spitfirez404 Posted August 22, 2018 Report Share Posted August 22, 2018 As the title says. Is there anyway to port this from a3 to where it could be used on a a2 overpoch server? Or if it has already has been done where I can find it? This would be a really cool feature for a a2 server to have instead of the old ones :) Link to comment Share on other sites More sharing options...
0 Mig Posted August 24, 2018 Report Share Posted August 24, 2018 I think I have it somewhere Link to comment Share on other sites More sharing options...
0 Mig Posted August 24, 2018 Report Share Posted August 24, 2018 https://github.com/MigSDev5/statusBar Link to comment Share on other sites More sharing options...
0 spitfirez404 Posted August 24, 2018 Author Report Share Posted August 24, 2018 wont work! Do I need to overwrite the default one I have if so how? Link to comment Share on other sites More sharing options...
0 Mig Posted August 24, 2018 Report Share Posted August 24, 2018 work for me Link to comment Share on other sites More sharing options...
0 spitfirez404 Posted August 24, 2018 Author Report Share Posted August 24, 2018 I see lol I'm waiting for my server host to fix the cp which crashed again :( Also can I leave the Namalsk files out in the dayz code if I'm not playing on that map? I noticed there are map files I'm not using on my server?? Link to comment Share on other sites More sharing options...
0 Relentless Posted August 25, 2018 Report Share Posted August 25, 2018 20 hours ago, spitfirez404 said: I see lol I'm waiting for my server host to fix the cp which crashed again :( Also can I leave the Namalsk files out in the dayz code if I'm not playing on that map? I noticed there are map files I'm not using on my server?? Post your server RPT. I bet it's conflicting with an already defined rscTitles class since that HUD is obviously a display. Link to comment Share on other sites More sharing options...
0 Mig Posted August 25, 2018 Report Share Posted August 25, 2018 59 minutes ago, Relentless said: Publiez votre serveur RPT. Je parie que cela est en conflit avec une classe rscTitles déjà définie puisque HUD est évidemment un affichage. I think he solved the problem Link to comment Share on other sites More sharing options...
0 spitfirez404 Posted August 26, 2018 Author Report Share Posted August 26, 2018 Yep! We got it working. Thanks Link to comment Share on other sites More sharing options...
0 ShyVicZ Posted March 11, 2020 Report Share Posted March 11, 2020 i didnt get it working no error in RPT at all Version 1.64.144629 Unable to initialize Steam API. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Item STR_DN_LADA_CP listed twice Item STR_DN_LADA_RED_CP listed twice Item STR_DN_LADA_WHITE_CP listed twice Item STR_DN_LADALM_CP listed twice Item STR_DN_MTVR_REFUEL_CP listed twice Item STR_DN_USBASICWEAPONSBOX_CP listed twice Item STR_DN_USLAUNCHERSBOX_CP listed twice Item STR_DN_USORDNANCEBOX_CP listed twice Conflicting addon CorePatch_CCP_67542 in 'corepatch_a2\corepatch_ccp_67542\', previous definition in 'corepatch\corepatch_ccp_67542\' Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/ Updating base class HitPoints->HitPoints, by corepatch\corepatch_characters\config.bin/CfgVehicles/CZ_Soldier_Crew_Wdl_ACR/HitPoints/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ (original (bin\config.bin - no unload)) Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ (original bin\config.bin) Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ (original ca\weapons\config.bin) Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/ Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ 2:01:06 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 2:01:07 Connected to Steam servers 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:34 Server error: Player without identity LordBuffel (id 506069236) 2:07:39 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry 2:07:39 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire 2:07:40 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 2:07:40 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView 2:07:41 ca\misc\houpacka.p3d: house, config class missing 2:07:41 ca\misc\houpacka.p3d: house, config class missing 2:07:41 ca\misc\houpacka.p3d: house, config class missing 2:07:44 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 2:07:44 "MPframework inited" 2:07:45 "dayz_preloadFinished reset" 2:07:45 "Deploy Anything: loading version 2.8.2 ..." 2:07:45 "Deploy Anything: adding deployables to safe vehicle list..." 2:07:59 "<infiSTAR.de> Error loading infiSTAR DLL" 2:07:59 "<infiSTAR.de> vi9130473770" 2:07:59 "<infiSTAR.de> d7bef7a4eed73b9ac18de17002af44" 2:07:59 "<infiSTAR.de> " 2:07:59 "<infiSTAR.de> ["START","waiting.."]" 2:07:59 Warning Message: No entry 'bin\config.bin/CfgMagazines.cinder_garage_door'. 2:07:59 Warning Message: No entry '.picture'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.scope'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: Error: creating magazine cinder_garage_door with scope=private 2:07:59 Warning Message: No entry '.displayName'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.displayNameShort'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.nameSound'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.Library'. 2:07:59 Warning Message: No entry '.libTextDesc'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.type'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.count'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.maxLeadSpeed'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.initSpeed'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.reloadAction'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.modelSpecial'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.ammo'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry 'bin\config.bin/CfgWeapons.RH_HK416_Aim'. 2:07:59 Warning Message: No entry '.scope'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: Error: creating weapon RH_HK416_Aim with scope=private 2:07:59 Warning Message: No entry '.displayName'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.nameSound'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.type'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.picture'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.Library'. 2:07:59 Warning Message: No entry '.libTextDesc'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.model'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.simulation'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.fireLightDuration'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.fireLightIntensity'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.weaponLockDelay'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.weaponLockSystem'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.cmImmunity'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.lockingTargetSound'. 2:07:59 Warning Message: Size: '/' not an array 2:07:59 Warning Message: No entry '.lockedTargetSound'. 2:07:59 Warning Message: Size: '/' not an array 2:07:59 Warning Message: No entry '.muzzles'. 2:07:59 Warning Message: Size: '/' not an array 2:07:59 Warning Message: No entry 'bin\config.bin/CfgWeapons.RH_HK416_Aim'. 2:07:59 Warning Message: No entry '.scope'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: Error: creating weapon RH_HK416_Aim with scope=private 2:07:59 Warning Message: No entry '.displayName'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.nameSound'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.type'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.picture'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.Library'. 2:07:59 Warning Message: No entry '.libTextDesc'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.model'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.simulation'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.fireLightDuration'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.fireLightIntensity'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.weaponLockDelay'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.weaponLockSystem'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.cmImmunity'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.lockingTargetSound'. 2:07:59 Warning Message: Size: '/' not an array 2:07:59 Warning Message: No entry '.lockedTargetSound'. 2:07:59 Warning Message: Size: '/' not an array 2:07:59 Warning Message: No entry '.muzzles'. 2:07:59 Warning Message: Size: '/' not an array 2:07:59 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. glt_bh_wreck 2:07:59 "Loading custom server compiles" 2:07:59 Warning Message: No entry 'bin\config.bin/CfgMagazines.5Rnd_86x70_L115A3'. 2:07:59 Warning Message: No entry '.picture'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.scope'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: Error: creating magazine 5Rnd_86x70_L115A3 with scope=private 2:07:59 Warning Message: No entry '.displayName'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.displayNameShort'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.nameSound'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.Library'. 2:07:59 Warning Message: No entry '.libTextDesc'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.type'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.count'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.maxLeadSpeed'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.initSpeed'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.reloadAction'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.modelSpecial'. 2:07:59 Warning Message: '/' is not a value 2:07:59 Warning Message: No entry '.ammo'. 2:07:59 Warning Message: '/' is not a value 2:08:01 "HIVE: Starting" 2:08:01 "<infiSTAR.de> infiSTAR loading config.." 2:08:01 "<infiSTAR.de> infiSTAR AHconfig.sqf loaded" 2:08:01 "<infiSTAR.de> infiSTAR LOADING.." 2:08:01 "<infiSTAR.de> ["START","infiSTAR LOADING.."]" 2:08:01 "Epoch detected" 2:08:01 Warning Message: Script low_admins.sqf not found 2:08:01 Warning Message: Script normal_admins.sqf not found 2:08:01 Warning Message: Script super_admins.sqf not found 2:08:01 Warning Message: Script blacklist.sqf not found 2:08:01 "<infiSTAR.de> iproductVersion: 10-02-2020 17-54-37-v1452 | Server productVersion: ["ArmA 2 OA","ArmA2OA",164,144629] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24" 2:08:01 "<infiSTAR.de> ["START","<infiSTAR.de> iproductVersion: 10-02-2020 17-54-37-v1452 | Server productVersion: ["ArmA 2 OA","ArmA2OA",164,144629] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24"]" 2:08:01 "<infiSTAR.de> _fnc_RandomGen: { _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a']; _gen = _abc select (random ((count _abc)-1)); _arr = ['a','d','7','b','e','f','7','a','4','e','e','d','7','3','b','9','a','c','1','8','d','e','1','7','0','0','2','a','f','4','4']; for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));}; _gen }" 2:08:01 "SERVER FPS: 27 PLAYERS: 1" 2:08:01 ["TIME SYNC: Local Time set to:",[2012,8,2,13,8],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,3,11,13,8]] 2:08:01 "HIVE: trying to get objects" 2:08:01 "<infiSTAR.de> _simple: t3d349c1f21130d84371a" 2:08:01 "<infiSTAR.de> _dialogIds: j3e744a17643a273b6499" 2:08:01 "<infiSTAR.de> _badtxts: u5a1a8a72276a6a102a6e" 2:08:01 "<infiSTAR.de> _randvar1: z3e8774400b874f944862377a" 2:08:01 "<infiSTAR.de> _randvar2: j2d9d543a5d4f4d7773522c" 2:08:01 "<infiSTAR.de> _randvar3: f698d278a506b801d0c1a6f3d" 2:08:01 "<infiSTAR.de> _randvar4: u10091e248274477b8d04" 2:08:01 "<infiSTAR.de> _randvar5: p5a227e77517d6e27677774" 2:08:01 "<infiSTAR.de> _randvar6: n01815f24506f44286d5e" 2:08:01 "<infiSTAR.de> _randvar11: q4d64508a5d69141b3a0a2a" 2:08:01 "<infiSTAR.de> _randvar12: b1c4b1a87072e73441a499e" 2:08:01 "<infiSTAR.de> _randvar13: b121f5e4f513e7f174e7d" 2:08:01 "<infiSTAR.de> _randvar14: l3d8e531d3a3e3a711c" 2:08:01 "<infiSTAR.de> _randvar19: u27487e0a888c745c271b" 2:08:01 "<infiSTAR.de> _randvar27: q6b5b9787379f372e438e72" 2:08:01 "<infiSTAR.de> _randvar25: o0e347a8a10192b279e2d7b7d" 2:08:01 "HIVE: found 363 objects" 2:08:01 "HIVE: Request sent" 2:08:01 "<infiSTAR.de> _randvar31: t82471b1c079468499f1a" 2:08:01 "<infiSTAR.de> _randvar33: m84781e2f607f49884d3a" 2:08:01 "<infiSTAR.de> _randvar34: o4c477f006d5a37445e8c60" 2:08:01 "<infiSTAR.de> _randvar35: o1b22677e0f7e4017506184" 2:08:01 "<infiSTAR.de> _randvar36: v8c8c8e7771998e3e3f73" 2:08:01 "<infiSTAR.de> _randvar37: t67940491606f0997370f5d" 2:08:01 "<infiSTAR.de> _fnc_handlerandvar10: b308f448a2f8a6851143d1e" 2:08:01 "<infiSTAR.de> _remark: i9d312a471e77572b046a284d" 2:08:01 "<infiSTAR.de> _AHpos: e6e40845d9b870b8b94" 2:08:01 "<infiSTAR.de> _loadedcheckpos: b2e42576b1782897f8a9d198f" 2:08:01 "<infiSTAR.de> _loadedchecktime: p6e80203078375e8758715b" 2:08:01 "<infiSTAR.de> _MenuChecksRunningx: y8b39747f7e12318a2d7d79" 2:08:01 "<infiSTAR.de> _anotherloop: o8d2a2a840d347c301e47" 2:08:01 "<infiSTAR.de> _lastUnlock: f7b1d2a8778915a223a242f" 2:08:01 "<infiSTAR.de> _AdminReqCheck: h61027a4f8a546a7a8a837991" 2:08:01 "<infiSTAR.de> _antidupeCheckVar: p0d8e6f5f3b4e6731718e" 2:08:01 "<infiSTAR.de> _antidupePVResVar: y732b3b208a0f3b5e4a6b719f" 2:08:01 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_b541a4e1f3a8a2b734e2a49" 2:08:01 "<infiSTAR.de> _randvar10: PVAHR_0_u4b078e4d2a7e1e647c8b37" 2:08:01 "HIVE: Streamed 363 objects" 2:08:01 "Res3tting B!S effects..." 2:08:01 "<infiSTAR.de> ["DEBUG","compiling _AHstring"]" 2:08:02 "<infiSTAR.de> ["DEBUG","_AHstring compiled"]" 2:08:02 "<infiSTAR.de> ["DEBUG","time: 16.371"]" 2:08:02 "<infiSTAR.de> ["DEBUG","diag_tickTime: 434.02"]" 2:08:02 "<infiSTAR.de> ["DEBUG","serverTime: 416.079"]" 2:08:02 "<infiSTAR.de> ["DEBUG","starting main server loop: 16.509 | 434.157 | 416.22"]" 2:08:02 "<infiSTAR.de> waiting for player and functions.." 2:08:02 "<infiSTAR.de> ["DEBUG","_AHstring loaded."]" 2:08:02 "<infiSTAR.de> ["DEBUG","AntiHack FULLY LOADED"]" 2:08:02 "<infiSTAR.de> AntiHack FULLY LOADED" 2:08:02 "<infiSTAR.de> ["DEBUG","CREATING AdminMenu"]" 2:08:02 "<infiSTAR.de> CREATING AdminMenu" 2:08:02 "<infiSTAR.de> AdminMenu LOADED: true" 2:08:02 "<infiSTAR.de> ["DEBUG","AdminMenu LOADED: true"]" 2:08:02 "<infiSTAR.de> ["DEBUG","Waiting for some infiSTAR functions"]" 2:08:02 "<infiSTAR.de> ["DEBUG","All infiSTAR functions compiled"]" 2:08:02 "<infiSTAR.de> starting main server loop" 2:08:02 "<infiSTAR.de> ["DEBUG","starting main server loop"]" 2:08:04 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-A:1 (LordBuffel) REMOTE,"76561198110439339"]" 2:08:04 "infiSTAR.de ******ADMIN-LOGIN******: LordBuffel(76561198110439339)" 2:08:04 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-A:1 (LordBuffel) REMOTE,"76561198110439339"]" 2:08:07 "<infiSTAR.de> Player-Log: LordBuffel(76561198110439339) - 0h 07min | ******ADMIN******" 2:08:07 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 363 objects in 6.349 seconds (unscheduled)" 2:08:07 "Total Number of spawn locations 11" 2:08:07 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI." 2:08:07 "[DZAI] Reading DZAI configuration file." 2:08:07 "[DZAI] DZAI configuration file loaded." 2:08:07 "CLEANUP: INITIALIZING Vehicle SCRIPT" 2:08:07 "[DZAI] Compiling DZAI functions." 2:08:07 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,8],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,3,11,13,8]] 2:08:08 ca\misc\houpacka.p3d: house, config class missing 2:08:08 ca\misc\houpacka.p3d: house, config class missing 2:08:08 "[DZAI] DZAI functions compiled." 2:08:08 "[DZAI] Napf classnames loaded." 2:08:08 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: napf. ModName: (Ver: dayz epoch 1.0.6.2). DZAI_dynamicWeaponList: true. VerifyTables: true." 2:08:08 "[DZAI] AI spawn settings: Static: false. Dynamic: true. Random: false. Air: false. Land: true." 2:08:08 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: false. DZAI_weaponNoise: false. DZAI_zombieEnemy: false." 2:08:08 "[DZAI] DZAI loading completed in 0.867981 seconds." 2:08:08 ca\misc\houpacka.p3d: house, config class missing 2:08:09 ca\misc\houpacka.p3d: house, config class missing 2:08:10 ca\misc\houpacka.p3d: house, config class missing 2:08:10 ca\misc\houpacka.p3d: house, config class missing 2:08:11 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 2:08:11 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 2:08:11 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 2:08:11 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 2:08:11 ca\misc3\wf\wf_depot.p3d: house, config class missing 2:08:12 ca\misc3\wf\wf_depot.p3d: house, config class missing 2:08:12 ca\misc3\wf\wf_depot.p3d: house, config class missing 2:08:13 ca\misc\houpacka.p3d: house, config class missing 2:08:13 ca\misc\houpacka.p3d: house, config class missing 2:08:14 ca\misc\houpacka.p3d: house, config class missing 2:08:14 ca\misc\houpacka.p3d: house, config class missing 2:08:16 ca\misc\houpacka.p3d: house, config class missing 2:08:17 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing 2:08:17 "EPOCH EVENTS INIT" 2:08:17 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75" 2:08:17 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [8563.61,14602.5,0] with 7 items." 2:08:17 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [4252.16,9837.15,0] with 12 items." 2:08:18 "[DZAI] Removing invalid classname: Winchester1866." 2:08:18 "[DZAI] Removing invalid classname: MR43." 2:08:18 "[DZAI] Removing invalid classname: Winchester1866." 2:08:18 "[DZAI] Removing invalid classname: MR43." 2:08:18 "[DZAI] Contents of DZAI_Rifles0 failed verification. Invalid entries removed." 2:08:18 "[DZAI] Removing invalid classname: Remington870_lamp." 2:08:18 "[DZAI] Contents of DZAI_Rifles1 failed verification. Invalid entries removed." 2:08:18 "[DZAI] Removing invalid classname: Remington870_lamp." 2:08:18 "[DZAI] Removing invalid classname: Mk_48_DZ." 2:08:18 "[DZAI] Contents of DZAI_Rifles2 failed verification. Invalid entries removed." 2:08:18 "[DZAI] Removing invalid classname: Remington870_lamp." 2:08:18 "[DZAI] Removing invalid classname: Mk_48_DZ." 2:08:18 "[DZAI] Contents of DZAI_Rifles3 failed verification. Invalid entries removed." 2:08:18 "[DZAI] Removing invalid classname: DZ_Czech_Vest_Puch." 2:08:18 "[DZAI] Contents of DZAI_Backpacks0 failed verification. Invalid entries removed." 2:08:18 "[DZAI] Removing invalid classname: DZ_Czech_Vest_Puch." 2:08:18 "[DZAI] Contents of DZAI_Backpacks1 failed verification. Invalid entries removed." 2:08:18 "WAI: AI Config File Loaded" 2:08:18 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4592.99,10093,0] with 5 items." 2:08:18 "WAI: blacklist Loaded" 2:08:18 "WAI: Overpoch Config File Loaded" 2:08:18 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [8267.76,3260.55,0] with 7 items." 2:08:19 "WAI: Initializing missions" 2:08:19 "[DZAI] Verified 92 unique classnames in 0.743011 seconds." 2:08:19 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [13395.3,14303.3,0] with 9 items." 2:08:19 "Napf static spawn configuration loaded." 2:08:19 "INFO - Player: PID#3(LordBuffel)(UID:76561198110439339/CID:227) Status: LOGGING IN" 2:08:19 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [18543.9,2055.49,0] with 5 items." 2:08:19 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [5064.8,8330.97,0] with 7 items." 2:08:21 "INFO - Player: PID#3(LordBuffel)(UID:76561198110439339/CID:227) Status: LOGIN PUBLISHING, Location Meggen [156044]" 2:08:22 "HIVE: Vehicle Spawn limit reached!" 2:08:22 "HIVE: Spawning # of Debris: 100" 2:08:23 Strange convex component01 in rh_m14\rh_m1staim.p3d:geometry 2:08:23 Strange convex component07 in rh_m14\rh_m1staim.p3d:geometry 2:08:23 Strange convex component12 in rh_m14\rh_m1staim.p3d:geometry 2:08:24 No speaker given for Jens Hoffmann 2:08:24 trigger - unknown animation source revolved 2:08:27 No speaker given for Hans Schwarz 2:08:29 Strange convex component01 in rh_m14\rh_sc2eot.p3d:geometry 2:08:29 Strange convex component07 in rh_m14\rh_sc2eot.p3d:geometry 2:08:29 Strange convex component12 in rh_m14\rh_sc2eot.p3d:geometry 2:08:29 "WAI: Initializing static missions" 2:08:31 No speaker given for Martin Schmidt 2:08:34 No speaker given for Alexander Schulz 2:08:37 "INFO - Player: LordBuffel(UID:76561198110439339/CID:227) Status: CLIENT LOADED & PLAYING" 2:08:41 Strange convex component01 in rh_m14\rh_m1s.p3d:geometry 2:08:41 Strange convex component07 in rh_m14\rh_m1s.p3d:geometry 2:08:41 Strange convex component08 in rh_m14\rh_m1s.p3d:geometry 2:08:41 Strange convex component12 in rh_m14\rh_m1s.p3d:geometry 2:08:41 Strange convex component05 in vilas_wwp\vilska_m60e3.p3d:geometry 2:08:42 Strange convex component01 in rh_m14\rh_m1sacog.p3d:geometry 2:08:42 Strange convex component07 in rh_m14\rh_m1sacog.p3d:geometry 2:08:42 Strange convex component12 in rh_m14\rh_m1sacog.p3d:geometry 2:08:45 "WAI: Static mission loaded" 2:08:50 "HIVE: Spawning # of Ammo Boxes: 3" 2:08:50 "HIVE: Spawning # of Veins: 50" 2:08:53 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 100 Debris, 3 SupplyCrates and 50 MineVeins in 44.999 seconds (scheduled)" 2:10:43 "infiSTAR.de fnc_AdminFirstReq: [5,B 1-1-B:1 (LordBuffel) REMOTE,B 1-1-B:1 (LordBuffel) REMOTE]" 2:10:43 "infiSTAR.de fnc_AdminReqProceed: [5,B 1-1-B:1 (LordBuffel) REMOTE,B 1-1-B:1 (LordBuffel) REMOTE]" 2:10:43 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (LordBuffel) REMOTE LordBuffel AdminHeal LordBuffel" 2:10:43 "<infiSTAR.de> ["AdminLog","0h 09min | LordBuffel AdminHeal LordBuffel"]" 2:11:15 "<infiSTAR.de> ["CONNECTLOG","DISCONNECT - LordBuffel(76561198110439339)"]" 2:11:15 "INFO - Player: LordBuffel(UID:76561198110439339/CID:227) Status: LOGGED OUT, Location Meggen [156045]" 2:11:15 Client: Remote object 3:14 not found 2:11:16 Warning: Cleanup player - person 3:13 not found 2:13:19 "DZAI Monitor :: Server Uptime: 0:12:31. Active AI Groups: 6." 2:13:19 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 2:13:19 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 1. Land Patrols: 5." 2:14:10 "SERVER FPS: 45 PLAYERS: 0" 2:15:08 "RUNNING EVENT: supply_drop on [2020,3,11,13,15]" 2:18:20 "DZAI Monitor :: Server Uptime: 0:17:32. Active AI Groups: 6." 2:18:20 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 2:18:20 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 1. Land Patrols: 5." 2:18:38 Out of path-planning region for O 1-4-A:1 at 5998.8,10671.3, node type Road 2:20:10 "SERVER FPS: 45 PLAYERS: 0" 2:23:08 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,23],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,3,11,13,23]] 2:23:20 "DZAI Monitor :: Server Uptime: 0:22:32. Active AI Groups: 6." 2:23:20 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 2:23:20 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 1. Land Patrols: 5." 2:25:09 "RUNNING EVENT: event_init on [2020,3,11,13,25]" 2:25:09 "Special Forces Event spawning at [5390.95,13194.7]" 2:26:10 "SERVER FPS: 47 PLAYERS: 0" 2:28:20 "DZAI Monitor :: Server Uptime: 0:27:32. Active AI Groups: 6." 2:28:20 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 2:28:20 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 1. Land Patrols: 5." 2:30:09 "RUNNING EVENT: crash_spawner on [2020,3,11,13,30]" 2:32:10 "SERVER FPS: 43 PLAYERS: 0" 2:33:20 "DZAI Monitor :: Server Uptime: 0:32:32. Active AI Groups: 6." 2:33:20 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 2:33:20 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 1. Land Patrols: 5." 2:38:08 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,38],"Fullmoon:",true,"Date given by HiveExt.dll:",[2020,3,11,13,38]] 2:38:10 "SERVER FPS: 46 PLAYERS: 0" 2:38:21 "DZAI Monitor :: Server Uptime: 0:37:33. Active AI Groups: 6." 2:38:21 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 2:38:21 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 1. Land Patrols: 5." 2:40:00 "RUNNING EVENT: event_init on [2020,3,11,13,40]" 2:40:00 "Rubble Town Event Spawning At [13014.8,14305.7]" 2:43:21 "DZAI Monitor :: Server Uptime: 0:42:33. Active AI Groups: 6." 2:43:21 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 2:43:21 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 1. Land Patrols: 5." 2:44:10 "SERVER FPS: 42 PLAYERS: 0" 2:48:00 "RUNNING EVENT: abandoned_vaults on [2020,3,11,13,48]" 2:48:00 "Abandoned Safe Event Starting..." 2:48:00 "There are no abandoned safes on the map" 2:48:21 "DZAI Monitor :: Server Uptime: 0:47:33. Active AI Groups: 6." 2:48:21 "DZAI Monitor :: Static Spawns: 0. Respawn Queue: 0 groups queued." 2:48:21 "DZAI Monitor :: Dynamic Spawns: 0. Random Spawns: 0. Air Patrols: 1. Land Patrols: 5." 2:50:00 "RUNNING EVENT: event_init on [2020,3,11,13,50]" 2:50:01 "Abandoned Safe Event Starting..." 2:50:01 "There are no abandoned safes on the map" 2:50:10 "SERVER FPS: 37 PLAYERS: 0" Link to comment Share on other sites More sharing options...
0 THAC0_Gewch Posted April 28, 2020 Report Share Posted April 28, 2020 On 3/10/2020 at 10:55 PM, ShyVicZ said: i didnt get it working no error in RPT at all There won't be anything in your server-side RPT because the script is being called in the !isDedicated block. Check your player/client RPT file. You could also try starting your game with the -showScriptErrors launch parameter. Link to comment Share on other sites More sharing options...