag1_DZ
     
    or any Wall combination if its the same Material like:
    WoodSmallWall_DZ <-> WoodSmallWall_DZ
    WoodSmallWall_DZ <-> WoodSmallWallWin_DZ
    CinderWallHalf_DZ <-> CinderWallHalf_DZ
    CinderWallHalf_DZ <-> CinderWallDoorway_DZ
     
    When you start building a new object you will get a "Toggle Snapping" option if the object is supported.
    Hit it to activate the snapping.
     
    Distance between the two objects has to be lower then 1.5m.
    So move your object to almost same height and next to one side, near the top or near the bottom of the object you want to snap it to.
    SNAP!
    This allows you to build a Floor or a Wall on the same height in a perfect line.
     
    It is also possible to make perfect 90° angles with it, for this you also have to bring the object almost in the desired angle to the other object and it will snap to it.
     
    So What makes this version "Extended"?
     
    Well...
    Snapping will work on more then one  Floor Snapping will work while building over Water Snapping a object on Top/Bottom of eachother Snapping with set rotation (for set Door open directions) More objects supported Code for finding snap points redone Demo Video:
    http://youtu.be/j5SXctN8WHA
     
    Download (install instructions included):
    https://www.dropbox.com/s/e1x7mcfuvy7mwyj/Snapping_v1.6.zip
     
    Installation instructions:
     
    1.
    Download and extract Snapping_v1.6.zip
     
    2.
    unpbo MPMissions\YOURMISSIONNAME.pbo
     
    3.
    Copy custom folder from the extracted Snapping_v1.6 to MPMissions\YOURMISSIONNAME\
     
    4.
    Open MPMissions\YOURMISSIONNAME\init.sqf
    Find this line:

    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; and add this line RIGHT BELOW it:
    call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf"; so it will look like:
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf"; 5.
    Open MPMissions\YOURMISSIONNAME\description.ext
    Add this line to the VERY BOTTOM of it! (Yeah this means AFTER the last closing bracket!)
    It has to be the VERY LAST LINE of the File!

    #include "custom\snap_build\points.hpp" 6.
    repbo MPMissions\YOURMISSIONNAME\ - upaload - reload - snap - smile!
     
     
    I hope i could clarify the !IMPORTANCE! that you copy the lines i mentioned to the VERY BOTTOM!
    Else:
    No Snap - No Smile - unneded questions
     
     
     
    Have fun with it,
    Otter
    aka Bob der Baumeister
     
     
    - If you like it - Like it - So I can count Downloads - I like that
     

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