Nazdock Posted January 29, 2014 Report Share Posted January 29, 2014 I'm trying to setup a custom loot box at a static location, Is there a way to edit USlaunchers box? I've tried to edit the mission.pbo file and the custom map file. I cannot not get them to work. Mission.pbo class Item14 { position[]={13725.856,46.825798,2936.4185}; id=104; side="EMPTY"; vehicle="USSpecialWeapons_EP1"; skill=0.60000002; init="clearMagazineCargo this; clearWeaponCargo this; {this addWeaponCargoGlobal [_x, 2];} forEach ['M24','M4A1_AIM_SD_camo','M249','m16a4_acg','M9SD']; {this addmagazineCargoGlobal [_x, 12];} forEach ['5Rnd_762x51_M24','15Rnd_9x19_M9SD','30Rnd_556x45_Stanag','30Rnd_556x45_StanagSD','200Rnd_556x45_M249'];"; }; // Second way i tried in custom map file _vehicle_721 = objNull; { if (true) then { _this = createVehicle ["USLaunchersBox", [13704.164, 2947.2451, 1.1444092e-005], [], 0, "CAN_COLLIDE"]; _vehicle_721 = _this; _this setPos [13704.164, 2947.2451, 1.1444092e-005]; _this setVariable ["permaLoot",true]; _init="clearMagazineCargo this; clearWeaponCargo this; {this addWeaponCargoGlobal [_x, 2];} forEach ['M24','M4A1_AIM_SD_camo','M249','m16a4_acg','M9SD']; {this addmagazineCargoGlobal [_x, 12];} forEach ['5Rnd_762x51_M24','15Rnd_9x19_M9SD','30Rnd_556x45_Stanag','30Rnd_556x45_StanagSD','200Rnd_556x45_M249'];"; }; Link to comment Share on other sites More sharing options...
Affraid Posted January 30, 2014 Report Share Posted January 30, 2014 Here is an example of how I did it. This one is custom . Make a Seprate SQF File ... " What everynameyouwant.SQF" and put that either in a custom folder or just put it in your mission.pbo In you INIT.sqf in Mission.PBO But this on bottom of page [] execVM "\What aeveryname youwant.SQF"; Repack and upload. Here is one of my Custom crates. if (isServer) then { _vehicle_99 = objNull; if (true) then { _this = createVehicle ["SpecialWeaponsBox", [9875.6211, 14061.259, 0.00051879883], [], 0, "CAN_COLLIDE"]; _vehicle_99 = _this; _this setDir 20; _this setVariable ["permaLoot",true]; clearWeaponCargoGlobal _this; clearMagazineCargoGlobal _this; _this addMagazineCargoGlobal ["ItemBriefcase100oz",10]; _this addMagazineCargoGlobal ["ItemVault",10]; _this addMagazineCargoGlobal ["Skin_Graves_Light_DZ",2]; _this addMagazineCargoGlobal ["PipeBomb",10]; _this addWeaponCargoGlobal ["ItemGPS",10]; _this addWeaponCargoGlobal ["Binocular_Vector",10]; _this addMagazineCargoGlobal ["Skin_CZ_Special_Forces_GL_DES_EP1_DZ",4]; }; }; Link to comment Share on other sites More sharing options...
Nazdock Posted January 30, 2014 Author Report Share Posted January 30, 2014 Thank you it worked! Link to comment Share on other sites More sharing options...
downtime89 Posted August 23, 2015 Report Share Posted August 23, 2015 is there any way to make this crate spawn within a certain radius of a set area? also does this scrip spawn the box at restart of at random intervals, if at restart is it possible to do it at random intervals? trying to create a reason to draw players to a pvp island, but i dont want them to know exactly were the box is on the island or when its spawning, but want it to spawn at random throught the six hour restart intervals. Link to comment Share on other sites More sharing options...
Antichrist Posted August 23, 2015 Report Share Posted August 23, 2015 (edited) You can use this piece of code for spawning the crate in random places, you'll need to add your own coords, loot and stuff like that obviously private ["_Boxes","_positionarray","_Position","_BoxModel","_Box","_QA"]; _Boxes = ["BoxClassname1","BoxClassname2","BoxClassname3"] call BIS_fnc_selectRandom; // Item crate classnames _positionarray = [[1860.21,2170.51,0],[1061.13,2383.86,0],[3591.74,2200.85,0],[4686.19,2501.68,0],[7759.07,3550.56,0],[13181.6,6785.23,0],[11990.1,3537.64,0],[10179,1976.52,0]]; // All possible lootbox positions you want _Position = _positionarray call BIS_fnc_selectRandom; //This takes one random set of coords and uses them to spawn the box _QA = [1,2,3,4,5,6] call BIS_fnc_selectRandom; //Random quantity of Items spawned in the box, to spawn select number of items just use that number instead of _QA _BoxModel = _Boxes; _Box = createVehicle [_BoxModel,_Position,[], 0, "CAN_COLLIDE"]; _Box setDir 0.0; _Box setPos _Position; _Box setVariable ["permaLoot",true]; clearMagazineCargoGlobal _Box; clearWeaponCargoGlobal _Box; if(_Box == "BoxClassname1") then { {_Box addWeaponCargoGlobal [_x, 1];} forEach //Spawns one of each weapon in your array one line below ['WeaponClassname1','WeaponClassname2']; {_Box addMagazineCargoGlobal [_x, _QA];} forEach //Spawns random quantity of magazines in your array one line below ['ItemClassname1','ItemClassname2']; {_Box addBackpackCargoGlobal [_x, 3];} forEach //Spawns 3 backpacks you've added to your array ['BackpackClassname']; }; if(_Box == "BoxClassname2") then { {_Box addWeaponCargoGlobal [_x, 1];} forEach ['Weapon Classname 1','Weapon Classname 2']; {_Box addMagazineCargoGlobal [_x, _QA];} forEach ['Item Classname 1','Item Classname 2']; {_Box addBackpackCargoGlobal [_x, 3];} forEach ['Backpack Classname']; }; if(_Box == "BoxClassname3") then { {_Box addWeaponCargoGlobal [_x, 1];} forEach ['Weapon Classname 1','Weapon Classname 2']; {_Box addMagazineCargoGlobal [_x, _QA];} forEach ['Item Classname 1','Item Classname 2']; {_Box addBackpackCargoGlobal [_x, 3];} forEach ['Backpack Classname']; }; Edited August 23, 2015 by Antichrist Link to comment Share on other sites More sharing options...
downtime89 Posted August 23, 2015 Report Share Posted August 23, 2015 (edited) So would i replace the code from above with that code? Sorry im not a copy and paste guy lol. \ Edited August 23, 2015 by downtime89 Link to comment Share on other sites More sharing options...
Antichrist Posted August 23, 2015 Report Share Posted August 23, 2015 Well i run that thing i posted from mission file so in your copy/paste case get rid of that old one and edit the new one Just add this line in your init.sqf, within if (isServer) then { sectionexecVM "custom\ammocrate\box.sqf";So it looks likeif (isServer) then { execVM "custom\treasure\ammobox.sqf"; Link to comment Share on other sites More sharing options...
downtime89 Posted August 23, 2015 Report Share Posted August 23, 2015 awesome thank you! ill test that tonight when i get home. cant wait to open my server up to the public lol Link to comment Share on other sites More sharing options...
NoNameUltima Posted August 31, 2015 Report Share Posted August 31, 2015 (edited) if (isServer) then { if (isNil "Ultima_Diag_Level") then {Ultima_Diag_Level = 3;}; if (Ultima_Diag_Level > 0) then {diag_log("[#Ultima]: [Ящики с лутом]: Создание ящиков с лутом.");}; private ["_Data","_aSpawnItems","_worldname","_mapcenter","_Map_Radius"]; _worldname = toLower format ["%1", worldName]; _mapcenter = (getMarkerPos "center"); _Map_Radius = (_mapcenter select 0); if (Ultima_Diag_Level > 1) then { diag_log format["[#Ultima]: [Ящики с лутом]: Карта определена как %1.", _worldname]; diag_log format["[#Ultima]: [Ящики с лутом]: Установлен центр координат: %1.", _mapcenter]; diag_log format["[#Ultima]: [Ящики с лутом]: Установлен радиус карты: %1.", _Map_Radius]; }; _aSpawnItems = [ [ ["ItemPole",4,90] ,["ItemTankTrap",4,80] ,["ItemGenerator",2,40] ,["ItemWire",2,30] ,["ItemTent",1,30] ,["CinderBlocks",6,50] ] ,[ ["8Rnd_9x18_Makarov",10,90] ,["8Rnd_9x18_MakarovSD",4,20] ,["30Rnd_545x39_AK",8,70] ,["30Rnd_762x39_AK47",6,60] ] ,[ ["ItemBandage",8,80] ,["ItemPainkiller",4,70] ,["ItemMorphine",2,30] ] ]; _Data = [ [12968, 3551, 9, 59, 300, 50, (_aSpawnItems select 0),"USVehicleBox", 0, false, false, _mapcenter, _Map_Radius, true] ,[13153, 3662, 9, 59, 300, 50, (_aSpawnItems select 1),"TKVehicleBox_EP1", 0, false, false, _mapcenter, _Map_Radius, true] ,[13120, 3616, 9, 59, 300, 50, (_aSpawnItems select 2),"USVehicleBox", 0, false, false, _mapcenter, _Map_Radius, true] ,[13099, 3615, 9, 59, 300, 50, (_aSpawnItems select 0),"USVehicleBox", 0, false, false, _mapcenter, _Map_Radius, true] ,[13032, 3562, 9, 59, 300, 50, (_aSpawnItems select 2),"USVehicleBox", 0, false, false, _mapcenter, _Map_Radius, true] ,[12978, 3539, 9, 59, 300, 50, (_aSpawnItems select 1),"RUVehicleBox", 0, false, false, _mapcenter, _Map_Radius, true] ,[12994, 3547, 9, 59, 300, 50, (_aSpawnItems select 0),"USVehicleBox", 0, false, false, _mapcenter, _Map_Radius, true] ]; { [_x] spawn { private ["_Map_Radius","_random_count","_mapcenter","_Data","_aSpawnItems","_TimerSpawn","_SpawnItems","_SpawnDelay","_randomPos","_SpawnOneTime","_Box","_BoxID","_nearPlayers","_Item","_Count","_Percent","_Random","_Model"]; _Data = (_this select 0); _Angle = (_data select 3); _TimerSpawn = (_data select 4); _Radius = (_data select 5); _boxID = str(round(random 999999)); _box = objNull; _SpawnItems = true; _aSpawnItems = (_data select 6); _Model = (_data select 7); _SpawnDelay = (_data select 8); _randomPos = (_data select 9); _SpawnOneTime = (_data select 10); _mapcenter = (_data select 11); _Map_Radius = (_data select 12); _random_count = (_data select 13); _Coords = [(_data select 0), (_data select 1), (_data select 2)]; if (_randomPos) then {_Coords = [_mapcenter, 100, _Map_Radius, 20, 0, 20, 0] call BIS_fnc_findSafePos;}; sleep _SpawnDelay; if (Ultima_Diag_Level > 1) then {diag_log(format["[#Ultima]: [Ящики с лутом]: Создание ящика в координатах: %1", _Coords]);}; _box = createVehicle [_Model, _Coords, [], 0, "CAN_COLLIDE"]; _box setDir _Angle; _box setPos _Coords; _box setVariable ["ObjectID", _boxID, true]; _box setVariable ["ObjectUID", _boxID, true]; _box setVariable ["permaLoot",true]; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor, _box]; while {true} do { if (_SpawnItems) then { clearWeaponCargoGlobal _box; clearMagazineCargoGlobal _box; clearBackpackCargoGlobal _box; { _Percent = _x select 2; _Random = random(100); if (_Random < _Percent) then { if (_random_count) then {_Count = round(random(_x select 1));} else {_Count = (_x select 1);}; if (_Count > 0) then { _Item = (_x select 0); if (getText (configFile >> "CfgMagazines" >> _item >> "displayName") != "") then {_box addMagazineCargoGlobal [_Item, _Count];} else { if (getText (configFile >> "CfgWeapons" >> _item >> "displayName") != "") then {_box addWeaponCargoGlobal [_Item, _Count];} else { if (getText (configFile >> "CfgVehicles" >> _item >> "displayName") != "") then {_box addBackpackCargoGlobal [_Item, _Count];}; }; }; }; }; } forEach _aSpawnItems; if (_SpawnOneTime) ExitWith {}; _SpawnItems = false; sleep _TimerSpawn; }; if (_SpawnOneTime) ExitWith {}; while {!_SpawnItems} do { sleep 10; _nearPlayers = nearestObjects [_Coords, ["CAManBase"], _Radius]; if (count(_nearPlayers) <= 0) then {_SpawnItems = true;}; }; }; }; } forEach _Data; if (Ultima_Diag_Level > 0) then {diag_log("[#Ultima]: [Ящики с лутом]: Создание ящиков с лутом завершено.");}; };Original:http://rnrportal.ru/forum/index.php?/topic/8-ящики-со-своим-лутом-со-всеми-необходимыми-наст/Solution:*sry for my eng/* /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// in init.sqf, add variable: Ultima_Diag_Level = 0; // diag lvl 0 to 3. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// _aSpawnItems - items arrays for respawn in box. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 1 - item ID. 2 - Max count items (for 0, to xxx). if you need static count, goto p.13-box spawn 3 - Percent respawn - for 1 to 100. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// box spawn: /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 0 - X 1 - Y 2 - Z 3 - Angle 4 - Time for respawn 5 - Radius for box, - items not respawn while player in radius box. 6 - number array for spawn - _aSpawnItems 7 - box ID 8 - delay for box spawn 9 - random or static coords for spawn(false - static coord, true - random coord). 10 - respawn items?(false - respawn. true - spawn items only one - box spawn) 11 - dont touch. 12 - dont touch. 13 - random items count? true - random(from 0 to max count - _aSpawnItems), false - static spawn - (max count items - _aSpawnItems) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// */ Edited September 5, 2015 by NoNameUltima Link to comment Share on other sites More sharing options...
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