F507DMT
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Posts posted by F507DMT
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How i can take coord-s in 3 files?
_coord1 = [11464.772, 10619.15, 0]; _coord2 = [12193.327, 7132.9824, 0]; xxx _coord40 = [13702.819, 2919.6946, 0]; _coords = [_coord1, _coord2,xxx _coord40] call BIS_fnc_selectRandom;
like coord for lite, normal,hardcore mission
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IF U can`t sell spawned vehicles
If u use Sarge AI
//F507DMT private ["_coords","_MainMarker","_chopper","_wait"]; [] execVM "\z\addons\dayz_server\EMS\SMGoMajor.sqf"; WaitUntil {MissionGo == 1}; _coord1 = [11464.772, 10619.15, 0]; _coord2 = [12193.327, 7132.9824, 0]; _coord3 = [13702.819, 2919.6946, 0]; _coord4 = [1657.7039, 2383.8894, 0]; _coord5 = [10361.221, 5993.5337]; _coord6 = [9256.6543, 4101.2207]; _coord7 = [2171.2224, 14935.52]; _coord8 = [840.05267, 12325.708]; _coord9 = [8718.7344, 14130.797, 0]; _coord10 = [7789.0034, 3460.9116]; _coord11 = [11996.692, 9178.75]; _coord12 = [4374.8794, 4003.894]; _coord13 = [5500.3198, 13332.453, 0]; _coord14 = [869.2265, 6473.7524, 0]; _coord15 = [869.2265, 6473.7524, 0]; _coord16 = [7270.5029, 14127.697, 0]; _coord17 = [13892.205, 2884.7598, 0]; _coord18 = [10180.267, 1948.7859]; _coord19 = [5172.7148, 11431.229]; _coord20 = [7767.4424, 11532.106]; _coord21 = [8351.0068, 10417.919]; _coord22 = [9526.8135, 12440.739]; _coord23 = [6249.1104,9579.043,0]; _coord24 = [1478.0565, 9989.9814, -0.28155354]; _coord25 = [3200.6785, 7685.7559]; _coord26 = [6694.5132, 2535.55]; _coord27 = [6333.5601, 4295.0767]; _coord28 = [3248.0078, 6196.52]; _coord29 = [6684.2734, 12524.593, 3.0517578e-005]; _coord30 = [12474.939, 13468.215, 0]; _coords = [_coord1, _coord2, _coord3, _coord4, _coord5, _coord6, _coord7, _coord8, _coord9, _coord10, _coord11, _coord12,_coord13, _coord14, _coord15, _coord16, _coord17, _coord18, _coord19, _coord20, _coord21, _coord22, _coord23, _coord24,_coord25, _coord26, _coord27, _coord28, _coord29, _coord30] call BIS_fnc_selectRandom; _uniqueid = str(round(random 999999)); //Mission start [nil,nil,rTitleText,"Колонна со строй-материалами попала под обстрел, помощь бы не помешала!", "PLAIN",10] call RE; Ccoords = _coords; publicVariable "Ccoords"; [] execVM "debug\addmarkers.sqf"; _uralcrash = createVehicle ["UralWreck",_coords,[], 0, "CAN_COLLIDE"]; _uralcrash setVariable ["Sarge",1,true]; _hummer = createVehicle ["UralCivil2_DZE",[(_coords select 0) + 20, (_coords select 1) - 5,0],[], 0, "CAN_COLLIDE"]; _hummer1 = createVehicle ["V3S_RA_TK_GUE_EP1_DZE",[(_coords select 0) + 30, (_coords select 1) - 5,0],[], 0, "CAN_COLLIDE"]; _hummer setVariable ["ObjectID", _uniqueid, true]; _hummer setVariable ["ObjectUID", _uniqueid, true]; _hummer1 setVariable ["ObjectID", _uniqueid, true]; _hummer1 setVariable ["ObjectUID", _uniqueid, true]; _crate = createVehicle ["USVehicleBox",[(_coords select 0) - 6, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate] execVM "\z\addons\dayz_server\EMS\misc\fillConstructionMajor.sqf"; _crate setVariable ["permaloot",true]; _aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,70,6,6,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,10,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,50,4,6,1] execVM "\z\addons\dayz_server\EMS\add_unit_server_rpg.sqf";//STRELA + STINGER sleep 5; waitUntil{{isPlayer _x && _x distance _crate < 40 } count playableunits > 0}; //Mission completed [nil,nil,rTitleText,"Спасибо игрокам, это было не просто!", "PLAIN",6] call RE; [] execVM "debug\remmarkers.sqf"; MissionGo = 0; Ccoords = 0; publicVariable "Ccoords"; SM1 = 5; [0] execVM "\z\addons\dayz_server\EMS\major\SMfinder.sqf";
new add in file:
_uniqueid = str(round(random 999999)); _hummer setVariable ["ObjectID", _uniqueid, true]; _hummer setVariable ["ObjectUID", _uniqueid, true]; _hummer1 setVariable ["ObjectID", _uniqueid, true]; _hummer1 setVariable ["ObjectUID", _uniqueid, true];
U MUST Added SQL Function DeleteNonKeyVehicles!!!
before every restart your server
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If u use Sarge AI
//F507DMT private ["_coords","_MainMarker","_chopper","_wait"]; [] execVM "\z\addons\dayz_server\EMS\SMGoMajor.sqf"; WaitUntil {MissionGo == 1}; _coord1 = [11464.772, 10619.15, 0]; _coord2 = [12193.327, 7132.9824, 0]; _coord3 = [13702.819, 2919.6946, 0]; _coord4 = [1657.7039, 2383.8894, 0]; _coord5 = [10361.221, 5993.5337]; _coord6 = [9256.6543, 4101.2207]; _coord7 = [2171.2224, 14935.52]; _coord8 = [840.05267, 12325.708]; _coord9 = [8718.7344, 14130.797, 0]; _coord10 = [7789.0034, 3460.9116]; _coord11 = [11996.692, 9178.75]; _coord12 = [4374.8794, 4003.894]; _coord13 = [5500.3198, 13332.453, 0]; _coord14 = [869.2265, 6473.7524, 0]; _coord15 = [869.2265, 6473.7524, 0]; _coord16 = [7270.5029, 14127.697, 0]; _coord17 = [13892.205, 2884.7598, 0]; _coord18 = [10180.267, 1948.7859]; _coord19 = [5172.7148, 11431.229]; _coord20 = [7767.4424, 11532.106]; _coord21 = [8351.0068, 10417.919]; _coord22 = [9526.8135, 12440.739]; _coord23 = [6249.1104,9579.043,0]; _coord24 = [1478.0565, 9989.9814, -0.28155354]; _coord25 = [3200.6785, 7685.7559]; _coord26 = [6694.5132, 2535.55]; _coord27 = [6333.5601, 4295.0767]; _coord28 = [3248.0078, 6196.52]; _coord29 = [6684.2734, 12524.593, 3.0517578e-005]; _coord30 = [12474.939, 13468.215, 0]; _coords = [_coord1, _coord2, _coord3, _coord4, _coord5, _coord6, _coord7, _coord8, _coord9, _coord10, _coord11, _coord12,_coord13, _coord14, _coord15, _coord16, _coord17, _coord18, _coord19, _coord20, _coord21, _coord22, _coord23, _coord24,_coord25, _coord26, _coord27, _coord28, _coord29, _coord30] call BIS_fnc_selectRandom; _uniqueid = str(round(random 999999)); //Mission start [nil,nil,rTitleText,"Колонна со строй-материалами попала под обстрел, помощь бы не помешала!", "PLAIN",10] call RE; Ccoords = _coords; publicVariable "Ccoords"; [] execVM "debug\addmarkers.sqf"; _uralcrash = createVehicle ["UralWreck",_coords,[], 0, "CAN_COLLIDE"]; _uralcrash setVariable ["Sarge",1,true]; _hummer = createVehicle ["UralCivil2_DZE",[(_coords select 0) + 20, (_coords select 1) - 5,0],[], 0, "CAN_COLLIDE"]; _hummer1 = createVehicle ["V3S_RA_TK_GUE_EP1_DZE",[(_coords select 0) + 30, (_coords select 1) - 5,0],[], 0, "CAN_COLLIDE"]; _hummer setVariable ["ObjectID", _uniqueid, true]; _hummer setVariable ["ObjectUID", _uniqueid, true]; _hummer1 setVariable ["ObjectID", _uniqueid, true]; _hummer1 setVariable ["ObjectUID", _uniqueid, true]; _crate = createVehicle ["USVehicleBox",[(_coords select 0) - 6, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate] execVM "\z\addons\dayz_server\EMS\misc\fillConstructionMajor.sqf"; _crate setVariable ["permaloot",true]; _aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,70,6,6,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,10,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,50,4,6,1] execVM "\z\addons\dayz_server\EMS\add_unit_server_rpg.sqf";//STRELA + STINGER sleep 5; waitUntil{{isPlayer _x && _x distance _crate < 40 } count playableunits > 0}; //Mission completed [nil,nil,rTitleText,"Спасибо игрокам, это было не просто!", "PLAIN",6] call RE; [] execVM "debug\remmarkers.sqf"; MissionGo = 0; Ccoords = 0; publicVariable "Ccoords"; SM1 = 5; [0] execVM "\z\addons\dayz_server\EMS\major\SMfinder.sqf";
add in file:
_uniqueid = str(round(random 999999)); _hummer setVariable ["ObjectID", _uniqueid, true]; _hummer setVariable ["ObjectUID", _uniqueid, true]; _hummer1 setVariable ["ObjectID", _uniqueid, true]; _hummer1 setVariable ["ObjectUID", _uniqueid, true];
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Have you tried yet?
which file to change this????
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Fuchs, if u can give as pre release, I would be very grateful!
still have to redo almost all weapons, bots, skills,vehicles, buildings, translated into Russian missions.After work, I made here ready to throw a very interesting Russian version!now the main problem is that you can not sell cars. and it is impossible to spawn vehicles missions in the database.and do not always appear on the label of the mission(I know that you know about these problems)Function DeleteNonKeyVehicles much help that would not foul up the database -
can just remove the check on whether there is a car in the database????
trade_any_vehicle.sqf
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agen, how fix problem? how sell noBD cars??
can i copy trade_any_vehicle.sqf in mission??? where change path?
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sorry, where i need change/add this:
_uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true];
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EMS missions
i know whot they aren't in the database.
problem i cant sell my car on missions(((
i one have this problem?
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Hi everyone!I have a problem, vehicles are not sold with missions ((because of which it is impossible to sell cars that do not exist in the database.Epoch Chernorus 1.0.4Help plspsmy en bad))
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somebody can suggest a solution? why not sell Vehicles with missions?
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Traders check if whether the technique in the database.as we move to the mission changed trade_any_vehicle.sqf?
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Forgive me if I do not understand that, really appreciate your work!But I not found a solution to the problem, because of which it is impossible to sell cars that do not exist in the database.Solutions yet? If not then I am willing to wait as long as necessary.psFuchs big Respect!
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Hi everyone!I have a problem, mission work perfectly!But cars are not sold with missions (( help?Epoch Chernorus 1.0.4
[EMS] 0.2.6 Epoch Mission System
in Epoch Mission System
Posted
hello! i need help whitch code
i have idea, spawn zombie after Mission completed! its cool i think, zombie apocalypse, walking dead...
and players run to the boxes not kill all in a mission, zombies to keep them
i cant transplantation this code in antihax:
(code default)
Anyone can help whitch this idea?