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Posts posted by DangerRuss
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When I installed VB + SBP all worked fine (except unlocking vaults,but i fixed it)
When I installed VB + SBP + P4L i doesnt see snap pro menu (snap point and other functions) ,when i build something. What is the reason&
When I had this problem where I didnt see the vectoring menu it was because I didnt call the fn_Selfactions.sqf in the proper order in the compiles.sqf Try that.
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I have installed this into my Dayz overpoch chernarus server everything works all fine until it comes to safes and lockboxes they do not open i also do not have any previous snap buildings added
If you go one page back and read....
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Is the weedfarms.sqf necessary to run this?
Im just trying to get the smokeshit.sqf and hemp.sqf to work in my extra_rc.hpp and it breaks the server. No error in my RPT. I already have deploy bike working via the extra_rc.hpp so Im just adding the SmokeWeed folder with the 2 scripts to my custom folder and the extra_rc.hpp looks like this.
class ExtraRc { class ItemToolbox { class Bike { text = "Deploy Bike"; script = "execVM 'custom\deploy\bike.sqf'"; }; }; class ItemKnife { class farmhemp { text = "Harvest the weed"; script = "execVM 'custom\SmokeWeed\hemp.sqf'"; }; }; class ItemKiloHemp { class smokeweed { text = "Smoke the shit"; script = "execVM 'custom\SmokeWeed\smokeshit.sqf'"; }; }; };
This looks right to me so idk...
smokeshit.sqf
/*
by: ZeroK00L
*/
[] spawn {
hint "You roll a fatty and smoke it! Damn! That shit is the chronic!";
player removeMagazine 'ItemKiloHemp';
Remove_Drug_effects =
{
{
ppEffectDestroy _x;
} forEach (_this select 0);
ppEffectDestroy ppe2;
ppEffectDestroy ppe3;
setaperture 0;
};
_time = time;
_effects = [];
player playMoveNow "ActsPercMstpSnonWpstDnon_sceneBardak01";
while {true} do
{
ppe2 = ppEffectCreate ["chromAberration", 1555];
_effects = _effects + [ppe2];
ppe2 ppEffectAdjust [random 0.25,random 0.25,true];
ppe2 ppEffectCommit 1;
ppe2 ppEffectEnable true;
ppe3 = ppEffectCreate ["radialBlur", 1555];
_effects = _effects + [ppe3];
ppe3 ppEffectEnable true;
ppe3 ppEffectAdjust [random 0.02,random 0.02,0.15,0.15];
ppe3 ppEffectCommit 1;
sleep random(1);
r_player_blood = r_player_bloodTotal; //set their blood to the maximum allowed
r_player_lowblood = false; //set lowblood setting to false
10 fadeSound 1; //slowly fade their volume back to maximum
"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; //disable post processing blur effect
"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5; //give them their colour back
r_player_lowblood = false; //just double checking their blood isnt low
player setVariable["USEC_BloodQty",r_player_bloodTotal,true]; //set their blood back up to maximum again
if (_time + 60 < time) exitWith {[_effects] call Remove_Drug_effects;};
};
};hemp.sqf
/*
put together for DayZ Epoch
Credits to Shogun338 from Insurrection gaming
modified for separate "gather weed" script
*/
private ["_gearmenu","_playerPos","_nearWeed","_weed","_objectID","_objectUID"];
_playerPos = getPosATL player;
_hempqty = {_x == "ItemKiloHemp"} count magazines player;
_nearWeed = count nearestObjects [_playerPos, ["fiberplant"], 4] > 0;
_weed = nearestObject [player, "fiberplant"];
if !(_nearWeed) exitWith {
cutText [format["You need to be near the weed plants in order to gather."], "PLAIN DOWN"];
};
if (_hempqty > 2) exitWith {
cutText [format["WARNING: %1, You have maximum amount of weed in your inventory! You could get arrested by the police ;)", name player], "PLAIN DOWN"];
};
if (dayz_combat == 1) then {
cutText [format["You are in Combat and Cannot Gather the Weed."], "PLAIN DOWN"];
} else {
disableSerialization;
_gearmenu = FindDisplay 106;
_gearmenu CloseDisplay 106;
player playActionNow "Medic";
r_interrupt = false;
sleep 6;
_objectID = _weed getVariable["ObjectID","0"];
_objectUID = _weed getVariable["ObjectUID","0"];
deleteVehicle _weed;
[_objectID,_objectUID] call server_deleteObj;
_weed setDamage 1;
player addMagazine "ItemKiloHemp";
sleep 2;
cutText [format["You've Gathered Some Weed! Smoke that shit or sell it at Black market dealer!!"], "PLAIN DOWN"];
};EDIT- Nevermind it works... no idea what was going wrong. just restarted the server a couple of times and it was good to go.
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is there a easy way of deleting objects that are only using vectors from db?
or reset them to not use vectors positions
if you remove the vectoring mod, all of the buildings which had previously been vectored will no longer be vectored. I dont know if that helps you at all.
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Hi, do you have an updated version for Epoch 105+? I mean just to make locked cars not salvageable.
I tried this on 1051 and nobody could lock or unlock cars....
Did you ever fix this?
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I fixed it... I never moved the call line for fn_selfActions.sqf down below space interrupt like in the instructions, I didnt know that was important.. this whole time thats what was breaking it for me. Glad I figured out the fix for the safes
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Glad I made it work for you. Not sure what I did wrong on the install.
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This might not be connected, but it seems very coincidental. After I searched for this error and found this thread, I replaced the fnc_playerHit.sqf with the one in the github, and since then if you are killed by a vehicle your corpse instantly disappears. There is no error in the RPT. Any ideas?
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Thanks for everyone that tried to help with the issue of once you get in the drivers seat the vehicle is no longer indestructible. I was able to find out the fix and I will tell everyone in case someone else is having the same problem.
I am running infiSTAR safezone script, if you are running this script then you need to follow the next instructions. Now by doing it this way it makes it so people can shoot into the safezone and damage a vehicle, but that's not a big deal for me mainly because I am running two different safezone scripts
Find this line of code in the infiSTAR safezone script
vehicle_handleDamage = compile preprocessFileLineNumbers'\z\addons\dayz_code\compile\vehicle_handleDamage.sqf';
Change to
vehicle_handleDamage = compile preprocessFileLineNumbers "zupa\vehicle_handleDamage.sqf";
This did resolve the issue for me. Getting in the driver seat and relocking the vehicle, the vehicle is still indestructibile.
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Was anyone able to test my "fix?" When I went to test it, all the buildings that had been vectored in the past (which returned to flat once I removed vectoring) were back to whatever angle they had been vectored to (pitched roofs for example) safes were able to be unlocked , HOWEVER there was no option on the scroll wheel when building new objects to vector them. I might have botched and install step so I'll try it again at some point.
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better to just roll back the database at that point
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Thanks for everyone that tried to help with the issue of once you get in the drivers seat the vehicle is no longer indestructible. I was able to find out the fix and I will tell everyone in case someone else is having the same problem.
I am running infiSTAR safezone script, if you are running this script then you need to follow the next instructions. Now by doing it this way it makes it so people can shoot into the safezone and damage a vehicle, but that's not a big deal for me mainly because I am running two different safezone scripts
Find this line of code in the infiSTAR safezone script
vehicle_handleDamage = compile preprocessFileLineNumbers'\z\addons\dayz_code\compile\vehicle_handleDamage.sqf';
Change to
vehicle_handleDamage = compile preprocessFileLineNumbers "zupa\vehicle_handleDamage.sqf";
Damn that really sucks. Have you ever found a way to get infiSTAR's safe zone to work properly with this script?
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Well unless Im missing something, I'll try again maybe tomorrow morning when fewer people are on, this fixed the issue with the safes, buildings that were previously vectored resumed their vectored positions, however when trying to build something new there was no vector option on the scroll wheel. I checked the files a few times and re read the instructions as well and everything seemed to be correct so hopefully someone else will be able to verify.
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guys I can't test this for another few hours but I was looking at the default player_unlockvault.sqf and comparing it to the one in the vector folder.
In the vector folder there is this line
_playerID = [player] call FNC_GetPlayerUID;
but in the epoch server files that line looks like this
_playerID = getPlayerUID player;
so replace the first with the second and give it a shot
let me know
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excellent catch, thanks! I'll give this a try
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No I think there is something wrong with the unlock and/or lockvault.sqf vectoring uses.
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I dont use plot for life and I didnt have errors in my RPT, just broken safes
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Old thread but whenever I try to further customize my loot tables I receive this exact same old error.
17:51:43 Error in expression <nd (((_itemChances select _l) select 1) * 100); for "_k" from 0 to (_weight - 1)> 17:51:43 Error position: <* 100); for "_k" from 0 to (_weight - 1)> 17:51:43 Error *: Type String, expected Number 17:51:43 File z\addons\dayz_code\init\loot_init.sqf, line 85
To be clear, I have customized loot tables working on the server right now, no errors. If I then try to add more guns using the exact same format they're in already, I receive that error in my RPT and the server will not start.
Here is an example of my cfgloot.hpp which I simply edited the military loot and the sniper rifle loot section by adding overwatch guns and it broke the server#include "CfgLootSmall.hpp"
class CfgLoot {
trash[] = {
{"TrashTinCan",0.5}
,{"TrashJackDaniels",0.5}
,{"ItemSodaEmpty",0.2}
,{"ItemTrashToiletpaper",0.1}
,{"ItemTrashRazor",0.1}
};
civilian[] = {
{"FoodCanUnlabeled",0.7}
,{"TrashJackDaniels",0.8}
,{"ItemSodaEmpty",0.8}
,{"ItemSodaCoke",0.9}
,{"ItemSodaPepsi",0.9}
,{"FoodCanBakedBeans",0.5}
,{"FoodCanSardines",0.5}
,{"FoodCanFrankBeans",0.5}
,{"FoodCanPasta",0.5}
,{"8Rnd_9x18_Makarov",0.7}
,{"7Rnd_45ACP_1911",0.5}
,{"2Rnd_shotgun_74Slug",0.5}
,{"2Rnd_shotgun_74Pellets",0.5}
,{"ItemBandage",0.6}
,{"ItemPainkiller",0.6}
,{"FoodBioMeat",0.1}
,{"8Rnd_9x18_MakarovSD",0.1}
,{"ItemDocument",0.3}
};
office2[] = {
{"FoodCanUnlabeled",0.7}
,{"TrashJackDaniels",0.8}
,{"ItemSodaEmpty",0.8}
,{"ItemSodaCoke",0.9}
,{"ItemSodaPepsi",0.9}
,{"FoodCanBakedBeans",0.5}
,{"FoodCanSardines",0.5}
,{"FoodCanFrankBeans",0.5}
,{"FoodCanPasta",0.5}
,{"8Rnd_9x18_Makarov",0.7}
,{"7Rnd_45ACP_1911",0.5}
,{"2Rnd_shotgun_74Slug",0.5}
,{"2Rnd_shotgun_74Pellets",0.5}
,{"ItemBandage",0.6}
,{"ItemPainkiller",0.6}
,{"FoodBioMeat",0.1}
,{"8Rnd_9x18_MakarovSD",0.1}
,{"ItemBriefcaseEmpty",0.1}
,{"ItemDocument",0.2}
};
food[] = {
{"TrashTinCan",0.9}
,{"TrashJackDaniels",0.12}
,{"ItemSodaEmpty",0.12}
,{"ItemSodaCoke",0.9}
,{"ItemSodaPepsi",0.11}
,{"FoodCanBakedBeans",0.7}
,{"FoodCanSardines",0.7}
,{"FoodCanFrankBeans",0.7}
,{"FoodCanPasta",0.7}
,{"FoodCanUnlabeled",0.1}
,{"FoodPistachio",0.5}
,{"FoodNutmix",0.4}
};
office[] = {
{"FoodCanUnlabeled",0.6}
,{"ItemSodaEmpty",0.6}
,{"ItemSodaCoke",0.6}
,{"ItemSodaPepsi",0.4}
,{"TrashJackDaniels",0.4}
,{"FoodCanBakedBeans",0.1}
,{"FoodCanSardines",0.1}
,{"FoodCanFrankBeans",0.1}
,{"FoodCanPasta",0.1}
,{"ItemWaterbottleUnfilled",0.1}
,{"ItemWaterbottle",0.1}
,{"ItemBandage",0.7}
,{"7Rnd_45ACP_1911",0.3}
,{"5x_22_LR_17_HMR",0.1}
,{"10x_303",0.4}
,{"6Rnd_45ACP",0.4}
,{"2Rnd_shotgun_74Slug",0.5}
,{"2Rnd_shotgun_74Pellets",0.5}
,{"8Rnd_9x18_Makarov",0.8}
,{"15Rnd_W1866_Slug",0.2}
,{"WoodenArrow",0.4}
,{"HandRoadFlare",0.7}
,{"ItemPainkiller",0.2}
,{"HandChemGreen",0.1}
,{"HandChemBlue",0.3}
,{"HandChemRed",0.3}
,{"ItemHeatPack",0.3}
,{"ItemLockbox",0.4}
,{"ItemDocument",0.2}
};
generic[] = {
{"FoodCanUnlabeled",0.6}
,{"ItemSodaEmpty",0.6}
,{"ItemSodaCoke",0.6}
,{"ItemSodaPepsi",0.4}
,{"TrashJackDaniels",0.4}
,{"FoodCanBakedBeans",0.1}
,{"FoodCanSardines",0.1}
,{"FoodCanFrankBeans",0.1}
,{"FoodCanPasta",0.1}
,{"ItemWaterbottleUnfilled",0.1}
,{"ItemWaterbottle",0.1}
,{"ItemBandage",0.11}
,{"7Rnd_45ACP_1911",0.3}
,{"5x_22_LR_17_HMR",0.1}
,{"10x_303",0.4}
,{"6Rnd_45ACP",0.4}
,{"2Rnd_shotgun_74Slug",0.5}
,{"2Rnd_shotgun_74Pellets",0.5}
,{"8Rnd_9x18_Makarov",0.9}
,{"15Rnd_W1866_Slug",0.2}
,{"WoodenArrow",0.4}
,{"HandRoadFlare",0.7}
,{"ItemPainkiller",0.2}
,{"HandChemGreen",0.1}
,{"HandChemBlue",0.3}
,{"HandChemRed",0.3}
,{"ItemHeatPack",0.4}
};
medical[] = {
{"ItemBandage",0.4}
,{"ItemPainkiller",0.5}
,{"ItemMorphine",0.2}
,{"ItemEpinephrine",0.1}
,{"ItemAntibiotic",0.1}
,{"ItemHeatPack",0.05}
};
hospital[] = {
{"ItemBandage",0.33}
,{"ItemPainkiller",0.16}
,{"ItemMorphine",0.3}
,{"ItemEpinephrine",0.9}
,{"ItemBloodbag",0.7}
,{"ItemAntibiotic",0.2}
};
military[] = {
{"FoodCanUnlabeled",0.7}
,{"ItemSodaEmpty",0.4}
,{"ItemSodaCoke",0.1}
,{"ItemSodaPepsi",0.1}
,{"ItemBandage",0.4}
,{"ItemAntibiotic",0.4}
,{"ItemPainkiller",0.4}
,{"ItemMorphine",0.1}
,{"30Rnd_556x45_Stanag",0.4}
,{"20Rnd_762x51_DMR",0.4}
,{"17Rnd_9x19_glock17",0.5}
,{"15Rnd_9x19_M9SD",0.1}
,{"15Rnd_9x19_M9",0.2}
,{"30Rnd_762x39_AK47",0.4}
,{"30Rnd_545x39_AK",0.4}
,{"5Rnd_762x51_M24",0.1}
,{"5Rnd_86x70_L115A1",0.1}
,{"8Rnd_B_Beneli_74Slug",0.4}
,{"1Rnd_HE_M203",0.1}
,{"FlareWhite_M203",0.1}
,{"FlareGreen_M203",0.1}
,{"1Rnd_Smoke_M203",0.1}
,{"200Rnd_556x45_M249",0.1}
,{"HandGrenade_west",0.1}
,{"HandGrenade_east",0.1}
,{"SmokeShell",0.4}
,{"SmokeShellRed",0.2}
,{"SmokeShellGreen",0.2}
,{"8Rnd_B_Beneli_Pellets",0.4}
,{"30Rnd_556x45_StanagSD",0.1}
,{"30Rnd_9x19_MP5",0.2}
,{"30Rnd_9x19_MP5SD",0.1}
,{"100Rnd_762x51_M240",0.1}
,{"HandChemGreen",0.2}
,{"HandChemBlue",0.2}
,{"HandChemRed",0.2}
,{"ItemHeatPack",0.4}
,{"FoodMRE",0.3}
,{"8Rnd_9x18_MakarovSD",0.1}
,{"20Rnd_B_765x17_Ball",0.4}
,{"30Rnd_9x19_UZI_SD",0.1}
,{"PipeBomb","magazine",0.10}
,{"1Rnd_HE_M203","magazine",0.10}
,{"panzergrenade","magazine",0.10}
,{"Vil_30Rnd_556x45_HK","magazine",0.2}
,{"Vil_35Rnd_556x45_G","magazine",0.2}
,{"5Rnd_127x108_KSVK","magazine",0.2}
,{"FHQ_rem_20Rnd_762x51_PMAG_T","magazine",0.2}
,{"FHQ_rem_30Rnd_680x43_ACR","magazine",0.2}
,{"FHQ_rem_20Rnd_680x43_ACR","magazine",0.2}
,{"FHQ_rem_20Rnd_680x43_ACR_T_SD","magazine",0.2}
,{"FHQ_rem_30Rnd_680x43_ACR_T_SD","magazine",0.2}
,{"ItemSandbag","magazine",0.05}
,{"20Rnd_762x51_FNFAL","magazine",0.2}
,{"20rnd_762x51_B_SCAR","magazine",0.2}
,{"10Rnd_9x39_SP5_VSS","magazine",0.2}
,{"20Rnd_9x39_SP5_VSS","magazine",0.2}
,{"AmmoBoxSmall_556","object",0.10}
,{"AmmoBoxSmall_762","object",0.10}
,{"AmmoBoxSmall_680x43","object",0.10}
,{"Binocular_Vector","military",0.15}
,{"vil_B_HP","weapon",0.15}
,{"vil_Glock","weapon",0.15}
,{"vil_Glock_o","weapon",0.15}
,{"vil_USP","weapon",0.15}
,{"vil_USPSD","weapon",0.15}
,{"vil_USP45","weapon",0.15}
,{"vil_USP45SD","weapon",0.15}
,{"vil_MP5_EOTech","weapon",0.15}
,{"vil_MP5SD_EOTech","weapon",0.15}
,{"vil_uzi_c","weapon",0.15}
,{"vil_uzi","weapon",0.15}
,{"vil_uzi_SD","weapon",0.15}
,{"vil_uzimini","weapon",0.15}
,{"vil_uzimini_SD","weapon",0.15}
,{"vil_Tt33","weapon",0.15}
,{"vil_APS","weapon",0.15}
,{"vil_apssd","weapon",0.15}
,{"Vil_PYA","weapon",0.15}
,{"RH_m9","weapon",0.15}
,{"RH_m9csd","weapon",0.15}
,{"UZI_SD_EP1","weapon",0.15}
,{"UZI_EP1","weapon",0.15}
,{"RH_uspm","weapon",0.15}
,{"RH_m1911sd","weapon",0.15}
,{"RH_usp","weapon",0.15}
,{"RH_uspsd","weapon",0.15}
,{"RH_p226","weapon",0.15}
,{"RH_muzi","weapon",0.15}
,{"RH_tec9","weapon",0.15}
,{"RH_vz61","weapon",0.15}
,{"RH_g17","weapon",0.15}
,{"RH_g17sd","weapon",0.15}
,{"RH_g18","weapon",0.15}
,{"RH_g19","weapon",0.15}
,{"RH_g19t","weapon",0.15}
,{"RH_deagle","weapon",0.15}
,{"RH_Deagleg","weapon",0.15}
,{"RH_Deagles","weapon",0.15}
,{"RH_Deaglem","weapon",0.15}
,{"RH_Deaglemz","weapon",0.15}
,{"RH_Deaglemzb","weapon",0.15}
,{"RH_anac","weapon",0.15}
,{"RH_anacg","weapon",0.15}
,{"RH_bull","weapon",0.15}
,{"RH_python","weapon",0.15}
,{"RH_browninghp","weapon",0.15}
,{"RH_p226","weapon",0.15}
,{"RH_p226s","weapon",0.15}
,{"RH_p38","weapon",0.15}
,{"RH_ppk","weapon",0.15}
,{"RH_mk22","weapon",0.15}
,{"RH_mk22sd","weapon",0.15}
,{"RH_mk22v","weapon",0.15}
,{"RH_mk22vsd","weapon",0.15}
,{"RH_m1911","weapon",0.15}
,{"RH_m1911sd","weapon",0.15}
,{"RH_m1911old","weapon",0.15}
,{"RH_m93r","weapon",0.15}
,{"M16A2","weapon",0.2}
,{"M16A2GL","weapon",0.2}
,{"M249_DZ","weapon",0.2}
,{"AK_74","weapon",0.2}
,{"M4A1_Aim","weapon",0.2}
,{"AKS_74_kobra","weapon",0.2}
,{"AKS_74_U","weapon",0.2}
,{"AK_47_M","weapon",0.2}
,{"M24","weapon",0.15}
,{"vil_M24b","weapon",0.15}
,{"M40A3","weapon",0.15}
,{"vil_m40a3","weapon",0.15}
,{"DMR","weapon",0.10}
,{"vil_SR25","weapon",0.10}
,{"vil_SR25SD","weapon",0.10}
,{"vil_M110","weapon",0.10}
,{"vil_M110sd","weapon",0.10}
,{"vil_M21","weapon",0.10}
,{"vil_M21G","weapon",0.10}
,{"BAF_LRR_scoped","weapon",0.05}
,{"BAF_LRR_scoped_W","weapon",0.05}
,{"vil_SV_98","weapon",0.15}
,{"vil_SV_98_SD","weapon",0.15}
,{"vil_SV_98_69","weapon",0.15}
,{"vil_VSS_PSO","weapon",0.15}
,{"SVD_CAMO","weapon",0.15}
,{"vil_SVU_A","weapon",0.15}
,{"vil_SVU","weapon",0.15}
,{"vil_M76","weapon",0.15}
,{"vil_M91","weapon",0.15}
,{"vil_SVD_63","weapon",0.15}
,{"vil_SVD_S","weapon",0.15}
,{"vil_SVD_M","weapon",0.15}
,{"vil_SVD_P21","weapon",0.15}
,{"vil_SVDK","weapon",0.15}
,{"KSVK","weapon",0.01}
,{"M4A1","weapon",0.2}
,{"RH_m14aim","weapon",0.2}
,{"M240_DZ","weapon",0.15}
,{"M4A1_AIM_SD_camo","weapon",0.2}
,{"M16A4_ACG","weapon",0.2}
,{"M4A1_HWS_GL_camo","weapon",0.2}
,{"Mk_48_DZ","weapon",0.10}
,{"M4A3_CCO_EP1","weapon",0.2}
,{"Sa58V_RCO_EP1","weapon",0.2}
,{"Sa58V_CCO_EP1","weapon",0.2}
,{"G36C_camo","weapon",0.2}
,{"G36A_camo","weapon",0.2}
,{"G36K_camo","weapon",0.2}
,{"G36C","weapon",0.2}
,{"vil_G36KSKES","weapon",0.2}
,{"vil_G36KV3Des","weapon",0.2}
,{"vil_G36KV3","weapon",0.2}
,{"vil_G36KES","weapon",0.2}
,{"vil_G36KSKdesES","weapon",0.2}
,{"SCAR_L_CQC","weapon",0.2}
,{"SCAR_L_CQC_Holo","weapon",0.2}
,{"SCAR_L_STD_Mk4CQT","weapon",0.2}
,{"SCAR_L_STD_EGLM_RCO","weapon",0.2}
,{"SCAR_L_CQC_EGLM_Holo","weapon",0.2}
,{"SCAR_L_STD_HOLO","weapon",0.2}
,{"SCAR_L_CQC_CCO_SD","weapon",0.2}
,{"SCAR_H_CQC_CCO","weapon",0.2}
,{"SCAR_H_CQC_CCO_SD","weapon",0.2}
,{"SCAR_H_STD_EGLM_Spect","weapon",0.2}
,{"SCAR_H_LNG_Sniper","weapon",0.2}
,{"SCAR_H_LNG_Sniper_SD","weapon",0.2}
,{"BAF_L85A2_RIS_Holo","weapon",0.2}
,{"BAF_L85A2_UGL_Holo","weapon",0.2}
,{"Saiga12K","weapon",0.2}
,{"RH_m14","weapon",0.2}
,{"RH_m14acog","weapon",0.2}
,{"RH_m14eot","weapon",0.2}
,{"vil_M14G","weapon",0.2}
,{"vil_HK33","weapon",0.2}
,{"vil_Galil","weapon",0.2}
,{"vil_Galil_arm","weapon",0.2}
,{"vil_HK416_EOT","weapon",0.2}
,{"vil_HK416_Aim","weapon",0.2}
,{"VIL_HK416_EDR","weapon",0.2}
,{"vil_Mg3","weapon",0.10}
,{"vil_FnMag","weapon",0.2}
,{"skavil_M60","weapon",0.2}
,{"RH_m1stacog","weapon",0.2}
,{"FHQ_RSASS_TAN","weapon",0.10}
,{"FHQ_RSASS_SD_TAN","weapon",0.10}
,{"M4SPR","weapon",0.2}
,{"RH_ctar21","weapon",0.2}
,{"RH_ctar21glacog","weapon",0.2}
,{"RH_ctar21m","weapon",0.2}
,{"RH_ctar21mgl","weapon",0.2}
,{"RH_star21","weapon",0.2}
,{"RH_masaim","weapon",0.2}
,{"RH_maseotech","weapon",0.2}
,{"RH_masacog","weapon",0.2}
,{"RH_massd","weapon",0.2}
,{"RH_massdaim","weapon",0.2}
,{"RH_massdeotech","weapon",0.2}
,{"RH_massdacog","weapon",0.2}
,{"RH_masb","weapon",0.2}
,{"RH_masbaim","weapon",0.2}
,{"RH_masbeotech","weapon",0.2}
,{"RH_masbacog","weapon",0.2}
,{"RH_masbsd","weapon",0.2}
,{"RH_masbsdaim","weapon",0.2}
,{"RH_masbsdeotech","weapon",0.2}
,{"RH_masbsdacog","weapon",0.2}
,{"RH_sc2sp","weapon",0.10}
,{"RH_sc2aim","weapon",0.2}
,{"RH_sc2shd","weapon",0.10}
,{"RH_sc2eot","weapon",0.2}
,{"RH_sc2acog","weapon",0.2}
,{"RH_sc2","weapon",0.2}
,{"vil_AK_74m_k","weapon",0.2}
,{"vil_AK_74m_EOT","weapon",0.2}
,{"vil_AK_74m_EOT_Alfa","weapon",0.2}
,{"vil_AK_74m_EOT_FSB","weapon",0.2}
,{"vil_AK_74m_EOT_FSB_45","weapon",0.2}
,{"vil_AK_74m_EOT_FSB_60","weapon",0.2}
,{"vil_vsk94","weapon",0.2}
,{"vil_AK_74m_p29","weapon",0.2}
,{"vil_G3a3","weapon",0.15}
,{"vil_G3a2","weapon",0.15}
,{"vil_G3a4","weapon",0.15}
,{"vil_G3a4b","weapon",0.15}
,{"vil_G3an","weapon",0.15}
,{"vil_G3anb","weapon",0.15}
,{"vil_G3ZF","weapon",0.15}
,{"vil_G3zfb","weapon",0.15}
,{"vil_G3SG1","weapon",0.15}
,{"vil_G3sg1b","weapon",0.15}
,{"vil_G3TGS","weapon",0.15}
,{"vil_G3TGSb","weapon",0.15}
,{"vil_AG3","weapon",0.15}
,{"vil_AG3EOT","weapon",0.15}
,{"RH_hk416","weapon",0.2}
,{"RH_hk416s","weapon",0.2}
,{"RH_hk416saim","weapon",0.2}
,{"RH_hk416seotech","weapon",0.2}
,{"RH_hk416sacog","weapon",0.2}
,{"RH_hk416sd","weapon",0.2}
,{"RH_hk416sdaim","weapon",0.2}
,{"RH_hk416sdeotech","weapon",0.2}
,{"RH_hk416aim","weapon",0.2}
,{"RH_hk416eotech","weapon",0.2}
,{"RH_hk416acog","weapon",0.2}
,{"RH_hk416gl","weapon",0.2}
,{"RH_hk416glaim","weapon",0.2}
,{"RH_hk416gleotech","weapon",0.2}
,{"RH_hk416glacog","weapon",0.2}
,{"RH_hk416sgl","weapon",0.2}
,{"RH_hk416sglaim","weapon",0.2}
,{"RH_hk416sgleotech","weapon",0.2}
,{"RH_hk416sglacog","weapon",0.2}
,{"RH_hk416sdgl","weapon",0.2}
,{"RH_hk416sdglaim","weapon",0.2}
,{"RH_hk416sdgleotech","weapon",0.2}
,{"RH_hk417","weapon",0.2}
,{"RH_hk417aim","weapon",0.2}
,{"RH_hk417eotech","weapon",0.2}
,{"RH_hk417acog","weapon",0.2}
,{"RH_hk417sp","weapon",0.10}
,{"RH_hk417s","weapon",0.2}
,{"RH_hk417saim","weapon",0.2}
,{"RH_hk417seotech","weapon",0.2}
,{"RH_hk417sacog","weapon",0.2}
,{"RH_hk417sd","weapon",0.2}
,{"RH_hk417sdaim","weapon",0.2}
,{"RH_hk417sdeotech","weapon",0.2}
,{"RH_hk417sdacog","weapon",0.2}
,{"RH_hk417sdsp","weapon",0.10}
,{"RH_hk417sgl","weapon",0.2}
,{"RH_hk417sglaim","weapon",0.2}
,{"RH_hk417sgleotech","weapon",0.2}
,{"RH_hk417sglacog","weapon",0.2}
,{"FHQ_XM2010_DESERT","weapon",0.10}
,{"FHQ_XM2010_SD_DESERT","weapon",0.10}
,{"USSR_cheytacM200","weapon",0.01}
,{"USSR_cheytacM200_sd","weapon",0.01}
,{"m107","weapon",0.01}
,{"BAF_AS50_scoped_Large","weapon",0.01}
,{"M136","weapon",0.10}
,{"vil_G3a3","weapon",0.15}
,{"vil_G3a2","weapon",0.15}
,{"vil_G3a4","weapon",0.15}
,{"vil_G3a4b","weapon",0.15}
,{"vil_G3an","weapon",0.15}
,{"vil_G3anb","weapon",0.15}
,{"vil_G3ZF","weapon",0.15}
,{"vil_G3zfb","weapon",0.15}
,{"vil_AG3","weapon",0.15}
,{"vil_AG3EOT","weapon",0.15}
,{"vil_sg542","weapon",0.2}
,{"vil_sg542f","weapon",0.2}
,{"vil_Galil","weapon",0.2}
,{"vil_Galil_arm","weapon",0.2}
,{"vil_SKS","weapon",0.2}
,{"vil_VAL","weapon",0.2}
,{"vil_VAL_C","weapon",0.2}
,{"vil_Vikhr","weapon",0.2}
,{"vil_9a91","weapon",0.2}
,{"vil_9a91_c","weapon",0.2}
,{"vil_9a91_csd","weapon",0.2}
,{"vil_Groza_HG","weapon",0.2}
,{"vil_Groza_SC","weapon",0.2}
,{"vil_Groza_SD","weapon",0.2}
,{"MG36_camo","weapon",0.2}
,{"MG36","weapon",0.2}
,{"BAF_L86A2_ACOG","weapon",0.2}
,{"skavil_M60","weapon",0.2}
,{"skavil_M60e3","weapon",0.2}
,{"vil_M249_Para","weapon",0.2}
,{"vil_Minimi","weapon",0.2}
,{"vil_M240_B","weapon",0.15}
,{"vil_MG4","weapon",0.2}
,{"vil_MG4E","weapon",0.2}
,{"vil_PKP","weapon",0.15}
,{"vil_PKP_EOT","weapon",0.15}
,{"vil_RPK75_Romania","weapon",0.2}
,{"vil_RPK75","weapon",0.2}
,{"vil_RPD","weapon",0.2}
,{"vil_RPK74M_P29","weapon",0.2}
,{"vil_RPK75_M72","weapon",0.2}
,{"vil_AKS_47","weapon",0.2}
,{"vil_AK_47_49","weapon",0.2}
,{"vil_AK_47","weapon",0.2}
,{"vil_AKMSB","weapon",0.2}
,{"vil_AKM","weapon",0.2}
,{"vil_AKMS","weapon",0.2}
,{"vil_AK_47_m1","weapon",0.2}
,{"vil_AK_nato_m1","weapon",0.2}
,{"vil_M70","weapon",0.2}
,{"vil_M70B","weapon",0.2}
,{"vil_M64","weapon",0.2}
,{"vil_ASH82","weapon",0.2}
,{"vil_AMD","weapon",0.2}
,{"vil_AMD63","weapon",0.2}
,{"vil_PMI","weapon",0.2}
,{"vil_PMIS","weapon",0.2}
,{"vil_MPi","weapon",0.2}
,{"vil_AK_nato_m80","weapon",0.2}
,{"vil_AKs_74_u","weapon",0.2}
,{"vil_AKs_74_u","weapon",0.2}
,{"Vil_AKS_74_UN_kobra","weapon",0.2}
,{"Vil_AKS_74_UB","weapon",0.2}
,{"vil_AK_74M_PSO","weapon",0.2}
,{"vil_AK_74m_c","weapon",0.2}
,{"vil_AK_74m_gp_29","weapon",0.2}
,{"vil_AK_74m_gp","weapon",0.2}
,{"vil_type88_1","weapon",0.2}
,{"vil_PMI74S","weapon",0.2}
,{"vil_Rak74sgl","weapon",0.2}
,{"vil_AK_101","weapon",0.2}
,{"vil_AK_103","weapon",0.2}
,{"vil_AK_105","weapon",0.2}
,{"Vil_AK_105_c","weapon",0.2}
,{"vil_AK_107","weapon",0.2}
,{"Vil_AK_107_c","weapon",0.2}
,{"vil_Abakan","weapon",0.2}
,{"vil_Abakan_gp","weapon",0.2}
,{"vil_Abakan_P29","weapon",0.2}
,{"vil_ak12","weapon",0.2}
,{"vil_ak12_ap","weapon",0.2}
,{"vil_ak12_gp","weapon",0.2}
,{"vil_AEK1","weapon",0.2}
,{"vil_AEK2","weapon",0.2}
,{"vil_AEK_GL","weapon",0.2}
,{"vil_AeK_3","weapon",0.2}
,{"vil_AeK_23","weapon",0.2}
,{"vil_AeK_3_K","weapon",0.2}
,{"m8_carbine","weapon",0.2}
,{"m8_carbineGL","weapon",0.2}
,{"m8_compact","weapon",0.2}
,{"VIL_HK417s","weapon",0.10}
,{"FHQ_MSR_DESERT","weapon",0.10}
,{"FHQ_MSR_SD_DESERT","weapon",0.10}
,{"ItemDocument",0.2}
};
militarypilot[] = {
{"FoodCanUnlabeled",0.6}
,{"ItemSodaEmpty",0.4}
,{"ItemSodaCoke",0.1}
,{"ItemSodaPepsi",0.1}
,{"ItemBandage",0.4}
,{"ItemAntibiotic",0.4}
,{"ItemPainkiller",0.4}
,{"ItemMorphine",0.1}
,{"30Rnd_556x45_Stanag",0.4}
,{"20Rnd_762x51_DMR",0.4}
,{"17Rnd_9x19_glock17",0.5}
,{"15Rnd_9x19_M9SD",0.1}
,{"15Rnd_9x19_M9",0.2}
,{"30Rnd_762x39_AK47",0.4}
,{"30Rnd_545x39_AK",0.4}
,{"5Rnd_762x51_M24",0.1}
,{"5Rnd_86x70_L115A1",0.1}
,{"8Rnd_B_Beneli_74Slug",0.4}
,{"1Rnd_HE_M203",0.1}
,{"FlareWhite_M203",0.1}
,{"FlareGreen_M203",0.1}
,{"1Rnd_Smoke_M203",0.1}
,{"200Rnd_556x45_M249",0.1}
,{"HandGrenade_west",0.1}
,{"HandGrenade_east",0.1}
,{"SmokeShell",0.4}
,{"SmokeShellRed",0.2}
,{"SmokeShellGreen",0.2}
,{"8Rnd_B_Beneli_Pellets",0.4}
,{"30Rnd_556x45_StanagSD",0.1}
,{"30Rnd_9x19_MP5",0.2}
,{"30Rnd_9x19_MP5SD",0.1}
,{"100Rnd_762x51_M240",0.1}
,{"HandChemGreen",0.2}
,{"HandChemBlue",0.2}
,{"HandChemRed",0.2}
,{"ItemHeatPack",0.4}
,{"FoodMRE",0.3}
,{"8Rnd_9x18_MakarovSD",0.1}
,{"20Rnd_B_765x17_Ball",0.4}
,{"30Rnd_9x19_UZI_SD",0.1}
,{"ItemHotwireKit",0.3}
};
policeman[] = {
{"ItemBandage",0.3}
,{"7Rnd_45ACP_1911",0.8}
,{"6Rnd_45ACP",0.8}
,{"15Rnd_W1866_Slug",0.4}
,{"8Rnd_B_Beneli_Pellets",0.6}
,{"HandRoadFlare",0.7}
,{"8Rnd_9x18_MakarovSD",0.1}
,{"ItemComboLock",0.5}
,{"SmokeShell",0.4}
,{"FoodMRE",0.4}
,{"ItemHotwireKit",0.3}
,{"ItemDocument",0.2}
};
hunter[] = {
{"ItemBandage",0.4}
,{"5x_22_LR_17_HMR",0.5}
,{"7Rnd_45ACP_1911",0.3}
,{"10x_303",0.1}
,{"ItemWaterbottleUnfilled",0.5}
,{"WoodenArrow",0.2}
,{"ItemHeatPack",0.2}
,{"FoodMRE",0.1}
,{"FoodNutmix",0.2}
,{"ItemDocument",0.1}
,{"ItemMixOil",0.1}
};
worker[] = {
{"FoodCanUnlabeled",0.9}
,{"TrashJackDaniels",0.9}
,{"ItemSodaEmpty",0.1}
,{"ItemSodaCoke",0.1}
,{"ItemSodaPepsi",0.1}
,{"FoodCanBakedBeans",0.6}
,{"FoodCanSardines",0.6}
,{"FoodCanFrankBeans",0.6}
,{"FoodCanPasta",0.6}
,{"ItemBandage",0.1}
,{"ItemPainkiller",0.6}
,{"ItemWire",0.1}
,{"ItemTankTrap",0.3}
,{"ItemComboLock",0.4}
,{"ItemSledgeHead",0.2}
,{"ItemDocument",0.2}
};
clothes[] = {
{"Skin_RU_Policeman_DZ",0.11}
,{"Skin_Pilot_EP1_DZ",0.1}
,{"Skin_Functionary1_EP1_DZ",0.1}
,{"Skin_Priest_DZ",0.1}
,{"Skin_Rocker1_DZ",0.7}
,{"Skin_Rocker2_DZ",0.7}
,{"Skin_Rocker3_DZ",0.8}
,{"Skin_Rocker4_DZ",0.8}
,{"Skin_SurvivorW3_DZ",0.9}
,{"Skin_SurvivorWpink_DZ",0.9}
,{"Skin_SurvivorWurban_DZ",0.7}
,{"Skin_INS_Bardak_DZ",0.2}
,{"Skin_INS_Worker2_DZ",0.2}
};
militaryclothes[] = {
{"Skin_Camo1_DZ",0.9}
,{"Skin_Sniper1_DZ",0.8}
,{"Skin_Rocket_DZ",0.5}
,{"Skin_Soldier1_DZ",0.5}
,{"Skin_Drake_Light_DZ",0.7}
,{"Skin_Soldier_TL_PMC_DZ",0.7}
,{"Skin_Soldier_Sniper_PMC_DZ",0.5}
,{"Skin_Soldier_Bodyguard_AA12_PMC_DZ",0.7}
,{"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",0.8}
,{"Skin_FR_OHara_DZ",0.8}
,{"Skin_FR_Rodriguez_DZ",0.9}
,{"Skin_CZ_Soldier_Sniper_EP1_DZ",0.4}
,{"Skin_Graves_Light_DZ",0.9}
,{"Skin_INS_Soldier_AR_DZ",0.5}
,{"Skin_INS_Soldier_CO_DZ",0.4}
};
specialclothes[] = {
{"Skin_Ins_Soldier_GL_DZ",0.5}
,{"Skin_GUE_Commander_DZ",0.8}
,{"Skin_Bandit1_DZ",0.8}
,{"Skin_Bandit2_DZ",0.6}
,{"Skin_BanditW1_DZ",0.7}
,{"Skin_BanditW2_DZ",0.7}
,{"Skin_TK_INS_Soldier_EP1_DZ",0.5}
,{"Skin_TK_INS_Warlord_EP1_DZ",0.7}
,{"Skin_SurvivorWcombat_DZ",0.8}
,{"Skin_SurvivorWdesert_DZ",0.8}
,{"Skin_GUE_Soldier_MG_DZ",0.5}
,{"Skin_GUE_Soldier_Sniper_DZ",0.4}
,{"Skin_GUE_Soldier_Crew_DZ",0.4}
,{"Skin_GUE_Soldier_CO_DZ",0.4}
,{"Skin_GUE_Soldier_2_DZ",0.4}
,{"Skin_TK_Special_Forces_MG_EP1_DZ",0.2}
,{"Skin_TK_Soldier_Sniper_EP1_DZ",0.2}
,{"Skin_TK_Commander_EP1_DZ",0.2}
,{"Skin_RU_Soldier_Crew_DZ",0.2}
,{"Skin_INS_Lopotev_DZ",0.2}
};
tents[] = {
{"WeaponHolder_ItemTentOld",0.034}
,{"WeaponHolder_ItemTentDomed",0.033}
,{"WeaponHolder_ItemTentDomed2",0.033}
};
backpacks[] = {
{"DZ_Assault_Pack_EP1",0.22}
,{"DZ_Czech_Vest_Puch",0.2}
,{"DZ_TerminalPack_EP1",0.18}
,{"DZ_ALICE_Pack_EP1",0.16}
,{"DZ_TK_Assault_Pack_EP1",0.13}
,{"DZ_CompactPack_EP1",0.11}
};
militarybackpacks[] = {
{"DZ_British_ACU",0.3}
,{"DZ_GunBag_EP1",0.2}
,{"DZ_CivilBackpack_EP1",0.2}
,{"DZ_Backpack_EP1",0.15}
,{"DZ_LargeGunBag_EP1",0.1}
};
militaryammo[] = {
{"2000Rnd_762x51_M134",0.1}
,{"29Rnd_30mm_AGS30",0.2}
,{"50Rnd_127x107_DSHKM",0.2}
,{"48Rnd_40mm_MK19",0.2}
,{"100Rnd_127x99_M2",0.3}
};
pistols[] = {
{"Makarov",0.2}
,{"Colt1911",0.23}
,{"revolver_EP1",0.2}
,{"glock17_EP1",0.1}
,{"MakarovSD",0.1}
,{"M9",0.7}
,{"M9SD",0.4}
,{"revolver_gold_EP1",0.1}
};
shotgunsingleshot[] = {
{"Winchester1866",0.2}
,{"LeeEnfield",0.2}
,{"MR43",0.2}
,{"Saiga12K",0.13}
,{"Remington870_lamp",0.1}
,{"Crossbow_DZ",0.7}
,{"M1014",0.5}
};
farmweapons[] = {
{"Winchester1866",0.2}
,{"LeeEnfield",0.2}
,{"MR43",0.19}
,{"Saiga12K",0.13}
,{"Remington870_lamp",0.1}
,{"Crossbow_DZ",0.7}
,{"huntingrifle",0.5}
,{"Chainsaw",0.1}
};
sniperrifles[] = {
{"AK_107_PSO",0.1}
,{"M4SPR",0.9}
,{"M40A3",0.9}
,{"SVD_CAMO",0.7}
,{"SVD_des_EP1",0.7}
,{"SVD",0.7}
,{"huntingrifle",0.9}
,{"M24_des_EP1",0.8}
,{"M24",0.7}
,{"BAF_LRR_scoped",0.7}
,{"M107_DZ",0.5}
,{"KSVK_DZE",0.5}
,{"VSS_vintorez",0.4}
,{"SCAR_H_LNG_Sniper_SD",0.3}
,{"M14_EP1",0.2}
,{"DMR",0.1}
,{"M24","weapon",0.15}
,{"vil_M24b","weapon",0.15}
,{"M40A3","weapon",0.15}
,{"vil_m40a3","weapon",0.15}
,{"DMR","weapon",0.10}
,{"vil_SR25","weapon",0.10}
,{"vil_SR25SD","weapon",0.10}
,{"vil_M110","weapon",0.10}
,{"vil_M110sd","weapon",0.10}
,{"vil_M21","weapon",0.10}
,{"vil_M21G","weapon",0.10}
,{"BAF_LRR_scoped","weapon",0.05}
,{"BAF_LRR_scoped_W","weapon",0.05}
,{"vil_SV_98","weapon",0.15}
,{"vil_SV_98_SD","weapon",0.15}
,{"vil_SV_98_69","weapon",0.15}
,{"vil_VSS_PSO","weapon",0.15}
,{"SVD_CAMO","weapon",0.15}
,{"vil_SVU_A","weapon",0.15}
,{"vil_SVU","weapon",0.15}
,{"vil_M76","weapon",0.15}
,{"vil_M91","weapon",0.15}
,{"vil_SVD_63","weapon",0.15}
,{"vil_SVD_S","weapon",0.15}
,{"vil_SVD_M","weapon",0.15}
,{"vil_SVD_P21","weapon",0.15}
,{"vil_SVDK","weapon",0.15}
,{"KSVK","weapon",0.01}
,{"SCAR_H_LNG_Sniper","weapon",0.25}
,{"SCAR_H_LNG_Sniper_SD","weapon",0.25}
,{"FHQ_RSASS_TAN","weapon",0.10}
,{"FHQ_RSASS_SD_TAN","weapon",0.10}
,{"RH_hk417sp","weapon",0.10}
,{"RH_hk417sdsp","weapon",0.10}
,{"FHQ_XM2010_DESERT","weapon",0.10}
,{"FHQ_XM2010_SD_DESERT","weapon",0.10}
,{"USSR_cheytacM200","weapon",0.01}
,{"USSR_cheytacM200_sd","weapon",0.01}
,{"m107","weapon",0.01}
,{"BAF_AS50_scoped_Large","weapon",0.01}
,{"VIL_HK417s","weapon",0.10}
,{"FHQ_MSR_DESERT","weapon",0.10}
,{"FHQ_MSR_SD_DESERT","weapon",0.10}
};
sniperriflesammo[] = {
{"30Rnd_545x39_AKSD",0.18}
,{"5Rnd_127x108_KSVK",0.8}
,{"5Rnd_86x70_L115A1",0.7}
,{"10Rnd_127x99_m107",0.15}
,{"10Rnd_762x54_SVD",0.2}
,{"20Rnd_762x51_DMR",0.1}
,{"5Rnd_762x51_M24",0.15}
,{"5x_22_LR_17_HMR",0.1}
,{"20Rnd_762x51_SB_SCAR",0.7}
,{"20Rnd_9x39_SP5_VSS",0.5}
};
submachinegun[] = {
{"UZI_EP1",0.2}
,{"bizon",0.2}
,{"Sa61_EP1",0.2}
,{"MP5A5",0.13}
,{"bizon_silenced",0.1}
,{"UZI_SD_EP1",0.7}
,{"MP5SD",0.5}
};
assaultrifles[] = {
{"AKS_74_kobra",0.5}
,{"AKS_74_U",0.5}
,{"AKS_GOLD",0.1}
,{"AK_47_M",0.5}
,{"AK_74",0.5}
,{"FN_FAL",0.3}
,{"FN_FAL_ANPVS4",0.1}
,{"G36A_camo",0.5}
,{"G36C",0.5}
,{"G36C_camo",0.5}
,{"G36K_camo",0.5}
,{"G36_C_SD_camo",0.3}
,{"M16A2",0.5}
,{"M16A2GL",0.2}
,{"M16A4_ACG",0.1}
,{"M4A1",0.5}
,{"M4A1_Aim",0.4}
,{"M4A1_AIM_SD_camo",0.1}
,{"M4A1_HWS_GL_camo",0.1}
,{"M4A3_CCO_EP1",0.4}
,{"Sa58P_EP1",0.2}
,{"Sa58V_CCO_EP1",0.4}
,{"Sa58V_EP1",0.2}
,{"Sa58V_RCO_EP1",0.4}
,{"m8_compact",0.3}
,{"m8_sharpshooter",0.4}
,{"m8_holo_sd",0.2}
,{"m8_carbine",0.5}
,{"BAF_L85A2_RIS_SUSAT",0.2}
,{"BAF_L85A2_RIS_Holo",0.1}
,{"M4A1_HWS_GL_SD_Camo",0.1}
};
assaultrifleammo[] = {
{"30Rnd_762x39_SA58",0.2}
,{"30Rnd_762x39_AK47",0.2}
,{"30Rnd_556x45_Stanag",0.2}
,{"30Rnd_545x39_AK",0.11}
,{"30Rnd_556x45_StanagSD",0.12}
,{"20Rnd_762x51_FNFAL",0.7}
};
machineguns[] = {
{"RPK_74",0.11}
,{"M8_SAW",0.11}
,{"Pecheneg_DZ",0.1}
,{"PK_DZ",0.1}
,{"MG36_camo",0.1}
,{"M60A4_EP1_DZE",0.1}
,{"MG36",0.1}
,{"M249_m145_EP1_DZE",0.1}
,{"m240_scoped_EP1_DZE",0.1}
,{"M240_DZ",0.8}
,{"M249_EP1_DZ",0.5}
,{"Mk_48_DZ",0.5}
};
machinegunammo[] = {
{"100Rnd_556x45_BetaCMag",0.2}
,{"75Rnd_545x39_RPK",0.2}
,{"100Rnd_556x45_M249",0.15}
,{"100Rnd_762x51_M240",0.15}
,{"100Rnd_762x54_PK",0.15}
,{"200Rnd_556x45_M249",0.15}
};
machinegunammoexpl[] = {
{"100Rnd_556x45_BetaCMag",0.2}
,{"75Rnd_545x39_RPK",0.2}
,{"100Rnd_556x45_M249",0.15}
,{"100Rnd_762x51_M240",0.15}
,{"100Rnd_762x54_PK",0.14}
,{"200Rnd_556x45_M249",0.14}
,{"MAAWS_HEAT",0.1}
,{"PipeBomb",0.1}
};
militaryshotguns[] = {
{"Saiga12K",0.2}
,{"Remington870_lamp",0.35}
,{"M1014",0.4}
};
}; -
Works Superb with me, just whitelisted the actions and its working good.
I had the same problem with the safes being empty when you open it.
There is a simple fix. Just Search _intentory in server_moniter.sqf and replace it with _inventory
Same with all the files you changed in server.pbo
you had that issue AFTER you installed vectoring? I have no issues with safes until I install vectoring... then literally nothing happens when you try to open them, they're not empty.. you just can't open them.
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you had that issue AFTER you installed vectoring? I have no issues with safes until I install vectoring... then literally nothing happens when you try to open them, they're not empty.. you just can't open them.
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Do i need to whitelist something in infistar, or will it be fine or normal players?
Fine for normal players.. if you get it to work, and there are nothing wrong with your safes I'd be very interested to know!
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yea that was my failed attempt at fixing an error that spams my client RPT from using the NPC Vendor as a bank. It didnt work so I just quoted it out to see if I could play with it later.
I figured out that the problem was being caused by adding vectoring.
https://github.com/strikerforce/SnapPro-BuildVectorsThe vectoring itself works perfectly but it breaks opening the safes. Im guessing there is an error in player_unlockVault.sqf
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I dont know man I tried this like 20 times a few different ways... Every time I install vectoring it breaks the safes without fail.
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Im beginning to think there is a serious error in one of the files because when I install the non P4L version safes cannot be opened whatsoever.
[Release v1.0.5] Precise Base Building - Persistent bases after restart! (Updated 22/09/15)
in A2: Epoch Mods (1.0.5.1)
Posted
I goofed somewhere on the server_swapObject.sqf... mine didnt look like the one in the instructions so I tried to wing it. Now I can't upgrade a door with a combo lock it says "not setup yet"
I get this error in the rpt
here is my server_swapObject.sqf
Thanks for any help!
EDIT- Im reading the thread and seeing this has been an issue but Im confused on the fix