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reaperxt666

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Posts posted by reaperxt666

  1. hi

    my server keeps crashing every morning with this message

    "Arma 2 OA: Out of memory (requested 25246kb) footprint 3492806656 kb.
    pages 311296kb"

     

    can anyone help me with this problem?

    running 1.0.5.1 / 112555

     

    mods

    Sarge AI

    WAI

    DZMS

    Build snapping

    JAEM Evac

     

  2. im trying to use a custom death screen with sounds using this guide

    http://opendayz.net/threads/death-screen-and-sound.18718/

     

    now i have the image working but the sound wont play any ideas?

    (on the guide i followed had this "Now find and remove all lines with "fadeSound" - so we can hear our custom sound."

    that caused me to stay on the loading screen and i wouldn't spawn ingame)

     

    description.ext

    http://pastebin.com/vRrLPJAh

     

    Playerdeath

    http://pastebin.com/mgUJ20PW

  3. zombies are now spawning  thanks alot for the help insertcoints

     

    just so people know this one dont seem to be working but im guessing  that may be due to no option to set an amount

     

    /*    
        For DayZ Epoch
        Single Zed spawn by axeman
    */

    private ["_zedTypes","_zedType","_zedPos","_agent","_zedTarget"];
    _zedTypes = ["pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest"];
    _zedPos = [6642.4,2439.6,0];//Position to spawn the Zed - Chernogorsk Central Garden
    _zedTarget = [5956,7960,0];//Give the poor zed somewhere to walk to - Somewhere near Stary Sobor
    _zedType = _zedTypes call BIS_fnc_selectRandom;
    _agent = createAgent [_zedType, _zedPos, [], 40, "NONE"];
    _agent disableAI "FSM";
    _agent disableAI "AUTOTARGET";
    _agent setBehaviour "COMBAT";
    _agent setCombatMode "GREEN";
    _agent setSkill 0;
    _agent setUnitPos "UP";
    _agent moveTo _zedTarget;
    _agent forceSpeed 2;
    [_zedPos,_agent,_zedTarget] execFSM "\z\addons\dayz_code\system\zombie_agent.fsm";//Set the normal Zed behaviour

     

     

    this one how ever does work

     

    _zombletypes = [
    "zZombie_Base",
    "z_worker1",
    "z_worker2",
    "z_worker3",
    "z_villager1",
    "z_villager2",
    "z_villager3",
    "z_suit1",
    "z_suit2",
    "z_soldier",
    "z_soldier_heavy",
    "z_soldier_pilot",
    "z_policeman",
    "z_teacher",
    "z_doctor",
    "z_hunter",
    "z_priest"
    ];
    _zomblesposition = [13616.088,3153.3975,5.3405762e-005]; //where you want the zombies to spawn, this location is xzy
    _i = 1;
    for "_i" from 1 to 30 do // spawns between 1 and 30 zombies
    {
    _genzombles = _zombletypes call BIS_fnc_selectRandom;
    _agent = createAgent [_genzombles, _zomblesposition, [], 10, "NONE"];
    _zombleselectedpos = getPosATL _agent;
    [_zombleselectedpos,_agent] execFSM "\z\addons\dayz_code\system\zombie_agent.fsm";
    };

  4. still not got this working yet (moved the trigger from above markers to sensors dues to error "cannot load mission")

    is there a way when to trigger activates it can give a message ingame? i dont see anyting in the rpt to do with the trigger or 1.sqf

  5. so do i replace

     

    class Item16
                    {
                        position[]={5133.0991,0.96998656,-3091.2974};
                        azimut=-17.083944;
                        id=4;
                        side="WEST";
                        vehicle="Survivor1_DZ";
                        player="PLAY CDG";
                        skill=0.60000002;
                        init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";

     

    or is that the wrong place?

  6. What does your rpt say?

    this is what it says this happen no matter what is edited in the sevrer pbo if i leave the pbo as default server runs fine try to add mission or even anti hack (with survival servers)

     

    =====================================================================

    == C:\sspanel\gameservers\674\Expansion\beta\arma2oaserver.exe

    == "C:\sspanel\gameservers\674\Expansion\beta\arma2oaserver.exe"  -mod=@DayZ_Epoch;@DayZ_Epoch_Server -ip=192.111.147.37 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin

    =====================================================================

    Exe timestamp: 2013/10/11 03:59:26

    Current time:  2014/04/25 10:07:35

    Version 1.62.103718

    Item STR_EPOCH_BULK_DESC_MP5SD listed twice

    Item STR_ACTIONS_BUILD listed twice

    Item STR_EQUIP_NAME_41 listed twice

    Item STR_EQUIP_DESC_41 listed twice

    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/

    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/

    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/

    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).

    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).

    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

    Obsolete class Animations defined in bin\config.bin/RscCompass/

    Obsolete class Animations defined in bin\config.bin/RscWatch/

    =====================================================================

    == C:\sspanel\gameservers\674\Expansion\beta\arma2oaserver.exe

    == "C:\sspanel\gameservers\674\Expansion\beta\arma2oaserver.exe"  -mod=@DayZ_Epoch;@DayZ_Epoch_Server -ip=192.111.147.37 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin

    =====================================================================

    Exe timestamp: 2013/10/11 03:59:26

    Current time:  2014/04/25 10:13:42

    Version 1.62.103718

    Item STR_EPOCH_BULK_DESC_MP5SD listed twice

    Item STR_ACTIONS_BUILD listed twice

    Item STR_EQUIP_NAME_41 listed twice

    Item STR_EQUIP_DESC_41 listed twice

    Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/

    Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/

    Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/

    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

    Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

    Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

    Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

    Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

    Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).

    Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).

    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

    Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

    Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

    Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

    Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

    Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

    Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

    Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

    Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

    Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

    Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

    Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

    Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

    Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

    Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

    Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

    Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

    Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

    Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

    Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

    Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

    Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

    Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

    Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

    Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

    Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

    Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

    Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

    Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

    Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

    Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

    Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

    Obsolete class Animations defined in bin\config.bin/RscCompass/

    Obsolete class Animations defined in bin\config.bin/RscWatch/

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:34 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:35 Server error: Player without identity xeylore (id 1165057939)

    10:14:46 ca\buildings\tents\astan.p3d: vehicle, config class missing

    10:14:47 ca\characters2\other\massgrave.p3d: house, config class missing

    10:14:47 ca\buildings\posed.p3d: house, config class missing

    10:14:47 ca\buildings\posed.p3d: house, config class missing

    10:14:47 ca\buildings\posed.p3d: house, config class missing

    10:14:47 ca\buildings\posed.p3d: house, config class missing

    10:14:47 ca\buildings\posed.p3d: house, config class missing

    10:14:47 ca\buildings\posed.p3d: house, config class missing

    10:14:47 ca\buildings\posed.p3d: house, config class missing

    10:14:47 ca\buildings\posed.p3d: house, config class missing

    10:14:49 ca\fal_trafficsigns\rails_bridge_40_fal.p3d: house, config class missing

    10:14:49 ca\misc\houpacka.p3d: house, config class missing

    10:14:50 ca\buildings\tents\astan.p3d: vehicle, config class missing

    10:14:50 ca\misc\houpacka.p3d: house, config class missing

    10:14:51 ca\misc\houpacka.p3d: house, config class missing

    10:14:51 ca\misc\piskoviste.p3d: house, config class missing

    10:14:52 ca\fal_trafficsigns\blitzer.p3d: house, config class missing

    10:14:52 ca\fal_trafficsigns\blitzer.p3d: house, config class missing

    10:14:52 ca\misc\piskoviste.p3d: house, config class missing

    10:14:52 ca\misc\piskoviste.p3d: house, config class missing

    10:14:52 ca\misc\piskoviste.p3d: house, config class missing

    10:14:53 ca\misc\houpacka.p3d: house, config class missing

    10:14:53 ca\misc\houpacka.p3d: house, config class missing

    10:14:53 ca\misc\piskoviste.p3d: house, config class missing

    10:14:53 ca\misc\houpacka.p3d: house, config class missing

    10:14:53 ca\misc\houpacka.p3d: house, config class missing

    10:14:53 ca\buildings\posed.p3d: house, config class missing

    10:14:53 ca\buildings\posed.p3d: house, config class missing

    10:14:53 ca\buildings\posed.p3d: house, config class missing

    10:14:53 ca\buildings\posed.p3d: house, config class missing

    10:14:53 ca\buildings\posed.p3d: house, config class missing

    10:14:53 ca\buildings\posed.p3d: house, config class missing

    10:14:53 ca\buildings\posed.p3d: house, config class missing

    10:14:54 ca\buildings\posed.p3d: house, config class missing

    10:14:58 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon

    10:14:59 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl

    10:14:59 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"

    10:14:59 "DayZ Epoch: MPframework inited"

    10:15:00 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found

    10:15:00 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_25.sauerland\dynamic_vehicle.sqf not found

    10:15:00 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_25.sauerland\mission.sqf not found

    10:15:00 "Res3tting B!S effects..."

    10:15:00 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found

     

  7. Hi guys i need some help im running sauerland map on survival servers

    now when ever i go to put in WAI into the server pbo all i get is waiting for authentication and the time going up and up you guys got any ideas why this might be happening?

     

    WAI folder is in the server with  " [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; " in the place specified by the install instructions if i remove WAI server will word fine no other addons are added

     

     

    private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded"];

    dayz_versionNo =         getText(configFile >> "CfgMods" >> "DayZ" >> "version");
    dayz_hiveVersionNo =     getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");

    _hiveLoaded = false;

    waitUntil{initialized}; //means all the functions are now defined

    diag_log "HIVE: Starting";

    waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player)

    if (isNil "server_initCount") then {
        server_initCount = 1;
    } else {
        server_initCount = server_initCount + 1;
    };
    diag_log format["server_monitor.sqf execution count = %1", server_initCount];
        
    // Custom Configs
    if(isnil "MaxVehicleLimit") then {
        MaxVehicleLimit = 50;
    };

    if(isnil "MaxDynamicDebris") then {
        MaxDynamicDebris = 100;
    };
    if(isnil "MaxAmmoBoxes") then {
        MaxAmmoBoxes = 3;
    };
    if(isnil "MaxMineVeins") then {
        MaxMineVeins = 50;
    };
    // Custon Configs End

    if (isServer and isNil "sm_done") then {

        serverVehicleCounter = [];
        _hiveResponse = [];

        for "_i" from 1 to 5 do {
            diag_log "HIVE: trying to get objects";
            _key = format["CHILD:302:%1:", dayZ_instance];
            _hiveResponse = _key call server_hiveReadWrite;  
            if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then {
                if ((_hiveResponse select 1) == "Instance already initialized") then {
                    _superkey = profileNamespace getVariable "SUPERKEY";
                    _shutdown = format["CHILD:400:%1:", _superkey];
                    _res = _shutdown call server_hiveReadWrite;
                    diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res));
                } else {
                    diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse));
                
                };
                _hiveResponse = ["",0];
            }
            else {
                diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" );
                _i = 99; // break
            };
        };
        
        _BuildingQueue = [];
        _objectQueue = [];
        
        if ((_hiveResponse select 0) == "ObjectStreamStart") then {
        
            // save superkey
            profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)];
            saveProfileNamespace;
            
            _hiveLoaded = true;
        
            diag_log ("HIVE: Commence Object Streaming...");
            _key = format["CHILD:302:%1:", dayZ_instance];
            _objectCount = _hiveResponse select 1;
            _bQty = 0;
            _vQty = 0;
            for "_i" from 1 to _objectCount do {
                _hiveResponse = _key call server_hiveReadWriteLarge;
                //diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]);
                if ((_hiveResponse select 2) isKindOf "ModularItems") then {
                    _BuildingQueue set [_bQty,_hiveResponse];
                    _bQty = _bQty + 1;
                } else {
                    _objectQueue set [_vQty,_hiveResponse];
                    _vQty = _vQty + 1;
                };
            };
            diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles");
        };
        
        // # NOW SPAWN OBJECTS #
        _totalvehicles = 0;
        {
            _idKey =         _x select 1;
            _type =            _x select 2;
            _ownerID =         _x select 3;

            _worldspace =     _x select 4;
            _intentory =    _x select 5;
            _hitPoints =    _x select 6;
            _fuel =            _x select 7;
            _damage =         _x select 8;
            
            _dir = 0;
            _pos = [0,0,0];
            _wsDone = false;
            if (count _worldspace >= 2) then
            {
                _dir = _worldspace select 0;
                if (count (_worldspace select 1) == 3) then {
                    _pos = _worldspace select 1;
                    _wsDone = true;
                }
            };            
            
            if (!_wsDone) then {
                if (count _worldspace >= 1) then { _dir = _worldspace select 0; };
                _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
                if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };
                diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
            };
            

            if (_damage < 1) then {
                //diag_log format["OBJ: %1 - %2", _idKey,_type];
                
                //Create it
                _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
                _object setVariable ["lastUpdate",time];
                _object setVariable ["ObjectID", _idKey, true];

                _lockable = 0;
                if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {
                    _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable");
                };

                // fix for leading zero issues on safe codes after restart
                if (_lockable == 4) then {
                    _codeCount = (count (toArray _ownerID));
                    if(_codeCount == 3) then {
                        _ownerID = format["0%1", _ownerID];
                    };
                    if(_codeCount == 2) then {
                        _ownerID = format["00%1", _ownerID];
                    };
                    if(_codeCount == 1) then {
                        _ownerID = format["000%1", _ownerID];
                    };
                };

                if (_lockable == 3) then {
                    _codeCount = (count (toArray _ownerID));
                    if(_codeCount == 2) then {
                        _ownerID = format["0%1", _ownerID];
                    };
                    if(_codeCount == 1) then {
                        _ownerID = format["00%1", _ownerID];
                    };
                };

                _object setVariable ["CharacterID", _ownerID, true];
                
                clearWeaponCargoGlobal  _object;
                clearMagazineCargoGlobal  _object;
                // _object setVehicleAmmo DZE_vehicleAmmo;
                
                _object setdir _dir;
                _object setposATL _pos;
                _object setDamage _damage;
                
                if ((typeOf _object) in dayz_allowedObjects) then {
                    if (DZE_GodModeBase) then {
                        _object addEventHandler ["HandleDamage", {false}];
                    } else {
                        _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
                    };
                    // Test disabling simulation server side on buildables only.
                    _object enableSimulation false;
                    // used for inplace upgrades and lock/unlock of safe
                    _object setVariable ["OEMPos", _pos, true];
                    
                };

                if (count _intentory > 0) then {
                    if (_type in DZE_LockedStorage) then {
                        // Fill variables with loot
                        _object setVariable ["WeaponCargo", (_intentory select 0)];
                        _object setVariable ["MagazineCargo", (_intentory select 1)];
                        _object setVariable ["BackpackCargo", (_intentory select 2)];
                    } else {

                        //Add weapons
                        _objWpnTypes = (_intentory select 0) select 0;
                        _objWpnQty = (_intentory select 0) select 1;
                        _countr = 0;                    
                        {
                            if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
                                _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);
                            };
                            _isOK =     isClass(configFile >> "CfgWeapons" >> _x);
                            if (_isOK) then {
                                _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
                            };
                            _countr = _countr + 1;
                        } forEach _objWpnTypes;
                    
                        //Add Magazines
                        _objWpnTypes = (_intentory select 1) select 0;
                        _objWpnQty = (_intentory select 1) select 1;
                        _countr = 0;
                        {
                            if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
                            if (_x == "ItemTent") then { _x = "ItemTentOld" };
                            _isOK =     isClass(configFile >> "CfgMagazines" >> _x);
                            if (_isOK) then {
                                _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
                            };
                            _countr = _countr + 1;
                        } forEach _objWpnTypes;

                        //Add Backpacks
                        _objWpnTypes = (_intentory select 2) select 0;
                        _objWpnQty = (_intentory select 2) select 1;
                        _countr = 0;
                        {
                            _isOK =     isClass(configFile >> "CfgVehicles" >> _x);
                            if (_isOK) then {
                                _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
                            };
                            _countr = _countr + 1;
                        } forEach _objWpnTypes;
                    };
                };    
                
                if (_object isKindOf "AllVehicles") then {
                    {
                        _selection = _x select 0;
                        _dam = _x select 1;
                        if (_selection in dayZ_explosiveParts and _dam > 0.8) then {_dam = 0.8};
                        [_object,_selection,_dam] call object_setFixServer;
                    } forEach _hitpoints;

                    _object setFuel _fuel;

                    if (!((typeOf _object) in dayz_allowedObjects)) then {
                        
                        //_object setvelocity [0,0,1];
                        _object call fnc_veh_ResetEH;        
                        
                        if(_ownerID != "0" and !(_object isKindOf "Bicycle")) then {
                            _object setvehiclelock "locked";
                        };
                        
                        _totalvehicles = _totalvehicles + 1;

                        // total each vehicle
                        serverVehicleCounter set [count serverVehicleCounter,_type];
                    };
                };

                //Monitor the object
                PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
            };
        } forEach (_BuildingQueue + _objectQueue);
        // # END SPAWN OBJECTS #


        // preload server traders menu data into cache
        if !(DZE_ConfigTrader) then {
            {
                // get tids
                _traderData = call compile format["menu_%1;",_x];
                if(!isNil "_traderData") then {
                    {
                        _traderid = _x select 1;

                        _retrader = [];

                        _key = format["CHILD:399:%1:",_traderid];
                        _data = "HiveEXT" callExtension _key;

                        //diag_log "HIVE: Request sent";
                
                        //Process result
                        _result = call compile format ["%1",_data];
                        _status = _result select 0;
                
                        if (_status == "ObjectStreamStart") then {
                            _val = _result select 1;
                            //Stream Objects
                            //diag_log ("HIVE: Commence Menu Streaming...");
                            call compile format["ServerTcache_%1 = [];",_traderid];
                            for "_i" from 1 to _val do {
                                _data = "HiveEXT" callExtension _key;
                                _result = call compile format ["%1",_data];
                                call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];
                                _retrader set [count _retrader,_result];
                            };
                            //diag_log ("HIVE: Streamed " + str(_val) + " objects");
                        };

                    } forEach (_traderData select 0);
                };
            } forEach serverTraders;
        };

        if (_hiveLoaded) then {
            //  spawn_vehicles
            _vehLimit = MaxVehicleLimit - _totalvehicles;
            if(_vehLimit > 0) then {
                diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
                for "_x" from 1 to _vehLimit do {
                    [] spawn spawn_vehicles;
                };
            } else {
                diag_log "HIVE: Vehicle Spawn limit reached!";
            };


        };
        
        //  spawn_roadblocks
        diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
        for "_x" from 1 to MaxDynamicDebris do {
            [] spawn spawn_roadblocks;
        };
        //  spawn_ammosupply at server start 1% of roadblocks
        diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
        for "_x" from 1 to MaxAmmoBoxes do {
            [] spawn spawn_ammosupply;
        };
        // call spawning mining veins
        diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
        for "_x" from 1 to MaxMineVeins do {
            [] spawn spawn_mineveins;
        };

        if(isnil "dayz_MapArea") then {
            dayz_MapArea = 10000;
        };
        if(isnil "HeliCrashArea") then {
            HeliCrashArea = dayz_MapArea / 2;
        };
        if(isnil "OldHeliCrash") then {
            OldHeliCrash = false;
        };

       

        // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
        if(OldHeliCrash) then {
            _nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite;
        };

        if (isDedicated) then {
            // Epoch Events
            _id = [] spawn server_spawnEvents;
            // server cleanup
            [] spawn {
                private ["_id"];
                sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart
                waitUntil {!isNil "server_spawnCleanAnimals"};
                _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm";
            };

            // spawn debug box
            _debugMarkerPosition = getMarkerPos "respawn_west";
            _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
            _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
            _vehicle_0 setPos _debugMarkerPosition;
            _vehicle_0 setVariable ["ObjectID","1",true];

            // max number of spawn markers
            if(isnil "spawnMarkerCount") then {
                spawnMarkerCount = 10;
            };

            actualSpawnMarkerCount = 0;

            // count valid spawn marker positions
            for "_i" from 0 to spawnMarkerCount do {
                if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then {
                    actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
                } else {
                    // exit since we did not find any further markers
                    _i = spawnMarkerCount + 99;
                };
                
            };
            diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];
            
            endLoadingScreen;
        };
    [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";
        allowConnection = true;    
        sm_done = true;
        publicVariable "sm_done";
    };
     

     

  8. ok i sort of have it working but the client will still need to files so they can see it

     

    place the pbo with bisign files in your server @dayz_epoch/addons and place the bikey file in your server keys folder (if you need bisigns /bikeys use this guide to make them http://www.ofpec.com/tags/index.php?action=howto_key )

    for client side just put the pbo and bisign in your @dayz_epoch/addons

    if you know the class names of the vehicle you can add them to the trader

     

    you will get an error message but people are able to join the server without the files and still place but in order to see the vehicles they need to add the vehicles to the the client

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