reaperxt666
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Posts posted by reaperxt666
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just to ask does this also allow for the zombies to throws cars at you?
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anyone got this working on tanoa?
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Sorry this got buried in my content
if (_dikCode == 0x44) then { _nill = execvm "custom\scripts\Info.sqf"; };
xxxx is replaced by the path of the Info.sqf in your mission pbo, if you still need help with this send me a PM!
Hi im just wondering where you would put this code
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no code just dont talk to any trader untill the backpack trade option shows
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ok guys a work around for the trader bug
Example of the bug
Trying to buy a helicopter but it comes up with unarmed millitary vehicles.
The Work Around!
when a player loads onto the server and goes to the traders they cant talk to any of the traders until the trade from backpack option show's up (if they talk before hand that trader becomes messed up and for that person to get their trader working properly they must go back to lobby and re-enter the game to attempt this work around) once the trade from backpack option shows it is safe to talk to that trader and categories will load up fine
NOT SAFE TO TALK TO TRADER!
SAFE TO TALK TO TRADER!!I Hope this help you all
davep122
use dwarfers version
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not yet tho im testing things to see whats actually causing it no luck yet but im currentlly going through both "Server_traders.sqf" and checking to see if everything in the data base matches to it so far under the "server_traders table in the database" i have found that there are 2 traders missing for instance 11 a boat trader and bandit trader (dispite those are both working on the server) so im gunna try match the database to match the SQF
once if done this ill make a post to tell ya if this solved my trader catagory swapping problem (kinda odd it didnt do it before i installed TFV)
(thought id let people know this incase same thing with them)
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im having the same problem with the traders wanting to change what they sell.... if the older version works fine with no issues does anyone have a link to the old one?
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thats actually very simple and now that they work with antihack (thanks to chris) they will decloak normally
look for the skin names in " DZAI\init\world_classname_configs " ofc choose the map you are using remove the other skins if you dont want the random ai and add " ns_bloodsucker " as the clss name
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just so you guys know you can use DZAI go to the class names and add ns_bloodsucker to the array of AI its been working on my server but the only issue i have is after about an hour the server has an major fps drop im looking into other ways to get this working without fps drops.
also some issues in the past was if you use antihack the bloodsuckers would stay invisible and not decloak, i have contacted chris and he has kindly added the fix to infistar (that was a few updates ago)
im thinking maybe the reason on the fps drop is coz i was spawning them in server side
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this is for dynamic spawns
in dzai_config.sqf look for " DZAI_dynAreaBlacklist = []; "
Example: ["BlacklistArea1","BlacklistArea2","BlacklistArea3"]
just found out the co-ords and place them in
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im hoping this would work with antihack
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if you had infistar antihack you could find the class names that are available in the spawn menu and check them out for what you would like on your server
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you probable do have them client side night hawk (probably the sea king your on about) was added to epoch in 1.0.5
the Apache is also on the client side (base game versions) the unarmed i think would have had a script put in to disable firing the weapons
disable weapons http://opendayz.net/threads/tutorial-remove-weapons-replace-weapons-on-vehicles.11070/
class names
AH64D_EP1
CH53_DZE
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nissan_350z is not part of epoch (unless its summit like overpoch)
if your not running overpoch then it will be down to the nissan_350z file is missing and can only be added in
by one of the follwing
1. putting the pbo for nissan_350z into both client folders on server and your computer for @dayz_epoch
2 create an @yourmodnamehere folder in both root server folder and your arma 2 oa directory on your computer and
add @yourmodnamehere to your server start .bat
with ever of these steps players must have the files on their computer you can then add to traders or spawn tables
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how have you managed to get them to spawn through dzai and have them acting like they should?
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i would like to know if there has been any updates on this
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Hi im looking for some help with namalsk
got it all installed and get to the loading screen but i dont go any further i can hears sounds
anyhelp would be great
rpt
Exe timestamp: 2014/06/26 15:09:06
Current time: 2014/06/30 15:19:16
Version 1.63.112555
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Default, by nst\ns2\config.bin/cfgWeapons/ItemCore/
Updating base class ->House, by nst\ns\config.bin/CfgVehicles/Land_Fire/
Updating base class Binocular->ItemCore, by nst\ns_dayz\config.bin/CfgWeapons/BrokenNVGoggles/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Residential/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Industrial/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Farm/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Supermarket/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/HeliCrash/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Hospital/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Military/
Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/MilitarySpecial/
Updating base class ->Residential, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Church/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
15:20:04 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
15:20:04 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
15:20:05 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
15:20:05 "DayZ Epoch: MPframework inited"
15:20:05 Error in expression <) select 1) * 100);
for "_k" from 0 to (_weight - 1) do
{
_weighted set [_j + _k>
15:20:05 Error position: <_weight - 1) do
{
_weighted set [_j + _k>
15:20:05 Error Undefined variable in expression: _weight
15:20:05 File z\addons\dayz_code\init\loot_init.sqf, line 86
15:20:05 Error in expression <) select 1) * 100);
for "_k" from 0 to (_weight - 1) do
{
_weighted set [_j + _k>
15:20:05 Error position: <_weight - 1) do
{
_weighted set [_j + _k>
15:20:05 Error Undefined variable in expression: _weight
15:20:05 File z\addons\dayz_code\init\loot_init.sqf, line 86
15:20:05 Error in expression <nd (((_itemChances select _l) select 1) * 100);
for "_k" from 0 to (_weight - 1)>
15:20:05 Error position: <* 100);
for "_k" from 0 to (_weight - 1)>
15:20:05 Error *: Type String, expected Number
15:20:05 File z\addons\dayz_code\init\loot_init.sqf, line 85
15:20:56 Client: Remote object 2:4 not found
15:20:56 Client: Remote object 2:5 not found
15:20:56 Client: Remote object 2:6 not found -
what mods you running? i had this with sarge ai causing some errors to the point in no data being in the traders when you click on the category (when the server first starts it all works fine) after about an hour of playing. when this occurs nothing seem to get saved to the database and if you went to the lobby and come back in i would get your are "close to a rock or mine ore" error
once server restarted players that died before it restarted spawn back with their previous gear where they last was before they died
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server is 8gb ram and intel xeon 8 core cpu database is clean
all mods all on lastest versions (sarge ai dont get any updates and seems its that which is causing all my problems)
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just to say i go mine working sound plays fine
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so far disabling sarge iv not had any problems but still under testing think ill be switch to dzai shame really would like to have heros and survivors running around too but sarge seems to be causing too many problems just a shame sarge dont update it anymore
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yeh its a shame love the hero bandit survivor thing
iv turned off sarge atm for testing to see if that is causing all my other problems too
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ok so i have a number of problems i need help getting sorted
server info
Epoch: 1.0.5.1
build: 112555
sarge ai
DZMS
Build Snapping
JAEM Evac
WAI
Infistar AH
ok problems im having are
1. Arma2OA out of memory (seems to happen once a day)
2. While ingame after about an hour i cant use my traders if i click on a catagory
it just says "loading data" if i go to the lobby to come back in i get stuck on the loading screen saying
trying to authenticate stays on that then i get a message "You must be close to a rock to mine ore."
3 . low FPS (im guessing sarge AI) is there anyway to sort sarge from causing the fps issues
4. RPT Spam (guessing due to the 112555) with
if ((_>
17:52:16 Error Undefined variable in expression: _cont
17:52:16 File mpmissions\__cur_mp.Chernarus\addons\UPSMON\scripts\upsmon.sqf, line 2496
17:52:24 Error in expression <KRON_UPS_>
17:52:24 Error position: <KRON_UPS_>
17:52:24 Error Undefined variable in expression: kron_ups_
17:52:24 Error in expression <ormat ["KRON_UPS_%1",_npcname]];};any help that can fix these issue would be great
EpochZ - A dynamic spawner for Ryan's Zombies on Epoch servers
in AI Missions
Posted
thanks for the reply now i have hit an issue...
===================================================================== == F:\arma3\arma3server.exe == "F:\arma3\arma3server.exe" -mod=@Epoch;@Zombies and Demons; -serverMod=@EpochHive; -config=F:\arma3\SC\server.cfg -port=2302 -profiles=SC -cfg=F:\arma3\SC\basic.cfg -name=SC Original output filename: Arma3Retail_Server Exe timestamp: 2018/04/10 15:15:24 Current time: 2018/05/09 01:44:20 Type: Public Build: Stable Version: 1.82.144647 Allocator: F:\arma3\Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 48 GiB, VirtMem : 4.0 GiB, AvailPhys : 21 GiB, AvailVirt : 3.9 GiB, AvailPage : 53 GiB ===================================================================== 1:44:20 SteamAPI initialization failed. Steam features won't be accessible! 1:44:20 Cannot register unknown string STR_3DEN_CAMERA_NAME 1:44:20 Cannot register unknown string STR_DIFF_SCENE_ONLY 1:44:20 Cannot register unknown string STR_DIFF_SCENE_AND_MAP 1:44:20 Initializing stats manager. 1:44:20 Stats config disabled. 1:44:20 sessionID: 25e3801964a81fe6eb34903e5247f33b7b267368 1:44:32 Unsupported language English in stringtable 1:44:32 Item str_a3_to_c01_m02_036_ta_mechanized_briefing_SOLDIERC_0 listed twice 1:44:34 Warning Message: Addon 'epochz' requires addon 'Ryanzombies'
i have the mod installed and have the addons requred in the mission sqm but it refuses to detect it