reaperxt666
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Posts posted by reaperxt666
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would this rpt spam be the cause of my "Arma 2 OA: Out of memory (requested 25246kb) footprint 3492806656 kb.
pages 311296kb" problem?im on 112555 build and runing 1.0.5.1
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yes getting the same thing not sure how to fix tho
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hi
my server keeps crashing every morning with this message
"Arma 2 OA: Out of memory (requested 25246kb) footprint 3492806656 kb.
pages 311296kb"can anyone help me with this problem?
running 1.0.5.1 / 112555
mods
Sarge AI
WAI
DZMS
Build snapping
JAEM Evac
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anyone able to help here?
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im trying to use a custom death screen with sounds using this guide
http://opendayz.net/threads/death-screen-and-sound.18718/
now i have the image working but the sound wont play any ideas?
(on the guide i followed had this "Now find and remove all lines with "fadeSound" - so we can hear our custom sound."
that caused me to stay on the loading screen and i wouldn't spawn ingame)
description.ext
Playerdeath
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have you tried adding it to your server? in the folder init you should find server_functions.sqf
at the very bottom put your call commandexecVM "\z\addons\dayz_server\map\lakecastle.sqf";
execVM "\z\addons\dayz_server\map\aircraft.sqf";
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zombies are now spawning thanks alot for the help insertcoints
just so people know this one dont seem to be working but im guessing that may be due to no option to set an amount
/*
For DayZ Epoch
Single Zed spawn by axeman
*/
private ["_zedTypes","_zedType","_zedPos","_agent","_zedTarget"];
_zedTypes = ["pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest"];
_zedPos = [6642.4,2439.6,0];//Position to spawn the Zed - Chernogorsk Central Garden
_zedTarget = [5956,7960,0];//Give the poor zed somewhere to walk to - Somewhere near Stary Sobor
_zedType = _zedTypes call BIS_fnc_selectRandom;
_agent = createAgent [_zedType, _zedPos, [], 40, "NONE"];
_agent disableAI "FSM";
_agent disableAI "AUTOTARGET";
_agent setBehaviour "COMBAT";
_agent setCombatMode "GREEN";
_agent setSkill 0;
_agent setUnitPos "UP";
_agent moveTo _zedTarget;
_agent forceSpeed 2;
[_zedPos,_agent,_zedTarget] execFSM "\z\addons\dayz_code\system\zombie_agent.fsm";//Set the normal Zed behaviourthis one how ever does work
_zombletypes = [
"zZombie_Base",
"z_worker1",
"z_worker2",
"z_worker3",
"z_villager1",
"z_villager2",
"z_villager3",
"z_suit1",
"z_suit2",
"z_soldier",
"z_soldier_heavy",
"z_soldier_pilot",
"z_policeman",
"z_teacher",
"z_doctor",
"z_hunter",
"z_priest"
];
_zomblesposition = [13616.088,3153.3975,5.3405762e-005]; //where you want the zombies to spawn, this location is xzy
_i = 1;
for "_i" from 1 to 30 do // spawns between 1 and 30 zombies
{
_genzombles = _zombletypes call BIS_fnc_selectRandom;
_agent = createAgent [_genzombles, _zomblesposition, [], 10, "NONE"];
_zombleselectedpos = getPosATL _agent;
[_zombleselectedpos,_agent] execFSM "\z\addons\dayz_code\system\zombie_agent.fsm";
}; -
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still not got this working yet (moved the trigger from above markers to sensors dues to error "cannot load mission")
is there a way when to trigger activates it can give a message ingame? i dont see anyting in the rpt to do with the trigger or 1.sqf
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Thanks again insertcoins you have been a big help
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so do i replace
class Item16
{
position[]={5133.0991,0.96998656,-3091.2974};
azimut=-17.083944;
id=4;
side="WEST";
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";or is that the wrong place?
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thanks again dude but one last thing im asuming the trigger is in the mission.sqm?
i know im noob with scripting
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ok the alternitive seems to have the waypoint so i guess that would go in the 1.sqf?
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thank for the help dude ill give this a go but just woundering can i set waypoint from town to town?
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i like the idea of a zombie horde coming towards players and them running the other direction and needing a change of undies
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if its possible for both
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so would i need to put the script into an sqf like [ zombies.sqf ] and put [ execVM "zombies.sqf";] ? ofc without the [ ]
or does it need to be else where?
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ok this seems like an interesting script to add, how would one add this ?
can this work in a few differnt locations and set to spawn like every hour?
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have you got the files in your client as well?
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What does your rpt say?
this is what it says this happen no matter what is edited in the sevrer pbo if i leave the pbo as default server runs fine try to add mission or even anti hack (with survival servers)
=====================================================================
== C:\sspanel\gameservers\674\Expansion\beta\arma2oaserver.exe
== "C:\sspanel\gameservers\674\Expansion\beta\arma2oaserver.exe" -mod=@DayZ_Epoch;@DayZ_Epoch_Server -ip=192.111.147.37 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin
=====================================================================
Exe timestamp: 2013/10/11 03:59:26
Current time: 2014/04/25 10:07:35
Version 1.62.103718
Item STR_EPOCH_BULK_DESC_MP5SD listed twice
Item STR_ACTIONS_BUILD listed twice
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
=====================================================================
== C:\sspanel\gameservers\674\Expansion\beta\arma2oaserver.exe
== "C:\sspanel\gameservers\674\Expansion\beta\arma2oaserver.exe" -mod=@DayZ_Epoch;@DayZ_Epoch_Server -ip=192.111.147.37 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin
=====================================================================
Exe timestamp: 2013/10/11 03:59:26
Current time: 2014/04/25 10:13:42
Version 1.62.103718
Item STR_EPOCH_BULK_DESC_MP5SD listed twice
Item STR_ACTIONS_BUILD listed twice
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Obsolete class Animations defined in bin\config.bin/RscCompass/
Obsolete class Animations defined in bin\config.bin/RscWatch/
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:34 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:35 Server error: Player without identity xeylore (id 1165057939)
10:14:46 ca\buildings\tents\astan.p3d: vehicle, config class missing
10:14:47 ca\characters2\other\massgrave.p3d: house, config class missing
10:14:47 ca\buildings\posed.p3d: house, config class missing
10:14:47 ca\buildings\posed.p3d: house, config class missing
10:14:47 ca\buildings\posed.p3d: house, config class missing
10:14:47 ca\buildings\posed.p3d: house, config class missing
10:14:47 ca\buildings\posed.p3d: house, config class missing
10:14:47 ca\buildings\posed.p3d: house, config class missing
10:14:47 ca\buildings\posed.p3d: house, config class missing
10:14:47 ca\buildings\posed.p3d: house, config class missing
10:14:49 ca\fal_trafficsigns\rails_bridge_40_fal.p3d: house, config class missing
10:14:49 ca\misc\houpacka.p3d: house, config class missing
10:14:50 ca\buildings\tents\astan.p3d: vehicle, config class missing
10:14:50 ca\misc\houpacka.p3d: house, config class missing
10:14:51 ca\misc\houpacka.p3d: house, config class missing
10:14:51 ca\misc\piskoviste.p3d: house, config class missing
10:14:52 ca\fal_trafficsigns\blitzer.p3d: house, config class missing
10:14:52 ca\fal_trafficsigns\blitzer.p3d: house, config class missing
10:14:52 ca\misc\piskoviste.p3d: house, config class missing
10:14:52 ca\misc\piskoviste.p3d: house, config class missing
10:14:52 ca\misc\piskoviste.p3d: house, config class missing
10:14:53 ca\misc\houpacka.p3d: house, config class missing
10:14:53 ca\misc\houpacka.p3d: house, config class missing
10:14:53 ca\misc\piskoviste.p3d: house, config class missing
10:14:53 ca\misc\houpacka.p3d: house, config class missing
10:14:53 ca\misc\houpacka.p3d: house, config class missing
10:14:53 ca\buildings\posed.p3d: house, config class missing
10:14:53 ca\buildings\posed.p3d: house, config class missing
10:14:53 ca\buildings\posed.p3d: house, config class missing
10:14:53 ca\buildings\posed.p3d: house, config class missing
10:14:53 ca\buildings\posed.p3d: house, config class missing
10:14:53 ca\buildings\posed.p3d: house, config class missing
10:14:53 ca\buildings\posed.p3d: house, config class missing
10:14:54 ca\buildings\posed.p3d: house, config class missing
10:14:58 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
10:14:59 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
10:14:59 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
10:14:59 "DayZ Epoch: MPframework inited"
10:15:00 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
10:15:00 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_25.sauerland\dynamic_vehicle.sqf not found
10:15:00 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_25.sauerland\mission.sqf not found
10:15:00 "Res3tting B!S effects..."
10:15:00 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
-
Hi guys i need some help im running sauerland map on survival servers
now when ever i go to put in WAI into the server pbo all i get is waiting for authentication and the time going up and up you guys got any ideas why this might be happening?
WAI folder is in the server with " [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; " in the place specified by the install instructions if i remove WAI server will word fine no other addons are added
private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded"];
dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version");
dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
_hiveLoaded = false;
waitUntil{initialized}; //means all the functions are now defined
diag_log "HIVE: Starting";
waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player)
if (isNil "server_initCount") then {
server_initCount = 1;
} else {
server_initCount = server_initCount + 1;
};
diag_log format["server_monitor.sqf execution count = %1", server_initCount];
// Custom Configs
if(isnil "MaxVehicleLimit") then {
MaxVehicleLimit = 50;
};
if(isnil "MaxDynamicDebris") then {
MaxDynamicDebris = 100;
};
if(isnil "MaxAmmoBoxes") then {
MaxAmmoBoxes = 3;
};
if(isnil "MaxMineVeins") then {
MaxMineVeins = 50;
};
// Custon Configs End
if (isServer and isNil "sm_done") then {
serverVehicleCounter = [];
_hiveResponse = [];
for "_i" from 1 to 5 do {
diag_log "HIVE: trying to get objects";
_key = format["CHILD:302:%1:", dayZ_instance];
_hiveResponse = _key call server_hiveReadWrite;
if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then {
if ((_hiveResponse select 1) == "Instance already initialized") then {
_superkey = profileNamespace getVariable "SUPERKEY";
_shutdown = format["CHILD:400:%1:", _superkey];
_res = _shutdown call server_hiveReadWrite;
diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res));
} else {
diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse));
};
_hiveResponse = ["",0];
}
else {
diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" );
_i = 99; // break
};
};
_BuildingQueue = [];
_objectQueue = [];
if ((_hiveResponse select 0) == "ObjectStreamStart") then {
// save superkey
profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)];
saveProfileNamespace;
_hiveLoaded = true;
diag_log ("HIVE: Commence Object Streaming...");
_key = format["CHILD:302:%1:", dayZ_instance];
_objectCount = _hiveResponse select 1;
_bQty = 0;
_vQty = 0;
for "_i" from 1 to _objectCount do {
_hiveResponse = _key call server_hiveReadWriteLarge;
//diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]);
if ((_hiveResponse select 2) isKindOf "ModularItems") then {
_BuildingQueue set [_bQty,_hiveResponse];
_bQty = _bQty + 1;
} else {
_objectQueue set [_vQty,_hiveResponse];
_vQty = _vQty + 1;
};
};
diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles");
};
// # NOW SPAWN OBJECTS #
_totalvehicles = 0;
{
_idKey = _x select 1;
_type = _x select 2;
_ownerID = _x select 3;
_worldspace = _x select 4;
_intentory = _x select 5;
_hitPoints = _x select 6;
_fuel = _x select 7;
_damage = _x select 8;
_dir = 0;
_pos = [0,0,0];
_wsDone = false;
if (count _worldspace >= 2) then
{
_dir = _worldspace select 0;
if (count (_worldspace select 1) == 3) then {
_pos = _worldspace select 1;
_wsDone = true;
}
};
if (!_wsDone) then {
if (count _worldspace >= 1) then { _dir = _worldspace select 0; };
_pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };
diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
};
if (_damage < 1) then {
//diag_log format["OBJ: %1 - %2", _idKey,_type];
//Create it
_object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
_object setVariable ["lastUpdate",time];
_object setVariable ["ObjectID", _idKey, true];
_lockable = 0;
if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {
_lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable");
};
// fix for leading zero issues on safe codes after restart
if (_lockable == 4) then {
_codeCount = (count (toArray _ownerID));
if(_codeCount == 3) then {
_ownerID = format["0%1", _ownerID];
};
if(_codeCount == 2) then {
_ownerID = format["00%1", _ownerID];
};
if(_codeCount == 1) then {
_ownerID = format["000%1", _ownerID];
};
};
if (_lockable == 3) then {
_codeCount = (count (toArray _ownerID));
if(_codeCount == 2) then {
_ownerID = format["0%1", _ownerID];
};
if(_codeCount == 1) then {
_ownerID = format["00%1", _ownerID];
};
};
_object setVariable ["CharacterID", _ownerID, true];
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
// _object setVehicleAmmo DZE_vehicleAmmo;
_object setdir _dir;
_object setposATL _pos;
_object setDamage _damage;
if ((typeOf _object) in dayz_allowedObjects) then {
if (DZE_GodModeBase) then {
_object addEventHandler ["HandleDamage", {false}];
} else {
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
};
// Test disabling simulation server side on buildables only.
_object enableSimulation false;
// used for inplace upgrades and lock/unlock of safe
_object setVariable ["OEMPos", _pos, true];
};
if (count _intentory > 0) then {
if (_type in DZE_LockedStorage) then {
// Fill variables with loot
_object setVariable ["WeaponCargo", (_intentory select 0)];
_object setVariable ["MagazineCargo", (_intentory select 1)];
_object setVariable ["BackpackCargo", (_intentory select 2)];
} else {
//Add weapons
_objWpnTypes = (_intentory select 0) select 0;
_objWpnQty = (_intentory select 0) select 1;
_countr = 0;
{
if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
_x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);
};
_isOK = isClass(configFile >> "CfgWeapons" >> _x);
if (_isOK) then {
_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
};
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Magazines
_objWpnTypes = (_intentory select 1) select 0;
_objWpnQty = (_intentory select 1) select 1;
_countr = 0;
{
if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
if (_x == "ItemTent") then { _x = "ItemTentOld" };
_isOK = isClass(configFile >> "CfgMagazines" >> _x);
if (_isOK) then {
_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
};
_countr = _countr + 1;
} forEach _objWpnTypes;
//Add Backpacks
_objWpnTypes = (_intentory select 2) select 0;
_objWpnQty = (_intentory select 2) select 1;
_countr = 0;
{
_isOK = isClass(configFile >> "CfgVehicles" >> _x);
if (_isOK) then {
_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
};
_countr = _countr + 1;
} forEach _objWpnTypes;
};
};
if (_object isKindOf "AllVehicles") then {
{
_selection = _x select 0;
_dam = _x select 1;
if (_selection in dayZ_explosiveParts and _dam > 0.8) then {_dam = 0.8};
[_object,_selection,_dam] call object_setFixServer;
} forEach _hitpoints;
_object setFuel _fuel;
if (!((typeOf _object) in dayz_allowedObjects)) then {
//_object setvelocity [0,0,1];
_object call fnc_veh_ResetEH;
if(_ownerID != "0" and !(_object isKindOf "Bicycle")) then {
_object setvehiclelock "locked";
};
_totalvehicles = _totalvehicles + 1;
// total each vehicle
serverVehicleCounter set [count serverVehicleCounter,_type];
};
};
//Monitor the object
PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
};
} forEach (_BuildingQueue + _objectQueue);
// # END SPAWN OBJECTS #
// preload server traders menu data into cache
if !(DZE_ConfigTrader) then {
{
// get tids
_traderData = call compile format["menu_%1;",_x];
if(!isNil "_traderData") then {
{
_traderid = _x select 1;
_retrader = [];
_key = format["CHILD:399:%1:",_traderid];
_data = "HiveEXT" callExtension _key;
//diag_log "HIVE: Request sent";
//Process result
_result = call compile format ["%1",_data];
_status = _result select 0;
if (_status == "ObjectStreamStart") then {
_val = _result select 1;
//Stream Objects
//diag_log ("HIVE: Commence Menu Streaming...");
call compile format["ServerTcache_%1 = [];",_traderid];
for "_i" from 1 to _val do {
_data = "HiveEXT" callExtension _key;
_result = call compile format ["%1",_data];
call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];
_retrader set [count _retrader,_result];
};
//diag_log ("HIVE: Streamed " + str(_val) + " objects");
};
} forEach (_traderData select 0);
};
} forEach serverTraders;
};
if (_hiveLoaded) then {
// spawn_vehicles
_vehLimit = MaxVehicleLimit - _totalvehicles;
if(_vehLimit > 0) then {
diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
for "_x" from 1 to _vehLimit do {
[] spawn spawn_vehicles;
};
} else {
diag_log "HIVE: Vehicle Spawn limit reached!";
};
};
// spawn_roadblocks
diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
for "_x" from 1 to MaxDynamicDebris do {
[] spawn spawn_roadblocks;
};
// spawn_ammosupply at server start 1% of roadblocks
diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
for "_x" from 1 to MaxAmmoBoxes do {
[] spawn spawn_ammosupply;
};
// call spawning mining veins
diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
for "_x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins;
};
if(isnil "dayz_MapArea") then {
dayz_MapArea = 10000;
};
if(isnil "HeliCrashArea") then {
HeliCrashArea = dayz_MapArea / 2;
};
if(isnil "OldHeliCrash") then {
OldHeliCrash = false;
};
// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
if(OldHeliCrash) then {
_nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite;
};
if (isDedicated) then {
// Epoch Events
_id = [] spawn server_spawnEvents;
// server cleanup
[] spawn {
private ["_id"];
sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart
waitUntil {!isNil "server_spawnCleanAnimals"};
_id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm";
};
// spawn debug box
_debugMarkerPosition = getMarkerPos "respawn_west";
_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
_vehicle_0 setPos _debugMarkerPosition;
_vehicle_0 setVariable ["ObjectID","1",true];
// max number of spawn markers
if(isnil "spawnMarkerCount") then {
spawnMarkerCount = 10;
};
actualSpawnMarkerCount = 0;
// count valid spawn marker positions
for "_i" from 0 to spawnMarkerCount do {
if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then {
actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
} else {
// exit since we did not find any further markers
_i = spawnMarkerCount + 99;
};
};
diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];
endLoadingScreen;
};
[] ExecVM "\z\addons\dayz_server\WAI\init.sqf";
allowConnection = true;
sm_done = true;
publicVariable "sm_done";
};
-
ok i sort of have it working but the client will still need to files so they can see it
place the pbo with bisign files in your server @dayz_epoch/addons and place the bikey file in your server keys folder (if you need bisigns /bikeys use this guide to make them http://www.ofpec.com/tags/index.php?action=howto_key )
for client side just put the pbo and bisign in your @dayz_epoch/addons
if you know the class names of the vehicle you can add them to the trader
you will get an error message but people are able to join the server without the files and still place but in order to see the vehicles they need to add the vehicles to the the client
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ok thanks for the help gunna give summit a try myself ill let you know what i come up with
Anyone else getting massive error log reports?
in Server Install
Posted
i use infistar where would i change this ?