Eugene
-
Posts
31 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by Eugene
-
-
In ZEVMissionBodyclean.sqf line 68, commenting it out should stop the Krypto altering.
[["effectCrypto", (20 + round(random(80)))],(owner _aiKiller)]call EPOCH_sendPublicVariableClient;
You are right.
-
Links are fixed
-
-
There are timing parameters in ZEVMissions.sqf
-
I think [9.00, 9.00, 0.00] is an offset from the initial spawn point
Yes, it is offset from location position. It was done for support mission relocation by changing only single point coords.
-
Can you turn off the heli's ? I don't want more heli's in the air. I do like the sound of everything else though ;)
Hi, please help me to explain some users above how to deploy my missions.
-
I managed to hack it to get it to work (just drop this in your @epochhive/addons folder:
https://www.dropbox.com/s/1i9ttk4xbil1bfa/ZEVMission.pbo?dl=0
Love the convoy by the way and the guys repairing damaged tires is great :)
You dont follow my instructions and you modify my files by your self, i don know how your modification of my files will be work.
I just now downloaded my server files from first post to check difference, and they are different from yours one.
-
Have a problem in description.txt if i add #include "ZEVMission\ZEVMissionSounds.hpp" I get an error dublicate command (class CfgSounds) how to fix it ? if i dont add #include "ZEVMission\ZEVMissionSounds.hpp" this line in description.txt mod start or no ?
It is because you already have cfgSounds in your description.ext, In that case you need just add lines below to your cfgSounds class declaration
class ZEVMissionMoney1{name = "money1";sound[] = {"ZEVMission\money1.ogg", 1, 1};titles[] = {};}; -
There is no problems or errors, i tested it for last few months. Just follow the instructions at first post.
a3_epoch_ZEVMission.pbo file must be placed in
...Arma 3\@EpochHive\Addons folder
OR
include my pbo as separate mod like original a3_epoch_server.pbo
-
First post edited for more simple description
-
When launching exactly as you have described above I get this error and the server closes ..Also why is there a "client side" download if these are being run server side. I'm confused as the other 3 Ai addons I'm currently don't need to have the PBO's called for in the startup bat. They are solely dropped into the @epochhive and it's launch and go after an init and description edit.
I'm not criticizing your work just trying to figure out where the issue is so I can try out your AI package, as it sounds GREAT.
yes , I added
end of description.ext :
#include "ZEVMission\ZEVMissionSounds.hpp"
Are you placed ZEVMission folder to your epoch.altis.pbo ?
and yes, you can place my server pbo to epochhive, with epoch server pbo.
Client-Side - i mean files that must be copied to MPMission on the server ,(in fact it is files that client will be download )
-
Anyone using these yet ?
Can't this run out of the @epoch hive as an addon like VEMF or SEM or A3AI without having to call for it out of your bat file? Player's joining ability seem to get compound when they have to enable more mods..(I know it's fairly simple managing "expansions" but some seem to just not be able to figure it out)
P.S. Thank you for sharing with us. :)
Yes, some servers use it.
for second question: i dont understand what you mean (my english not good). But may be it will be an answer: you must include @ZEVMission mod to -mod key of your server startup command line, BUT
Players dont need to download anything mod or change its client-side arma-execute files to join your server and play with my missions.
-
Are the locations specific to Altis or will it work on other maps?
Yes, this missions are only Altis specific,
-
thk you for your files mission , i'm go to test that now
a few questions? we can add it to other existing mission? should one change the script.txt of BattlEye or other file ?
Hi, no needs to make changes in battleeye filters. And Yes, you can use it with any other mission systems.
-
Hi all!
There are my try in creating ai missions, its implemented as @mod
@ZEVMission Alpha 0.3
1. three Heli patrol on the whole map (heli + m249)
2. one Convoy mission across all map (from left side to right)
3. one usual mission "communication center" (static weapons, AI patrol around mission, vehicle patrol around mission)
4. six area security static missions into the towns (town AI patrol , they are going around the city and check every building for enemy)
1: server addon part: https://yadi.sk/d/IeLzKWs7ez7bz
2: server MPMission part: https://yadi.sk/d/7GTMAPPyez7c9
Installation
3: unpack server side @ZEVMission into arma3 root directory, Modify server starting Bat file to include @ZEVMission mod, like ...
arma3server.exe -mod=@ZEVMission;@Epoch;@EpochHive; ........
3.1 also you can just copy my pbo to the folder of original epoch server pbo. without changing your "serverStart.bat"
MPMission
4: unpack your epoch.Altis.pbo to epoch.Altis folder (for example), unpack client part into folder
4.1 add to the end of your init.sqf:
[] execVM "ZEVMission\ZEVMissionClientInit.sqf";
4.2 add to the end of description.ext :
#include "ZEVMission\ZEVMissionSounds.hpp"
-
may be some handlers added when you are respawned?...
i will try to find somethink about it...
-
but AI still made no damage :(
-
just need add some eventHandlers to make AI make damage
-
to spawn serverside AI you neded just: примерно делаем так:
.....http://epochmod.ru/forum/index.php?/topic/135-kak-zastavit-bota-ne-ischezat-posle-spavna-na-m/
// 14400000 = 60 sec * 60 min * 4 hours * 1000 ticks
its prevent AI to despawn on server side along 4 hours (till usual restart period)
enjoy
-
Need hiking bots!
Advice please!
Блин народ сори, я русский не знаю английский, перевел в гугле, мне нужны пешие боты на карте, по два бота.
He means:
"i need some scripts to create random AI patrols on the map, that consist of two AI units "
PS: Мерсиламур, гугл транслейт это ацтой.
PPS: WAI боты содержат что тебе нужно, там довольно просто можно респить ботов каких тебе нужно, Но как я помню, там нет возможности указать маршрут для патруля(может уже не так это, проверь) это нужно будет тебе самому допилить
-
Hey Thanks Eugene
I have a one question. The mission is displayed on a monitor right side? Is that possible? :rolleyes:
May be i do not understand you right, but may be this is answer:
Mission map markers are follow to convoy leader, usual it is first vehicle in convoy.
Also each of vehicle cargo may be filled by any weapons and other stuff. And any vehicle may have any type : Land, Air, Sea. I mean - you can create convoy with (for example) 5 land vehicles (URAL or SUV or other land ) and last vehicle - Mi17 or other hellicopter, When convoy starts - hellicopter will be patrol the convoy (and they will be armed and dangerous :) )
also convoy may contain any quantity of vehicles.
-
in 1-2 days i post new video with convoy AI mission in my visual mission editor topic
-
-
Thanks!
ZEVMission
in AI Missions
Posted
It's time to prevent starting for just stoped mission(for example: "Mission One"). Next start for "Mission One" will be minimum in ZEVMissionCooldownTime seconds.