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Smokey

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Posts posted by Smokey

  1. Nobody is forcing you to do anything.  You are playing a FREE mod that has plenty of stuff in it that does not require the DLC.

     

    Sigh - youre still missing the point.

    I put hundreds of $ into hosting a server, and hundreds of hours into making custom content for it also. It's not about the money.

     

    It's hard enough getting people to buy Arma3 to play this mod.

     

    If they want to sell the models, then give us that option for a couple of $... we don't want to pay for stuff we are not going to use.

     

    I think the only solution here is to run a DLC-free server and use replacement content from the community.

     

    Fragmented community across servers.

    Fragmented players per game.

     

    Good one BI.

  2. We will be supporting all the DLC content from BI, the fact that some cannot use them is more of an issue with the way they handle the DLC content. 

     

    My issue with the DLC vehicles is that we only use the model right? I don't take issue with them wanting $ for the extra content they created, but having to pay for the flight model when I just want to jump in a model in Epoch seems crazy.

    Can't the models be cloned for the mod?

  3. Rev2 Added Klen

     

    if (isServer) then {
    
    
    _vehicle_8385 = objNull;
    if (true) then
    {
      _this = createVehicle ["LAND_Mil_Barracks_i", [11482.153, 11345.21, -0.043087989], [], 0, "NONE"];
      _vehicle_8385 = _this;
      _this setDir -144.61005;
      _this setVehicleLock "LOCKED";
      _this setPos [11482.153, 11345.21, -0.043087989];
    };
    
    _vehicle_8386 = objNull;
    if (true) then
    {
      _this = createVehicle ["CampEast_EP1", [11475.715, 11319.563, -0.0037067402], [], 0, "CAN_COLLIDE"];
      _vehicle_8386 = _this;
      _this setDir 212.81319;
      _this setPos [11475.715, 11319.563, -0.0037067402];
    };
    
    _vehicle_11631 = objNull;
    if (true) then
    {
      _this = createVehicle ["Misc_Cargo1Bo_military", [11471.726, 11382.963, -0.071528912], [], 0, "CAN_COLLIDE"];
      _vehicle_11631 = _this;
      _this setDir 156.43346;
      _this setPos [11471.726, 11382.963, -0.071528912];
    };
    
    _vehicle_11632 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Misc_cargo_cont_small", [11451.483, 11399.076, -0.093806267], [], 0, "CAN_COLLIDE"];
      _vehicle_11632 = _this;
      _this setDir 418.10703;
      _this setPos [11451.483, 11399.076, -0.093806267];
    };
    
    _vehicle_11633 = objNull;
    if (true) then
    {
      _this = createVehicle ["HMMWVWreck", [11451.031, 11411.142, 0.060725324], [], 0, "CAN_COLLIDE"];
      _vehicle_11633 = _this;
      _this setDir 264.53183;
      _this setPos [11451.031, 11411.142, 0.060725324];
    };
    
    _vehicle_11634 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Toilet", [11481.982, 11380.976, -0.039640233], [], 0, "CAN_COLLIDE"];
      _vehicle_11634 = _this;
      _this setDir 387.56967;
      _this setPos [11481.982, 11380.976, -0.039640233];
    };
    
    _vehicle_11635 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Toilet", [11484.562, 11379.38, -0.07479503], [], 0, "CAN_COLLIDE"];
      _vehicle_11635 = _this;
      _this setDir 394.38501;
      _this setPos [11484.562, 11379.38, -0.07479503];
    };
    
    _vehicle_11636 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Barrel_water", [11480.696, 11381.253, -0.014158927], [], 0, "CAN_COLLIDE"];
      _vehicle_11636 = _this;
      _this setPos [11480.696, 11381.253, -0.014158927];
    };
    
    _vehicle_11637 = objNull;
    if (true) then
    {
      _this = createVehicle ["HMMWVWreck", [11418.307, 11393.471, -0.10992445], [], 0, "CAN_COLLIDE"];
      _vehicle_11637 = _this;
      _this setDir 626.81433;
      _this setPos [11418.307, 11393.471, -0.10992445];
    };
    
    _vehicle_11638 = objNull;
    if (true) then
    {
      _this = createVehicle ["Gue_WarfareBContructionSite1", [11447.427, 11401.534, -0.15063515], [], 0, "CAN_COLLIDE"];
      _vehicle_11638 = _this;
      _this setDir 282.37186;
      _this setPos [11447.427, 11401.534, -0.15063515];
    };
    
    _vehicle_11639 = objNull;
    if (true) then
    {
      _this = createVehicle ["Gue_WarfareBContructionSite1", [11485.197, 11376.021, 0.11689065], [], 0, "CAN_COLLIDE"];
      _vehicle_11639 = _this;
      _this setDir 209.15578;
      _this setPos [11485.197, 11376.021, 0.11689065];
    };
    
    _vehicle_11640 = objNull;
    if (true) then
    {
      _this = createVehicle ["Gue_WarfareBContructionSite", [11487.572, 11374.582, 0.03022054], [], 0, "CAN_COLLIDE"];
      _vehicle_11640 = _this;
      _this setDir 211.29668;
      _this setPos [11487.572, 11374.582, 0.03022054];
    };
    
    _vehicle_11641 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_corner", [11441.353, 11377.681, -0.099537238], [], 0, "CAN_COLLIDE"];
      _vehicle_11641 = _this;
      _this setDir 1023.1609;
      _this setPos [11441.353, 11377.681, -0.099537238];
    };
    
    _vehicle_11642 = objNull;
    if (true) then
    {
      _this = createVehicle ["ForestCamoNet_DZ", [11493.276, 11368.989, 0.76554054], [], 0, "CAN_COLLIDE"];
      _vehicle_11642 = _this;
      _this setDir 790.34906;
      _this setPos [11493.276, 11368.989, 0.76554054];
    };
    
    _vehicle_11643 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Ind_TankSmall", [11430.173, 11387.766, -0.28064516], [], 0, "CAN_COLLIDE"];
      _vehicle_11643 = _this;
      _this setDir 1562.5592;
      _this setPos [11430.173, 11387.766, -0.28064516];
    };
    
    _vehicle_11644 = objNull;
    if (true) then
    {
      _this = createVehicle ["INS_WarfareBUAVterminal", [11445.902, 11332.425, -0.17780329], [], 0, "CAN_COLLIDE"];
      _vehicle_11644 = _this;
      _this setDir 940.02789;
      _this setPos [11445.902, 11332.425, -0.17780329];
    };
    
    _vehicle_11645 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_PowGen_Big", [11461.519, 11377.379, -0.20539398], [], 0, "CAN_COLLIDE"];
      _vehicle_11645 = _this;
      _this setDir 1140.5717;
      _this setPos [11461.519, 11377.379, -0.20539398];
    };
    
    _vehicle_11662 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Barrel_water", [11480.173, 11380.833, -0.0078522088], [], 0, "CAN_COLLIDE"];
      _vehicle_11662 = _this;
      _this setPos [11480.173, 11380.833, -0.0078522088];
    };
    
    _vehicle_11665 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Barrel_water", [11480.115, 11381.405, -0.00012207031], [], 0, "CAN_COLLIDE"];
      _vehicle_11665 = _this;
      _this setPos [11480.115, 11381.405, -0.00012207031];
    };
    
    _vehicle_8395 = objNull;
    if (true) then
    {
      _this = createVehicle ["CampEast_EP1", [11467.382, 11325.492, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_8395 = _this;
      _this setDir 212.81319;
      _this setPos [11467.382, 11325.492, 9.1552734e-005];
    };
    
    _vehicle_8397 = objNull;
    if (true) then
    {
      _this = createVehicle ["CampEast_EP1", [11458.474, 11331.229, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_8397 = _this;
      _this setDir 212.81319;
      _this setPos [11458.474, 11331.229, -6.1035156e-005];
    };
    
    _vehicle_11668 = objNull;
    if (true) then
    {
      _this = createVehicle ["HMMWVWreck", [11454.807, 11396.913, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11668 = _this;
      _this setDir 259.73889;
      _this setPos [11454.807, 11396.913, 9.1552734e-005];
    };
    
    _vehicle_11682 = objNull;
    if (true) then
    {
      _this = createVehicle ["CDF_WarfareBAntiAirRadar", [11570.368, 11325.64, -0.90846163], [], 0, "CAN_COLLIDE"];
      _vehicle_11682 = _this;
      _this setDir -194.67212;
      _this setPos [11570.368, 11325.64, -0.90846163];
    };
    
    _vehicle_11683 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Fortress_01", [11415.045, 11371.939, 0.26679912], [], 0, "CAN_COLLIDE"];
      _vehicle_11683 = _this;
      _this setDir 758.21252;
      _this setPos [11415.045, 11371.939, 0.26679912];
    };
    
    _vehicle_11695 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [11502.238, 11327.371, -0.00012207031], [], 0, "CAN_COLLIDE"];
      _vehicle_11695 = _this;
      _this setDir -53.978359;
      _this setPos [11502.238, 11327.371, -0.00012207031];
    };
    
    _vehicle_11698 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [11460.329, 11397.631, -0.021487748], [], 0, "CAN_COLLIDE"];
      _vehicle_11698 = _this;
      _this setDir -147.06815;
      _this setPos [11460.329, 11397.631, -0.021487748];
    };
    
    _vehicle_11704 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [11492.967, 11314.77, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11704 = _this;
      _this setDir -53.978359;
      _this setPos [11492.967, 11314.77, 6.1035156e-005];
    };
    
    _vehicle_11706 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [11483.732, 11302.137, 0.00012207031], [], 0, "CAN_COLLIDE"];
      _vehicle_11706 = _this;
      _this setDir -53.978359;
      _this setPos [11483.732, 11302.137, 0.00012207031];
    };
    
    _vehicle_11711 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [11447.104, 11317.233, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11711 = _this;
      _this setDir 34.479828;
      _this setPos [11447.104, 11317.233, 3.0517578e-005];
    };
    
    _vehicle_11712 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [11472.94, 11299.465, -0.0050618825], [], 0, "CAN_COLLIDE"];
      _vehicle_11712 = _this;
      _this setDir 34.479828;
      _this setPos [11472.94, 11299.465, -0.0050618825];
    };
    
    _vehicle_11713 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [11459.992, 11308.343, 0.053100586], [], 0, "CAN_COLLIDE"];
      _vehicle_11713 = _this;
      _this setDir 34.479828;
      _this setPos [11459.992, 11308.343, 0.053100586];
    };
    
    _vehicle_11718 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11481.264, 11295.397], [], 0, "CAN_COLLIDE"];
      _vehicle_11718 = _this;
      _this setDir 126.50825;
      _this setPos [11481.264, 11295.397];
    };
    
    _vehicle_11720 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11486.511, 11302.513, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11720 = _this;
      _this setDir 127.14934;
      _this setPos [11486.511, 11302.513, 3.0517578e-005];
    };
    
    _vehicle_11724 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11497.271, 11317.087, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11724 = _this;
      _this setDir 126.76636;
      _this setPos [11497.271, 11317.087, 3.0517578e-005];
    };
    
    _vehicle_11725 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11491.905, 11309.845, 0.056243896], [], 0, "CAN_COLLIDE"];
      _vehicle_11725 = _this;
      _this setDir 126.12526;
      _this setPos [11491.905, 11309.845, 0.056243896];
    };
    
    _vehicle_11728 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11507.823, 11330.996, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11728 = _this;
      _this setDir 128.37814;
      _this setPos [11507.823, 11330.996, 9.1552734e-005];
    };
    
    _vehicle_11729 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11502.527, 11324.053, -0.047027588], [], 0, "CAN_COLLIDE"];
      _vehicle_11729 = _this;
      _this setDir 127.73706;
      _this setPos [11502.527, 11324.053, -0.047027588];
    };
    
    _vehicle_11735 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11468.049, 11300.075], [], 0, "CAN_COLLIDE"];
      _vehicle_11735 = _this;
      _this setDir 214.41072;
      _this setPos [11468.049, 11300.075];
    };
    
    _vehicle_11736 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11460.627, 11305.082, -0.054840088], [], 0, "CAN_COLLIDE"];
      _vehicle_11736 = _this;
      _this setDir 213.76961;
      _this setPos [11460.627, 11305.082, -0.054840088];
    };
    
    _vehicle_11737 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11474.281, 11295.875, 0.074676514], [], 0, "CAN_COLLIDE"];
      _vehicle_11737 = _this;
      _this setDir 213.38661;
      _this setPos [11474.281, 11295.875, 0.074676514];
    };
    
    _vehicle_11742 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11452.768, 11310.495], [], 0, "CAN_COLLIDE"];
      _vehicle_11742 = _this;
      _this setDir 214.10791;
      _this setPos [11452.768, 11310.495];
    };
    
    _vehicle_11744 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11445.243, 11315.702], [], 0, "CAN_COLLIDE"];
      _vehicle_11744 = _this;
      _this setDir 214.39841;
      _this setPos [11445.243, 11315.702];
    };
    
    _vehicle_11748 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [11421.519, 11334.95, 0.10195501], [], 0, "CAN_COLLIDE"];
      _vehicle_11748 = _this;
      _this setDir 34.479828;
      _this setPos [11421.519, 11334.95, 0.10195501];
    };
    
    _vehicle_11749 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [11434.405, 11326.061, 0.034022871], [], 0, "CAN_COLLIDE"];
      _vehicle_11749 = _this;
      _this setDir 34.479828;
      _this setPos [11434.405, 11326.061, 0.034022871];
    };
    
    _vehicle_11753 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [11416.652, 11346.483, 0.010924578], [], 0, "CAN_COLLIDE"];
      _vehicle_11753 = _this;
      _this setDir 99.404251;
      _this setPos [11416.652, 11346.483, 0.010924578];
    };
    
    _vehicle_8415 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_HBarrier_large", [11408.671, 11366.567, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_8415 = _this;
      _this setDir 129.69606;
      _this setPos [11408.671, 11366.567, 3.0517578e-005];
    };
    
    _vehicle_8417 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_HBarrier_large", [11414.684, 11355.823, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_8417 = _this;
      _this setDir 217.95004;
      _this setPos [11414.684, 11355.823, -6.1035156e-005];
    };
    
    _vehicle_8419 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_HBarrier_large", [11407.91, 11360.746, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_8419 = _this;
      _this setDir 218.91556;
      _this setPos [11407.91, 11360.746, 3.0517578e-005];
    };
    
    _vehicle_8422 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_HBarrier_large", [11427.33, 11389.586, -0.043088276], [], 0, "CAN_COLLIDE"];
      _vehicle_8422 = _this;
      _this setDir 129.35811;
      _this setPos [11427.33, 11389.586, -0.043088276];
    };
    
    _vehicle_8428 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_HBarrier_large", [11432.198, 11395.903, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_8428 = _this;
      _this setDir 129.35811;
      _this setPos [11432.198, 11395.903, 3.0517578e-005];
    };
    
    _vehicle_11765 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [11446.206, 11403.677, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11765 = _this;
      _this setDir -167.40117;
      _this setPos [11446.206, 11403.677, -6.1035156e-005];
    };
    
    _vehicle_8431 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_HBarrier_large", [11437.153, 11402.313, 0.056450609], [], 0, "CAN_COLLIDE"];
      _vehicle_8431 = _this;
      _this setDir 129.35811;
      _this setPos [11437.153, 11402.313, 0.056450609];
    };
    
    _vehicle_11768 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [11473.182, 11389.178, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11768 = _this;
      _this setDir -147.04047;
      _this setPos [11473.182, 11389.178, -3.0517578e-005];
    };
    
    _vehicle_11771 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [11486.394, 11380.696, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11771 = _this;
      _this setDir -147.04047;
      _this setPos [11486.394, 11380.696, 6.1035156e-005];
    };
    
    _vehicle_11774 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [11504.337, 11340.888, 0.10571658], [], 0, "CAN_COLLIDE"];
      _vehicle_11774 = _this;
      _this setDir -108.5211;
      _this setPos [11504.337, 11340.888, 0.10571658];
    };
    
    _vehicle_11779 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [11499.483, 11355.436, 0.18526357], [], 0, "CAN_COLLIDE"];
      _vehicle_11779 = _this;
      _this setDir -108.5211;
      _this setPos [11499.483, 11355.436, 0.18526357];
    };
    
    _vehicle_11781 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10x", [11494.795, 11369.617, 0.23022552], [], 0, "CAN_COLLIDE"];
      _vehicle_11781 = _this;
      _this setDir -108.5211;
      _this setPos [11494.795, 11369.617, 0.23022552];
    };
    
    _vehicle_11784 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11507.484, 11338.663, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11784 = _this;
      _this setDir 252.98599;
      _this setPos [11507.484, 11338.663, -9.1552734e-005];
    };
    
    _vehicle_11787 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11504.845, 11347.551, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11787 = _this;
      _this setDir 252.98599;
      _this setPos [11504.845, 11347.551, 3.0517578e-005];
    };
    
    _vehicle_11789 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11501.998, 11356.357, 0.00012207031], [], 0, "CAN_COLLIDE"];
      _vehicle_11789 = _this;
      _this setDir 252.98599;
      _this setPos [11501.998, 11356.357, 0.00012207031];
    };
    
    _vehicle_11791 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11499.298, 11365.009, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11791 = _this;
      _this setDir 252.98599;
      _this setPos [11499.298, 11365.009, 9.1552734e-005];
    };
    
    _vehicle_11793 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11496.586, 11373.616, -0.00024414063], [], 0, "CAN_COLLIDE"];
      _vehicle_11793 = _this;
      _this setDir 252.98599;
      _this setPos [11496.586, 11373.616, -0.00024414063];
    };
    
    _vehicle_11795 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11490.904, 11380.661, -0.00012207031], [], 0, "CAN_COLLIDE"];
      _vehicle_11795 = _this;
      _this setDir 753.43555;
      _this setPos [11490.904, 11380.661, -0.00012207031];
    };
    
    _vehicle_11797 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11483.211, 11385.878, -0.0002746582], [], 0, "CAN_COLLIDE"];
      _vehicle_11797 = _this;
      _this setDir 214.76497;
      _this setPos [11483.211, 11385.878, -0.0002746582];
    };
    
    _vehicle_11799 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11475.686, 11391.121, -0.00012207031], [], 0, "CAN_COLLIDE"];
      _vehicle_11799 = _this;
      _this setDir 216.45316;
      _this setPos [11475.686, 11391.121, -0.00012207031];
    };
    
    _vehicle_11801 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11467.863, 11396.213], [], 0, "CAN_COLLIDE"];
      _vehicle_11801 = _this;
      _this setDir 210.69908;
      _this setPos [11467.863, 11396.213];
    };
    
    _vehicle_11803 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11460.071, 11400.664, 0.00012207031], [], 0, "CAN_COLLIDE"];
      _vehicle_11803 = _this;
      _this setDir 210.18217;
      _this setPos [11460.071, 11400.664, 0.00012207031];
    };
    
    _vehicle_11805 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11451.638, 11404.409, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11805 = _this;
      _this setDir 374.04605;
      _this setPos [11451.638, 11404.409, -9.1552734e-005];
    };
    
    _vehicle_11807 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11442.763, 11406.438, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11807 = _this;
      _this setDir 371.81631;
      _this setPos [11442.763, 11406.438, 6.1035156e-005];
    };
    
    _vehicle_11809 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11438.029, 11320.688, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11809 = _this;
      _this setDir 215.14493;
      _this setPos [11438.029, 11320.688, 3.0517578e-005];
    };
    
    _vehicle_11811 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11430.594, 11325.875, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11811 = _this;
      _this setDir 395.53375;
      _this setPos [11430.594, 11325.875, 3.0517578e-005];
    };
    
    _vehicle_11813 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11423.411, 11330.908, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11813 = _this;
      _this setDir 395.20758;
      _this setPos [11423.411, 11330.908, -6.1035156e-005];
    };
    
    _vehicle_11815 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11416.151, 11335.842, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11815 = _this;
      _this setDir 394.31525;
      _this setPos [11416.151, 11335.842, -9.1552734e-005];
    };
    
    _vehicle_11817 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11413.867, 11343.078, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11817 = _this;
      _this setDir 278.98703;
      _this setPos [11413.867, 11343.078, -6.1035156e-005];
    };
    
    _vehicle_11819 = objNull;
    if (true) then
    {
      _this = createVehicle ["Hhedgehog_concrete", [11414.701, 11348.974, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11819 = _this;
      _this setDir 456.64774;
      _this setPos [11414.701, 11348.974, 9.1552734e-005];
    };
    
    _vehicle_11822 = objNull;
    if (true) then
    {
      _this = createVehicle ["HMMWVWreck", [11421.176, 11350.832, 0.00012207031], [], 0, "CAN_COLLIDE"];
      _vehicle_11822 = _this;
      _this setDir 789.55237;
      _this setPos [11421.176, 11350.832, 0.00012207031];
    };
    
    _vehicle_8434 = objNull;
    if (true) then
    {
      _this = createVehicle ["DeerStand_DZ", [11441.537, 11401.887, -0.84051502], [], 0, "CAN_COLLIDE"];
      _vehicle_8434 = _this;
      _this setDir 122.79678;
      _this setPos [11441.537, 11401.887, -0.84051502];
    };
    
    _vehicle_8438 = objNull;
    if (true) then
    {
      _this = createVehicle ["DeerStand_DZ", [11477.478, 11300.065, -1.1090443], [], 0, "CAN_COLLIDE"];
      _vehicle_8438 = _this;
      _this setDir -7.8583813;
      _this setPos [11477.478, 11300.065, -1.1090443];
    };
    
    _vehicle_11846 = objNull;
    if (true) then
    {
      _this = createVehicle ["Loudspeakers_EP1", [11441.741, 11376.421, -0.37388533], [], 0, "CAN_COLLIDE"];
      _vehicle_11846 = _this;
      _this setDir 22.273514;
      _this setPos [11441.741, 11376.421, -0.37388533];
    };
    
    _vehicle_11847 = objNull;
    if (true) then
    {
      _this = createVehicle ["BTR90_HQ_unfolded", [11416.545, 11363.099, -0.30473769], [], 0, "CAN_COLLIDE"];
      _vehicle_11847 = _this;
      _this setDir 577.91351;
      _this setPos [11416.545, 11363.099, -0.30473769];
    };
    
    _vehicle_11848 = objNull;
    if (true) then
    {
      _this = createVehicle ["RU_WarfareBAircraftFactory", [11421.601, 11344.375, -0.66107738], [], 0, "CAN_COLLIDE"];
      _vehicle_11848 = _this;
      _this setDir 550.95532;
      _this setPos [11421.601, 11344.375, -0.66107738];
    };
    
    _vehicle_11849 = objNull;
    if (true) then
    {
      _this = createVehicle ["Mi8Wreck", [11526.204, 11356.526, -0.13057289], [], 0, "CAN_COLLIDE"];
      _vehicle_11849 = _this;
      _this setDir 158.84416;
      _this setPos [11526.204, 11356.526, -0.13057289];
    };
    
    _vehicle_11850 = objNull;
    if (true) then
    {
      _this = createVehicle ["Supply_Crate_DZE", [11491.573, 11373.99, 0.054611649], [], 0, "CAN_COLLIDE"];
      _vehicle_11850 = _this;
      _this setDir 72.755585;
      _this setPos [11491.573, 11373.99, 0.054611649];
      _this allowDammage false; // Smokey
    };
    
    _vehicle_11851 = objNull;
    if (true) then
    {
      _this = createVehicle ["RU_WarfareBVehicleServicePoint", [11436.903, 11382.065, 0.030372955], [], 0, "CAN_COLLIDE"];
      _vehicle_11851 = _this;
      _this setDir 751.87518;
      _this setPos [11436.903, 11382.065, 0.030372955];
    };
    
    _vehicle_11852 = objNull;
    if (true) then
    {
      _this = createVehicle ["UralWreck", [11481.453, 11366.255, 0.024353255], [], 0, "CAN_COLLIDE"];
      _vehicle_11852 = _this;
      _this setDir 449.47006;
      _this setPos [11481.453, 11366.255, 0.024353255];
    };
    
    _vehicle_11853 = objNull;
    if (true) then
    {
      _this = createVehicle ["BMP2Wreck", [11475.119, 11287.028, -0.13796039], [], 0, "CAN_COLLIDE"];
      _vehicle_11853 = _this;
      _this setDir -384.63708;
      _this setPos [11475.119, 11287.028, -0.13796039];
    };
    
    _vehicle_11854 = objNull;
    if (true) then
    {
      _this = createVehicle ["Misc_cargo_cont_net1", [11493.335, 11365.226, -0.14550208], [], 0, "CAN_COLLIDE"];
      _vehicle_11854 = _this;
      _this setDir 151.04671;
      _this setPos [11493.335, 11365.226, -0.14550208];
    };
    
    _vehicle_11856 = objNull;
    if (true) then
    {
      _this = createVehicle ["Barrels", [11491.789, 11370.57, -0.019955523], [], 0, "CAN_COLLIDE"];
      _vehicle_11856 = _this;
      _this setDir 11.619959;
      _this setPos [11491.789, 11370.57, -0.019955523];
    };
    
    _vehicle_11857 = objNull;
    if (true) then
    {
      _this = createVehicle ["ACamp_EP1", [11461.005, 11380.941, 0.071444653], [], 0, "CAN_COLLIDE"];
      _vehicle_11857 = _this;
      _this setDir 630.05151;
      _this setPos [11461.005, 11380.941, 0.071444653];
    };
    
    _vehicle_11858 = objNull;
    if (true) then
    {
      _this = createVehicle ["LightPole_DZ", [11474.361, 11300.661, 0.21255493], [], 0, "CAN_COLLIDE"];
      _vehicle_11858 = _this;
      _this setDir 6.460258;
      _this setPos [11474.361, 11300.661, 0.21255493];
    };
    
    _vehicle_11859 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Antenna", [11492.137, 11337.894, -0.87387085], [], 0, "CAN_COLLIDE"];
      _vehicle_11859 = _this;
      _this setDir -38.690907;
      _this setPos [11492.137, 11337.894, -0.87387085];
    };
    
    _vehicle_11875 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_long", [11437.675, 11378.721, 0.00012207031], [], 0, "CAN_COLLIDE"];
      _vehicle_11875 = _this;
      _this setDir 212.13541;
      _this setPos [11437.675, 11378.721, 0.00012207031];
    };
    
    _vehicle_11886 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_long", [11432.831, 11381.73, 0.074710928], [], 0, "CAN_COLLIDE"];
      _vehicle_11886 = _this;
      _this setDir 212.13541;
      _this setPos [11432.831, 11381.73, 0.074710928];
    };
    
    _vehicle_11887 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_long", [11435.359, 11380.174, -0.027614489], [], 0, "CAN_COLLIDE"];
      _vehicle_11887 = _this;
      _this setDir 212.13541;
      _this setPos [11435.359, 11380.174, -0.027614489];
    };
    
    _vehicle_11890 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_long", [11427.851, 11384.848, 0.021282421], [], 0, "CAN_COLLIDE"];
      _vehicle_11890 = _this;
      _this setDir 212.13541;
      _this setPos [11427.851, 11384.848, 0.021282421];
    };
    
    _vehicle_11891 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_long", [11430.371, 11383.269, -0.02941243], [], 0, "CAN_COLLIDE"];
      _vehicle_11891 = _this;
      _this setDir 212.13541;
      _this setPos [11430.371, 11383.269, -0.02941243];
    };
    
    _vehicle_11895 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_long", [11426.07, 11385.946, -0.068389893], [], 0, "CAN_COLLIDE"];
      _vehicle_11895 = _this;
      _this setDir 212.13541;
      _this setPos [11426.07, 11385.946, -0.068389893];
    };
    
    _vehicle_11899 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Ind_TankSmall", [11432.571, 11386.057, 0.00015258789], [], 0, "CAN_COLLIDE"];
      _vehicle_11899 = _this;
      _this setDir 1561.5869;
      _this setPos [11432.571, 11386.057, 0.00015258789];
    };
    
    _vehicle_11902 = objNull;
    if (true) then
    {
      _this = createVehicle ["Gue_WarfareBContructionSite", [11486.161, 11375.229, 2.6524253], [], 0, "CAN_COLLIDE"];
      _vehicle_11902 = _this;
      _this setDir 214.97269;
      _this setPos [11486.161, 11375.229, 2.6524253];
    };
    
    _vehicle_11908 = objNull;
    if (true) then
    {
      _this = createVehicle ["Gue_WarfareBContructionSite1", [11474.695, 11383.529, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11908 = _this;
      _this setDir 156.94246;
      _this setPos [11474.695, 11383.529, 6.1035156e-005];
    };
    
    _vehicle_11911 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Toilet", [11483.27, 11380.216, -0.00021362305], [], 0, "CAN_COLLIDE"];
      _vehicle_11911 = _this;
      _this setDir 394.38501;
      _this setPos [11483.27, 11380.216, -0.00021362305];
    };
    
    _vehicle_11914 = objNull;
    if (true) then
    {
      _this = createVehicle ["Supply_Crate_DZE", [11490.379, 11373.375], [], 0, "CAN_COLLIDE"];
      _vehicle_11914 = _this;
      _this setDir 72.755585;
      _this setPos [11490.379, 11373.375];
      _this allowDammage false; // Smokey
    };
    
    _vehicle_11916 = objNull;
    if (true) then
    {
      _this = createVehicle ["Supply_Crate_DZE", [11490.84, 11373.602, 0.7421819], [], 0, "CAN_COLLIDE"];
      _vehicle_11916 = _this;
      _this setDir 72.755585;
      _this setPos [11490.84, 11373.602, 0.7421819];
      _this allowDammage false; // Smokey
    };
    
    _vehicle_11919 = objNull;
    if (true) then
    {
      _this = createVehicle ["LightPole_DZ", [11471.998, 11346.726, 0.66884315], [], 0, "CAN_COLLIDE"];
      _vehicle_11919 = _this;
      _this setDir -60.34441;
      _this setPos [11471.998, 11346.726, 0.66884315];
    };
    
    _vehicle_11922 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_long", [11442.97, 11322.508], [], 0, "CAN_COLLIDE"];
      _vehicle_11922 = _this;
      _this setDir 303.78473;
      _this setPos [11442.97, 11322.508];
    };
    
    _vehicle_11925 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_long", [11444.598, 11324.938, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11925 = _this;
      _this setDir 303.78473;
      _this setPos [11444.598, 11324.938, -9.1552734e-005];
    };
    
    _vehicle_11927 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_long", [11446.22, 11327.334, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11927 = _this;
      _this setDir 303.78473;
      _this setPos [11446.22, 11327.334, -9.1552734e-005];
    };
    
    _vehicle_11929 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_long", [11447.818, 11329.692, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11929 = _this;
      _this setDir 303.78473;
      _this setPos [11447.818, 11329.692, 3.0517578e-005];
    };
    
    _vehicle_11931 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_long", [11449.443, 11332.099], [], 0, "CAN_COLLIDE"];
      _vehicle_11931 = _this;
      _this setDir 303.78473;
      _this setPos [11449.443, 11332.099];
    };
    
    _vehicle_11933 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_long", [11451.088, 11334.542, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11933 = _this;
      _this setDir 303.78473;
      _this setPos [11451.088, 11334.542, -6.1035156e-005];
    };
    
    _vehicle_11935 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_long", [11452.813, 11337.031, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11935 = _this;
      _this setDir 303.78473;
      _this setPos [11452.813, 11337.031, 6.1035156e-005];
    };
    
    _vehicle_11939 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Ind_TankSmall", [11441.483, 11329.05, -0.033072863], [], 0, "CAN_COLLIDE"];
      _vehicle_11939 = _this;
      _this setDir 1484.627;
      _this setPos [11441.483, 11329.05, -0.033072863];
    };
    
    _vehicle_11942 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_PowGen_Big", [11424.149, 11356.549, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11942 = _this;
      _this setDir 1300.037;
      _this setPos [11424.149, 11356.549, 3.0517578e-005];
    };
    
    _vehicle_11945 = objNull;
    if (true) then
    {
      _this = createVehicle ["HMMWVWreck", [11477.782, 11354.485, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11945 = _this;
      _this setDir 646.104;
      _this setPos [11477.782, 11354.485, 6.1035156e-005];
    };
    
    _vehicle_11950 = objNull;
    if (true) then
    {
      _this = createVehicle ["HMMWVWreck", [11529.479, 11268.551, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11950 = _this;
      _this setDir 1228.0179;
      _this setPos [11529.479, 11268.551, 3.0517578e-005];
    };
    
    _vehicle_11952 = objNull;
    if (true) then
    {
      _this = createVehicle ["HMMWVWreck", [11501.265, 11310.74], [], 0, "CAN_COLLIDE"];
      _vehicle_11952 = _this;
      _this setDir 750.7655;
      _this setPos [11501.265, 11310.74];
    };
    
    _vehicle_11955 = objNull;
    if (true) then
    {
      _this = createVehicle ["BMP2Wreck", [11437.972, 11336.466, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11955 = _this;
      _this setDir -325.34784;
      _this setPos [11437.972, 11336.466, -3.0517578e-005];
    };
    
    _vehicle_11962 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11435.83, 11407.168, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11962 = _this;
      _this setDir 181.68195;
      _this setPos [11435.83, 11407.168, 3.0517578e-005];
    };
    
    _vehicle_11974 = objNull;
    if (true) then
    {
      _this = createVehicle ["BMP2Wreck", [11376.941, 11435.858], [], 0, "CAN_COLLIDE"];
      _vehicle_11974 = _this;
      _this setDir -291.07581;
      _this setPos [11376.941, 11435.858];
    };
    
    _vehicle_11977 = objNull;
    if (true) then
    {
      _this = createVehicle ["UralWreck", [11420.221, 11319.845, -0.26275367], [], 0, "CAN_COLLIDE"];
      _vehicle_11977 = _this;
      _this setDir 107.08803;
      _this setPos [11420.221, 11319.845, -0.26275367];
    };
    
    _vehicle_11980 = objNull;
    if (true) then
    {
      _this = createVehicle ["UralWreck", [11440.861, 11391.334, 0.0062260721], [], 0, "CAN_COLLIDE"];
      _vehicle_11980 = _this;
      _this setDir 336.69763;
      _this setPos [11440.861, 11391.334, 0.0062260721];
    };
    
    _vehicle_11983 = objNull;
    if (true) then
    {
      _this = createVehicle ["Misc_cargo_cont_net1", [11439.551, 11393.079, 1.4034154], [], 0, "CAN_COLLIDE"];
      _vehicle_11983 = _this;
      _this setDir 151.04671;
      _this setPos [11439.551, 11393.079, 1.4034154];
    };
    
    _vehicle_11985 = objNull;
    if (true) then
    {
      _this = createVehicle ["Misc_cargo_cont_net1", [11444.28, 11396.001, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11985 = _this;
      _this setDir 98.009903;
      _this setPos [11444.28, 11396.001, -3.0517578e-005];
    };
    
    _vehicle_11988 = objNull;
    if (true) then
    {
      _this = createVehicle ["Barrels", [11492.178, 11369.046, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11988 = _this;
      _this setDir -15.54714;
      _this setPos [11492.178, 11369.046, -6.1035156e-005];
    };
    
    _vehicle_11990 = objNull;
    if (true) then
    {
      _this = createVehicle ["Barrels", [11492.496, 11367.474, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11990 = _this;
      _this setDir -99.393982;
      _this setPos [11492.496, 11367.474, 3.0517578e-005];
    };
    
    _vehicle_11994 = objNull;
    if (true) then
    {
      _this = createVehicle ["PowerGenerator", [11422.148, 11338.117, 0.00012207031], [], 0, "CAN_COLLIDE"];
      _vehicle_11994 = _this;
      _this setDir 8.7217512;
      _this setPos [11422.148, 11338.117, 0.00012207031];
    };
    
    _vehicle_11996 = objNull;
    if (true) then
    {
      _this = createVehicle ["PowerGenerator", [11449.598, 11336.675, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11996 = _this;
      _this setDir -115.68771;
      _this setPos [11449.598, 11336.675, 6.1035156e-005];
    };
    
    _vehicle_11999 = objNull;
    if (true) then
    {
      _this = createVehicle ["ACamp_EP1", [11463.826, 11381.855, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_11999 = _this;
      _this setDir 231.3185;
      _this setPos [11463.826, 11381.855, 9.1552734e-005];
    };
    
    _vehicle_12002 = objNull;
    if (true) then
    {
      _this = createVehicle ["LightPole_DZ", [11419.086, 11353.34], [], 0, "CAN_COLLIDE"];
      _vehicle_12002 = _this;
      _this setDir 74.357422;
      _this setPos [11419.086, 11353.34];
    };
    
    _vehicle_12004 = objNull;
    if (true) then
    {
      _this = createVehicle ["LightPole_DZ", [11431.018, 11390.727, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12004 = _this;
      _this setDir 103.19929;
      _this setPos [11431.018, 11390.727, 9.1552734e-005];
    };
    
    _vehicle_12010 = objNull;
    if (true) then
    {
      _this = createVehicle ["Gue_WarfareBContructionSite1", [11411.113, 11365.29, 0.22762497], [], 0, "CAN_COLLIDE"];
      _vehicle_12010 = _this;
      _this setDir 402.63431;
      _this setPos [11411.113, 11365.29, 0.22762497];
    };
    
    _vehicle_12011 = objNull;
    if (true) then
    {
      _this = createVehicle ["Gue_WarfareBContructionSite", [11430.469, 11332.255, -0.050559517], [], 0, "CAN_COLLIDE"];
      _vehicle_12011 = _this;
      _this setDir 477.20581;
      _this setPos [11430.469, 11332.255, -0.050559517];
    };
    
    _vehicle_12015 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Misc_cargo_cont_small", [11429.896, 11336.381, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12015 = _this;
      _this setDir 546.39221;
      _this setPos [11429.896, 11336.381, 3.0517578e-005];
    };
    
    _vehicle_12021 = objNull;
    if (true) then
    {
      _this = createVehicle ["Misc_cargo_cont_net1", [11484.501, 11362.524, -0.00015258789], [], 0, "CAN_COLLIDE"];
      _vehicle_12021 = _this;
      _this setDir 151.04671;
      _this setPos [11484.501, 11362.524, -0.00015258789];
    };
    
    _vehicle_12023 = objNull;
    if (true) then
    {
      _this = createVehicle ["Misc_cargo_cont_net1", [11482.334, 11366.331, 1.8447887], [], 0, "CAN_COLLIDE"];
      _vehicle_12023 = _this;
      _this setDir 185.55064;
      _this setPos [11482.334, 11366.331, 1.8447887];
    };
    
    _vehicle_12049 = objNull;
    if (true) then
    {
      _this = createVehicle ["CampEast_EP1", [11458.146, 11389.92, 0.0028076172], [], 0, "CAN_COLLIDE"];
      _vehicle_12049 = _this;
      _this setDir 661.04565;
      _this setPos [11458.146, 11389.92, 0.0028076172];
    };
    
    _vehicle_12060 = objNull;
    if (true) then
    {
      _this = createVehicle ["LightPole_DZ", [11453.703, 11338.196, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12060 = _this;
      _this setDir 509.3992;
      _this setPos [11453.703, 11338.196, 9.1552734e-005];
    };
    
    _vehicle_12063 = objNull;
    if (true) then
    {
      _this = createVehicle ["PowerGenerator", [11425.551, 11360.503, 0.00012207031], [], 0, "CAN_COLLIDE"];
      _vehicle_12063 = _this;
      _this setDir -143.92842;
      _this setPos [11425.551, 11360.503, 0.00012207031];
    };
    
    _vehicle_12066 = objNull;
    if (true) then
    {
      _this = createVehicle ["PowerGenerator", [11426.515, 11359.568, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12066 = _this;
      _this setDir -143.92842;
      _this setPos [11426.515, 11359.568, 3.0517578e-005];
    };
    
    _vehicle_12069 = objNull;
    if (true) then
    {
      _this = createVehicle ["Gue_WarfareBContructionSite1", [11439.479, 11326.097, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12069 = _this;
      _this setDir 491.87393;
      _this setPos [11439.479, 11326.097, 3.0517578e-005];
    };
    
    _vehicle_12075 = objNull;
    if (true) then
    {
      _this = createVehicle ["PowerGenerator", [11451.545, 11338.325], [], 0, "CAN_COLLIDE"];
      _vehicle_12075 = _this;
      _this setDir 28.629148;
      _this setPos [11451.545, 11338.325];
    };
    
    _vehicle_12079 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11430.294, 11407.203, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12079 = _this;
      _this setDir 181.68195;
      _this setPos [11430.294, 11407.203, 9.1552734e-005];
    };
    
    _vehicle_12081 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11425.163, 11407.17, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12081 = _this;
      _this setDir 181.68195;
      _this setPos [11425.163, 11407.17, -6.1035156e-005];
    };
    
    _vehicle_12083 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11419.98, 11407.232, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12083 = _this;
      _this setDir 181.68195;
      _this setPos [11419.98, 11407.232, 3.0517578e-005];
    };
    
    _vehicle_12085 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11414.707, 11407.23, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12085 = _this;
      _this setDir 181.68195;
      _this setPos [11414.707, 11407.23, -6.1035156e-005];
    };
    
    _vehicle_12087 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11409.112, 11407.273, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12087 = _this;
      _this setDir 181.68195;
      _this setPos [11409.112, 11407.273, -3.0517578e-005];
    };
    
    _vehicle_12089 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11403.663, 11407.336, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12089 = _this;
      _this setDir 181.68195;
      _this setPos [11403.663, 11407.336, -3.0517578e-005];
    };
    
    _vehicle_12095 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11398.578, 11408.868, -0.00021362305], [], 0, "CAN_COLLIDE"];
      _vehicle_12095 = _this;
      _this setDir 212.77213;
      _this setPos [11398.578, 11408.868, -0.00021362305];
    };
    
    _vehicle_12100 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11393.72, 11411.979, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12100 = _this;
      _this setDir 212.77213;
      _this setPos [11393.72, 11411.979, -6.1035156e-005];
    };
    
    _vehicle_12102 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11388.916, 11414.864, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12102 = _this;
      _this setDir 212.77213;
      _this setPos [11388.916, 11414.864, 3.0517578e-005];
    };
    
    _vehicle_12104 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11384.155, 11417.76, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12104 = _this;
      _this setDir 212.77213;
      _this setPos [11384.155, 11417.76, -3.0517578e-005];
    };
    
    _vehicle_12106 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11379.598, 11420.611, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12106 = _this;
      _this setDir 212.77213;
      _this setPos [11379.598, 11420.611, -6.1035156e-005];
    };
    
    _vehicle_12108 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11374.772, 11423.598, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12108 = _this;
      _this setDir 212.77213;
      _this setPos [11374.772, 11423.598, -3.0517578e-005];
    };
    
    _vehicle_12110 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11369.598, 11426.929, -0.0002746582], [], 0, "CAN_COLLIDE"];
      _vehicle_12110 = _this;
      _this setDir 212.77213;
      _this setPos [11369.598, 11426.929, -0.0002746582];
    };
    
    _vehicle_12112 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11364.81, 11429.93, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12112 = _this;
      _this setDir 212.77213;
      _this setPos [11364.81, 11429.93, 9.1552734e-005];
    };
    
    _vehicle_12114 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11401.451, 11364.788, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12114 = _this;
      _this setDir 213.87801;
      _this setPos [11401.451, 11364.788, -6.1035156e-005];
    };
    
    _vehicle_12117 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11398.044, 11369.024, 0.00018310547], [], 0, "CAN_COLLIDE"];
      _vehicle_12117 = _this;
      _this setDir 250.14012;
      _this setPos [11398.044, 11369.024, 0.00018310547];
    };
    
    _vehicle_12122 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11396.304, 11374.303], [], 0, "CAN_COLLIDE"];
      _vehicle_12122 = _this;
      _this setDir 250.14012;
      _this setPos [11396.304, 11374.303];
    };
    
    _vehicle_12124 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11394.43, 11379.41, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12124 = _this;
      _this setDir 250.14012;
      _this setPos [11394.43, 11379.41, -6.1035156e-005];
    };
    
    _vehicle_12127 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11390.676, 11383.38, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12127 = _this;
      _this setDir 215.81935;
      _this setPos [11390.676, 11383.38, -3.0517578e-005];
    };
    
    _vehicle_12130 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11385.857, 11386.778, 0.00015258789], [], 0, "CAN_COLLIDE"];
      _vehicle_12130 = _this;
      _this setDir 215.81935;
      _this setPos [11385.857, 11386.778, 0.00015258789];
    };
    
    _vehicle_12132 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11381.294, 11390.068, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12132 = _this;
      _this setDir 215.81935;
      _this setPos [11381.294, 11390.068, -9.1552734e-005];
    };
    
    _vehicle_12134 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11376.712, 11393.324], [], 0, "CAN_COLLIDE"];
      _vehicle_12134 = _this;
      _this setDir 215.81935;
      _this setPos [11376.712, 11393.324];
    };
    
    _vehicle_12136 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11372.283, 11396.438], [], 0, "CAN_COLLIDE"];
      _vehicle_12136 = _this;
      _this setDir 215.81935;
      _this setPos [11372.283, 11396.438];
    };
    
    _vehicle_12138 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11367.786, 11399.65, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12138 = _this;
      _this setDir 215.81935;
      _this setPos [11367.786, 11399.65, -3.0517578e-005];
    };
    
    _vehicle_12140 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11363.272, 11402.866, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12140 = _this;
      _this setDir 215.81935;
      _this setPos [11363.272, 11402.866, -3.0517578e-005];
    };
    
    _vehicle_12142 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11358.878, 11405.966, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12142 = _this;
      _this setDir 215.81935;
      _this setPos [11358.878, 11405.966, -6.1035156e-005];
    };
    
    _vehicle_12144 = objNull;
    if (true) then
    {
      _this = createVehicle ["MAP_Barbedwire", [11354.312, 11409.2, 0.00018310547], [], 0, "CAN_COLLIDE"];
      _vehicle_12144 = _this;
      _this setDir 215.81935;
      _this setPos [11354.312, 11409.2, 0.00018310547];
    };
    
    _vehicle_12147 = objNull;
    if (true) then
    {
      _this = createVehicle ["Gue_WarfareBContructionSite", [11446.215, 11320.69, 0.16281602], [], 0, "CAN_COLLIDE"];
      _vehicle_12147 = _this;
      _this setDir 481.21408;
      _this setPos [11446.215, 11320.69, 0.16281602];
    };
    
    _vehicle_12150 = objNull;
    if (true) then
    {
      _this = createVehicle ["Gue_WarfareBContructionSite1", [11447.891, 11323.007, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12150 = _this;
      _this setDir 483.35623;
      _this setPos [11447.891, 11323.007, -9.1552734e-005];
    };
    
    _vehicle_12153 = objNull;
    if (true) then
    {
      _this = createVehicle ["Gue_WarfareBContructionSite", [11459.172, 11313.96, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12153 = _this;
      _this setDir 395.9584;
      _this setPos [11459.172, 11313.96, 3.0517578e-005];
    };
    
    _vehicle_12156 = objNull;
    if (true) then
    {
      _this = createVehicle ["Gue_WarfareBContructionSite1", [11456.787, 11315.681, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12156 = _this;
      _this setDir 574.74963;
      _this setPos [11456.787, 11315.681, -3.0517578e-005];
    };
    
    _vehicle_12159 = objNull;
    if (true) then
    {
      _this = createVehicle ["Gue_WarfareBContructionSite", [11461.681, 11312.272, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12159 = _this;
      _this setDir 395.9584;
      _this setPos [11461.681, 11312.272, -6.1035156e-005];
    };
    
    _vehicle_12162 = objNull;
    if (true) then
    {
      _this = createVehicle ["Gue_WarfareBContructionSite1", [11460.235, 11312.775, 2.5042999], [], 0, "CAN_COLLIDE"];
      _vehicle_12162 = _this;
      _this setDir 574.74963;
      _this setPos [11460.235, 11312.775, 2.5042999];
    };
    
    _vehicle_12165 = objNull;
    if (true) then
    {
      _this = createVehicle ["MASH_EP1", [11465.228, 11309.422, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_12165 = _this;
      _this setDir 124.31437;
      _this setPos [11465.228, 11309.422, -3.0517578e-005];
    };
    
    _vehicle_8223 = objNull;
    if (true) then
    {
      _this = createVehicle ["ZavoraAnim", [11422.372, 11380.869, 0.26840773], [], 0, "CAN_COLLIDE"];
      _vehicle_8223 = _this;
      _this setDir 307.4863;
      _this setPos [11422.372, 11380.869, 0.26840773];
    };
    
    _vehicle_12167 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_long", [11424.26, 11383.676], [], 0, "CAN_COLLIDE"];
      _vehicle_12167 = _this;
      _this setDir 305.17148;
      _this setPos [11424.26, 11383.676];
    };
    
    _vehicle_12170 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_long", [11425.755, 11385.813, 0.00012207031], [], 0, "CAN_COLLIDE"];
      _vehicle_12170 = _this;
      _this setDir 305.17148;
      _this setPos [11425.755, 11385.813, 0.00012207031];
    };
    
    _vehicle_12172 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_fort_bagfence_long", [11416.162, 11373, -0.039961006], [], 0, "CAN_COLLIDE"];
      _vehicle_12172 = _this;
      _this setDir 305.17148;
      _this setPos [11416.162, 11373, -0.039961006];
    };
    
    _vehicle_12174 = objNull;
    if (true) then
    {
      _this = createVehicle ["Land_Mil_Barracks_i", [11475.986, 11336.517, 0.00012207031], [], 0, "NONE"];
      _vehicle_12174 = _this;
      _this setDir -144.61005;
      _this setVehicleLock "LOCKED";
      _this setPos [11475.986, 11336.517, 0.00012207031];
    };
    
    };
    

  4. Heyas,

     

    I usually end up being able to fix my own bugs, but am stumped this time around! Any help would be great thanks!

     

    Symptoms:

     

    1. Trying to purchase some of the new OW vehicles from the trader, and they don't spawn, when others do. It does take the $ though.

        The ones in the attached pic with the classname only descriptions do not work.

        This RPT error: 

     

    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
     
     
    2. Overwatch weapons can be purchased from the vendor, even if you have another weapon in-hand. (They stack)
        This happens even when I use an original Epoch vendor or a new vendor.
        When I try to buy original Epoch weapons, it tells me to drop my current weapon. (which is the correct function)

    post-10301-0-06811000-1405830279_thumb.j

  5. Heyas,

     

    Been working pretty hard on our server and have relocated all the traders.

    Aim was to come up with something that felt more natural.

     

    Also added in some POI military areas for players.

     

    There's also a specific area called classified which I came up with which spawns dynamic loots on the ground in the area, and is protected by a helicopter and AI paratroopers.

     

    Hope you like them!

    Can be seen in person at:

    steam://rungameid/33930//-connect=blackmarketgaming.net:3302

     

    Zelen Wholesaler

    https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/q77/s720x720/10482489_1498288127050509_4729875066553297084_o.jpg

     

    Bor Trader [Released]

    https://scontent-b-pao.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10258714_1498288183717170_1783289833453162195_o.jpg

    https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10496223_1498288113717177_8909283391112239514_o.jpg

    https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10465498_1498288120383843_1115008929474089015_o.jpg

    https://scontent-a-pao.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10515074_1498288143717174_4165046695478946943_o.jpg

    https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10515251_1498288163717172_3028298897471881193_o.jpg

     

    Balota PVP/Event Area

    https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10497237_1498288197050502_6139082955425357848_o.jpg

     

    Balota Airfield and Coast

    https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10498641_1498288213717167_8562632195917549918_o.jpg

    https://scontent-a-pao.xx.fbcdn.net/hphotos-xpa1/t1.0-9/10511370_1498288223717166_7178471942532603047_n.jpg

    https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10369068_1498288240383831_5069046489193644088_o.jpg

     

    Staroye Trader (Replaces Klen) [Released]

    https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10495013_1498288260383829_8855384063746591375_o.jpg

    https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10358926_1498288273717161_8015680540003507242_o.jpg

    https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10521705_1498288283717160_5981661494424895999_o.jpg

    https://scontent-b-pao.xx.fbcdn.net/hphotos-xfp1/l/t31.0-8/10380598_1498288303717158_1752438897539575006_o.jpg

     

    3 Valleys

    https://scontent-a-pao.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10443223_1498288317050490_7058840352016131261_o.jpg

     

    Berez Extended Construction Area

    https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10505210_1498288337050488_5173446081823532082_o.jpg

    https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10496063_1498288347050487_129360176141757254_o.jpg

     

    Berez Military

    https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10329664_1498288367050485_5541060193052646315_o.jpg

    https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10379750_1498288380383817_8152963289012431767_o.jpg

     

    Klen [Released]

    https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10515276_1498288387050483_9218006700051813638_o.jpg

     

    NEAF

    https://scontent-b-pao.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10454366_1498288403717148_4469654761736050117_o.jpg

     

    Classified Area - Dynamic Loot Area

    https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10493040_1498288427050479_7703689923065591165_o.jpg

    https://scontent-a-pao.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10517394_1498288447050477_4348826194314352003_o.jpg

    https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10468123_1498288457050476_51112625231658420_o.jpg

    https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10511577_1498288470383808_1431888941496965038_o.jpg

     

    Novy Trader (replaces Stary Trader) [Released]

    https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10497234_1498288490383806_4390111980441891688_o.jpg

    https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10476121_1498288507050471_6203594932212529345_o.jpg

    https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10532136_1498288530383802_8209446183802801663_o.jpg

    https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/615154_1498288550383800_7709239619176748155_o.jpg

    https://scontent-b-pao.xx.fbcdn.net/hphotos-xap1/t31.0-8/10495304_1498288573717131_5793253245945256868_o.jpg

     

    Stary Tents [Released]

    https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10397250_1498288587050463_7115535214730392198_o.jpg

    https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10333234_1498288600383795_4756424954637714677_o.jpg

     

    Dichina Castle

    https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10496939_1498288607050461_5910612844229492333_o.jpg

    https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10357731_1498288627050459_2215622918164841220_o.jpg

     

    Green Mtn: Hero Trader

    https://scontent-b-pao.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10498646_1498288647050457_329906181516060814_o.jpg

    https://scontent-b-pao.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10386901_1498288660383789_1653484631240413872_o.jpg

     

    NW Bandit Trader

    https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10448577_1498288677050454_1442645497908730887_o.jpg

    https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/906295_1498288683717120_3986367987150054778_o.jpg

     

    NWAF

    https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10517303_1498288697050452_6528793491173302840_o.jpg

     

    RELEASE STATUS:

     

    Rev 1 - 26 July 2014
    2 Main Traders (Staroye/Novy) to replace Klen and Stary. - includes Stary Tents

    1 New Trader (Bor)

     

    File attached (Smokeys Mapedits - Rev1.zip)

    You will need to paste in content in your appropriate files.

    You will need to edit your trader numbers.

    You may need to remove the overwatch weapons trader.

     

    Rev 2 - 29 July 2014

    Added Klen

    Smokeys Mapedits - Rev2.zip

  6. I was wondering about the Helicopter crash mission.

     

    Is there supposed to be loot spawning around the heli like the regular epoch heli crashes?

     

    Because I'm not seeing any loot spawning around chopper so the only loot you get is off the AI bodies.

     

    Pretty sure there is a bug in the code.

    I changed line 2 to the one below and I believe it should get rid of the error i was having.

    Untested at this point in time though.

    _num = round(random _randomizedLoot) + _guaranteedLoot;
    _config =        configFile >> "CfgBuildingLoot" >> _lootTable;
    _itemTypes =	[] + getArray (_config >> "itemType");
    _index =        dayz_CBLBase find toLower(_lootTable);
    _weights =		dayz_CBLChances select _index;
    _cntWeights = count _weights;
    

    Line 2 was this:

    _config = 		missionconfigFile >> "CfgBuildingLoot" >> _lootTable;
    
  7. Actually, I might have it working now... cant test yet, too many players.

    if(!isServer) exitWith {};
    private ["_dot2","_position2","_Marker2","_name2"];
    _position2 = _this select 0;
    _name2 = _this select 1;
    
    _Marker2 = "";
    _dot2 = "";
    markerready2 = false;
    while {missionrunning2} do {
    	_Marker2 = createMarker ["MissionBlue", _position2];
    	_Marker2 setMarkerColor "ColorBlue";
    	_Marker2 setMarkerShape "ELLIPSE";
    	_Marker2 setMarkerBrush "Grid";
    	_Marker2 setMarkerSize [300,300];
    	_Marker2 setMarkerText _name2;
    	_dot2 = createMarker ["dot2", _position2];
    	_dot2 setMarkerColor "ColorBlack";
    	_dot2 setMarkerType "mil_dot";
    	_dot2 setMarkerText _name2;
    	sleep 30;
    	deleteMarker _Marker2;
    	deleteMarker _dot2;
    };
    if (_Marker2 == "MissionBlue") then {
    	deleteMarker _Marker2;
    	deleteMarker _dot2;
    };
    markerready2 = true;
    
  8. I have 2 WAI's 99% working.

    I created a new folder, but found I had to change a lot of the variables (I just added a 2 at the end).

    One thing I am struggling to fix is the markers.

    For some reason I am only getting one marker showing at a time, even though both missions are in the game world.

    When one clears, the other one shows up.

     

    Do your markers show at the same time?

     

     

    I came here today looking for the same thing, I love WAI, and have created some custom missions for it

    But I am wanting something similar to the DZMS with it's small and major missions array,

    DZMSMajorArray = ["SM1","SM3","SM4","EM1"];
    DZMSMinorArray = ["SM1","SM2","SM3","SM4","SM5","SM6"]; 

    so that way I could have 2 missions running at the same time. I can of course achieve this by using both WAI and DZMS. but sometimes this spawns two missions on top of each other 

     

    edit: so i had a brainwave after posting this. 

    so what i did is created a second missions folder, and moved some of what i would consider to be the 'smaller' missions across into the second folder

    renamed some of the functions to include an s to denote small, for example 

     

    [] ExecVM "\z\addons\dayz_server\WAI\Smissions\missionCfg.sqf";
    waitUntil {WAISmissionconfig};
    diag_log "WAI: Small Mission Config File Loaded";
    [] ExecVM "\z\addons\dayz_server\WAI\missions\missionCfg.sqf";
    waitUntil {WAImissionconfig};
    diag_log "WAI: Mission Config File Loaded";
     
    i left the compiles where they were for the time being, except for the marker, i created a second file for small mission markers, different colour and smaller radius. 
    now i can have 2 x WAI missions spawning together. 
    ported a few of the DZMS small missions across and so far it seems to be working well enough. 
     
    when i have some time over the weekend i might tidy this up a bit and see if i can improve on it further. 

     

  9. That's when epoch does all of its streaming of objects from the hive (database) to the server, so the first 5 minutes or so will always be slower while it writes all the objects.

     

    Is there a way to make it go faster? I am sure I have seen other servers that don't take so long.

  10. I will be adding a timeout for missions For now the vehicles only get saved to database when a player gets within 100m. I didn't add this right away so players on my server couldn't pick and choose missions.

     

    Is there a way to do this so that it only saves vehicles to the DB if they get filled with fuel?

    Btw: excellent mission system!

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