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origins assistance.


SASR Ryan

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Hello again! Everyone!

,

 

I am sure there is a post or something about this already but i cannot find it.

 

I am trying to put up an epoch Origins server as the title says, I am now getting this error message when trying to join the server:

 

post-16208-0-20360300-1412560174_thumb.j

 

post-16208-0-71569900-1412560183_thumb.j

 

I have tried deleting and re-installing through commander, launcher and torrent. Yet i still come to the same conclusion.

 

I am missing the following, & don't know how to obtain them:

  • ori_flying_fortress
  • ori_pragacopter
  • origins_pack_cars
  • ori_titanic
  • ori_vil_pack
  • vil_ori_autogyr
  • base_buildings
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If you are certain that you have all the @mod files required, then all you need is proper launch params (with proper and existing folder names):

DZC:

 -mod=@DayzOrigins;@Dayz_Epoch

DZL works automatically, but if you download mods using it, then in use this in DZC:

 -mod=@DayzOrigins179;@Dayz_Epoch1051
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If you are certain that you have all the @mod files required, then all you need is proper launch params (with proper and existing folder names):

DZC:

 -mod=@DayzOrigins;@Dayz_Epoch

DZL works automatically, but if you download mods using it, then in use this in DZC:

 -mod=@DayzOrigins179;@Dayz_Epoch1051

 

 

I have looked through the files on my server box, and they are not there. ( hence all the re-installing )

I have also looked through the files on my own PC, and they are not there ( hence all the re-installing )

 

I don't know where to download them, if you have a working origins server, possibly you could upload them?

 

Cheers,

Ryan.

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Those are mods you download using

Dayz Commander (DZC)

https://db.tt/4GHmRJCB

 

or

 

Dayz Launcher (DZL)

https://db.tt/5m2Tq1XW

 

You need them both on server AND client

 

I'm well aware, i have got all of them downloaded, and re-downloaded many times! but they do not appear in my Addons folder!

 

I am simply missing these addons from my origins files!

 

  • ori_flying_fortress
  • ori_pragacopter
  • origins_pack_cars
  • ori_titanic
  • ori_vil_pack
  • vil_ori_autogyr
  • base_buildings
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Yeah, because you find them in root folder of your Arma 2 OA, not addons... :)

https://db.tt/BMkSiQIY

Your folder names for @mods will be different if downloaded using DZC

nvm, I understand what's going on...

 

The problem you are facing is not the filenames on your harddrive, but launch parameters.... these addons are defined in config files and their naming does not need to match filenames

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Yeah, because you find them in root folder of your Arma 2 OA, not addons... :)

https://db.tt/BMkSiQIY

Your folder names for @mods will be different if downloaded using DZC

nvm, I understand what's going on...

 

The problem you are facing is not the filenames on your harddrive, but launch parameters.... these addons are defined in config files and their naming does not need to match filenames

 

So which launch parameters should I be using?

 

 

currently i have got this:

-mod=@Origins;@Taviana;@DayZ_Epoch1051;@DayZ_Epoch_Server;"

 

I have also tried this:

-mod=@DayzOrigins;@Taviana;@DayZ_Epoch1051;@DayZ_Epoch_Server;"

 

Also this:

-mod=@Origins179;@Taviana;@DayZ_Epoch1051;@DayZ_Epoch_Server;"

 

Also this:

-mod=@DayzOrigins179;@Taviana;@DayZ_Epoch1051;@DayZ_Epoch_Server;"

 

also this:

-mod=@Origins1785;@Taviana;@DayZ_Epoch1051;@DayZ_Epoch_Server;"

 

also this"

-mod=@DayzOrigins1785;@Taviana;@DayZ_Epoch1051;@DayZ_Epoch_Server;"

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you need launch parameters for both client and server. Also there's no need to run @Taviana if you are running @DayzOrigins, since it already comes with Tavi 2.0

 

here are mine for Epoch-Origins server (make sure that they match your own folder names in root of your client OR server). I am pasting this just to give you an idea, keep in mind that folder names does not matter and can be anything you want as long as proper files are loaded!

 

 

Server (@Origins_Server is a renamed Epoch server folder containing dayz_code.pbo, I do this because I run multiple test servers):

-mod=@DayzOrigins;@DayZ_Epoch;@Origins_Server;

Client (DZC only as DZL automatically sets these up):

-mod=@DayzOrigins179;@Dayz_Epoch1051

Again these matches my folder names, make sure to match launch params to yours

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When you download the mods from dayz commander they show up in in your program files (x86)/steam/steamapps/common/arma2oa

 

In dayz commander, you need to go to settings and additional launch parameters should read this for epoch origins taviana:

 

-mod=@taviana;@DayzOrigins;@Dayz_Epoch

 

only in your servers .bat should you have -mod=@taviana;@DayzOrigins;@Dayz_Epoch;@Dayz_Epoch_Server

 

also, theses addons may be missing from your mission.sqm. if you are not sure that you have added these there open your mission.sqm and find

 

 

addOns[]=
{
                "tavi",
                "kh_dayztaviana",
                "ca_modules_animals",
                "dayz_anim",
                "dayz_code",
                "dayz_communityassets",
                "dayz_weapons",
                "dayz_equip",
                "dayz_epoch",
                "dayz_vehicles",
                "cacharacters_pmc",
                "ca_modules_functions",
                "glt_m300t",
                "pook_h13",
                "csj_gyroac",
                "map_eu",
                "jetskiyanahuiaddon",
        };
 
 
and change it too
 
 
addOns[]=
{
                 "tavi",
                 "kh_dayztaviana",
                 "ca_modules_animals",
                 "dayz_anim",
                 "dayz_code",
                 "dayz_communityassets",
                "dayz_weapons",
                "dayz_equip",
                "dayz_epoch",
                "dayz_vehicles",
                "cacharacters_pmc",
                "ca_modules_functions",
                "glt_m300t",
                "pook_h13",
                "csj_gyroac",
                "map_eu",
                "jetskiyanahuiaddon",
                "ori_flying_fortress",
                "ori_pragacopter",
                "origins_pack_cars",
                "ori_scraptank",
                "ori_bigraft",
                "ori_smallraft",
                "ori_titanic",
                "ori_scrapbuggy",
                "ori_vil_pack",
                "vil_ori_autogyro",
                "ori_dc3",
                "ori_submarine",
                "ori_flying_fortress",
                "base_buildings"
        };

 

 

one of these is bound to be the fix

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you need launch parameters for both client and server. Also there's no need to run @Taviana if you are running @DayzOrigins, since it already comes with Tavi 2.0

 

 If i take the @taviana out of mine it wont connect... and before i added origins i had 2.0, and the map is completely different, maybe if taviana is removed from the server mods this will work, but in my .bat both are called which requires both to be called in game launch.

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 If i take the @taviana out of mine it wont connect... and before i added origins i had 2.0, and the map is completely different, maybe if taviana is removed from the server mods this will work, but in my .bat both are called which requires both to be called in game launch.

No, no... Taviana 2.0 map is already included in @DayzOrigins (tavi.pbo and taviana.pbo), man. It is a modified map, if you use @Taviana, your clients will have to download it, too, but never actually use it. They are basically 2 different mods by same author and @Taviana is "outdated"

 

Here's my mission.sqm

addOns[]=
	{
		"ori_submarine",
		"ori_flying_fortress",
		"ori_pragacopter",
		"origins_pack_cars",
		"ori_scraptank",
		"ori_bigraft",
		"ori_smallraft",
		"ori_titanic",
		"ori_scrapbuggy",
		"ori_vil_pack",
		"vil_ori_autogyro",
		"ori_dc3",
		"tavi",		
	    "ca_modules_animals",
		"dayz_anim",
		"dayz_code",
		"dayz_communityassets",
		"dayz_weapons",
		"dayz_equip",
		"dayz_epoch",
		"dayz_vehicles",
		"cacharacters_pmc",
		"ca_modules_functions",
		"glt_m300t",
		"pook_h13",
		"csj_gyroac",
		"map_eu",
		"base_buildings",
		"jetskiyanahuiaddon",
		"aif_arma1buildings"
	};
	addOnsAuto[]=
	{
		"dayz_weapons",
		"origins_pack_cars",
		"ori_vil_pack",
		"ca_modules_functions",
		"warfarebuildings",
		"tavi"
	};
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When you download the mods from dayz commander they show up in in your program files (x86)/steam/steamapps/common/arma2oa

 

In dayz commander, you need to go to settings and additional launch parameters should read this for epoch origins taviana:

 

-mod=@taviana;@DayzOrigins;@Dayz_Epoch

 

only in your servers .bat should you have -mod=@taviana;@DayzOrigins;@Dayz_Epoch;@Dayz_Epoch_Server

 

also, theses addons may be missing from your mission.sqm. if you are not sure that you have added these there open your mission.sqm and find

 

 

addOns[]=
{
                "tavi",
                "kh_dayztaviana",
                "ca_modules_animals",
                "dayz_anim",
                "dayz_code",
                "dayz_communityassets",
                "dayz_weapons",
                "dayz_equip",
                "dayz_epoch",
                "dayz_vehicles",
                "cacharacters_pmc",
                "ca_modules_functions",
                "glt_m300t",
                "pook_h13",
                "csj_gyroac",
                "map_eu",
                "jetskiyanahuiaddon",
        };
 
 
and change it too
 
 
addOns[]=
{
                 "tavi",
                 "kh_dayztaviana",
                 "ca_modules_animals",
                 "dayz_anim",
                 "dayz_code",
                 "dayz_communityassets",
                "dayz_weapons",
                "dayz_equip",
                "dayz_epoch",
                "dayz_vehicles",
                "cacharacters_pmc",
                "ca_modules_functions",
                "glt_m300t",
                "pook_h13",
                "csj_gyroac",
                "map_eu",
                "jetskiyanahuiaddon",
                "ori_flying_fortress",
                "ori_pragacopter",
                "origins_pack_cars",
                "ori_scraptank",
                "ori_bigraft",
                "ori_smallraft",
                "ori_titanic",
                "ori_scrapbuggy",
                "ori_vil_pack",
                "vil_ori_autogyro",
                "ori_dc3",
                "ori_submarine",
                "ori_flying_fortress",
                "base_buildings"
        };

 

 

one of these is bound to be the fix

 

Nope, same errors..

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 If i take the @taviana out of mine it wont connect... and before i added origins i had 2.0, and the map is completely different, maybe if taviana is removed from the server mods this will work, but in my .bat both are called which requires both to be called in game launch.

 

 

I have the same issue! so I just leave it there haha

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who hosts your server? I use vert personally and the interface they use is super easy. Everytime i get stumped and google/forums have nothing to offer, they clear it right up. I would suggest putting in a ticket to provider if you're not hosting from home. Meanwhile keep trying forums until you get a reply. But the only difference in your parameters should be the @Dayz_Epoch_Server for the server side parameters. Have your provider set them for you. then add the same minus the Dayz_Epoch_Server part to your game params. if you still see missing addons then its gotta be in the mission.sqm  as long as you have all mods installed server and client side (your pc/dayz commander/DZL) and those params in and addons in the mission.sqm it shouldnt give those errors as thats where they are called and placed.

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who hosts your server? I use vert personally and the interface they use is super easy. Everytime i get stumped and google/forums have nothing to offer, they clear it right up. I would suggest putting in a ticket to provider if you're not hosting from home. Meanwhile keep trying forums until you get a reply. But the only difference in your parameters should be the @Dayz_Epoch_Server for the server side parameters. Have your provider set them for you. then add the same minus the Dayz_Epoch_Server part to your game params. if you still see missing addons then its gotta be in the mission.sqm as long as you have all mods installed server and client side (your pc/dayz commander/DZL) and those params in and addons in the mission.sqm it shouldnt give those errors as thats where they are called and placed.

In your @DayzOrigins > add-ons. Do you have the files that I am missing in there?

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OVH

 

how about you?

Check edit lol. Aside from that which i only know from having the same issue at one time while adding in overwatch. i now run overpoch origins on taviana.

 

Also Vert will Merge files and database so you take no loss if ever you decide to switch, say if your host can't settle your issues. I'm not affiliated with them, i just know they provide GREAT and friendly service and come highly recommended even by the Dev's themselves.

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Check edit lol. Aside from that which i only know from having the same issue at one time while adding in overwatch. i now run overpoch origins on taviana.

 

Also Vert will Merge files and database so you take no loss if ever you decide to switch, say if your host can't settle your issues. I'm not affiliated with them, i just know they provide GREAT and friendly service and come highly recommended even by the Dev's themselves.

 

In your @DayzOrigins > add-ons. Do you have the files that I am missing in there? 

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You dont edit anything in the @DayzOrigins folder/pbo. the addons you edit are in the mission.sqm located in the MPMissions/instance_13_tavi folder in your mission pbo

 

yes i understand this. but if you look in your @DayzOverwatch folder, go into your addons folder. do you see these files in there?

 

  • ori_flying_fortress
  • ori_pragacopter
  • origins_pack_cars
  • ori_titanic
  • ori_vil_pack
  • vil_ori_autogyr
  • base_buildings
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