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Temp. Desync on Linux Server and disappearing items


melowa

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Hi,

i have an Arma 2 OA: Dayz Epoch Linux Server and i have three problems:

  1. First of it, is a temporary desync, which some times appears. Sometimes i have an desync of 12000 and in next second it's 0.
  2. Second problem is, that sometimes items disappear, items in safe, in inventory or tents and so on... the players log out normally and the server restarts by restart.pl
  3. The last problem is the markersystem. I dont want playermarker on the map but waypoints, but it does not work. I've playermarker and no waypoints. I've edited the player.arma2oaprofile:
    version=1;
    blood=1;
    viewDistance=1600;
    terrainGrid=10;
    volumeCD=5;
    volumeFX=5;
    volumeSpeech=5;
    singleVoice=0;
    gamma=1;
    brightness=1;
    hudWp=1;
    hudWpPerm=1;
    hud = 0;
    hudPerm=0;
    

Otherwise, the server runs.

 

Dedicated Server:

Intel - E3-1270v3 (4 x 3,50 GHz HT)

32 GB ECC-RAM

2 x 100 GB SSD (RAID)

1 x 1.000 Mbit Network

Debian Wheezy 7.0 - 64 Bit

 

Ping ~20 (Germany), FPS 60+, normally desync 0

 

If you want to test it, the IP is 146.0.32.123:2302 (@Moderation: I hope its allowed, otherwise please delete the IP)

 

 

Thank you and greetz,

melowa

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  • 2 weeks later...

Hi melowa, I had a look into your post already but did not understand everything I guess.

 

3.) Is that all you have in your player.arma2oaprofile? Or is it just the lines you want to point out for us to see that you are using hudWp. My profile file contains much more.

 

1.) Never recognized a desync. Where do you see this and what happens then (key P ingame)?

 

2.) Otems disappear means what exactly? You press G and have a look into your inventory...and at this moment items are gone. Or you put 3 things in a safe and after the next restart there are only 2...or zero?

 

All of the 3 work for me, I guess (or did not recognize ot yet)...but I think you need to explain this a bit more. Under which circumstances do these things happen (maybe you have an idea). What other scripts are you using (from the forums, self written)? ...

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  • 1 month later...

For number 3: you have that config wrong buddy. You need to have those two down set to ZERO.

  1. hudWp=1;
  2. hudWpPerm=1;

As for number 2. This happens to me also. Guys log in and found out that their stuff is missing, cars are missing... and they logged out perfectly fine and the server is restarted via restarter.pl

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To 3:

I have the following settings in my arma2oaprofile file:

 

        class Veteran
        {
                class Flags
                {
                        3rdPersonView=1;
                        armor=0;
                        autoAim=0;
                        autoGuideAT=1;
                        autoSpot=1;
                        cameraShake=0;
                        clockIndicator=1;
                        deathMessages=1;
                        enemyTag=0;
                        friendlyTag=1;
                        hud=0;
                        hudGroupInfo=0;
                        hudPerm=0;
                        hudWp=1;
                        hudWpPerm=1;
                        map=0;
                        netStats=1;
                        tracers=1;
                        ultraAI=0;
                        unlimitedSaves=1;
                        vonId=1;
                        weaponCursor=1;
                };
                skillFriendly=1;
                precisionFriendly=1;
                skillEnemy=1;
                precisionEnemy=1;
 

There are 2 files on my server...1 in cfgdayz and cfgdayz/users. I have the same seetings in both of the files as I did not want to test which one is talen ;)

With that I do NOT have Player-markers on the map but I can set waypoints.

 

 

In server.cfg make sure that you have these settings at the end (if you changed that in veteran above);

class Missions
{
        class DayZ {
                template = dayz_epoch_11.chernarus;
                difficulty = "veteran";
        };
};

 

2:

As my server is still a test server...I do not have many players on it. But I never lost an item so far.Is it that xou have e.g. 5 items in a safe and then there are only 4 or 3. Or is the whole safe or whatever gone?

For Cars I could imagine that there might be an SQL event which takes old cars away? Are that always bought cars then or cars they found around the map?

 

If I remember correctly that happened to me only if I restarted the server (for whatever reason) without restarter.pl. Or I logged out being in a car sometimes before server restart or I just did not logout.

If I put something into a car inventory I always get into the car and get out again to update it (sometimes I move it 1m). Don't know if that's really neccessary or if my observations above are 100% correct (personally feeling ,) ).

But if I tow/lift a car and do NOT get in again it will be at the old position after a restart as it's not newly updated. So always get into the car and leave it as a try.

 

I sometimes in the beginning had a look into dump.log and the server was running. That's not a good idea ,) If you want to have a look there copy it to another file and have a look there or do a screen -r to see it live. That also caused issues for me. (All of that are only personal observations where I don't know exactly if these are true...so not forensically excessively tested).

 

1:

I have a short desync if the server restarts and all the object files are loaded and server_cleanup.fsm executes.

 

I put a output line into server_monitor.sqf just to see when it's finished:

            _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm";
            ////////// jahan: message to clients that vehicles can now be bought
            [nil,nil,rTitleText,"Server Cleanup complete. It's now safer to buy vehicles at traders.", "PLAIN",10] call RE;

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