Welcome Messages
Credit Style Messages When a player Spawns in
Install Instructions:
If not done already, create a blank init.sqf in your mission root.
In your Init.sqf
Add this line to the very bottom
// Welcome Credits by Gr8
[] execVM "custom\welcome.sqf";
Make a Custom Folder in your mission file
Make a file called Welcome.sqf in your Custom Folder
Add this into your Welcome.sqf
if(isDedicated) exitWith {};
_sizeTitle = 0.55; // Font Size of the Title Messages
_sizeSubText = 0.45; // Font Size of the SubTitle Messages
_colorTitle = "#0969ee"; // HTML Color Code of the Title Messages (must start with '#' )
_colorSubText = "#1cee09"; // HTML Color Code of the SubTitle Messages (must start with '#' )
_alignTitle = "left"; // Alignment of the Title Message (right or left)
_alignSubText = "right"; // Alignment of the SubTitle Message (right or left)
_fontTitle = "PuristaSemibold"; // Font Type Of Title Messages
_fontSubText = "PuristaLight"; // Font Type Of SubTitle Messages
_Delay = 10; // Wait in seconds before the credits start after player IS ingame
_FadeIn = 3; //how long one role should stay on screen. Use value from 0 to 10 where 0 is almost instant transition to next role
_IntroMusic = true; // Welcome Intro Song During the credits (true or false)
_posDefault = [0.3,0.55,0.5]; // Defualt Positions of all Credits
_title = "Welcome Survivor";
_shorttext = "Arma 3 Epoch By MyServer";
_posText = [0.8,0.5,0.4];
_title2 = "Website";
_shorttext2 = "www.my-site.com";
_posText2 = [0.8,0.5,0.25];
_title3 = "Teamspeak 3";
_shorttext3 = "ts.my-site.com";
_posText3 = [0.8,0.5,0.25];
_title4 = "Donate";
_shorttext4 = "Support the server and Help it stay up";
_posText4 = [0.8,0.5,0.28];
_title5 = "Custom Scripts";
_shorttext5 = "Welcome Messages <br />AI Missions<br />Custom Traders<br /> ";
_posText5 = [0.8,0.5,0.335];
_title6 = "Play Fair And Enjoy";
_shorttext6 = "Admins are Always Active";
_posText6 = [0.8,0.5,0.4];
/***********************************************************************************************************************************************/
/***********************************************************************************************************************************************/
/* /!\ DO NOT EDIT BELOW THIS LINE. DO NOT REMOVE CREDITS /!\
/*
/* SCRIPTING BY: GR8 [GhostzGamerz.com]
/* VERSION: 2.1
/* DATE: 21 December 2014
/*
/***********************************************************************************************************************************************/
/***********************************************************************************************************************************************/
_ms = [];
for "_i" from 1 to 50 do
{
_t = if (_i!=1) then { format["_title%1",_i] } else { "_title" };
_s = if (_i!=1) then { format["_shorttext%1",_i] } else { "_shorttext" };
_p = if (_i!=1) then { format["_postext%1",_i] } else { "_postext" };
if (!isNil _t or !isNil _s) then
{
_at = if (!isNil _t) then { call compile _t } else { "" };
_as = if (!isNil _s) then { call compile _s } else { "" };
_ap = if (!isNil _p) then { call compile _p } else { _posDefault };
_ms = _ms + [[_at,_as,_ap]];
}
};
waitUntil {!isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])};
waitUntil {isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])};
sleep _Delay;
if (_IntroMusic) then { playMusic "intro";};
player enableSimulation true;
{
_t = _x select 0;
_s = _x select 1;
_pX = _x select 2 select 0;
_pY = _x select 2 select 1;
_pW = _x select 2 select 2;
_m = format ["<t size='%1' color='%2' align='%3' font='%4'>%5<br /></t>", _sizeTitle, _colorTitle, _alignTitle, _fontTitle, _t];
_m = _m + format ["<t size='%1' color='%2' align='%3' font='%4'>%5<br /></t>", _sizeSubText, _colorSubText, _alignSubText, _fontSubText, _s];
_tm = round (count toArray (_t+_s) / 6 / 2) + 3;
[ _m, [_pX * safeZoneW + safeZoneX, _pW], [_pY * safezoneH + safezoneY, 1 * safezoneH + safezoneY], _tm, _FadeIn ] spawn BIS_fnc_dynamicText;
sleep (_tm+_FadeIn+4);
} forEach _ms;
Download this Intro Song and put it in your mission root.
Note : You can always use your own music. Just make sure its in .ogg format
In your Description.ext add this at the bottom:
class cfgMusic{
class intro {
name = "intro";
sound = {"IntroSong.ogg", db+1,1};
};
};
Modify Your BattlEye Filters
Go to your Config folder (By Default called SC) / BattlEye and open Scripts.txt
Then Then find the line 2 which looks like this:
7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"
and add following to the end of the line:
"sleep (_onScreenTime) spawn bis_fnc_dynamictext;"
Then in same file find line 21 which looks like this:
7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\""
and add following to the end of the line (modify this if you need to):
!="execVM \"\MPMissions\epoch.altis\scripts\welcome.sqf\""
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