Pasquale
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Posts posted by Pasquale
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Hi Guys had a problem getting this to show up: added this and now it all shows up and works -I have added it to just Super Admin
_puid = getPlayerUID player;
if(_puid in PV_SuperLevel_List) thenadminadd = adminadd + [" +View WeatherLord Menu","Weather","0","0","1","0",[0,0.6,1,1]];
adminadd = adminadd + [" +View Coin Menu","coin","0","0","1","0",[0,0.6,1,1]];then add:
case 'Weather':{call admin_weather};
case 'AAATime':{call admin_time};case 'coin':{call admin_fillCoinMenu};
under admin_dbclick = (heading)
Add this post to the topic +
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After installing the Cen's Custom GUI for Epoch / Overpoch or other GUI, an error -
ErrorMessage: File mpmissions\__cur_mp.chernarus\addons\playerhud\hud.hpp, line 10: /RscTitles/AsReMixhud/controlsBackground.AsReMixhud_Status: Undefined base class 'Hw_RscText'
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HI
it would be nice to add the ability infistar_safezone
1. USE_AI_REMOVER = true; // use this to remove Missionbots (AI) within 100m of a player if the player is in a safezone
2. LOG_EnterLeave = true; // it will log your .RPT when a player enters or leaves the safezone! (only works with infiSTAR.de admin tools / AntiHack)
/* You can use USE_CANBUILD or/and (collaborating) with custom positions below (USE_POSITIONS) [position or zone,radius] */
3. USE_SIGNS = true; // use this to build signs around the safezone -
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Well your file is almost exactly the same, except for adding skin to inventory on death so check your compiles.sqf and see if you're pointing player_death.sqf file to the right place
All norms now, everything was connected in compiles.sqf. The problem is in the server, why it sometimes does not count murder. Thanks for the FIX ;)
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Does not work. I may be where the bug happen?
_array = _this; if (count _array > 0) then { _source = _array select 0; _method = _array select 1; if ((!isNull _source) && (_source != player)) then { _canHitFree = player getVariable ["freeTarget",false]; _isBandit = (player getVariable["humanity",0]) <= -2000; _punishment = _canHitFree || _isBandit; //if u are bandit || start first - player will not recieve humanity drop _humanityHit = 0; if (!_punishment) then { //i'm "not guilty" - kill me && be punished _myKills = ((player getVariable ["humanKills",0]) / 30) * 1000; _humanityHit = -(2000 - _myKills); _kills = _source getVariable ["humanKills",0]; _source setVariable ["humanKills",(_kills + 1),true]; PVDZE_send = [_source,"Humanity",[_source,_humanityHit,300]]; publicVariableServer "PVDZE_send"; } else { //i'm "guilty" - kill me as bandit _myKillsB = ((player getVariable ["banditKills",0]) / 30) * 1000; _humanityHit = (2000 + _myKillsB); _killsV = _source getVariable ["banditKills",0]; _source setVariable ["banditKills",(_killsV + 1),true]; PVDZE_send = [_source,"Humanity",[_source,_humanityHit,300]]; publicVariableServer "PVDZE_send"; }; }; _body setVariable ["deathType",_method,true]; };
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how to enable event?
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Why AI does not use RPG, M136...?
ai_wep_launchers_AT = ["M136","RPG18","JAVELIN];
ai_wep_launchers_AA = ["Strela","Igla","STINGER];
wai_use_launchers = true; // add a rocket launcher to each spawned AI group
wai_remove_launcher = true; // remove rocket launcher from AI on deathWhat could be the problem?
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Where you can set time spawn AI?
Bots very quickly spawned in cities -
Do the same with RscPictures :P
Thank you!Already figured out ;) -
after installation
arma2oaserver.RPT -ErrorMessage: File mpmissions\__cur_mp.Chernarus\interior\defines.hpp, line 21: .RscText: Member already defined.
Removed this part in defines.hppclass RscText
{
access = 0;
idc = -1;
type = CT_STATIC;
style = ST_MULTI;
linespacing = 1;
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,.5};
text = "";
shadow = 2;
font = "Bitstream";
SizeEx = 0.02300;
fixedWidth = 0;
x = 0;
y = 0;
h = 0;
w = 0;
};now :DErrorMessage: File mpmissions\__cur_mp.Chernarus\interior\defines.hpp, line 20: .RscPicture: Member already defined.installed Plot For Life v2.2.6 & [1.4] Snap Building PRO -
Or deny pressing ALT+F4, Shift+P
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On one of the servers saw that player out of the game in battle (relog) remained in the game for 10-15 seconds and it was killing players or zombies. How can this be accomplished?
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how to make spawn every 30 minutes or random?
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Disappears weapons from your inventory when you take away\install equipmentcan that be correct in Antihack InfiStar?
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The battleye filters is a system on itself. Every server owner will get confronted with them and once you understand the system it is actually quite easy to work around them. I suggest a readthrough this guide to get started with the basics of the filters:
It would be better in the case helped. Clever mind many do not!
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sent mail
But now get a kick BattlEye: Script restriction #33 :Dmake scripts.logMay I know what I do so?04.04.2014 10:51:12: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "SLX_XEH_COMPILE);cba_common_fnc_blaHandler = {private ["_logic"];private "_params"; _params = if ((if (isNil {(_this)}) t"04.04.2014 10:51:12: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "[_key, _x select 1]];};} forEach _value;};CBA_EVENT_KEY_LOGIC = objNull;cba_events_keypressed = -100;cba_events_attach_c"04.04.2014 10:51:40: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "[_key, _x select 1]];};} forEach _value;};CBA_EVENT_KEY_LOGIC = objNull;cba_events_keypressed = -100;cba_events_attach_c"04.04.2014 10:51:41: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "Out="+str(_timeOut)+", _game="+str(_game));if !(isNil "CBA_logic") then {_str = _str + (", BIS_functions="+str(CBA_logic)+", "04.04.2014 10:51:41: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #1 "= [sideLogic] call CBA_fnc_getSharedGroup;_logic = _group createUnit ["FunctionsManager", [0,0,0], [], 0, "none"];;BIS_OO_grp"04.04.2014 10:51:41: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #3 "ll CBA_fnc_getSharedGroup;_logic = _group createUnit ["FunctionsManager", [0,0,0], [], 0, "none"];;BIS_OO_grpLogic = _group;"04.04.2014 10:51:41: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #33 "pe;;};CBA_logic = _logic;if (isNil "RE" && {isNil "BIS_MPF_logic"} && {isClass(configFile >> "CfgPatches" >> "CA_Modules")"
))))) -
Hello! )Still how to make work correctly addon @CBA, @JSRS 1.5 since Epoch?Also get a kick BattlEye: Script restriction #3 when entering the server. The use of the add @JSRS 1.5 without @CBA does not give the functionality of the sound mod.Was a period of a few days ago, when BattleEye not worked due curve updates and you could log onto the server with @CBA addon.How to solve the problem?scripts.log
03.04.2014 14:53:00: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "SLX_XEH_COMPILE);
cba_common_fnc_blaHandler = {
private ["_logic"];
private "_params"; _params = if ((if (isNil {(_this)}) t"
03.04.2014 14:53:00: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "[_key, _x select 1]];
};
} forEach _value;
};
CBA_EVENT_KEY_LOGIC = objNull;
cba_events_keypressed = -100;
cba_events_attach_c"
03.04.2014 14:53:33: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "[_key, _x select 1]];
};
} forEach _value;
};
CBA_EVENT_KEY_LOGIC = objNull;
cba_events_keypressed = -100;
cba_events_attach_c"
03.04.2014 14:53:36: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "Out="+str(_timeOut)+", _game="+str(_game));
if !(isNil "CBA_logic") then {
_str = _str + (", BIS_functions="+str(CBA_logic)+", "
03.04.2014 14:53:36: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #1 "= [sideLogic] call CBA_fnc_getSharedGroup;
_logic = _group createUnit ["FunctionsManager", [0,0,0], [], 0, "none"];
;
BIS_OO_grp"
03.04.2014 14:53:36: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #3 "ll CBA_fnc_getSharedGroup;
_logic = _group createUnit ["FunctionsManager", [0,0,0], [], 0, "none"];
;
BIS_OO_grpLogic = _group;
"01.04.2014 (AH0327b) BatlleEye v1.215 -
just remove:
Thank you! The problem is solved! I hope in the filters would not have such problems?
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now here
28.03.2014 15:04:10: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "[_key, _x select 1]];};} forEach _value;};CBA_EVENT_KEY_LOGIC = objNull;cba_events_keypressed = -100;cba_events_attach_c"28.03.2014 15:15:06: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "Out="+str(_timeOut)+", _game="+str(_game));if !(isNil "CBA_logic") then {_str = _str + (", BIS_functions="+str(CBA_logic)+", "28.03.2014 15:25:47: Pasquale (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "SLX_XEH_COMPILE);cba_common_fnc_blaHandler = {private ["_logic"];private "_params"; _params = if ((if (isNil {(_this)}) t"28.03.2014 15:27:51: Cyberlife (**.**.***.**:****) *******f56d0d****d4f4*****09*** - #2 "SLX_XEH_COMPILE);cba_common_fnc_blaHandler = {private ["_logic"];private "_params"; _params = if ((if (isNil {(_this)}) t" -
scripts.log
28.03.2014 00:05:39: ******** (**.175.*.*:***38) 7**c20*************f20b6f5b935***8 - #2 "SLX_XEH_COMPILE);
cba_common_fnc_blaHandler = {
private ["_logic"];
private "_params"; _params = if ((if (isNil {(_this)}) t"
28.03.2014 00:07:56: ********* (5.**9.**.**:****) **b9b1efb92**********148d04b3d77*** - #2 "odules\functions\main.sqf"
scriptName "Functions\main.sqf";
_logic = _this select 0;
_logic setpos [1000,10,0];
waituntil {!is"
28.03.2014 00:11:28: [uBOD] Kubatin (*5.71.**.**1:****0) *******1cf9081fc**********3e6b8ca7*** - #2 "odules\functions\main.sqf"
scriptName "Functions\main.sqf";
_logic = _this select 0;
_logic setpos [1000,10,0];
waituntil {!is"
28.03.2014 00:18:31: Pasquale (**.*7.1*6.1***:*****) *******fcff56d********d4f4819af0**** - #2 "SLX_XEH_COMPILE);
cba_common_fnc_blaHandler = {
private ["_logic"];
private "_params"; _params = if ((if (isNil {(_this)}) t" -
Set @JSRS 1.5 and @CBA, keys, respectively, in the folder "Key", "Expansion" and on the server in the "Key".
The problem with the approach to the server:BattlEye: Script restriction #2BattlEye: Script restriction #12
Understand that something needs to be corrected in the scripts.txtHelp to understand and properly connect the sound of fashionJSRS without CBA works fine but not full (anticheat infiSTAR 27.03.2014 (AH0327)scripts.txt//new
5 "dedicatedServerInterface"
5 "createUnit" !"_dog = (group player) createUnit [typeOf _target, _pos, [], 0, \"FORM\"];" !"_newUnit = _group createUnit [_class,dayz_spawnPos,[],0,\"NONE\"];" !"_newUnit = _group createUnit [_class,position player,[],0,\"NONE\"];" !"_newUnit = _group createUnit [_class,getMarkerPos \"respawn_west\",[],0,\"NONE\"];" !"_newUnit = _group createUnit [_class,getMarkerPos \"respawn_west\",[],0,\"NONE\"];" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];" !"_unit = _grp createUnit [_type, _itemPos, [], 0, \"FORM\"];"
5 "Logic" !"\"Logic\" createVehicleLocal" !"sideLogic" !"BIS_MPF_clientJIPlogic" !"_humanity_logic" !"ACE_Required_Logic"
5 "FunctionsManager"
5 "], \"FunctionsManager\"]"
5 "],\"FunctionsManager\"]"
5 "\"Functions\" + \"Manager\""
5="\"Manager\""
5 "[6300,7700,0]"
5 "group (" !"_mygrp = group ("
5 ", 27000"
5 "nuke"
5 "Sound_Alarm"
5 "Sound_Alarm2"
5 "Fuck Server"
5 "Wipe Database"
5 "val = [.1,1.5,.2]"
5 "BoxObject"
5 "_fonzy"
5 "_troll"
5 "_sharky"
5 "_x setDamage 1"
5 "nearestObjects [[6325.6772,7807.7412]"
5 "createVehicleLocal _fck"
5 "\"HelicopterExplobig\", \"HelicopterExploSmall\""
5 "\"HelicopterExplobig\",\"HelicopterExploSmall\""
5 "\"HelicopterExploSmall\", \"HelicopterExplobig\""
5 "\"HelicopterExploSmall\",\"HelicopterExplobig\""
5 "_classname = \"HelicopterExploBig\";"
5 "_fck select"
5 "_logic = _this select 0;"
5 "_logic setpos [1000,10,0];"
5 "BattleFieldClearance"
5 "BIS_MPF_logic" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit"
5 "BIS_MPF_dummygroup" !="BIS_MPF_dummygroup = createGroup sideLogic;" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit"
5 "_codeAHOFF"
5 "_first in"
5 "_commands"
5 "_agent setDamage 1"
5 "_unit createUnit"
5 "createUnit _array"
5 "[_pos, _grp, \";\" +"
5 "+ \";\""
5 "+\";\""
5 "+ \";\"]"
5 "+\";\"]"
5 "], \"Logic\"]"
5 "],\"Logic\"]"
5 "closeDisplay ="
5 "rJIPrequest =" !"rJIPrequest = 'JIPrequest'"
5 "{rJIPREQUEST" !"!isNil {rJIPREQUEST}"
5 "RUSTLER"
5 "Ruslter"
5 "Systems Online"
5 "HangenderRE"
5 "vilegaming"
5 "v.i.l.e"
5 "Lystic"
5 "setDammage"
5 "compile toString"
5 "@TheWarZ"
5 "beeeh"
5 "dayz-injector-menu"
5 "Shadowy_NONRE"
5 "_cute"
5 "_stuff"
5 "_vgmenu"
5 "_func4"
5 "_genVar"
5 "_rand60"
5 "_first_term"
5 "_skarmory"
5 "_salamence"
5 "Init RE"
5" Nigger"
5 "\"You\""
5 "selectedItemCountLeft = lnbText"
5 "(getPosATL player) nearObjects [\"Man\", 15000]"
5 "[[\"Man\",\"Air\",\"Car\",\"Motorcycle\",\"Tank\",\"Ship\",\"StaticWeapon\"],250000]"
5 "action_crate1"
5 "_dummyveh"
5 "], 40000])"
5 "(getPosATL player) nearObjects [\"Man\", 200];"
5 "(nearestObject [player, \"Rabbit\"])"
5 "try saving"
5 "addMagazineCargoGlobal[\"ItemSilverBar\",50];"
5 "addMagazineCargoGlobal[\"ItemSilverBar10oz\",50];"
5 "addMagazineCargoGlobal[\"ItemGoldBar\",50];"
5 "addMagazineCargoGlobal[\"ItemGoldBar10oz\",50];"
5 "addMagazineCargoGlobal[\"ItemBriefcase100oz\",50];"
5 "addMagazineCargoGlobal[\"ItemSilverBar\",500];"
5 "addMagazineCargoGlobal[\"ItemSilverBar10oz\",500];"
5 "addMagazineCargoGlobal[\"ItemGoldBar\",500];"
5 "addMagazineCargoGlobal[\"ItemGoldBar10oz\",500];"
5 "addMagazineCargoGlobal[\"ItemBriefcase100oz\",500];"
1 "createVehicleLocal _position" !"_spawnveh createVehicleLocal _position" -
Set @JSRS 1.5 and @CBA, keys, respectively, in the folder "Key", "Expansion" and on the server in the "Key".The problem with the approach to the server:BattlEye: Script restriction #12
Understand that something needs to be corrected in the scripts.txtHelp to understand and properly connect the sound of fashionanticheat infiSTAR
[Release] - A Plot for life v2.5. Keep your buildables on death. Take plot ownership
in A2: Epoch Mods (1.0.5.1)
Posted
Guys, there are step by step instructions how to install it?
Much has already been done on the server and do not want to install all over again