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Map Marker (Need help)


zeppo

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class Item12
{
position[]={1136.35,0.2465.48,0};
name="BanditDen";
text="Bandit Trader";
type="mil_dot";
colorName="ColorRed";
};

 

http://steamcommunity.com/sharedfiles/filedetails/?id=372337399

 

why dosent the marker stand on the cords i have set?

 

Whats wrong?

 

position[]={1136.35,0.2465.48,0};

 

Also, the cords in markers are interchanged. that means if you debug the cords with smth like infistar you will get the cords in this order XYZ.

 

if you type them in the position field they need to be in this order XZY (btw. Z doesnt matter, only if you want later in a script to get theese cords to spawn smth).

 

So i think the right format for this would be:

 

 

position[]={1136.35,0,2465.48};

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class Item12
{
position[]={1136.35,0.2465.48,0};
name="BanditDen";
text="Bandit Trader";
type="mil_dot";
colorName="ColorRed";
};

 

http://steamcommunity.com/sharedfiles/filedetails/?id=372337399

 

why dosent the marker stand on the cords i have set?

 

Whats wrong?

 

 

one   .    to much

this {1136.35,0.246548,0}

or this : {1136.35,02465.48,0}

 only two "."

 

mmhhh. ok. stiflers post is better looking :-)

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I'm confused with this as well.  I have changed my items= to, items=18;

here are the coordinates I get from the admin debug from infistar  6470.48,14136.5,0.00143433   I go into MPMissions\DayZ_Epoch_11.Chernarus\mission.sqm   I go to the bottom of the class markers list and add this

 

 class Item17
        {
            position[]={6470.48,14136.5,0.00143433};
            name="Airfield";
            text="Airfield";
            type="mil_dot";
            colorName="ColorBlack";
        };
    };

 

The XYZ thing is confusing.  How would those coordinates have to look for it to work correctly or is something else wrong there?

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Like this

class Item17
         {
             position[]={6470.48,0.00143433,14136.5};
             name="Airfield";
             text="Airfield";
             type="mil_dot";
             colorName="ColorBlack";
         };
     };

Mission.sqm uses this format for cords

[X,Z,Y] (X = Horizontal position from west side of map)(Z = Height At Terrain Level)(Y = Vertical position from south side of map)
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EDIT: oh snap, this is arma2 forum, ignore me if im not welcome. im talking about arma 3 :p

 

which one of these allows me to enable/disable map marker for the player itself and its grp? Or isnt it there and i need to add it myself?

 

for info: im currently running the server on "veteran"

 

class Difficulties
{
    class veteran
    {
        class Flags
        {
            Armor=0;
            FriendlyTag=1;
            EnemyTag=0;
            MineTag=0;
            HUD=1;
            HUDWp=1;
            HUDWpPerm=1;
            HUDGroupInfo=1;
            AutoSpot=0;
            WeaponCursor=1;
            ClockIndicator=1;
            3rdPersonView=1;
            UltraAI=0;
            CameraShake=0;
            DeathMessages=1;
            NetStats=1;
            VonID=1;
            ExtendetInfoType=0;
        };
        skillFriendly=0.6;
        skillEnemy=0.6;
        precisionFriendly=0.28;
        precisionEnemy=0.28;
    };

 

Now players in group can see eachother in the world with the hexagon marks, but it would be nice to be able to see your own position and position of players in your group when opening the map.

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