I have always had either a mission, or ground loot working.. Never both.. Could someone please show me why this init.sqf file won't load both? Where do I need to move the last part (ground loot script) to make it all execute properly? Thanks in advance!!
/*This has to be added to the clients init*/ if(isDedicated)exitWith{}; fn_createMissionMarker ={ private["_create","_markerPos","_markerName","_marker"]; //_this = _this select 1; _create = _this select 0; if(!_create)then[{ //delete marker if !(getMarkerColor "MissionMarker" == "")then{ //Only delete existing Marker deleteMarkerLocal "MissionMarker"; }; },{ //else create marker _markerPos = _this select 1; _markerName = _this select 2; _marker = createMarkerLocal ["MissionMarker", _markerPos]; _marker setMarkerPosLocal _markerPos; _marker setMarkerTypeLocal "mil_destroy"; _marker setMarkerTextLocal format["%1",_markerName]; _marker setMarkerColorLocal "ColorRed"; _marker setMarkerDirLocal -30; _marker setMarkerSizeLocal [1.5,1.5]; }]; }; if(!isNil "GlobalMissionMarker")then{GlobalMissionMarker call fn_createMissionMarker}; "GlobalMissionMarker" addPublicVariableEventHandler {_this select 1 call fn_createMissionMarker}; "GlobalHint" addPublicVariableEventHandler {hint parseText format["%1", _this select 1]}; //[]spawn{while{alive player}do{player allowDamage true;vehicle player allowDamage true;}}; }; if (isServer) then { fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "custom\LSpawner\fn_LSgetBuildingstospawnLoot.sqf"; LSdeleter = compile preProcessFileLineNumbers "custom\LSpawner\LSdeleter.sqf"; execVM "custom\LSpawner\Lootspawner.sqf"; };