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Raelor

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Posts posted by Raelor

  1. 1 hour ago, axeman said:

    So how does a Bambie retaliate from being constantly spawn camped under that scenario ?

    The motivation for making this after being endlessly shot on MGT..

    Why spawn with a suicide vest though? That doesn't help bambi's from getting shot at all. It certainly gives them an option for revenge if somebody is dumb enough to loot a bambi. Wouldn't it be better to just give the bambi a better selection of spawn options or start with a weapon to defend himself? Otherwise you just have a bunch of bambi terrorists running around terrorizing players.

  2. 1 hour ago, TheStainlessSteelRat said:

    You can't kamikaze as you need to die from pvp, i died several times to antagonists and arma stairs glitches and got no option to explode or morph, it was only being killed specifically in pvp combat that these options were triggered.

    As to this becoming a deterrent to pvp, allelujah! There has long been need for such  a deterrent.  There are plenty of circumstances where pvp is going to be only option, (rather than mindless shooting on sight), and the respawn options adds another level of decision making about how someone is going to play.

    I do not buy into the argument that the only reason for pvp is to loot, the only reason for pvp is to kill as many as can be found and then brag about how many at whatever distance and whether armour piercing rounds were used.

    So you're saying, that if I were to run up to your car and hop in, you wouldn't stop me? The only way to stop me is to shoot me, and you wouldn't? I would take a gun from the car (if there was one) and get ready to kill you. IF you did decide to stop me, I can turn into a suicide bomber, and troll you regardless. This game isn't about what YOU would do, but what people COULD do. The internet has a way of turning us into animals, don't count on good nature when I am a literally walking bomb.

    Edit: I would just like to say I am so glad an option was added to turn it off was added. Thank you.

  3. 17 hours ago, orangesherbet said:

    I am definitely in support of the detonate feature.  I believe that adding tension to situations where you are having highs and lows is a way to engage players. For instance, when you are mostly playing alone: finding good loot then hearing a sapper or a drone can be a tense situation.  And when you are in PVP with a teammate:  communicating to locate and take down your opponent or waiting for a revive from a teammate is stressful.  The added stress of the unknown is the "rush" that people are after (at least it is for me when I'm playing for keeps).  I just hope for a solution that is fair- since we have the multigun with revive attachment I'm not sure limiting the timeout is a good idea.  I really like the idea of a particle effect on the dead player indicating an explosion- I'd like to hear other suggestions too. . . when you have a feature that no one else has there is also no precedent set for what is "fair".  I personally don't want to be coddled but I don't want the explosion to be instant either.  I'll think on it and look forward to hearing what others suggest.

    Here's a situation for you. Fresh spawn, you spawn in and start looting. Mid way through your business, you hear a vehicle approaching and come to a stop. You SPRINT to it, and almost get inside before they shoot you dead. Now that you've died, you click detonate and destroy their vehicle and anything they might've gained from stopping you. There's nothing tense about that, this will slowly be abused. You can literally jump from helicopters to your death to kamikaze stuff with your dead body lol

  4. Like the title says, is this possible within the confines of Epoch? I was wondering for my server because while a lot of us would like to play in a FPS atmosphere, it is incredibly hard to build with only first-person view. So any takers out there that have the script already or know how its done? I think such a script would be a catalyst to more hardcore servers seeing that that is such a deterrent for players.

  5. Is nighttime standard in an Epoch standard? I keep asking the server admins I play with, and they repeatedly claim that they can't find the scripts to add in nighttime for a 24/7 day/night cycle. Whats the deal? I thought this came stock with Epoch and Arma?

  6. I was just wondering how possible it would be to add the tripwires from DayZ Vanilla 1.8 to a server? Where would one look and what would they need to do? I think these items would make a great addition to Epoch. Allow for a lot of fun interactions :D

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