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Proximus

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Posts posted by Proximus

  1. This happend after you added the coins to the AI?

     

    It seems like you did not add the coin related variables to the Private string.

     

    Try:

     

    WAI: private ["_banditkills","_humanity","_humankills","_playerCoins","_unitCoins"];

     

    Same goes for the DZMS Private string. Add _cash to it.

  2. Using this one 

     

    I also have a question regarding this

     

     If you want the AI to spawn variable values then add this:

    _cash = round(random 20) * 1000; // number between 0 and 20 000

     

    What in that line specifies the 0 and the 20,000?  What would I have to change to make that between 0 and 1000?

     

    Then it is not possible to put coins in lootboxes.

     

    For your other question:

     

     round(random 20this chooses a number between 0 and 20 and that number is being multiplied by 1000.

    So if you want the amount between 0 and 1000 you adjust the 20 to 10 and the *1000 to *100

     

    Would look as the following:

    _cash = round(random 10) * 100

    Hope this helps!

  3. I think this problem has to do with the Check Wallet option on AI.

    My players started complaining about the money not being saved on them.

     

    So did some test.

     

    It happends on my server sometimes when you check an AI's wallet and it says 0 coins taken from ID Unknown.

     

    So i adjusted the AI coins to always be at least 1 and haven't had the problem since!

  4. Don't know what wrong with that safezone.sqf, but here is mine. Working on my overpoch chernarus server:

     

    /*
       by: http://infiSTAR.de || http://DayzAntiHack.com
       *updated on 22.09.2014
    
    
    Instructions:
    1. Copy paste this pastebin code into a file called SafeZone.sqf - save the file.
    2. Now extract your mpmission pbo and put the SafeZone.sqf into the extracted folder.
    3. Open the init.sqf of the mpmission.
    4. At the bottom of the file add
    [] execVM 'safezone\SafeZone.sqf';
    5. Save the init.sqf, repack your mpmission, upload it to your gameserver and restart your server
    */
    USE_CANBUILD = false; // if you don't want to define your own positions
    USE_TraderCity = false; // if you don't want to define your own positions (Epoch 1.0.5)
    USE_POSITIONS = true; // to use own positions and radius
    USE_AI_REMOVER = true; // use this to remove Missionbots (AI) within 300m of a player if the player is in a SafeZone
    USE_AntiSteal = false; // use this to block opening gear if another player is within 3m!
    USE_SPEEDLIMIT = true; // very secret function, nobody is supposed to find out what it does.
    SPEEDLIMIT = 60; // Only used if USE_SPEEDLIMIT is true.
    USE_SIGNS = false; // use this to build signs around the SafeZone
    LOG_EnterLeave = false; // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack)
    /* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */
    _infiSZ =
    [
    [[6325.6772,7807.7412],150,true],   //Trader City Stary
    [[4063.4226,11664.19],150,true],    //Trader City Bash
    [[11447.472,11364.504],150,true],   //Trader City Klen
    [[1606.6443,7803.5156],100,true],   //Bandit Camp
    [[12944.227,12766.889],100,true],   //Hero Camp
    [[12066.9,12659.3],100,true], //Aircraft Dealer
    [[4361.4937,2259.9526],50,true], //Wholesaler South
    [[13532.614,6355.9497],50,true], //Wholesaler East
    [[7989.3354,2900.9946],50,true], //Boat Dealer South
    [[13441.16,5429.3013],50,true] //Boat Dealer East
    ];
    if (isServer) exitWith
    {
    if (USE_SIGNS) then
    {
    {
    _center = _x select 0;
    _radius = _x select 1;
    _lSign = _x select 2;
    if (_lSign) then
    {
    for '_i' from 0 to 360 step (270 / _radius)*2 do
    {
    _location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0];
    _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1));
    _object = createVehicle ['Sign_sphere100cm_EP1', _location, [], 0, 'CAN_COLLIDE'];
    // _object = createVehicle ['SignM_FARP_Winchester_EP1', _location, [], 0, 'CAN_COLLIDE'];
    // _object setVehicleInit 'this setObjectTexture [0,''Addons\SafeZones\sign.paa''];';
    _object setDir _dir;
    };
    };
    } forEach _infiSZ;
    };
    };
    waitUntil {((!isNil 'dayz_animalCheck') || (!isNil 'dayz_medicalH') || (!isNil 'dayz_slowCheck') || (!isNil 'dayz_gui'))};
    if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; };
    [_infiSZ] spawn {
    _infiSZ = _this select 0;
    _startSafeZone =
    {
    if (isNil 'outNow') then
    {
    _msg = 'You entered a Safe Zone!';
    hint _msg;
    taskHint [_msg, [0,1,0,1], 'taskDone'];
    inNow = nil;
    outNow = true;
    
    
    if (LOG_EnterLeave) then
    {
    PVDZE_send = [player,'SafeZoneState',[1]];
    publicVariableServer 'PVDZE_send';
    };
    };
    player_fired2 = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf';
    player_fired = {
    _this call player_fired2;
    deleteVehicle (nearestObject [_this select 0,_this select 4]);
    cutText ['You can not fire in a SafeZone!','WHITE IN'];
    };
    fnc_usec_damageHandler = {};
    player removeAllEventHandlers 'handleDamage';
    player addEventHandler ['handleDamage', {false}];
    player allowDamage false;
    _veh = vehicle player;
    if (player != _veh) then
    {
    _szs = _veh getVariable ['inSafeZone',0];
    if (_szs == 0) then
    {
    _veh removeAllEventHandlers 'Fired';
    _veh addEventHandler ['Fired', {_this call player_fired;}];
    {
    _x removeAllEventHandlers 'Fired';
    _x addEventHandler ['Fired', {_this call player_fired;}];
    } forEach (crew _veh);
    _veh setVariable ['inSafeZone', 1, true];
    _veh removeAllEventHandlers 'HandleDamage';
    _veh addEventHandler ['HandleDamage', {false}];
    _veh allowDamage false;
    };
    };
    _notInSafeZone =
    [
    'MAAWS','RPG7V','M136','RPG18','STINGER',
    'MeleeHatchet_DZE','MeleeHatchet','MeleeCrowbar','MeleeMachete','MeleeFishingPole','MeleeSledge',
    'MeleeBaseBallBatNails','MeleeBaseBallBatBarbed','MeleeBaseBallBat'
    ];
    _cwep = currentWeapon player;
    if (_cwep in _notInSafeZone) then
    {
    _swep = '';
    {
    if ((getNumber (configFile >> 'CfgWeapons' >> _x >> 'Type')) == 2) exitWith
    {
    _swep = _x;
    };
    } forEach (weapons player);
    if (_swep == '') then
    {
    player playActionNow 'PutDown';
    _iPos = getPosATL player;
    _radius = 1;
    _removed = ([player,_cwep,1] call BIS_fnc_invRemove);
    if (_removed == 1) then
    {
    _item = createVehicle ['WeaponHolder', _iPos, [], _radius, 'CAN_COLLIDE'];
    _item addWeaponCargoGlobal [_cwep,1];
    };
    }
    else
    {
    player selectweapon _swep;
    };
    };
    };
    _endSafeZone =
    {
    if (isNil 'inNow') then
    {
    if (str fnc_usec_damageHandler == '{}') then
    {
    _msg = 'You left the Safe Zone!';
    hint _msg;
    taskHint [_msg, [1,0,0.1,1], 'taskFailed'];
    };
    inNow = true;
    outNow = nil;
    
    
    if (LOG_EnterLeave) then
    {
    PVDZE_send = [player,'SafeZoneState',[0]];
    publicVariableServer 'PVDZE_send';
    };
    };
    player_fired = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf';
    player_zombieCheck = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_zombieCheck.sqf';
    fnc_usec_unconscious = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_unconscious.sqf';
    object_monitorGear = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\object_monitorGear.sqf';
    
    
    _veh = vehicle player;
    if (player != _veh) then
    {
    _szs = _veh getVariable ['inSafeZone',0];
    if (_szs == 1) then
    {
    _veh setVariable ['inSafeZone', 0, true];
    _veh removeAllEventHandlers 'HandleDamage';
    _veh addeventhandler ['HandleDamage',{ _this call vehicle_handleDamage } ];
    _veh allowDamage true;
    };
    };
    
    
    _end = false;
    if (isNil 'gmadmin') then
    {
    _end = true;
    }
    else
    {
    if (gmadmin == 0) then
    {
    _end = true;
    };
    };
    if (_end) then
    {
    player allowDamage true;
    fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
    player removeAllEventHandlers 'HandleDamage';
    player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
    };
    };
    while {1 == 1} do
    {
    if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; };
    _state = false;
    if (isNil 'USE_POSITIONS') then { USE_POSITIONS = false; } else { if (typename USE_POSITIONS != 'BOOL') then { USE_POSITIONS = false; }; };
    if (USE_POSITIONS) then
    {
    {
    _z = _x select 0;
    _r = _x select 1;
    if ((vehicle player) distance _z < _r) then {_state = true;};
    } forEach _infiSZ;
    };
    if (isNil 'USE_CANBUILD') then { USE_CANBUILD = true; } else { if (typename USE_CANBUILD != 'BOOL') then { USE_CANBUILD = true; }; };
    if (USE_CANBUILD) then
    {
    if (isNil 'canbuild') then { canbuild = true; } else { if (typename canbuild != 'BOOL') then { canbuild = true; }; };
    if (!canbuild) then {_state = true;};
    };
    if (isNil 'USE_TraderCity') then { USE_TraderCity = true; } else { if (typename USE_TraderCity != 'BOOL') then { USE_TraderCity = true; }; };
    if (USE_TraderCity) then
    {
    if (isNil 'isInTraderCity') then { isInTraderCity = false; } else { if (typename isInTraderCity != 'BOOL') then { isInTraderCity = false; }; };
    if (isInTraderCity) then {_state = true;};
    };
    if (_state) then
    {
    inSafeZone = true;
    call _startSafeZone;
    {
    if (!isNull _x) then
    {
    if !(isPlayer _x) then
    {
    deletevehicle _x;
    };
    };
    } forEach ((vehicle player) nearEntities ['zZombie_Base',15]);
    
    
    if (isNil 'USE_AI_REMOVER') then { USE_AI_REMOVER = false; } else { if (typename USE_AI_REMOVER != 'BOOL') then { USE_AI_REMOVER = false; }; };
    if (USE_AI_REMOVER) then
    {
    {
    if ((!isNull group _x) && (getPlayerUID _x == '')) then
    {
    deleteVehicle _x;
    };
    } forEach (player nearEntities ['Man',300]);
    };
    }
    else
    {
    inSafeZone = false;
    };
    uiSleep 2;
    if (!inSafeZone) then
    {
    call _endSafeZone;
    };
    };
    };
    if ((USE_AntiSteal) || (USE_SPEEDLIMIT)) then
    {
    [] spawn {
    _USE_AntiSteal = USE_AntiSteal;
    _USE_SPEEDLIMIT = USE_SPEEDLIMIT;
    _speedlimit = SPEEDLIMIT;
    while {1 == 1} do
    {
    if (inSafezone) then
    {
    if (_USE_AntiSteal) then
    {
    _cnt = {isPlayer _x && _x != player} count (player nearEntities [['CAManBase'], 3]);
    if ((_cnt > 0) && (!isNull (findDisplay 106))) then
    {
    (findDisplay 106) closedisplay 0;
    closeDialog 0;
    _log = format['%1 You are not allowed to open Gear while near another player!',name player];
    cutText [_log,'PLAIN'];
    hint _log;
    };
    };
    if (_USE_SPEEDLIMIT) then
    {
    _obj = vehicle player;
    if !(_obj isKindOf 'Plane') then
    {
    _speed = abs speed _obj;
    if ((_obj != player) && (_speed > _speedlimit)) then
    {
    _vel = velocity _obj;
    _x = 0.8;
    if (_speed > 50) then {_x = 0.1;};
    _velNew = [(_vel select 0) * _x, (_vel select 1) * _x,(_vel select 2) * _x];
    _obj SetVelocity _velNew;
    };
    };
    };
    }
    else
    {
    uiSleep 2;
    };
    uiSleep 0.1;
    };
    };
    };

  5. I compared your files to mine and adjusted where needed.

    Getting this error now:

     

    22:07:53 [DZMS]: Running Minor Mission SM5.
    22:07:53 Error in expression <)) then {
    _findRun = false;
    if (_majMin == "Maj") then {
    DZMS_MajBlack set [_cod>
    22:07:53   Error position: <== "Maj") then {
    DZMS_MajBlack set [_cod>
    22:07:53   Error Generic error in expression
    22:07:53 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 111

    If i go that that file it show me this code:

     

    if (_majMin == "Maj") then {
    DZMS_MajBlack set [_code-1, [_pos,400]];  <------------------------------------------------------------- This is line 111
    DZMSBlacklistZones = DZMSBlacklistZonesOriginal+DZMS_MajBlack+DZMS_MinBlack;
    };
    if (_majMin == "Min") then {
    DZMS_MinBlack set [_code-1, [_pos,400]];
    DZMSBlacklistZones = DZMSBlacklistZonesOriginal+DZMS_MajBlack+DZMS_MinBlack;
    };

    Putting my old back in now.

    Would love to have a better description on which files you adjusted so i can do mine.

    I simply cannot overwrite my whole DZMS folder.

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