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xdeejaycrazyx

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Posts posted by xdeejaycrazyx

  1. Chernarus:     [6968.66, 324.481, 8345.91]
    Altis:               [14939.9, 0.0534991, 15083.3]
    Bornholm:      [10058.3, 117.542, 9015.85]
    Stratis:           [4031.66, 110.605, 4222.18]
    Taviana      [12800,0,12800]

    you can also change the following settings to this

     

    _spawnCenter = getMarkerPos "center"; //Center of your map (usually in mission.sqm)
    _map = worldName;
    diag_log format ["World: %2 Center Positon: %1", _spawnCenter, _map];
    _min = 0; // minimum distance from the center position (Number) in meters
    _max = 12000; // maximum distance from the center position (Number) in meters
    _mindist = 10; // minimum distance from the nearest object (Number) in meters, ie. spawn at least this distance away from anything within x meters..
    //Low _mindist means helicrashes could spawn near towns or in forests.. higher the number it would be spawning in an open field etc
    _water = 0; // water mode 0: cannot be in water , 1: can either be in water or not , 2: must be in water
    _shoremode = 0; // 0: does not have to be at a shore , 1: must be at a shore
     
     
    Lines Changed are these:
     
    _spawnCenter = getMarkerPos "center"; //Center of your map (usually in mission.sqm)
    _map = worldName;
    diag_log format ["World: %2 Center Positon: %1", _spawnCenter, _map];
     

     

    which will output it like this 
     
    15:31:58 "Loading Heli Crashes"
    15:31:58 "World: Altis Center Positon: [14939.9,15083.3,0]"
     
    It will automatically get the World name and set its default center according to the map using getMarkerPos "center"
     
    Regards xDeejayCrazyx
  2. There is a break in your code you haven't corrected this and i dont know if anyone has noticed,

     

    if(!MF_Tow_Multi_Towing && (_vehicle getVariable ["MFTowIsTowing", false])) exitWith {
    cutText [format["Cannot tow %1 because it is already towing another vehicle.", _vehicleNameText], "PLAIN DOWN"];
    };
     
    this should be replaced with 
     
    if((!MF_Tow_Multi_Towing) && (_vehicle getVariable ["MFTowIsTowing", false])) exitWith {
    cutText [format["Cannot tow %1 because it is already towing another vehicle.", _vehicleNameText], "PLAIN DOWN"];
    };

     

    Otherwise your multiple tow false option doesn't work because it doesn't get the parameters to prevent it as we had someone tow 5 vehicles until i set that command fix,

     

    Regards,

    xDeejayCrazyx

  3. Done :D 2 second job, cheers AWOL

    Off topic :

    You got a fix for the MBG addons error yet ?

    Richie,

    You are probably experiencing this issue because the command in the addons part of the mission.sqm is missing "mbg_killhouses"

     

    Here is an example below,

     

    version=11;
    class Mission
    {
            addOns[]=
            {
                    "chernarus",
                    "ca_modules_animals",
                    "dayz_anim",
                    "dayz_code",
                    "dayz_communityassets",
                    "dayz_weapons",
                    "dayz_equip",
                    "dayz_epoch",
                    "dayz_vehicles",
                    "cacharacters_pmc",
                    "ca_modules_functions",
                    "glt_m300t",
                    "pook_h13",
                    "csj_gyroac",
                    "map_eu",
                    "jetskiyanahuiaddon",
                    "mbg_killhouses"
            };

     

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