SASR Ryan Posted October 6, 2014 Report Share Posted October 6, 2014 Hello again! Everyone! , I am sure there is a post or something about this already but i cannot find it. I am trying to put up an epoch Origins server as the title says, I am now getting this error message when trying to join the server: I have tried deleting and re-installing through commander, launcher and torrent. Yet i still come to the same conclusion. I am missing the following, & don't know how to obtain them: ori_flying_fortress ori_pragacopter origins_pack_cars ori_titanic ori_vil_pack vil_ori_autogyr base_buildings Link to comment Share on other sites More sharing options...
0 raymix Posted October 6, 2014 Report Share Posted October 6, 2014 If you are certain that you have all the @mod files required, then all you need is proper launch params (with proper and existing folder names): DZC: -mod=@DayzOrigins;@Dayz_Epoch DZL works automatically, but if you download mods using it, then in use this in DZC: -mod=@DayzOrigins179;@Dayz_Epoch1051 Link to comment Share on other sites More sharing options...
0 SASR Ryan Posted October 6, 2014 Author Report Share Posted October 6, 2014 If you are certain that you have all the @mod files required, then all you need is proper launch params (with proper and existing folder names): DZC: -mod=@DayzOrigins;@Dayz_Epoch DZL works automatically, but if you download mods using it, then in use this in DZC: -mod=@DayzOrigins179;@Dayz_Epoch1051 I have looked through the files on my server box, and they are not there. ( hence all the re-installing ) I have also looked through the files on my own PC, and they are not there ( hence all the re-installing ) I don't know where to download them, if you have a working origins server, possibly you could upload them? Cheers, Ryan. Link to comment Share on other sites More sharing options...
0 raymix Posted October 6, 2014 Report Share Posted October 6, 2014 Those are mods you download using Dayz Commander (DZC) https://db.tt/4GHmRJCB or Dayz Launcher (DZL) https://db.tt/5m2Tq1XW You need them both on server AND client Link to comment Share on other sites More sharing options...
0 SASR Ryan Posted October 6, 2014 Author Report Share Posted October 6, 2014 Those are mods you download using Dayz Commander (DZC) https://db.tt/4GHmRJCB or Dayz Launcher (DZL) https://db.tt/5m2Tq1XW You need them both on server AND client I'm well aware, i have got all of them downloaded, and re-downloaded many times! but they do not appear in my Addons folder! I am simply missing these addons from my origins files! ori_flying_fortress ori_pragacopter origins_pack_cars ori_titanic ori_vil_pack vil_ori_autogyr base_buildings Link to comment Share on other sites More sharing options...
0 raymix Posted October 6, 2014 Report Share Posted October 6, 2014 Yeah, because you find them in root folder of your Arma 2 OA, not addons... :) https://db.tt/BMkSiQIY Your folder names for @mods will be different if downloaded using DZC nvm, I understand what's going on... The problem you are facing is not the filenames on your harddrive, but launch parameters.... these addons are defined in config files and their naming does not need to match filenames Link to comment Share on other sites More sharing options...
0 SASR Ryan Posted October 6, 2014 Author Report Share Posted October 6, 2014 .. Link to comment Share on other sites More sharing options...
0 SASR Ryan Posted October 6, 2014 Author Report Share Posted October 6, 2014 Yeah, because you find them in root folder of your Arma 2 OA, not addons... :) https://db.tt/BMkSiQIY Your folder names for @mods will be different if downloaded using DZC nvm, I understand what's going on... The problem you are facing is not the filenames on your harddrive, but launch parameters.... these addons are defined in config files and their naming does not need to match filenames So which launch parameters should I be using? currently i have got this: -mod=@Origins;@Taviana;@DayZ_Epoch1051;@DayZ_Epoch_Server;" I have also tried this: -mod=@DayzOrigins;@Taviana;@DayZ_Epoch1051;@DayZ_Epoch_Server;" Also this: -mod=@Origins179;@Taviana;@DayZ_Epoch1051;@DayZ_Epoch_Server;" Also this: -mod=@DayzOrigins179;@Taviana;@DayZ_Epoch1051;@DayZ_Epoch_Server;" also this: -mod=@Origins1785;@Taviana;@DayZ_Epoch1051;@DayZ_Epoch_Server;" also this" -mod=@DayzOrigins1785;@Taviana;@DayZ_Epoch1051;@DayZ_Epoch_Server;" Link to comment Share on other sites More sharing options...
0 raymix Posted October 6, 2014 Report Share Posted October 6, 2014 you need launch parameters for both client and server. Also there's no need to run @Taviana if you are running @DayzOrigins, since it already comes with Tavi 2.0 here are mine for Epoch-Origins server (make sure that they match your own folder names in root of your client OR server). I am pasting this just to give you an idea, keep in mind that folder names does not matter and can be anything you want as long as proper files are loaded! Server (@Origins_Server is a renamed Epoch server folder containing dayz_code.pbo, I do this because I run multiple test servers): -mod=@DayzOrigins;@DayZ_Epoch;@Origins_Server; Client (DZC only as DZL automatically sets these up): -mod=@DayzOrigins179;@Dayz_Epoch1051 Again these matches my folder names, make sure to match launch params to yours Link to comment Share on other sites More sharing options...
0 oSoDirty Posted October 6, 2014 Report Share Posted October 6, 2014 When you download the mods from dayz commander they show up in in your program files (x86)/steam/steamapps/common/arma2oa In dayz commander, you need to go to settings and additional launch parameters should read this for epoch origins taviana: -mod=@taviana;@DayzOrigins;@Dayz_Epoch only in your servers .bat should you have -mod=@taviana;@DayzOrigins;@Dayz_Epoch;@Dayz_Epoch_Server also, theses addons may be missing from your mission.sqm. if you are not sure that you have added these there open your mission.sqm and find addOns[]= { "tavi", "kh_dayztaviana", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", }; and change it too addOns[]= { "tavi", "kh_dayztaviana", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", "ori_flying_fortress", "ori_pragacopter", "origins_pack_cars", "ori_scraptank", "ori_bigraft", "ori_smallraft", "ori_titanic", "ori_scrapbuggy", "ori_vil_pack", "vil_ori_autogyro", "ori_dc3", "ori_submarine", "ori_flying_fortress", "base_buildings" }; one of these is bound to be the fix Link to comment Share on other sites More sharing options...
0 oSoDirty Posted October 6, 2014 Report Share Posted October 6, 2014 you need launch parameters for both client and server. Also there's no need to run @Taviana if you are running @DayzOrigins, since it already comes with Tavi 2.0 If i take the @taviana out of mine it wont connect... and before i added origins i had 2.0, and the map is completely different, maybe if taviana is removed from the server mods this will work, but in my .bat both are called which requires both to be called in game launch. Link to comment Share on other sites More sharing options...
0 raymix Posted October 6, 2014 Report Share Posted October 6, 2014 If i take the @taviana out of mine it wont connect... and before i added origins i had 2.0, and the map is completely different, maybe if taviana is removed from the server mods this will work, but in my .bat both are called which requires both to be called in game launch. No, no... Taviana 2.0 map is already included in @DayzOrigins (tavi.pbo and taviana.pbo), man. It is a modified map, if you use @Taviana, your clients will have to download it, too, but never actually use it. They are basically 2 different mods by same author and @Taviana is "outdated" Here's my mission.sqm addOns[]= { "ori_submarine", "ori_flying_fortress", "ori_pragacopter", "origins_pack_cars", "ori_scraptank", "ori_bigraft", "ori_smallraft", "ori_titanic", "ori_scrapbuggy", "ori_vil_pack", "vil_ori_autogyro", "ori_dc3", "tavi", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "base_buildings", "jetskiyanahuiaddon", "aif_arma1buildings" }; addOnsAuto[]= { "dayz_weapons", "origins_pack_cars", "ori_vil_pack", "ca_modules_functions", "warfarebuildings", "tavi" }; Link to comment Share on other sites More sharing options...
0 oSoDirty Posted October 6, 2014 Report Share Posted October 6, 2014 Well, that may be the case for you, but when i remove it, it doesnt load. sits a wait for host with my IGN blinking red. No worries though, My server works/loads fine the way i explained. Link to comment Share on other sites More sharing options...
0 SASR Ryan Posted October 6, 2014 Author Report Share Posted October 6, 2014 When you download the mods from dayz commander they show up in in your program files (x86)/steam/steamapps/common/arma2oa In dayz commander, you need to go to settings and additional launch parameters should read this for epoch origins taviana: -mod=@taviana;@DayzOrigins;@Dayz_Epoch only in your servers .bat should you have -mod=@taviana;@DayzOrigins;@Dayz_Epoch;@Dayz_Epoch_Server also, theses addons may be missing from your mission.sqm. if you are not sure that you have added these there open your mission.sqm and find addOns[]= { "tavi", "kh_dayztaviana", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", }; and change it too addOns[]= { "tavi", "kh_dayztaviana", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "pook_h13", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", "ori_flying_fortress", "ori_pragacopter", "origins_pack_cars", "ori_scraptank", "ori_bigraft", "ori_smallraft", "ori_titanic", "ori_scrapbuggy", "ori_vil_pack", "vil_ori_autogyro", "ori_dc3", "ori_submarine", "ori_flying_fortress", "base_buildings" }; one of these is bound to be the fix Nope, same errors.. Link to comment Share on other sites More sharing options...
0 SASR Ryan Posted October 6, 2014 Author Report Share Posted October 6, 2014 If i take the @taviana out of mine it wont connect... and before i added origins i had 2.0, and the map is completely different, maybe if taviana is removed from the server mods this will work, but in my .bat both are called which requires both to be called in game launch. I have the same issue! so I just leave it there haha Link to comment Share on other sites More sharing options...
0 oSoDirty Posted October 6, 2014 Report Share Posted October 6, 2014 who hosts your server? I use vert personally and the interface they use is super easy. Everytime i get stumped and google/forums have nothing to offer, they clear it right up. I would suggest putting in a ticket to provider if you're not hosting from home. Meanwhile keep trying forums until you get a reply. But the only difference in your parameters should be the @Dayz_Epoch_Server for the server side parameters. Have your provider set them for you. then add the same minus the Dayz_Epoch_Server part to your game params. if you still see missing addons then its gotta be in the mission.sqm as long as you have all mods installed server and client side (your pc/dayz commander/DZL) and those params in and addons in the mission.sqm it shouldnt give those errors as thats where they are called and placed. Link to comment Share on other sites More sharing options...
0 SASR Ryan Posted October 6, 2014 Author Report Share Posted October 6, 2014 who hosts your server? OVH how about you? Link to comment Share on other sites More sharing options...
0 SASR Ryan Posted October 6, 2014 Author Report Share Posted October 6, 2014 who hosts your server? I use vert personally and the interface they use is super easy. Everytime i get stumped and google/forums have nothing to offer, they clear it right up. I would suggest putting in a ticket to provider if you're not hosting from home. Meanwhile keep trying forums until you get a reply. But the only difference in your parameters should be the @Dayz_Epoch_Server for the server side parameters. Have your provider set them for you. then add the same minus the Dayz_Epoch_Server part to your game params. if you still see missing addons then its gotta be in the mission.sqm as long as you have all mods installed server and client side (your pc/dayz commander/DZL) and those params in and addons in the mission.sqm it shouldnt give those errors as thats where they are called and placed. In your @DayzOrigins > add-ons. Do you have the files that I am missing in there? Link to comment Share on other sites More sharing options...
0 oSoDirty Posted October 6, 2014 Report Share Posted October 6, 2014 OVH how about you? Check edit lol. Aside from that which i only know from having the same issue at one time while adding in overwatch. i now run overpoch origins on taviana. Also Vert will Merge files and database so you take no loss if ever you decide to switch, say if your host can't settle your issues. I'm not affiliated with them, i just know they provide GREAT and friendly service and come highly recommended even by the Dev's themselves. Link to comment Share on other sites More sharing options...
0 SASR Ryan Posted October 6, 2014 Author Report Share Posted October 6, 2014 Check edit lol. Aside from that which i only know from having the same issue at one time while adding in overwatch. i now run overpoch origins on taviana. Also Vert will Merge files and database so you take no loss if ever you decide to switch, say if your host can't settle your issues. I'm not affiliated with them, i just know they provide GREAT and friendly service and come highly recommended even by the Dev's themselves. In your @DayzOrigins > add-ons. Do you have the files that I am missing in there? Link to comment Share on other sites More sharing options...
0 oSoDirty Posted October 6, 2014 Report Share Posted October 6, 2014 You dont edit anything in the @DayzOrigins folder/pbo. the addons you edit are in the mission.sqm located in the MPMissions/instance_13_tavi folder in your mission pbo Link to comment Share on other sites More sharing options...
0 SASR Ryan Posted October 6, 2014 Author Report Share Posted October 6, 2014 You dont edit anything in the @DayzOrigins folder/pbo. the addons you edit are in the mission.sqm located in the MPMissions/instance_13_tavi folder in your mission pbo yes i understand this. but if you look in your @DayzOverwatch folder, go into your addons folder. do you see these files in there? ori_flying_fortress ori_pragacopter origins_pack_cars ori_titanic ori_vil_pack vil_ori_autogyr base_buildings Link to comment Share on other sites More sharing options...
0 oSoDirty Posted October 6, 2014 Report Share Posted October 6, 2014 on vert, i would click game services/file manager/MPMissions/DayZ_Epoch_13.Tavi then mission.sqm is in there. can be edited from there as well as backup can be downloaded or u can download 2 and edit 1 with notepad++ and replace it with the upload tool after deleting the original. ALWAYS make a backup. Link to comment Share on other sites More sharing options...
0 SASR Ryan Posted October 6, 2014 Author Report Share Posted October 6, 2014 on vert, i would click game services/file manager/MPMissions/DayZ_Epoch_13.Tavi then mission.sqm is in there. can be edited from there as well as backup can be downloaded or u can download 2 and edit 1 with notepad++ and replace it with the upload tool after deleting the original. ALWAYS make a backup. That is not what i was asking.. Link to comment Share on other sites More sharing options...
0 oSoDirty Posted October 6, 2014 Report Share Posted October 6, 2014 No, it just consists of .pbo and .bisign files Link to comment Share on other sites More sharing options...
0 oSoDirty Posted October 6, 2014 Report Share Posted October 6, 2014 sorry i was typing and u asked before i had replied so it hadnt refreshed Link to comment Share on other sites More sharing options...
Question
SASR Ryan
Hello again! Everyone!
,
I am sure there is a post or something about this already but i cannot find it.
I am trying to put up an epoch Origins server as the title says, I am now getting this error message when trying to join the server:
I have tried deleting and re-installing through commander, launcher and torrent. Yet i still come to the same conclusion.
I am missing the following, & don't know how to obtain them:
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