xdeejaycrazyx
-
Posts
6 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by xdeejaycrazyx
-
-
You actually need to override the dayz_spaceinterrupt.sqf as it breaks the building keys for modular building, have you tested this to make sure it all works,
xDJCx
-
There is a break in your code you haven't corrected this and i dont know if anyone has noticed,
if(!MF_Tow_Multi_Towing && (_vehicle getVariable ["MFTowIsTowing", false])) exitWith {cutText [format["Cannot tow %1 because it is already towing another vehicle.", _vehicleNameText], "PLAIN DOWN"];};this should be replaced withif((!MF_Tow_Multi_Towing) && (_vehicle getVariable ["MFTowIsTowing", false])) exitWith {cutText [format["Cannot tow %1 because it is already towing another vehicle.", _vehicleNameText], "PLAIN DOWN"];};Otherwise your multiple tow false option doesn't work because it doesn't get the parameters to prevent it as we had someone tow 5 vehicles until i set that command fix,
Regards,
xDeejayCrazyx
-
Done :D 2 second job, cheers AWOL
Off topic :
You got a fix for the MBG addons error yet ?
Richie,
You are probably experiencing this issue because the command in the addons part of the mission.sqm is missing "mbg_killhouses"
Here is an example below,
version=11;class Mission{addOns[]={"chernarus","ca_modules_animals","dayz_anim","dayz_code","dayz_communityassets","dayz_weapons","dayz_equip","dayz_epoch","dayz_vehicles","cacharacters_pmc","ca_modules_functions","glt_m300t","pook_h13","csj_gyroac","map_eu","jetskiyanahuiaddon","mbg_killhouses"}; -
make sure you add the variables at the top of the file with your other epoch variables for it to work better.
-
You have to combine the loot_tables from namalsk and epoch to get it to spawn both loots like We have done on our namalsk epoch server!
Dayz style heli crash sites
in Scripts
Posted
you can also change the following settings to this