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reaperxt666

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Posts posted by reaperxt666

  1. thanks for the reply now i have hit an issue...

    =====================================================================
    == F:\arma3\arma3server.exe
    == "F:\arma3\arma3server.exe" -mod=@Epoch;@Zombies and Demons; -serverMod=@EpochHive; -config=F:\arma3\SC\server.cfg -port=2302 -profiles=SC -cfg=F:\arma3\SC\basic.cfg -name=SC
    
    Original output filename: Arma3Retail_Server
    Exe timestamp: 2018/04/10 15:15:24
    Current time:  2018/05/09 01:44:20
    
    Type: Public
    Build: Stable
    Version: 1.82.144647
    
    Allocator: F:\arma3\Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0]
    PhysMem: 48 GiB, VirtMem : 4.0 GiB, AvailPhys : 21 GiB, AvailVirt : 3.9 GiB, AvailPage : 53 GiB
    =====================================================================
    
     1:44:20 SteamAPI initialization failed. Steam features won't be accessible!
     1:44:20 Cannot register unknown string STR_3DEN_CAMERA_NAME
     1:44:20 Cannot register unknown string STR_DIFF_SCENE_ONLY
     1:44:20 Cannot register unknown string STR_DIFF_SCENE_AND_MAP
     1:44:20 Initializing stats manager.
     1:44:20 Stats config disabled.
     1:44:20 sessionID: 25e3801964a81fe6eb34903e5247f33b7b267368
     1:44:32 Unsupported language English in stringtable
     1:44:32 Item str_a3_to_c01_m02_036_ta_mechanized_briefing_SOLDIERC_0 listed twice
     1:44:34 Warning Message: Addon 'epochz' requires addon 'Ryanzombies'

    i have the mod installed and have the addons requred in the mission sqm but it refuses to detect it

  2. ok guys a work around for the trader bug

    Example of the bug
    Trying to buy a helicopter but it comes up with unarmed millitary vehicles.
    2014_11_20_00002.jpg

    The Work Around!

    when a player loads onto the server and goes to the traders they cant talk to any of the traders until the trade from backpack option show's up (if they talk before hand that trader becomes messed up and for that person to get their trader working properly they must go back to lobby and re-enter the game to attempt this work around) once the trade from backpack option shows it is safe to talk to that trader and categories will load up fine

    NOT SAFE TO TALK TO TRADER!
    Capture1.png


    SAFE TO TALK TO TRADER!!
    Capture2.png

     

    I Hope this help you all

     

    davep122

    use dwarfers version

     https://github.com/D...radeFromVehicle

  3. not yet tho im testing things to see whats actually causing it no luck yet but im currentlly going through both "Server_traders.sqf" and checking to see if everything in the data base matches to it so far under the "server_traders table in the database" i have found that there are 2 traders missing for instance 11 a boat trader and bandit trader (dispite those are both working on the server) so im gunna try match the database to match the SQF

    once if done this ill make a post to tell ya if this solved my trader catagory swapping problem (kinda odd it didnt do it before i installed TFV)

     

    (thought id let people know this incase same thing with them)

  4. thats actually very simple and now that they work with antihack (thanks to chris) they will decloak normally

     

    look for the skin names in " DZAI\init\world_classname_configs " ofc choose the map you are using remove the other skins if you dont want the random ai and add " ns_bloodsucker " as the clss name

  5. just so you guys know you can use DZAI go to the class names and add ns_bloodsucker to the array of AI its been working on my server but the only issue i have is after about an hour the server has an major fps drop im looking into other ways to get this working without fps drops.

    also some issues in the past was if you use antihack the bloodsuckers would stay invisible and not decloak, i have contacted chris and he has kindly added the fix to  infistar (that was a few updates ago)

    im thinking maybe the reason on the fps drop is coz i was spawning them in server side

  6. nissan_350z is not part of epoch (unless its summit like overpoch)

    if your not running overpoch then it will be down to the nissan_350z file is missing and can only be added in

    by one of the follwing

    1. putting the pbo for nissan_350z into both client folders on server and your computer for @dayz_epoch

    2 create an @yourmodnamehere folder in both root server folder and your arma 2 oa directory on your computer and

    add @yourmodnamehere to your server start .bat

     

    with ever of these steps players must have the files on their computer you can then add to traders or spawn tables

  7. Hi im looking for some help with namalsk

    got it all installed and get to the loading screen but i dont go any further i can hears sounds

    anyhelp would be great

     

    rpt

     

    Exe timestamp: 2014/06/26 15:09:06
    Current time:  2014/06/30 15:19:16

    Version 1.63.112555
    Item STR_EQUIP_NAME_41 listed twice
    Item STR_EQUIP_DESC_41 listed twice
    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Default, by nst\ns2\config.bin/cfgWeapons/ItemCore/
    Updating base class ->House, by nst\ns\config.bin/CfgVehicles/Land_Fire/
    Updating base class Binocular->ItemCore, by nst\ns_dayz\config.bin/CfgWeapons/BrokenNVGoggles/
    Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
    Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
    Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
    Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
    Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
    Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
    Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
    Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
    Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
    Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
    Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierGB/TalkTopics/
    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
    Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Residential/
    Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Industrial/
    Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Farm/
    Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Supermarket/
    Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/HeliCrash/
    Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Hospital/
    Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Military/
    Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/MilitarySpecial/
    Updating base class ->Residential, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Church/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
    Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
    Obsolete class Animations defined in bin\config.bin/RscCompass/
    Obsolete class Animations defined in bin\config.bin/RscWatch/
    15:20:04 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
    15:20:04 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
    15:20:05 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
    15:20:05 "DayZ Epoch: MPframework inited"
    15:20:05 Error in expression <) select 1) * 100);
    for "_k" from 0 to (_weight - 1) do
    {
    _weighted set [_j + _k>
    15:20:05   Error position: <_weight - 1) do
    {
    _weighted set [_j + _k>
    15:20:05   Error Undefined variable in expression: _weight
    15:20:05 File z\addons\dayz_code\init\loot_init.sqf, line 86
    15:20:05 Error in expression <) select 1) * 100);
    for "_k" from 0 to (_weight - 1) do
    {
    _weighted set [_j + _k>
    15:20:05   Error position: <_weight - 1) do
    {
    _weighted set [_j + _k>
    15:20:05   Error Undefined variable in expression: _weight
    15:20:05 File z\addons\dayz_code\init\loot_init.sqf, line 86
    15:20:05 Error in expression <nd (((_itemChances select _l) select 1) * 100);
    for "_k" from 0 to (_weight - 1)>
    15:20:05   Error position: <* 100);
    for "_k" from 0 to (_weight - 1)>
    15:20:05   Error *: Type String, expected Number
    15:20:05 File z\addons\dayz_code\init\loot_init.sqf, line 85
    15:20:56 Client: Remote object 2:4 not found
    15:20:56 Client: Remote object 2:5 not found
    15:20:56 Client: Remote object 2:6 not found

  8. what mods you running? i had this with sarge ai causing some errors to the point in no data being in the traders when you click on the category (when the server first starts it all works fine) after about an hour of playing. when this occurs nothing seem to get saved to the database and if you went to the lobby and come back in i would get your are "close to a rock or mine ore" error

    once server restarted players that died before it restarted spawn back with their previous gear where they last was before they died

  9. so far disabling sarge iv not had any problems but still under testing think ill be switch to dzai shame really would like to have heros and survivors running around too but sarge seems to be causing too many problems just a shame sarge dont update it anymore

  10. ok so i have a number of problems i need help getting sorted

     

    server info

    Epoch: 1.0.5.1

    build: 112555

    sarge ai

    DZMS

    Build Snapping

    JAEM Evac

    WAI

    Infistar AH

     

    ok problems im having are

    1. Arma2OA out of memory (seems to happen once a day)

    2. While ingame after about an hour i cant use my traders if i click on a catagory

    it just says "loading data" if i go to the lobby to come back in i get stuck on the loading screen saying

    trying to authenticate stays on that then i get a message "You must be close to a rock to mine ore."

    3 . low FPS (im guessing sarge AI) is there anyway to sort sarge from causing the fps issues

    4. RPT Spam (guessing due to the 112555) with

    if ((_>
    17:52:16   Error Undefined variable in expression: _cont
    17:52:16 File mpmissions\__cur_mp.Chernarus\addons\UPSMON\scripts\upsmon.sqf, line 2496
    17:52:24 Error in expression <KRON_UPS_>
    17:52:24   Error position: <KRON_UPS_>
    17:52:24   Error Undefined variable in expression: kron_ups_
    17:52:24 Error in expression <ormat ["KRON_UPS_%1",_npcname]];};

     

    any help that can fix these issue would be great

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