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seeker619

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Posts posted by seeker619

  1. What is your IGN: Helpy McHelperson

     

    How experienced are you with scripting:4 Years Dayz/Epoch

     

    What is the secret word in the text:No clue wtf you are talking about

     

    How often are you on ArmA 2 OA:As Little as possible

     

    Do you like helping others:After 4 years, i fucking hate it

     

    Do you mind helping out with other things if I ask:Yes, dont bother me with stupid shit.

     

    Will you take full responsibility for any possibly bad actions you make on the server:Um, no.. thats your fault for giving me admin rights

     

    Are you a capable person wiling to take this seriously:Of course.

     

    (Optional) What is your steam name:Nonya

     

    (Optional) What is your Age:41

  2. Are you using infiSTAR? If so, set _TCT = false;  in your Settings and _UCS = true;

    dont have a _TCT setting, ya infistar

    /*  DebugMonitor Key      */ _ODK =  0xCF;    /* google DIK_KeyCodes (0xCF is END) */
    /*  Use DebugMonitor      */ _DMS =  false;    /* true or false */    /* starts up with debugmonitor ON if true */
    /*  DebugMonitor Action   */ _DMW = false;    /* true or false */    /* "Debug" option on mousewheel */
    /*  Mod EPOCH ?           */ _MEH =  true;    /* true or false */
    /* ********************************************************************************* */
    /*  Use AUTOBAN HACKER    */ _UAB =  true;    /* true or false */    /* recommended:  true */    /* temp bans are cleared after a server restart */
    /*  Enable BadKey Kick    */ _BKK =  false;    /* true or false */    /* recommended:  true */    /* If people press a forbidden Key twice, they get kicked! */
    /*  Forbid VON Sidechat   */ _VON =  true;    /* true or false */    /* recommended:  true */    /* talking on sidechat will put out a warning and kick if continue */
    
    /*  Allow RE functions    */ _ARF =  true;    /* true or false */    /* recommended:  true */    /* e.g. white text for killmessages/combatlogging */
    /*  Break Functions ?     */ _BHF =  false;    /* true or false */    /* recommended:  true */    /* break some known functions used by hacks! */
    /*  Use vehicle check?    */ _UVC = false;    /* true or false */    /* recommended: false */    /* using _ALLOWED_Vehicles and _FORBIDDEN_Vehicles lists */
    /*  Use zombie check?     */ _UZC =  false;    /* true or false */    /* recommended:  true */    /* "Walk Amongst The Dead" needs this set to false */
    /*  Vehicle WHITELIST     */ _UVW = false;    /* true or false */    /* recommended: false */    /* if false - _ALLOWED_Vehicles won't not be used */
    /*  Vehicle Tradercheck   */ _VTC =  false;    /* true or false */    /* recommended:  true */    /* checks if a player is near a trader when 'purchasing' a vehicle */
    /*  Vehicle ValidId ?     */ _UIC =  false;    /* true or false */    /* recommended:  true */    /* checks if ids on a vehicle are valid or not */
    
    /*  Cheatengine Checks ?  */ _UCC =  true;    /* true or false */    /* recommended:  true */    /* certain strings have been changed */
    /*  Use FileScan ?        */ _UFS =  true;    /* true or false */    /* recommended:  true */    /* spams the rpt but often finds hackers */
    /*  Use Anti Teleport?    */ _UAT =  false;    /* true or false */    /* recommended:  true */    /* true = teleports them back, false = only logging */
    /*  Use cut-scene ?       */ _UCS =  true;    /* true or false */    /* recommended:  true */    /* dynamicText ~ often colored, animated or used in credits */
    /*  Use Damage Check ?    */ _UDC =  true;    /* true or false */    /* recommended:  true */    /* try to catch Hacks that change the damage value of weapons */
    
    /*  Remove "itemsAdded"   */ _RAI =  false;    /* true or false */    /* recommended:  true */    /* might remove items from a custom crafting system.. */
    /*  HACKED BOX Check ?    */ _CHB =  false;    /* true or false */    /* recommended:  true */    /* some epoch player might want to turn this one off */
    /*  Max Cargo Count ?     */ _MCC =  650;
    
    /*  Close Dialogs ?       */ _CUD =  false;    /* true or false */    /* recommended:  true */    /* Closes custom Dialogs (Menus) that are not in _ALLOWED_Dialogs */
    /*  Remove Keybinds ?     */ _RCK =  false;    /* true or false */    /* recommended:  true */    /* Removes custom Keybinds and sets back the default ones */
    /*  Check CMDMenus ?      */ _CCM = false;    /* true or false */    /* recommended:  true */    /* only disable this if you know what you are doing. */
    /*  BLOCK ALL CMDMenus    */ _BCM = false;    /* true or false */    /* recommended:  true */    /* we don't need commandingMenus. so have this true. */
    /*  Check Actions ?       */ _CSA = false;    /* true or false */    /* recommended: false */    /* this checks mousewheel actions */
    /*  Force Terrain Grid ?  */ _FTG =    25;    /* 50, 25, 12.5  */    /* recommended:    25 */    /* if set to 50 grass will be very low for better client FPS */
    
  3. never seen an error concerning the dayz_code.  just thought id post see if anyone knew what the deal is.

     

    16:54:07 "TIME SYNC: Local Time set to [2013,8,3,16,54]"
    16:54:39 [DZMS]: Running Major Mission SM6.
    16:54:58 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 6 units in mission.
    16:55:09 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 12 units in mission.
    16:55:12 "RUNNING EVENT: Construction on [2015,6,8,16,55]"
    16:55:18 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 16 units in mission.
    16:55:28 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 20 units in mission.
    16:55:28 Error in expression < getVariable["actionSet", false];
    
    if (!_actionSet) then {
    s_player_holderPickup>
    16:55:28   Error position: <_actionSet) then {
    s_player_holderPickup>
    16:55:28   Error Undefined variable in expression: _actionset
    16:55:28 File z\addons\dayz_code\init\object_BackpackAction.sqf, line 13
    16:55:34 [DZMS]: (DZMSUnitsMajor) Waiting for 4/20 Units or Less to be Alive and a Player to be Near the Objective.
    16:56:44 "DZAI Monitor :: Server Uptime: [0d 0h 37m 30s]. Active AI Groups: 6."
    16:56:44 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued."
    16:56:44 "DZAI Monitor :: Dynamic Spawns: 0. Air Patrols: 2. Land Patrols: 4. Sea Patrols: 0."
    16:58:47 "CLEANUP: Deleted 6 Loot Piles out of 69"
    16:59:07 "TIME SYNC: Local Time set to [2013,8,3,16,59]"

     

     

  4. Well you got for the bottom left corner: systemchat, group chat, direct chat, global chat, admin chat - basically all chats when you press . or ,

    For the Middle you got, CutText, titleCut and titleText.

    For the middle right you got hint and hintsilent,

    For everywhere you got dynamicText and cutRSC.

     

    CutText, titleCut, titleText, hint, hintsilent, dynamicText and cutRSC.:  Do each one appear differently? as in, color and text size? If so how do they look?

     

     

    Thanks for the pointer, tips, answers. 

  5.  

    trying now as

    BANDIT_GPS = [
    ["ItemGPS","Scan Area","[] execVM 'scripts\BanditPerks\bandit.sqf';","player getVariable['humanity',0] < -40000"]
    ];
    

    Ok so the above works, i get the right click ability pop up if my humanity is below -40k, and no pop up option if its above.   But when i click Scan Area nothing happens.. heres the scan script.

    /*
    Player count in area script by FragZ & Zupa
    You can make this script execute over action menu or with right-click option in the extra_rc.hpp
    You can also execute it over a trigger to make a pvp zone that counts participants!
    */
    
    // Config
    _allowedDistance = 1500; 
    _allowedAfterTime = 60000; // 1000 = 1 sec, 5*60*1000 = 300000
    // Config End
    
    if(isNil "LastUsedCheck")then{
    LastUsedCheck = 0;
    };
    
    if( LastUsedCheck == 0 || (diag_tickTime-LastUsedCheck)>_allowedAfterTime)then{
    
    _playercount = count (player nearEntities ["CAManBase", _allowedDistance ]); // only gets people, not all vehicles, besides, i think people are not in the ALLVechicle variable xp
     
    uisleep 3;
    
    if (_playercount == 0) then {
    cutText ["You are currently the only human within 1500m of you.", "PLAIN DOWN"];
    };
    if (_playercount = 1) then {
    cutText ["There is one other human within 1500m of you.", "PLAIN DOWN"];
    };
    if (_playercount > 1) then {
    cutText [format["There are %1 within 1500m of you!",_playercount], "PLAIN DOWN"];
    };
    LastUsedCheck = diag_tickTime;
    }else{
    cutText [format["You can not use this now. Available in %1 sec.",(_allowedAfterTime  - (diag_tickTime-LastUsedCheck))/1000], "PLAIN DOWN"];
    }; 
    
  6. BANDIT_GPS = [
    ["ItemGPS","Scan Area","[] execVM 'scripts\BanditPerks\bandit.sqf';","player getVariable['humanity',0] > -5000;"]
    ];
    

    is the > facing the wrong way?? the way you have it wouldnt it look for -5000 Humanity and up so even 0 humanity and heroes would get it?? Say i wanted it for -40k humanity and LESS. would it be:

    BANDIT_GPS = [
    ["ItemGPS","Scan Area","[] execVM 'scripts\BanditPerks\bandit.sqf';","player getVariable['humanity',0] < -40000;"]
    ];
    

    Is the end of that correct with the ; before the qoute?? does the ; even need to be in there?

    I.E.

    BANDIT_GPS = [
    ["ItemGPS","Scan Area","[] execVM 'scripts\BanditPerks\bandit.sqf';","player getVariable['humanity',0] < -40000"]
    ];
    
  7. So i want to add A right click ability for bandits with -40,000 Humanity or less, that will allow right clicking of GPS to scan for players in the area..

    Im having a hard time figuring out where and how to put in the humanity check in, and which script i can put it in.

     

    Heres a section of the "Clickables Script im using" (dont know original coder, sorry.):

    //  DZE_CLICK_ACTIONS
    //      This is where you register your right-click actions
    //  FORMAT -- (no comma after last array entry)
    //      [_classname,_text,_execute,_condition],
    //  PARAMETERS
    //  _classname  : the name of the class to click on
    //                  (example = "ItemBloodbag")
    //  _text       : the text for the option that is displayed when right clicking on the item
    //                  (example = "Self Transfuse")
    //  _execute    : compiled code to execute when the option is selected
    //                  (example = "execVM 'my\scripts\self_transfuse.sqf';")
    //  _condition  : compiled code evaluated to determine whether or not the option is displayed
    //                  (example = {true})
    //  EXAMPLE -- see below for some simple examples
    
    DEPLOY_BIKE = [
      ["ItemToolbox","Deploy Bike","[] execVM 'scripts\spawnbike\deploy_init.sqf';","true"]
    ];
    CAREPACKAGESELF = [
      ["ItemBriefcase100oz","Call Carepackage (On Self)","[] execVM 'scripts\Carepackage\carepackage.sqf';","true"]
    ];
    DZE_CLICK_ACTIONS = DEPLOY_BIKE + CAREPACKAGESELF;
    

    Below is how i THINK i could do it.

    _isbandit = (player getVariable ["humanity",0] < -40000);
    
    DEPLOY_BIKE = [
      ["ItemToolbox","Deploy Bike","[] execVM 'scripts\spawnbike\deploy_init.sqf';","true"]
    ];
    
    CAREPACKAGESELF = [
      ["ItemBriefcase100oz","Call Carepackage (On Self)","[] execVM 'scripts\Carepackage\carepackage.sqf';","true"]
    ];
    
    if (_isbandit) then {
    
    BANDIT_GPS = [
    ["ItemGPS","Scan Area","[] execVM 'scripts\BanditPerks\bandit.sqf';","true"]
    ];
    
    } else {
        BANDIT_GPS = [];
    
    DZE_CLICK_ACTIONS = DEPLOY_BIKE + CAREPACKAGESELF + BANDIT_GPS;
    
  8. when using DZGM, and people are grouped together.. as an admin, when i turn on map markers, or esp. only 1 member of the group will actually show up on the map.. im guessing its the group leader.. but anyway.. anyway to fix that??

  9. Id like to know how to do a popup.. IE..  When someone is within X meters of a LOC, a message will popup on the screen.. dont care about adding the picture to the popup..  maybe something like maca has on his CCG servers when you enter a traderzone. a big readable popup message says watch for bandits, or whatever..

  10. When getting in the gunner seat, if in 3rd person, the crosshair is infront of the heli.  and when you try moving the turret, you can see the gun move, but cross hair doesnt..

     

    in 1st person view, you face forward and cant see the gun at all..

    UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
    UH1Y_DZE: ObsGun - unknown animation source ObsGun
    Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

    is only thing in rpt log.

     

     

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