if (isServer) then { _vehicle_99 = objNull; if (true) then { _this = createVehicle ["SpecialWeaponsBox", [8985.9727, 5880.356, 0.23051879883], [], 0, "CAN_COLLIDE"]; _vehicle_99 = _this; _this setDir 20; _this setVariable ["permaLoot",true]; clearWeaponCargoGlobal _this; clearMagazineCargoGlobal _this; _this addMagazineCargoGlobal ["ItemBriefcase100oz",4]; _this addMagazineCargoGlobal ["ItemVault",1]; _this addMagazineCargoGlobal ["Skin_Graves_Light_DZ",1]; _this addMagazineCargoGlobal ["PipeBomb",2]; _this addWeaponCargoGlobal ["ItemGPS",1]; _this addWeaponCargoGlobal ["Binocular_Vector",1]; _this addWeaponCargoGlobal ["ItemComboLock",2]; _this addWeaponCargoGlobal ["ItemObsidian",4]; _this addWeaponCargoGlobal ["ItemBronzeBar",2]; _this addWeaponCargoGlobal ["RH_deagle",1]; _this addWeaponCargoGlobal ["SCAR_H_LNG_Sniper",1]; _this addWeaponCargoGlobal ["vil_10Rnd_SVDK",3]; _this addWeaponCargoGlobal ["vil_SV_98",1]; _this addMagazineCargoGlobal ["Skin_CZ_Special_Forces_GL_DES_EP1_DZ",1]; }; }; _laptop = laptop ; deleteVehicle _laptop;
So i have this box spawning in when i activate it from a computer called 'laptop"
It works fine in editor, box spawns in and the computer deletes itself, however in multiplayer the box does not spawn and the laptop does not delete itself. Anyone know why?