Joeyy Posted June 24, 2014 Report Share Posted June 24, 2014 My previous release of Chernarus map additions brought back the old Stary Sobor (with some adjustments, found here: http://epochmod.com/forum/index.php?/forum/38-epoch-custom-bases/), because Stary Sobor was the area where the best PVP was found at. Epoch replaced Stary Sobor with a trader area which I saw as a huge anti-PVP element so I moved the trader area to Guglovo. Below you can also find my SQL customization. This addition includes: Vehicle parts trader Vehicle trader Helicopter trader Wooden materials trader Building supplies trader General supplies trader Weapon & ammo trader Fences & walls Objects & more. The .sqf file can be found here: http://pastebin.com/M2LagjPi The .sql file can be found here*: http://pastebin.com/r3tqCWaW The server_traders.sqf can be found here: http://pastebin.com/e175pJzc For the trader area, use this for in your mission.sqm: Marker class Item11 // <- change this! { position[]={8451.3936,-3.0517578e-005,6664.062}; name="TradercityGuglovo"; text="Trader City Guglovo"; type="mil_circle"; colorName="ColorBlack"; }; Sensor class Item3 { position[]={8418.01,-3.0517578e-005,6674.66}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneguglovo"; expCond="(player distance zoneguglovo) < 100;"; expActiv="TitleText[""Entering Trader City Guglovo"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Guglovo"";"; expDesactiv="TitleText[""Exiting Trader City Guglovo"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; *NOTE: It's been a long time since I touched these files. Some of the traders and sql edits are done using default Stary traders. Link to comment Share on other sites More sharing options...